Atomic Heart - Russian BioShock-Like Soviet Diesselpunk Shooter feat. Hot Robot Twins

I hate Denuvo too I would have preferred if they had dropped it. I wonder if they will drop it from the game after a month or two, a bunch of Denuvo using games do that, using the thing just to avoid piracy on the first few months when the sales numbers really matter for marketing and accounting.
 
How's thehhighest difficulty? Bullshit, or a genuine challenge?
The melee and guns so far are pretty slow and enemies hit fairly hard on both normal and hard, so far the only thing I noticed is they take 1-3 more hits on hard than normal. Haven't seen any bosses so far (besides the first mini-boss/boss) though so maybe that's worse. AI isn't exceptionally smart and can be defeated by the big brain strategy of being higher up than them.

Apparently there was a rumour the devs made over a thousand AI generated images of the twins. It was just a rumour but then Mundfish released the game OST and it had a link to it (and it was taken down, notice the playlist has "one video unavaible") But the internet never forgets so anons saved and reuploaded it.

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I would say about 30% of them are really good, 40% ok-ish and 30% real uncanny and not good. Sure makes the devs look based tho.

Also the music in the game in general seems real funky and imaginative. I haven't seen any hint of generic garbage you would expect modern AAA games to use as a sound. Some of this shit is straight up groovy and I might download on my playlists.

Agreed on the soundtrack, disappointed they didn't have a flac ost option with any of the editions. Don't care about the artbook but I always like to pick up osts, especially good ones.

Played it for a while and honestly it kinda sucks. I couldn't care less about the politics, the gameplay is just bad. A pale imitation of Bioshock.

The game LOOKS good, but that's about it. The word that comes to mind over and over and OVER again is "clunky". Fighting and movement feels like you're going through molasses. Resource gathering looks streamlined on paper, but it practice requires meticulously picking through each area. The lockpicking game is annoying and feels unresponsive. Stealth is shitty and incomprehensible. Not gameplay, but the dialogue is badly written. The main character's VA... well, he's not BAD, but he's definitely miscast.

It's a turd. Don't waste your money.
Which one? I've come across at least four "lock" minigames and the only that I didn't care for was the first one where the glove puts the tentacles in the door hole. Giggity. The combat definitely is slow but it started to feel a lot better once I upgraded the Swede axe to the Fox one, but I might just be inclined to jank as I have a significant amount of time in games like E.Y.E: Divine Cybermancy.
 
Agreed on the soundtrack, disappointed they didn't have a flac ost option with any of the editions. Don't care about the artbook but I always like to pick up osts, especially good ones.

It doesn't come in any of the editions but it is a separate buy. Comes in both MP3 and FLAC according to the reviews. Not sure if it has ALL the songs in the game tho.
 
Something tells me these games were tech demos or reels first before gameplay was ever in the picture, and having to actually make the game was the hard part that took awhile.

Atomic Heart was a total shit show behind the scenes according to this 2019 letter from alleged anonymous ex-employees (archive). Treading similar ground as Cyberpunk with making marketing tech demos before gameplay was even conceived, rooting back to Maxim Zatsepin being a marketing lead first and game director second. Letter also speaks of alleged constant lay-offs, insane employee rotation and refusing payments. They also talk about the failed VR game that happened at some point. The game looked good first, was playable second. Got lucky with big investors like Nvidia, GEM Capital and Tencent etc. Also includes responses from Mundfish disagreeing with the letter. Use google webpage translator to read, it's in Russian - or read up on the article that breaks it down in English (archive) for the first three chapters. Rest is about their (portrayed as, but with evidence) shady choices for investors and publishers, but far better researched than what I've seen being shared around so far. I've seen a video in my local language plagiarize this whole article back to back lol

While it doesn't talk about genocide, misoginy, all the twitter crap etc. etc. it definitely puts the company in a different light. Especially with how well the game turned out by the end, assuming the letter was real.
 
Cool opinion faggot, maybe disclose that you only played for 10 minutes though.
"The lockpicking game", lol.

Some of these things take a second to get used to (like the loot vacuum, definitely awkward at first) and the initial parts of the facility are pretty lame. It improves rapidly after that. I didn't know Bioshock had fanboys though so I've learned something
The one with the lights, not the vaguely Fallout/Skyrim style one. I played about 2 hours which is the time I could play and still get a refund. Which I got.

Honestly I don't even consider Bioshock more than "pretty good". But this was clearly trying to be Bioshock and failed.
 
Yeah the game had a pretty rocky development which I mentioned on the OP, even though sources and info on all of it is hard to find.

Also the talk of a VR just triggered a memory, they DID release a VR thing, in 2019 I think during the time where it looked like the game was gonna just not happen at all. It was either free or a 5 dollar thing. I think it was mostly a arena shooter thing where you could shoot a bunch of the robots, more of a experiment to show "look guys we exist the assets are being done pls no give up"

Ok I found it! It's no longer for sale, but it was for a while. Seems it released before 2019 though. Anyone played it at all? I don't remember seeing shit about it. It looks like a COD Zombies knockoff in VR.

 
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Atomic Heart was a total shit show behind the scenes according to this 2019 letter from alleged anonymous ex-employees (archive). Treading similar ground as Cyberpunk with making marketing tech demos before gameplay was even conceived, rooting back to Maxim Zatsepin being a marketing lead first and game director second.
You can see they changed the game direction midway. What originated as a weird, creepy horror game with Stalker-like anomalies devolved into a tame shooter with cartoony robots.

Does any of this look like what we got? Aside from the few robot models they kept?

 
Yeah the game had a pretty rocky development which I mentioned on the OP, even though sources and info on all of it is hard to find.

Also the talk of a VR just triggered a memory, they DID release a VR thing, in 2019 I think during the time where it looked like the game was gonna just not happen at all. It was either free or a 5 dollar thing. I think it was mostly a arena shooter thing where you could shoot a bunch of the robots, more of a experiment to show "look guys we exist the assets are being done pls no give up"

Ok I found it! It's no longer for sale, but it was for a while. Seems it released before 2019 though. Anyone played it at all? I don't remember seeing shit about it. It looks like a COD Zombies knockoff in VR.


Quoted from the translated letter I mentioned above:
Soviet Lunapark VR was released without the consent of the team
Initially, the management wanted to make Atomic Heart a VR game. This is evidenced by the early vacancies at Mundfish and the recruitment of people by Oleg for the "VR project on UE4". Further, according to the interlocutors, the project became a first-person shooter, but then again a VR game with a planned release for PSVR in December 2017. The management saw that the quality was not up to par, and, according to the interlocutors, the CEO (Robert) wanted to see a profit. But nothing worked. It was then, at the end of 2017, according to the interlocutors, that the project was frozen for the first time.


After a short time, as the interlocutors note, in order to make a profit, it was decided to make a VR project based on existing assets. This is how the Soviet Lunapark appeared.
It is also noted that the main problem of the game is not its closure, but the fact that it was released in Early Access, and promised a lot of features. One of these features is the story campaign. The promises, of course, were not kept. The development was closed in early access. As noted by sources, due to the low profit of the project. Through SteamDB, you can check that the Early Access tags were really there. They were removed from the game on July 23, 2018.

Parallel to this, there is a story from other interlocutors. At that moment (the moment of the release of Soviet Lunapark), it was planned to refine the game for another 2 months: add features, fix bugs and polish it for release on Steam. The CEO (Robert) and the producer (Oleg) released the game on Steam without saying anything to the team. The developers found out about this by accident - when they saw an already published project.

The interlocutors ask to note the main thing that they want to convey: the game was sold as a beta version with many promises, but it failed to get out of the beta and it was closed prematurely, after some time it was sold to a third party - District Zero. The sale was not included in the original plans.


In the summer of 2018, according to the developers, the Mundfish VR department was closed, and in September the District Zero website appeared, their office is located 15 minutes walk from the Mundfish office.


There is such an interesting quote in RBC materials:

Mundfish has already managed to sell a small side project, the VR game Soviet Lunapark, which tested VR technology using some Atomic Heart materials. In 2017, the project was sold for several tens of millions of rubles to the Russian company District Zero, a VR amusement park.
And now attention: work on the Soviet Lunapark VR project was carried out by Mundfish at least until the summer of 2018. This is confirmed by all interlocutors. In 2017, there was no project ready for sale. Is Robert just showing off? Maybe.

The District Zero website was registered on September 29, 2017, and opened, as I said, in September 2018.


The District Zero domain is registered to the Dutch company Minerva VR Group BV. The company was registered only on May 28, 2018. It was recorded in the name of a certain Nikolai Valerievich Volkov. On the company's website, you can buy tickets to the VR arena.

Even in the news on Steam, despite the fact that the developer of the game is still the Mundfish studio, there is a link to District Zero.

You can still visit the free move VR Arcade version of the Soviet Luna Park in Moscow. See details here: https://district0.com/ . In 2019 free move VR Arcade version will be available in all major cities around the world, that is London, Berlin, Los Angeles, New York and others.
But what is the bottom line? Already on March 1, 2019, all Soviet Lunapark VR servers will be closed. That is, those who bought the game will no longer be able to play it.

Do you know how long Mundfish ended up supporting the VR project after release? Exactly 221 days.
 
The one with the lights, not the vaguely Fallout/Skyrim style one. I played about 2 hours which is the time I could play and still get a refund. Which I got.

Honestly I don't even consider Bioshock more than "pretty good". But this was clearly trying to be Bioshock and failed.
Yeah there's a bunch of different electronic lock module things. The light one is sorta dumb, but some of them are actually pretty fun. Thankfully the Skyrim locks are used very sparingly, mainly for tension near guys you might wanna stealth past which makes more sense than the puzzle locks.

I'm liking it a lot more than Bioshock myself, but it changes things up as you go and the starting offices are definitely bland. It gets better when you reach the sneed vault, after that it turns into a bunch of different Half-Life labs, then after a tutorial-ish travel section it lets you out into a fairly open above-ground world where you're dealing with the security "ecosystems". I've only been here for about an hour and done one optional lab, but it's kinda reminding me more of parts of Prey now. But a lot bigger judging by the map.
 
I hate Denuvo too I would have preferred if they had dropped it. I wonder if they will drop it from the game after a month or two, a bunch of Denuvo using games do that, using the thing just to avoid piracy on the first few months when the sales numbers really matter for marketing and accounting.
I wont purchase this game on principle alone until they drop the Denushit.
 
These dudes should make an adaptation of The Electric State so we have robot American consumerism and robot Soviet collectivism to play off each other.
TLDW there's some paintings in there (a bit like those Polish Interwar mech paintings that inspired Iron Harvest) that are a lot like this but with monumental cartoon mascot mechs.
 
These dudes should make an adaptation of The Electric State so we have robot American consumerism and robot Soviet collectivism to play off each other.
You'll basicaly get Cyberpunk 2077.
Actually this does sound funny- stuck between cyberpunk dystopia of consumerism and dystopian thought slavery of collectivism.
 
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When I lived in WI and worked in the area we used to see the Raven guys at lunch. They all looked like they shopped exclusively at Hot Topic. We hired some of their devs when they started leaving, a shame I hadn't heard of Singularity at the time as it would've been fun to talk to them about. I haven't been to Middleton in about a decade but considering how it was going they're probably all pajeets and towelheads now :(

Game's pretty good so far, runs without issue and the gameplay is pretty fun. Kind of a mix of Half Life and Bioshock, MC needs to shut up and the devs need to learn how to do exposition without having me stand there and wait for them to finish before going on. Lack of FOV slider is dumb but supposedly they're going to patch it in.
Yeah the quirky le reddit humor and banter was aggravating - that's probably why I quit.
It's like they decided that the solution to how jank and bulletspongy enemies in bioshock were, was to add russians and twitter humour.

Angry babushka was the only good addition. I wish more games had badass grannies.
 
You can see they changed the game direction midway. What originated as a weird, creepy horror game with Stalker-like anomalies devolved into a tame shooter with cartoony robots.

Does any of this look like what we got? Aside from the few robot models they kept?

I mean, isn't the time the same with Bioshock Infinite? The game started as a sort of horror-type game and went a whole different direction midway.

Yeah the quirky le reddit humor and banter was aggravating - that's probably why I quit.
It's like they decided that the solution to how jank and bulletspongy enemies in bioshock were, was to add russians and twitter humour.

Angry babushka was the only good addition. I wish more games had badass grannies.
I don't think it's that really like the Russian dub kinda shows the main character isn't some stoic badass hero or something, he's a regular soldier/guy so, of course, he's gonna swear up and down like a sailor or spit lines to keep his brain in check.

Who didn't see this coming from outer space and a billion miles away: My Ukraine.
No please, keep telling me how Ukraine isn't full of self-entitled shits, please tell me how they SO aren't Russianphobic, I'd wanna hear more.
 
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Meh. I think it's a fucking mess. I especially hate the "open world" sections.
Cameras everywhere, constantly spawning enemies, repair drones out the ass and security can only be disabled temporarily.
There are cars but they drive horrendously and blow up almost instantly so more often then not I just ran past stuff, since engaging with the enemy will just result in a seemingly never-ending battle of attrition.

Combat feels good to begin with, but then the games stop showing any kind of restraint and just starts throwing massive waves of respawning enemies at you, so everything degenerates into you constantly being knocked down by a never ending stream of blow up dolls.
Also fuck the upgrade kiosk. Wait no, never mind, it would probably like that.

I got to the Dewdrop bossfight, it took a gorillion rounds more than it should've to go down and I uninstalled.

Just play Binary Domain instead if you want to shoot insane robots.
 
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