- Joined
- Dec 12, 2018
What hopelessness? Starting with Questionable Ethics, it is revealed to the player that Black Mesa already knows about the aliens and where they come from, and then later on you learn that Black Mesa has teleported to and from Xen multiple times. Throughout the game, you're told the Lambda team has the resources and knowledge to stop the invasion, the Lambda team confirms once you get there that the invasion can indeed be stopped and they trust you to do it, and then Gordon stops the invasion.It was, at least compared to its sequel since there is always this sense of hopelessness and melancholic chaos with death everywhere and very little allies. And the situation growing more and more severe even with the efforts of the science team to reverse this mess.
In the sequel, there is always "hope" against the combine when, realistically, there aint. The characters crack wise more even when it isnt necessarily fitting (not saying that the game does that to the point of annoyance).
Beta seemed to take the situation far more seriously.
There's certainly a strong sense of melancholy at multiple points in the game (and many, many moments of levity) but any hopelessness felt at the beginning of Unforeseen Consequences only begins to shrink as the chapters go by. Half-Life definitely wanted to keep the player on edge and moving forward at all times, and you could certainly argue it did it better than Half-Life 2 considering there's no long breaks in the action a la Black Mesa East, but its tone is not anywhere near the original concept for Half-Life 2.
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