Diseased Rowling Derangement Syndrome - "TERF/Woke Author Bad!!1"

Exactly my point, Rowling is not our trad fash based and redpilled cutie, but a liberal that is pro trans pro immigration pro trooning out children, pro all that bullshit. She only chose feminism over troonery in one single issue. That makes the situation amusing, but she is not on our side by any stretch of the imagination.
People who get salty about JK not being properly on "our side" (wtf does that even mean?) are missing the point. JK is great precisely because she is an otherwise unremarkable lefty who has put her foot down on this issue. If she were someone like, oh I don't know, Matt Walsh, she'd be so much easier to discount. But no. She is a bleeding-heart liberal who also happens to understand that women are female. She's fucking kryptonite.
 
I noticed HBO MAX is airing a TV series based on Rowling's detective novels, but I don't even think they've even noticed that. They probably wouldn't care anyway, since I don't think they care about the audience that watches detective shows even though the same "it's funding evil transphobe J. K. Rowling" applies just as much there.
Thanks for informing me, I didn't know they made them. Although it's nothing surprising, any Rowling IP sells like hotcakes.

I'll share some information back: anyone wanting to see how they handled the murdering troon from the fifth book will be disappointed, as the showrunners completely axed that aspect of the character and made him a normally-dressed man. Which sucks, I'd love to see the meltdown if they kept it.
 
People who get salty about JK not being properly on "our side" (wtf does that even mean?) are missing the point. JK is great precisely because she is an otherwise unremarkable lefty who has put her foot down on this issue. If she were someone like, oh I don't know, Matt Walsh, she'd be so much easier to discount. But no. She is a bleeding-heart liberal who also happens to understand that women are female. She's fucking kryptonite.
You must purge the heretics before you purge the heathens, after all.
 
People who get salty about JK not being properly on "our side" (wtf does that even mean?) are missing the point. JK is great precisely because she is an otherwise unremarkable lefty who has put her foot down on this issue. If she were someone like, oh I don't know, Matt Walsh, she'd be so much easier to discount. But no. She is a bleeding-heart liberal who also happens to understand that women are female. She's fucking kryptonite.
The sooner people turn this shit into yet another culture war, grifters, paypigs and all, is the moment the troons win. The average person just wants to play the Wizard game in peace/not have to cater to troons on every issue. They don't want to support Gamergoys 2, now with even more based and redpilled grifters who extrapolate this one issue to varied and strange places such as right-wing politics and incel ideology. If that happened, the troons would finally get the Manichaean boogeyman they desire so much, and would proceed to once again tell "gamers" that if they're not 101% pro-troon rights that means they're going to be pigeonholed with the other side of the short bus.
 
Kotaku asked an overweight man who goes by the name of Carolyn Petit to review it, while claiming it is "not a review" and whining that he did not get early access.

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It takes him about nine paragraphs of preamble before he actually gets into reviewing the game itself. He does at least give the game some cursory compliments and makes a lazy attempt at being fair-minded before going into more political sperging about goblins and about Rowling in general.

(Article, Archive.md)
 
View attachment 4555441
View attachment 4555457 Clearly I meant non-trans activists. Take a look at any poll and you’ll find more women supporting TWAW than men.
Women tend to be the biggest conformists and just reflect whatever the media tells them to like.

How much hell do you guys think would break loose if jawsh invited rowling to join kiwifarms? It obivously is highly unlikely but something tells me she'd really fit in well with Beauty Parlor.
Who do you think is Jawsh's secret big benefactor?
 
I don't know if it's been mentioned in the thread but Polygon's review of Hogwarts Legacy is predictably deranged. The writer only briefly reviews the actual game, spends most of it sperging about J.K. Rowling and neoliberalism. Batshit.

(Article, Archive.md)

https://archive.md/o/TXEoP/https://www.polygon.com/game/hogwarts-legacy/40703
Hogwart's Legacy is not so much a video game as it is an attempt to resolve what was a particular writer’s very specific point of view into a “universe” that will please everyone, regardless of whether that ever coheres into something that makes sense.
Joanne Rowling wrote Harry Potter and the Philosopher’s Stone, famously, as a single mother struggling in poverty. It would make her richer than most people in the world. When the series began in my youth, whether I would be into it was not really a question. I was 11, the same age as Harry when he first went to Hogwarts. Of course I read the damn books. We were all reading the damn books.
Describing my fandom for the series is telling the story of an entire generation. People still casually drop their Hogwarts house in their dating profiles; proper nouns like “Voldemort” have been adopted into our language as shorthand for a tyrant or proto-fascist who comes into power; god knows how many people have Deathly Hallows tattoos. Even after the original book series ended, as Potter has waned in popularity, it remains a cultural touchstone. The post-canon Broadway play Harry Potter and the Cursed Child won six Tony Awards, and the Wizarding World areas at Universal Studios theme parks earned the ire of Disney for beating the company at its own game. Harry Potter is influential enough that NBCUniversal bought the broadcast and streaming rights to the franchise for an estimated quarter of a billion dollars in 2016. Rowling initially sold the film rights for the first four books to Warner Bros. for £1 million ($1.65 million) in 1999.
Hogwarts Legacy has the fortune, or burden, of being an essential piece of a financial portfolio that is otherwise teetering on the edge of collapse.
The game comes at a time when Warner Bros.’ attempts to milk this particular franchise have mostly failed. Although the first entry in the Fantastic Beasts series did well commercially and well enough critically, each subsequent film has performed worse. In November 2022, Variety reported that Warner Bros. was not actively developing any Harry Potter or Fantastic Beasts films. Other than Cursed Child, which is currently running in six cities around the world, Hogwarts Legacy is the only new Potter-related content from Warner Bros. since Fantastic Beasts: The Secrets of Dumbledore.
Unlike the Fantastic Beasts films, Hogwarts Legacy does not cross over with any characters from Rowling’s original books. You will not see Dumbledore or Grindelwald; the professors and the students are all new. Still, the game is excruciatingly familiar.

Hogwarts Legacy is an open-world adventure game from Avalanche Software, a developer known primarily for making the Disney Infinity series and licensed movie tie-ins — the last game it released was Cars 3: Driven to Win in 2017. Development on Hogwarts Legacy began that same year.
In Hogwarts Legacy, you play as a new student at the famed wizarding school who soon finds themselves embroiled in an ancient conspiracy, and uses their newfound powers to quell a goblin rebellion.
It’s likely that if you’re reading this, you have already made up your mind about Hogwarts Legacy. Because of Rowling’s persistent transphobic activism, the game has become a central pillar in a culture war to determine transgender people’s right to exist. Like many trans-exclusionary feminists, Rowling positions her viewpoint as one that protects women from predatory men, but it’s a line of thinking that puts her more in league with right-wing agitators than other feminists. Some of the anti-trans activists that Rowling has shown support to online hold other deeply regressive views, like Caroline Farrow, who is also anti-abortion and against gay rights. In fact, while Rowling was trying to fundraise for victims of the war in Ukraine, Russian President Vladimir Putin cited her as a victim of “cancel culture.”
Rowling doesn’t let the contradictions in her viewpoints hold her back. She was outspoken in her criticism of gender recognition laws proposed in Scotland last year, which would have allowed trans people to change their legal gender without a medical diagnosis — she went so far as to call Scottish First Minister Nicola Sturgeon a “destroyer of women’s rights.” The bill was later blocked from becoming law by the U.K. government.
IT’S CLEAR THAT HOGWARTS LEGACY IS, IN PART, AN ATTEMPT TO POSITION HARRY POTTER AS A FRANCHISE THAT DOES NOT NEED DIRECT INVOLVEMENT FROM ROWLING
Just this month, in a trailer for a new podcast from the production company of right-wing thinker Bari Weiss, Rowling said, “What has interested me over the last 10 years, and certainly in the last few years — last two, three years — particularly on social media: ‘You’ve ruined your legacy. Oh, you could’ve been beloved forever, but you chose to say this.’ And I think, You could not have misunderstood me more profoundly.”
What people think of her, and by extension, Harry Potter, is clearly on Rowling’s mind. If it weren’t, she would not need to go out of her way to use her legal team to threaten people who tweet mean things about her, nor would she have written an entire book about people saying mean things online. Despite how conspicuous her absence is from Hogwarts Legacy’s creation — publisher Warner Bros. Games has gone out of its way to say that Rowling wasn’t personally involved, though her production company was — she is felt everywhere.
And so it’s hard not to consider Rowling herself when playing Hogwarts Legacy. For a very specific group of political bad actors that are determined to make their problems the problems of the entire world, the game itself is more than a game at this point. It is a signal of one’s politics. You’re either with Rowling, or against her.

Disappearing into Hogwarts Castle doesn’t render this ongoing debate invisible. In fact, the world of Hogwarts Legacy — in particular, the game’s conspicuous attempts at diversity — illuminates Rowling’s hatefulness in stark relief. Somehow, Hogwarts as it existed in the 1890s, when the game takes place, is more diverse along every axis than it is in 1995, when the Harry Potter novels begin. When I read the books as a young girl, I longed for more Indian representation than just Parvati and Padma Patil. In Hogwarts Legacy, multiple professors are Indian, as are my classmates. There’s a potion vendor in one of the small hamlets that has the same name as my mother. Rather than providing comfort, it makes me skeptical. While Rowling’s racial representation has never been good, tossing a half-dozen Indians into the Scottish countryside willy-nilly isn’t exactly better. Where did they come from — India, which was still under British rule in the 1800s? And where did they all go by the time Harry got there?

How Hogwarts Legacy fits into the overall fiction of Harry Potter becomes thornier the more you think about these contradictions. If the witch that I met south of campus is, along with her wife, openly a lesbian, then why didn’t Dumbledore ever come out of the closet? If it’s possible for non-British witches and wizards to teach at Hogwarts, why didn’t they in the ’90s, when Harry was there? Many, many characters remark on how unusual it is that you’re a new student starting as a fifth-year, which is not something that the Potter books ever indicated could happen. But none of the other characters talk about how strange it is that Hogwarts has a transfer student from the Ugandan school Uagadou. In the one book where witches and wizards from other schools showed up, from France and Bulgaria, their presence was treated as a rare oddity.
It’s clear that Hogwarts Legacy is, in part, an attempt to position Harry Potter as a franchise that does not need direct involvement from Rowling. Like with Star Wars after it became a Disney property, Warner Bros. seems to see a great opportunity here to tell new stories and make boatloads of money doing it. But Rowling’s world-building isn’t strong enough to sustain anything outside of her original vision. A wizarding world without her reveals the awful truth of the Potter franchise: It has always been a house of cards, threatening to collapse if you remove just one pillar.

What stands out most is how unmagical it feels to play Hogwarts Legacy. The very first spell you use is called a “basic cast,” and aside from allowing for some environmental interaction, it essentially turns your wand into a gun. In fact, most of Hogwarts Legacy feels like a third-person shooter, one in which you barely have to aim. While you can and will learn other spells as you progress through the school year — a few of them are necessary for the main story missions — none of them are all that necessary for combat. You can make it through most of the game by using your basic cast, parrying enemy attacks, and following up with the resulting stun spell.
Enemy variety is also dire. You will be fighting the same goblins, wizards, and trolls until the very end of the story. Often, the game ups the difficulty by simply piling on more enemies.
After a certain point, I stopped unlocking new spells unless they were necessary to progress the plot, because the basic ones were more than capable of getting the job done. What’s more, many of the spells are almost identical to one another. Early in the game, you learn the spell Levioso, which levitates objects and people. Later on, you learn Wingardium Leviosa, which also levitates objects, but in a slightly different way. Each one takes up a spell slot, and certain puzzles require you to use both. Why they aren’t just the same spell is beyond me. It’s redundant at best, and tedious at worst.
The unlocking of spells, on the other hand, is one of the rare areas where playing Hogwarts Legacy feels like attending a magical school. In order to unlock new spells, you have to complete simple assignments given to you by your various teachers. But other than in a few main story missions, you have no obligation to return to class ever again.

The illusion of a magical school is never fully complete, and sometimes, the way the game renders Hogwarts takes you out of the fiction entirely because of how incongruous it is with Rowling’s work. Though the game has a day-night cycle, if you’re on school grounds after dark, there’s no Argus Filch to rat you out to your teachers. When you visit Ollivanders, your wand doesn’t really choose you — a cutscene plays, and then you customize your wand. The Sorting Hat only asks you two questions, and if you don’t like the house you’re sorted into, you’re given the option to change it. If you’re still seeking a video game to provide the fantasy of being a Hogwarts student, this one will not fulfill that desire. Even the surrounding castle grounds feel generic and uninspired.
HOGWARTS LEGACY PLAYS LIKE AN OPEN-WORLD SHOOTER FROM THE 2010S, JUST WITH WANDS AND A WIZARDING WORLD VENEER
In playing Hogwarts Legacy, I couldn’t help but think about the games of 2014, particularly Ubisoft’s Far Cry 4, which sets you loose in the fictional country of Kyrat, uncovering bits of the map and clearing outposts and gathering loot. That’s Hogwarts Legacy in a nutshell. You’ll come across poacher camps or outposts of evil goblins, reveal new parts of the map, and loot new hats, robes, or gloves. It plays like an open-world shooter from the 2010s, just with wands and a Wizarding World veneer.
This dated design ethos extends to the Room of Requirement, the game’s most inexplicable systemic device. It’s where you go to craft potions, grow plants, and upgrade gear — activities that range from trivial (raising a gear item by a point or two) to actively disruptive (you can quickly craft 25 health potions and carry every one of them into combat, making damage a complete non-concern).

The Room of Requirement also plays host to one of the game’s messiest major subplots. Poachers of magical animals inhabit the woods outside of Hogwarts. Deek, the house elf that lives in the Room of Requirement, suggests a way for you to help save the creatures from the poachers: Take the beasts from their natural habitats, bring them back to the Room of Requirement, and care for them until they give you their magical byproducts voluntarily. If you run out of room, you can always sell your excess magical creatures to a shop in Hogsmeade.
I am not sure how my actions as a player in Hogwarts Legacy make me any different from a poacher, except that I guess I am nice to the animals and the poachers are mean? No effort is made to explain why I shouldn’t just leave the animals alone, in their native environments, where they belong.
Besides the weirdness around poaching, you’re also up against the evil goblin Ranrok and his wizard ally Rookwood. Ranrok’s motives are pretty clear: After a wizard committed a vicious hate crime against him, he became prejudiced against all wizardkind and is trying to lead a rebellion of goblins to start a war, though the goblins you meet pointedly say that they think Ranrok has gone too far with his methods. Why Rookwood is there, and why Ranrok is cooperating with him despite hating him, is never all that clear.
By the end of the game, I still had no idea what Rookwood wanted or why he was working with Ranrok, or what he had planned to do with the cache of magical power they were unearthing together. So much of the plot of the various quests of Hogwarts Legacy refuses to cohere. It is exhausting to play as a former fan of Harry Potter, a vacuous representation of the series’ iconography that also disrespects my time and intelligence as a player.

When I try to understand how Hogwarts Legacy turned out like this, my thoughts return to J.K. Rowling.
What made the Harry Potter books so successful is the root cause of the game’s inner conflict — it’s pulled between the developers’ urge to build a world for “everyone” and the books’ universe being limited to the “special few.” Harry Potter wasn’t designed to encompass all points of view and experiences, like Hogwarts Legacy is. Here, your protagonist erupts into existence the moment before they head to school for the first time, and their past is never mentioned. Rowling’s vision of Hogwarts, with Harry at its center, is much more specific than that. It was originally devised as a parody of the expensive private schools that rich English families send their children to.
So of course all the witches and wizards in China, India, Pakistan, and Bangladesh go to the same school in Rowling’s universe — she’s approaching the entire world from the perspective of a white, upper-class British woman. When the Potter books were most popular, she would have been part of a specific kind of liberal movement — the New Labour movement — which lasted from the ’90s until the 2010s. In fact, Rowling is close friends with New Labour leader and former Prime Minister Gordon Brown, and donated £1 million to the Labour Party under his leadership. New Labour was a movement that sought to redefine the party as a more market-focused, “Third Way” centrist party and move away from socialist policy ideals. It was a rousing success for the Labour Party, though it faced some criticism for not delivering on promises about social justice and equality.

New Labour was a facet of neoliberalism; J.K. Rowling is a neoliberal. Her resistance to change, her lack of interest in cultures other than her own, her classism, and her many anti-trans remarks all flow from this same tributary, and her creative output comes from there, too. In order to contort Harry Potter into something like what Hogwarts Legacy tries to be — a playground for everyone — you have to flatten and remove Rowling’s vision.
Where the game tries to give players anything and everything they want, Rowling’s books wouldn’t have and do not. The books are moralizing and judgmental — the dark magic spells (which the game lets you learn without consequence) are called Unforgivable Curses. Hogwarts Legacy tries to anticipate every type of player, but Rowling didn’t want her world to be for everyone. It leaves the game feeling distinctly un-Potter-like — a generic open-world game from 10 years ago given a coat of paint that looks like Harry Potter if you squint. It’s not just empty in gameplay terms; it’s empty of any kind of meaningful emotional experience, devoid of whatever spark lit up in the hearts of 11-year-olds around the world in 1997.
If Warner Bros. sees Harry Potter as a potential franchise competitor to Star Wars and the Marvel Cinematic Universe, this game should give the company at least a little pause, as the company counts its boatloads of money and, presumably, considers greenlighting a sequel. Because after the initial warmth of returning to a memory from childhood wears off, there’s not much for players to sink their teeth into.
Hogwarts Legacy is a game that relies entirely on your nostalgia to power your enjoyment — it’s a piñata with nothing inside.
Both cope and seethe are off the charts. My favourite nit picking is "where's this character from the original books HUH? HUH HUH?"
It's over a hundred years ago. I could tell the writer but I doubt they can currently hear anything behind an unending noise like a kettle boiling.

Kotaku asked an overweight man who goes by the name of Carolyn Petit to review it, while claiming it is "not a review" and whining that he did not get early access.

View attachment 4561318

It takes him about nine paragraphs of preamble before he actually gets into reviewing the game itself. He does at least give the game some cursory compliments and makes a lazy attempt at being fair-minded before going into more political sperging about goblins and about Rowling in general.

(Article, Archive.md)
Hogwarts Legacy is here, its arrival surrounded by more brutal blasts of discourse than there are bursts of Bat-Bogey Hexes flying around the Slytherin Common Room. The conversation around the open-world action adventure game which seeks to provide players with the immersive fantasy of actually attending the storied school of magic from the Harry Potter universe, largely stems from the fact that the universe’s creator, J.K. Rowling, is a virulent transphobe, using the platform afforded her by her fame and wealth to normalize the othering of trans people and contributing prominently to a culture in which anti-trans sentiment, legislation, and violence, are on the rise.
However, the conversation doesn’t start and end there. As game sites and critics have struggled to navigate how to cover the game, conflicting ideas about the very nature and role of criticism have also been conjured and flung about.

Some have argued that the right way to cover Hogwarts Legacy is not to cover it at all. I respect this viewpoint, but I don’t share it. I think that the cultural impact of the game is so vast, and the issues swirling around it so important, that it demands thoughtful critical engagement, and that requires playing the game. So I prepared to take the unusual step of enrolling at Hogwarts as a fifth-year.

Harry Potter and me

Before I get to the game itself, I want to be clear about my relationship to its world. Normally I wouldn’t go to such lengths, but given the intensity of the conversation around the game, I think it’s important that readers understand where I’m coming from.
I read the Harry Potter books around the time they came out, back when I was blissfully unaware that J.K. Rowling would one day become known as much for her transphobic ideology as she is for being the author of an outrageously popular series of children’s books. (I am trans, which makes her attitude about trans people particularly hard to overlook.) I was already older than the series’ target audience, but I liked them fine, and thought that they deserved to become new classics of children’s literature.


I understand the appeal of a game like Hogwarts Legacy–the chance to step into an immersively detailed recreation of a place one loves from books and films and craft your own compelling story by attending classes, making friends, learning spells, getting into mischief, visiting Hogsmeade, exploring the castle, and finding yourself at the heart of a conflict that threatens the wizarding world. As a player and a critic, I approached all of that with an open mind.
At the same time, I’m not a die-hard fan, steeped in Potter lore. While I remember the broad strokes of the series’ narrative, I’ve forgotten most of the smaller details, so I’m not going to catch every reference and Easter egg. I know that the Weasleys I’ve met are ancestors of the ones in the books, sure (Hogwarts Legacy takes place in the 1890s), and I recognize plenty of other family names and nods to magical dynasties, but for every reference I catch, I’m sure that a dozen fly over my head.
I’m not here to judge how well Hogwarts Legacy crams in bits of fan service. Just as I think a good Star Wars game or The Lord of the Rings game should pull players in even if they’re not already experts on the history of the Jedi or the nature of the Maiar, I feel that if Hogwarts Legacy is going to work, it should work for newcomers as well as those who once loved the series so much that they got Harry Potter tattoos they now regret.
Also, lastly, this is not a review. Like a number of other outlets, we weren’t furnished with early code, in what I can only assume was an effort to ensure that early reactions to the game would be mostly positive. Of course, you may argue that it’s the role of publishers and publicists to cultivate good press for their games, but I wish they would see the value of the games crit ecosystem as not so much an extension of their own PR efforts to be gamed for positive buzz, but as a place that lifts up the medium of games as a whole by taking them seriously. Without the extra time that early code would have afforded me, I wasn’t able to finish the story or come close to fully exploring the world. Instead, I’ve spent around 15 hours with the game, enough to feel like I have a solid foundation upon which to base my impressions.

Enrolling at Hogwarts

The first thing you do in Hogwarts Legacy is create and name your character, so I created just the person I’d want to be if I were a British youngster being whisked off to grand adventures at a school of magic. I named her Emily Endecott, and gave her the kind of short, androgynous haircut that I sometimes wish I could pull off in real life without making myself that much more likely to be misgendered.



The game, to it's credit, isn’t the least bit restrictive about gender presentation or identity. You can combine the character creator’s offerings of body types, hairstyles, voices and so on any which way you like, without it limiting whether you ultimately tell the game that you’re a “witch” or a “wizard.” And interestingly, whatever you choose, when other characters refer to you in the third person, they do so with the pronoun “they.” Of course, this choice was almost certainly made to simplify the game’s dialogue, eliminating the need for variations of the same lines based on gender, but if you so desired, it would allow you to headcanon that you’re playing as Hogwarts’ first nonbinary student.
After a bit of misadventure that works as a tutorial and suggests that you may be a Hogwarts student with rare and remarkable gifts (try to contain your shock), you arrive at the titular school, and it makes a grand first impression. I know that many people who grew up loving the Harry Potter books have dreamed of a video game that would let you live out your own life as a Hogwarts student. I’m not one of those people, but I’m still taken in by the rich detail and immersive atmosphere with which the school is recreated here.


The halls of Hogwarts have that hushed quality that so many old academic institutions seem to exude, making me feel like I’m walking the grounds of a building that already, even in the 1890s, has a grand and illustrious history. It is also, of course, unlike any actual school that has ever existed, filled with paintings that move, statues of wizards and dragons, a poltergeist practicing juggling while hovering six feet off the floor, and more secrets and puzzles and collectibles than you can wave a wand at.
The school’s grounds are vast, but they are also just one small part of Hogwarts Legacy’s world, which extends not just to the nearby town of Hogsmeade but to the surrounding valley containing the Forbidden Forest, other hamlets, dungeons, and points of interest to discover. You won’t get much environmental variation—it’s all Scottish countryside, after all—but it’s beautiful, and the landscape visually and tonally shifts through different seasons as the story progresses. Hogwarts Legacy does, at the least, deliver on the promise of making you feel like you are there, free to explore to your heart’s content.

Conventional combat in magical garb

Indeed, Hogwarts Legacy makes a great first impression. The atmospheric detail of its world is wonderful. However, across the remainder of my time with the game, a growing feeling crept in that underneath that layer of magic and whimsy were the bones of a decent but very conventional open-world game. In combat, for instance, a flash of gold around your head means an enemy is about to strike with a blockable attack, so you’d best block…err, cast Protego…at just the right moment. Meanwhile a flash of crimson means an unblockable attack is inbound, so you’d best dodge-roll out of the way like a typical third-person action hero. It feels a good deal like the combat in so many games these days, everything from Arkham Asylum to God of War Ragnarök, though not nearly as impactful as either.


Your primary means of doing damage is with your “basic cast,” a fizzy little bolt from your wand that has all the oomph of a typical video game pea shooter. (As far as I’m aware, this isn’t something that’s ever existed in the Wizarding World before, and was added just to fulfill the video-gamey requirement that you have a way to shoot things.) It’s underwhelming for sure, though this is done on purpose, to incentivize you to combine it with other magic. Hit an enemy with Levioso, for instance, and they may be helplessly held aloft in midair for a bit, and your magic cast will do bonus damage. Additionally, because of your connection to a rare kind of ancient magic, you can hurl environmental objects at enemies, and occasionally unleash attacks that do massive damage.


It’s not bad, but it’s also not special, and I’m disheartened by how many games, no matter what kind of world they take place in, are now using the same building blocks for their combat that we see in so many other games. (I laughed when I was introduced to the game’s “stealth kill” equivalent, which is just casting Petrificus Totalus while cloaked with a charm that makes you invisible.) Thankfully combat isn’t a particular focus here, at least in the first 15 hours or so, and you’ll likely spend a good deal more time doing other sorts of things, including adding a genuinely impressive assortment of spells to your arsenal. Most of what you do with those spells, however, isn’t particularly inspired. In a number of dungeons, you’ll find floating platforms that you can pull yourself around on using Accio. At first it’s a neat idea, but it soon starts to feel overused, as does a type of puzzle in which you must use Lumos to guide magical moths to various mechanisms.
A compelling story might also have helped me stay enchanted, but that, too, is quite ordinary and forgettable (when it’s not being outright awful). Initially, I’d hoped that I might be in for a real tale of friendship and self-discovery, elements that are key to the appeal and success of the original Harry Potter books, but though you meet a number of classmates and occasionally go on quests with them, they hardly become your Hermione or Ron, and your experience at Hogwarts feels strangely solitary. Sure, you can visit the common room of whatever house the sorting hat puts you into (or whichever one you choose for yourself if you don’t like the hat’s decision), but the Room of Requirement, where you can set up and decorate your own private little study room like a magical version of The Sims, is your real home at Hogwarts.


Though no one aspect of Hogwarts Legacy’s gameplay is particularly strong, it does make up for that somewhat by offering enough variety to keep you engaged. You can put a good deal of time and effort into activities like potion-making and herbology if you so desire, collecting recipes, seeds, and ingredients for an assortment of helpful concoctions and magical plants to aid you in combat. You can also capture…sorry, rescue…a variety of magical beasts who provide you with items you can use to upgrade your clothing, increasing your offensive and defensive stats and giving you other beneficial traits.
Admittedly, I haven’t put much time into this yet, but I do like how, from the Room of Requirement, you can step right into a vast vivarium that serves as a new home for the creatures you’ve collected. Moments like that, where vast spaces exist within smaller ones and where doors open from one realm into another, entirely different one, are little reminders of the wonder that’s possible when Hogwarts Legacy isn’t going through the open-world game motions.

There’s something rotten at Hogwarts

Right around the 15-hour mark, I have my first experience riding a hippogriff. A friend and I rescue two of them from poachers, and as we make our escape from their vile clutches, soaring atop the majestic creatures, the Hogwarts Express winds its way across the countryside far below. It’s an exhilarating and memorable moment, viewing the wizarding world from afar, with all of its messy complications neatly out of sight. The good guys are good, the bad guys are bad, and the train chugs by beneath us, the perfect picturesque little detail.



But the reality is that in Rowling’s world, and by extension, in Hogwarts Legacy, things aren’t nearly so clear-cut. That’s not inherently a bad thing, I like some moral ambiguity in my art, but the art has to engage with that ambiguity. What Hogwarts Legacy does, thus far anyway, is present a world filled with moral horrors and contradictions but then sort of shrug its shoulders and say this is just the way things are. You may see a house elf tirelessly scrubbing the floor as you head to class, and as you get near, he’ll disappear in a whirl of magic, not wanting you, the all-important human wizard, to concern yourself with the toil of those lowly, insignificant beings who work to maintain your immaculate surroundings.
Perhaps even more glaring for me is the way the game navigates goblins. There’s little argument, it seems, about the fact that goblins are not treated as equals by wizards. This strikes me as inherently bad. One of the game’s main antagonists, a goblin named Ranrok, agrees with me. However, his problem is that he “goes too far,” resorting to violence in his pursuit of goblin liberation. This is such a common tactic for films and games to use. They create a villain who has reasonable objections to the shitty status quo, but they resort to violence in their efforts to change things, so that the heroes can then work to protect the shitty status quo under the guise of stopping that villain, we as viewers or players can feel good about it, and the problems with the status quo are never addressed.


Early in Hogwarts Legacy, I meet a goblin named Arn, whose carts have been stolen by Ranrok’s loyalists after they peg him as a goblin who’s not sympathetic enough to the cause. He functions as a kind of mouthpiece for the game’s awful moral stance. He says “Many of us would like a diplomatic end to the discord with wizardkind,” and while I don’t think violence is generally the way for oppressed groups to seek liberation, I also know that asking nicely definitely isn’t, that power concedes nothing without a demand.
Later, after I help return his stolen carts, Arn, who is a painter, says:
Ranrok’s lot called me a fool for believing in the good in wizardkind. Thank you for proving them wrong. You know–you’ve inspired me. I’ve been dealing with witches and wizards for years now and we’ve always got along just fine. Perhaps my next piece will be a tribute to all that is good between us.
The way this mentality erases the systemic issue of how goblins are discriminated against by wizards makes me want to scream. If an individual cis person is nice to me, I’m not going to dismiss the reality that transphobia exists and create some work that speaks to “the good” between trans and cis people. No, I want cis people to do nothing less than collectively work to dismantle transphobia, just as I want white people to collectively be traitors to the social construct of whiteness and dismantle white supremacy, just as I want every group that benefits from an existing oppressive system to dismantle that system.
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What Arn is effectively saying here is that it’s okay that wizards systematically keep goblins on a lower rung of society because hey, he gets along okay with wizards like you! I don’t necessarily expect the narrative of Hogwarts Legacy to be about your character taking up the righteous cause of dismantling these oppressions, but I expect it to acknowledge and foreground that the real problem is that they exist in the first place, not that someone may be “going too far” in an effort to undo them.

It’s Rowling’s world, we’re just living in it

But again, this is Rowling’s world, a world where protecting the status quo is noble, where a Black magical cop is called Kingsley Shacklebolt, where maybe one house elf every now and then can get her freedom as a treat, but where the real bad guys are the goblins or trans people demanding equality and liberation from those who oppress them with all the power of money and institutions and entrenched social prejudices behind them, resulting in those oppressors needing to be defended.
This awareness has drained all the magic from the world of Hogwarts Legacy for me. It’s shortsighted, it’s centrist, it’s crushingly ordinary, the same way that forces like racism and transphobia are the most ordinary, tiresome things in the world. If there’s any real magic in the world, it lies in the ability to see that we don’t need these things, that they hold us all back, and that if we all want it badly enough and fight for it and leave behind the ones who tell us that this is the way things have to be, a better world is possible.


I knew that Hogwarts Legacy was going to be a hit. I knew it would sell bajillions of copies, that people who claim to be committed to the cause of trans rights would still gladly buy their $70 ticket to the virtual amusement park that J.K. Rowling built, all while muttering their mealy-mouthed excuses about how there’s “no ethical consumption under capitalism.” Yes, the game has a trans woman in it who you can’t miss. Yes, your character can defy gender norms. Here’s my position on that: It doesn’t matter. You know how Audre Lorde said “the master’s tools will never dismantle the master’s house”?
Hogwarts, and the whole wizarding world, are both the tools and the house of J.K. Rowling. They have made her unfathomably wealthy. They have granted her the bully pulpit she now uses to propagate anti-trans sentiment far and wide, making the lives of a marginalized and powerless minority who just want to live our lives in safety and dignity all the more difficult and dangerous, all while cultivating an image of herself–again, a billionaire–as a victim. I won’t link to it here, but as I write this, just yesterday The New York Times published an opinion piece titled “In Defense of J.K. Rowling,” just a few days after a 16-year-old trans girl was murdered in Rowling’s native UK. Maybe the transphobic billionaire isn’t the one who needs defending.
Yes, Hogwarts Legacy was made by a team of people, many of whom doubtless oppose Rowling’s views. In creating the world of the game, I cannot deny that I think that team did good work and should be commended. But the Wizarding World (™) is a corporate empire that sprang from the mind of Rowling. It enriches her at every turn. Liberation cannot be found there. Indeed, some of Rowling’s worst supporters are touting the game’s success as a success for anti-trans ideology itself, a win for the “anti-wokeness” set, where “wokeness” is simply the idea that we all deserve to exist in a society that sees us and treats us as fully human.
No, liberation can only be found in creating new worlds, free of her toxic presence, where all of us can truly be free.
This one wins though, for the first paragraph alone. The comments section is also the usual high quality.
 
Didn't they just fucking have (and lose) one of those?
How many fucking Independence Referendums do the Haggis Niggers need? They keep calling for these referendums, causing a load of ill will and costing the tax payers millions, and then voting against it because they like sucking the English's teets too much amd realize Scotland (no offense) would be as poor as any African banana republic if they had to stand by themselves. No more free University education, no NHS paying for troons to mangle their genitals, no more free methadone for the Trainspotters. I like the Scottish and totally understand their problem with the Bongs but this Independence Referendum shit is comical, and they obviously know it is, haven't they rejected it twice in the past 50 years and now they want another one?
Correct me if I'm wrong because I don't know Bong politics but lol. Lmao even.
A new referendum might well win, because Brexit is so unpopular in Scotland. But who knows--maybe people would vote it down because they like having Uncle Rishi around to smack down any more troon stupidity if it comes up again.
 
People who get salty about JK not being properly on "our side" (wtf does that even mean?) are missing the point. JK is great precisely because she is an otherwise unremarkable lefty who has put her foot down on this issue. If she were someone like, oh I don't know, Matt Walsh, she'd be so much easier to discount. But no. She is a bleeding-heart liberal who also happens to understand that women are female. She's fucking kryptonite.
Even troons understand that traitor's get the bullet first.

But in reality it's not because she's easier to discount. It's that all non-controlled opposition (like matt walsh) to the right of her have mostly been censored already. And people like her were fine with that until just now, because they're next on the chopping block.
 
Even troons understand that traitor's get the bullet first.

But in reality it's not because she's easier to discount. It's that all non-controlled opposition (like matt walsh) to the right of her have mostly been censored already. And people like her were fine with that until just now, because they're next on the chopping block.
Matt Walsh is a religious Catholic who is anti-abortion, anti-gay rights and thinks the main issue with teenage pregnancy is all those fertile teenage wombs are being filled with seed by men they're not married to because society has now got an issue with marrying off 16 year olds

That obviously plays well to his audience, but he doesn't need to be censored here. He's one of those nutty yanks who sperg about religion, they don't get much traction in the highly secular white middle class English society. People wouldn't take him seriously, they'd just roll their eyes at yet another frothing mouthed theocratic seppo.

JK Rowling meanwhile is a nice middle class lady who ticks all the boxes except for this one about "actually I think there are biological sex differences". That's why she's much more effective at peaking normies.
 
Kotaku asked an overweight man who goes by the name of Carolyn Petit to review it, while claiming it is "not a review" and whining that he did not get early access.

View attachment 4561318

It takes him about nine paragraphs of preamble before he actually gets into reviewing the game itself. He does at least give the game some cursory compliments and makes a lazy attempt at being fair-minded before going into more political sperging about goblins and about Rowling in general.

(Article, Archive.md)
Oh hey, someone who has a thread.

The person who made this take looks like this:
petitc.gif
 
A new referendum might well win, because Brexit is so unpopular in Scotland. But who knows
It might have, but Sturgeon fucked it for at least a couple of decades. Not even the Scots would vote for independence just so they can be ruled over by a tranny handmaiden. Any successor is more than likely going to wind back the referendum rhetoric in order to disassociate from the mess she created, at least in the short term.
 
Oh hey, someone who has a thread.

The person who made this take looks like this:
View attachment 4562266
That is what he looked like in 2015. He has gotten fatter, possibly from estrogen, but still does not look any more womanly.

Here he is in 2023, from his own Twitter.

EDIT: I did not realize that Petit was his own actual last name, however. I probably would not have made the jab about his weight if I'd known it was an unfortunate name he was born with. I assumed he'd changed it to project a dainty, petite nerd girl persona when people see his byline... Oh well.

1676666588402.png

(tweet, archive.md)
 
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That is what he looked like in 2015. He has gotten fatter, possibly from estrogen, but still does not look any more womanly.

Here he is in 2023, from his own Twitter.

EDIT: I did not realize that Petit was his own actual last name, however. I probably would not have made the jab about his weight if I'd known it was an unfortunate name he was born with. I assumed he'd changed it to project a dainty, petite nerd girl persona when people see his byline... Oh well.

View attachment 4562394
(tweet, archive.md)

1676667715801.png


Congratulations on your transition and best of luck in your brave new life as Lucius Malfoy.
 
That is what he looked like in 2015. He has gotten fatter, possibly from estrogen, but still does not look any more womanly.

Here he is in 2023, from his own Twitter.

EDIT: I did not realize that Petit was his own actual last name, however. I probably would not have made the jab about his weight if I'd known it was an unfortunate name he was born with. I assumed he'd changed it to project a dainty, petite nerd girl persona when people see his byline... Oh well.

View attachment 4562394
(tweet, archive.md)

Holy shit, that dude looks so much like the Biden trans admiral

Don't mess up your endocrine system kids.
 
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