Goodbye Volcano High - "The Future of Gaming", The Parody Game of the Beloved Snoot Game Franchise

Pros:
- a clever metaphor for high school graduation
-killer indie rock song in the trailer.
-a very earnest nostalgic vibe

Cons:
- no gameplay
-animation style
- furries
- 100% guaranteed to have wokeism sprinkled throughout.

Im going to say wait for a sale boys.
Anyone buying this at any price is retarded enough to buy it at full price.
 
It would actually be better with no gameplay instead of trying to shove in really shitty rhythm game segments
Visual Novels are what they are and trying to add shitty gameplay just makes them a worse version of what they are

There are some with fun mini-games. Tomoyo After has Dungeons & Takafumis. But you don't have to play it at all. You can just tell Takafumi you don't feel like it and the story progresses with no penalty. Then you can go back and play it any time you want after it's unlocked. I think most VNs flow better without mini-games though.

I suck at rhythm games though. Not my thing at all.
 
I want the twist ending to be that either the scientists predictions were off by a couple hours and the meteor sails right by or that the government had a plan for this and a bunch of dino miners blow up the asteroid to save everyone. The game would then try to get all high concept on you about how you shouldn't worry too much about the future and live for the now. It would be amazingly retarded.
A similar take would be everyone has their casual sex, murder, robbery etc to live it up in the last X hours or days, and then the meteor doesn't hit and all the consequences they thought they'd escape through death come for them.
 
I wonder, if they came up with the meteor first and that's why everyone is a dinosaur, or the devs were scalies to begin with and they thought the meteor would be a clever metaphor, for the end of high school.
It is not clever. It is stupid.
The meteor cannot be a real, credible threat, because if it was, there would be absolute pandemonium. No one would give a shit about high school, let alone attend and take part in petty teenage drama. Everyone would be busy building shelters, hiding, looting, raping and murdering.
If it is not an actual threat, then why is it even there? Is it just something high schoolers can see? Or, is there a subplot where "scientists" and "experts" claim the meteor is no threat, but there are some "conspiracy theorists", who believe they are lying? Imagine if it turns out to be a covid analog as well.
 
I wonder, if they came up with the meteor first and that's why everyone is a dinosaur, or the devs were scalies to begin with and they thought the meteor would be a clever metaphor, for the end of high school.
It is not clever. It is stupid.
The meteor cannot be a real, credible threat, because if it was, there would be absolute pandemonium. No one would give a shit about high school, let alone attend and take part in petty teenage drama. Everyone would be busy building shelters, hiding, looting, raping and murdering.
If it is not an actual threat, then why is it even there? Is it just something high schoolers can see? Or, is there a subplot where "scientists" and "experts" claim the meteor is no threat, but there are some "conspiracy theorists", who believe they are lying? Imagine if it turns out to be a covid analog as well.
I think you've thought about this setting more than the creators did.

As for being a metaphor or not, if it's not a metaphor for high school ending, I would say it's probably more of a metaphor for climate change. "Eco horror" is all the rage among the woke and Leftists right now.
 
It would actually be better with no gameplay instead of trying to shove in really shitty rhythm game segments
Visual Novels are what they are and trying to add shitty gameplay just makes them a worse version of what they are
Agreed, Robotics;Notes was a much bigger slog than it should have been thanks to it's shitty "gameplay" bits about getting tags and searching for pixels once in a full moon. But that game is a big "how not to do a Visual Novel" more engaging seeing how if you don't follow a strict guide, odds are you don't see the story in order which will fuck with you and there is 0 branching paths.

Digimon Survive is another with problems of having a simple SRPG gameplay stapled on, mostly because of how you are unable to skip them and on replays they become an absolute slog. The skip feature is also slower than on other VN so doing all the routes becomes a slog.

I also expect Volcano High's to be very intrusive and jarring as well. They also seem to be simple as fuck so it's not like they add anything outside of forcing interactivity for the hell of it.
There are some with fun mini-games. Tomoyo After has Dungeons & Takafumis. But you don't have to play it at all. You can just tell Takafumi you don't feel like it and the story progresses with no penalty. Then you can go back and play it any time you want after it's unlocked. I think most VNs flow better without mini-games though.

I suck at rhythm games though. Not my thing at all.
Agreed that this is the right way to add these bits. Fate Hollow Ataraxia had a ton of cure little mini games in case you want to fuck around for a bit and those are fine and not intrusive.

As for the whole meteor thing... they went raw with that I see. It makes the whole premise stupid as fuck from the outset. Who gives a shit about the band? Don't they have other priorities? And so on. Naser's smarmy talk made me want to slap him, specially with how much of a bro he was in Snoot Game. And yeah, Fang is pure chick, no matter how much they scream "SHE'S NON BINARY!", she's your standard "I'm bisexual" from 30 years ago.

Still looks like shit, still eager to watch the salt flow and people mock it endlessly.
 
It would actually be better with no gameplay instead of trying to shove in really shitty rhythm game segments
Visual Novels are what they are and trying to add shitty gameplay just makes them a worse version of what they are
I don't think GVH was ever meant to just be a VN with some minigames, their marketing has always been very vague on what the gameplay would actually be but I don't think them describing it as a 'narrative adventure' was just because it sounds cool. Now this is conjecture but I reckon the plan was always to have something more in the vein of Life is Strange but the overambitiousness of GVH combined with all the drama going on during development has meant they've had to massively scale back on the scope of the project and what we'll be left with is a frankenstein VN.
 
I don't think GVH was ever meant to just be a VN with some minigames, their marketing has always been very vague on what the gameplay would actually be but I don't think them describing it as a 'narrative adventure' was just because it sounds cool. Now this is conjecture but I reckon the plan was always to have something more in the vein of Life is Strange but the overambitiousness of GVH combined with all the drama going on during development has meant they've had to massively scale back on the scope of the project and what we'll be left with is a frankenstein VN.
"Narrative Adventure" is exactly the sort of term you would expect to hear for a VN by insufferable "games are art" faggots.
They never wanted to call it one, but at the end of that day I think even they knew there was no escaping the truth that their "game" would never be more than a dogshit VN.
 
I don't think GVH was ever meant to just be a VN with some minigames, their marketing has always been very vague on what the gameplay would actually be but I don't think them describing it as a 'narrative adventure' was just because it sounds cool. Now this is conjecture but I reckon the plan was always to have something more in the vein of Life is Strange but the overambitiousness of GVH combined with all the drama going on during development has meant they've had to massively scale back on the scope of the project and what we'll be left with is a frankenstein VN.
I think it's the exact opposite, their idea was a VN with some proper animation and some music. Then they all shit themselves because of course they would and they had to expunge the horny writer for being unpersoned, so all of that kicked any sort of expectations of delivery they ever had out the window. Then came Snoot Game and proverbially smashed their snoot into their shit. So now they couldn't just deliver a VN with some flair, because well, some faggot on 4chan beat them to the punch.
 
Visual Novels are what they are and trying to add shitty gameplay just makes them a worse version of what they are
I dunno man, sure Demonbane is a brilliant standalone VN, as is 428 Shibuya Scramble, but 13 Sentinels and Sengoku Rance are up there too and those have some really neat gameplay to supplement the VN content.
 
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I dunno man, sure Demonbane is a brilliant standalone VN, as is 428 Shibuya Scramble, but 13 Sentinels and Sengoku Rance are up there too and those have some really neat gameplay to supplement the VN content.
I haven't played your weeb things but I believe you. The problem with VNs introducing gameplay is that the gameplay has to complement the narrative and not feel like an interruption, the same with the story not dragging the game along. And Volcano High's idea of gameplay is likely quick time events that will add nothing but interrupt the pacing and add random bullshit difficulty from a game that demands nothing else from gaymers and stick out.
 
I haven't played your weeb things but I believe you. The problem with VNs introducing gameplay is that the gameplay has to complement the narrative and not feel like an interruption, the same with the story not dragging the game along. And Volcano High's idea of gameplay is likely quick time events that will add nothing but interrupt the pacing and add random bullshit difficulty from a game that demands nothing else from gaymers and stick out.
don't get me wrong, I'm not saying GBVH will be good, I'm just saying extra gameplay features don't immediately make something bad.
 
I dunno man, sure Demonbane is a brilliant standalone VN, as is 428 Shibuya Scramble, but 13 Sentinels and Sengoku Rance are up there too and those have some really neat gameplay to supplement the VN content.
Of those I've only played 13 Sentinels which was bloody fantastic, but it also had a very clear line between both styles. You had to do both to finish the game, but you could take it at your leisure either way. Also, there is no real branching paths or need to replay long sections or stuff like that, in linear games that just happen to have a shit ton of dialogue it's not nearly as annoying to have gameplay mechanics I'd say. Hell, I'm a huge fan of Legend of Heroes and one could say those are VN with an RPG on top.
 
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