The VR Thread - We all know what you really use it for.

VR headset?

  • Yeah

    Votes: 75 63.6%
  • Nah

    Votes: 14 11.9%
  • Only losers use VR for porn and GF Sims, get a real girlfriend loser.

    Votes: 29 24.6%

  • Total voters
    118
Little spat going on the BoneLabs discussion on Steam

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This is why we can't have nice things, retards like this bending over backwards to defend product.
How long, how good, and how replayable is the game in practical terms?

I ask because I've not seen this kind of debate for a long time, and I've been avoiding the reviews. These kinds of comments are why we ended up with a decade of ubisoft open worlds packed with meaningless filler content.
 
How long, how good, and how replayable is the game in practical terms?

I ask because I've not seen this kind of debate for a long time, and I've been avoiding the reviews. These kinds of comments are why we ended up with a decade of ubisoft open worlds packed with meaningless filler content.
I haven't played, couldn't convince myself to buy it. So maybe it erroneous of me to take a side, I just grow tired of customers defending companies like they're you friends,

Playtime is all over the place, some say they beat it in 4 hours while some say it took them 13+ hours. The latter do admit to collectable hunting. I can say how good it is but I just looks like more BoneWorks to me. Don't know how replayable it is but I hear there are two level might make you think twice before replaying (moonbase and pillar climb)
 
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moot point since no one is spending the average ubisoft-game time to 100% stuff in VR.
but then I'm the kinda guy who thinks NG+ is pretty pointless or worse when they force you to play it several times.

I haven't played, couldn't convince myself to buy it. So maybe it erroneous of me to take a side, I just grow tired of customers defending companies like they're you friends,
to be fair, you also get a lot of retards these days shitting on everything and asking for dumbest stuff, it's just a statistical inevitability now with vidya being mainstream.

I'm seriously considering getting one as my first headset. I mentioned this in a YouTube comment and got a bunch of angry replies from Facebook fanboys of all things. I also find it strange the same VR community that was more than happy to sign up with facebook now find privacy such a big concern.
I'm always a bit wary when it comes to hardware, like what's the policy when shit brakes and how long it's gonna take to get replacements? same reason I haven't bought an index yet since I don't want to be forced to use their overdesigned controllers and then be SOL when it takes months to replace their chinkshit tier built quality.
 
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I just grow tired of customers defending companies like they're you friends,
I get that. There is a consoomer thread here for a reason.

It's just reminding me of 2010 when this was a big argument. Which game is more fondly remembered? Portal, which was could be beat in 2-3 hours, or longer games of the time like Heavenly Sword and The Simpsons Game? I remember when Game Trailers complained that Left 4 Dead was a "4 hour game".

Like @ZMOT said, there are dumb critics out there that think going through a checklist of minor features trumps thing like the game being fun.

It's why I was asking if the complaints are justified.

I have since seen comments that say the campaign can be beaten in under 2 hours if you don't go hunting for secrets, and that it has little replay value due to some bad levels. Ridiculous if true.

I'm always a bit wary when it comes to hardware,
Same. It's why I've not bought a headset because all of them seem to come with major compromises. Quest 2 has FaceBook "Meta". Index has shitty build quality. All other headsets have questionable long term support along with whatever other compromises each headset comes with.

My plan was to wait for Valve Deckard, but with huge waiting list for Steam Decks, and a rumoured release date of late 2023 at earliest, I don't think I'll wait that long. I have a family member with a Quest 2 they rarely use any more due to the lack of games and no VR capable PC.
 
Sorry for the double post, but GetHip put out a video discussing the complaints around the game, and if they are at all accurate, I'm siding with the consoomers.

I'll give the TLDR, but here's the video if you want to want to watch it. The video is difficult to watch due to his attempt at humour being to swear a lot and then beep the swears.

To quickly sum up. The complaints he lists.
  • Physics problems. A legit complaint.
  • Overheating problems on Quest. Bad if true.
  • Quest controllers lose tracking when close together, making some two handed weapons unusable. I don't see this as a game problem, but other games find away around this.
  • Level design. Some levels feel unfinished. Again, bad if true.
So far, pretty bad for bonelabs. However...
  • The game is too complex and-
  • The game doesn't hand hold you throughout.
Fuck off with this reddit tier bullshit. Not every game needs to be a party game where you follow instructions. I'd argue this kind of thing is what's holding VR back.
  • There's a scene during the intro where you commit suicide.
Again, Twitter pandering bullshit. As GetHip says, if you think a scene like that will make people kill themselves irl, then you have to say that shooting people in VR will turn people into killers.
 
So I havent had the time to finish Doom 3 but I did get around to playing and finishing PS exclusive FarPoint.
It is a very mixed bag. There were parts I liked but it felt very uneven in terms of story and gameplay.

The game starts with you getting sucked into a wormhole with two scientists and a space station filled with people, crash landing on an alien planet and going on a search and rescue.

  • Pros: The enemy types are fun. There's a real starship troopers vibe with the big ass bugs you have to blast apart, and it feels very statsifying to turn them into bloody chunks. Later on you fight aliens and terminator flavored robots.
  • The shotgun is one of the best in gaming hands down, it has nine shots, unlimited ammo and it's sound design is perfect.
  • Environment design is pretty cool and immersive.
  • Scaning stuff in the environment looks pretty cool.




  • Cons: The plot is nothing to write home about. There was elements of a good story there but it commits several serious mistakes. First of all it's far too obvious what the twist is for the protag not to figure it out (he's voiced, but he's so bland I kinda wish he wasn't. Although I did enjoy hearing him randomly scream OH MY GOD) The side plot with the scientists drags on WAYYYYYY too long. and the ending is a incredibly shitty cliffhanger that will never be resolved.

It's a classic faster then light style plot where becaouse the scientists landed 3 min's ahead of you they've lived on a planet for 30 years. which is mildly interesting, but half the game is watching recordings of them getting into a drama & romance that get's old fast. I want to shoot aliens not see a rom com about astronaut's. Eventually you figure out that aliens opened up the wormhole and are harvesting ships and people by firing beams of light on the planet that transport living matter (presumably, nothing ever gets explained or resolved) You fight a bunch of green space lizards with the scientists daughter and start up a ship to escape before she pulls a gun on you. Instead of asking for your help or suggesting to take the fight to the aliens, she decides to force you to land on the alien ship and leaves to board it. Our hero, being a dumbass decides to try and escape instead of helping her. he fails, crash lands and gets caught in the teleportation beam before meeting the scientists in what looks like heaven? Its stupid.

  • Aside from the shotgun, a lot of the guns feel VERY uneven in terms of quality. To the point that is perfectly viable to stick with the beginning machine gun and shotgun. The subsequent weaponry is either too shitty or doesn't have enough shots to compensate for the sheer number of enemy's the game throws at you. even the machine gun is kinda shit because the gun sights look like crap and remind me of a game of shitty laser tag.
  • There is no lore on the state of earth or the galaxy. Normally I wouldnt care, but the hero and the scientists are shockingly well armed from the get go.. I was hoping for some kind of throwaway line to justify why the space station was carrying rail gun sniper rifes, and explosives but it never came.
  • It's also pretty short.

It was fun for the gameplay, but im not sure I could recommend it.
 
i got the og quest back in 2020 when the trump bucks came in, haven't touched it in a while due to pc issues meaning i can't play games on PC without my computer over heating and needing a hard restart, but what little ive played is really fun but i did run into a issue where the everything looks slightly blurry, but might just be me.

My favorite game is H3VR but i wish the dev wasn't such a shit stain reddit liberal, don't expect him to be le epic alt right warrior or anything but his discord has a rule against MAGA and "chuds", so a bit sorry i gave him any money.
 
Walkabout Mini Golf is so fucking relaxing.
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How is that? I played the Quest 2 version and the VR mod, but don't have PSVR
Very good. Never tried the other versions, so I cant compare, but it's probably the best VR shooter ive played. I think the only issue is physically turning your body, It's doable but the whole experience is a lot more smoother if you use a snap turn system like something out of an old adventure game (Myst, titanic)

It's a lot cooler then it sounds, had a little trial and error to set it up though. I think I adjusted it to 160 degree turns, becouse the original setting was something like a 10 different micro steps to make a full turn and it was a little nauseating.

It's not advisable to rapidly turn around, but it is doable in emergency, it will just make you gun spaz around for a bit while the camera tries to track it from behind your body. That seems to be the biggest weakness of PSVR, Functional but smaller radius then other VR systems and difficulty reading controllers when they are anywhere behind your body. I vastly prefer shooting games to physical melee combat. Although walking dead pulled off knives extremely well. Havent played that many games, so ill have to keep giving it a try.
 
i got the og quest back in 2020 when the trump bucks came in, haven't touched it in a while due to pc issues meaning i can't play games on PC without my computer over heating and needing a hard restart, but what little ive played is really fun but i did run into a issue where the everything looks slightly blurry, but might just be me.

My favorite game is H3VR but i wish the dev wasn't such a shit stain reddit liberal, don't expect him to be le epic alt right warrior or anything but his discord has a rule against MAGA and "chuds", so a bit sorry i gave him any money.
Fucking around with guns on the Hickok45 inspired range is fun as hell.

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Same. It's why I've not bought a headset because all of them seem to come with major compromises. Quest 2 has FaceBook "Meta". Index has shitty build quality. All other headsets have questionable long term support along with whatever other compromises each headset comes with.

My plan was to wait for Valve Deckard, but with huge waiting list for Steam Decks, and a rumoured release date of late 2023 at earliest, I don't think I'll wait that long. I have a family member with a Quest 2 they rarely use any more due to the lack of games and no VR capable PC.
the worst part what makes it so expensive are the controllers and lightroom boxes (which already got a revision to be cheaper but no costs more?!). HMD on it's own is around 500 bucks - not that cheap but not that expensive either. all they had to do is tack on some random ass industry standard controllers + boxes for 100 bucks more and that would be it. even go as far as make those controllers serviceable yourself with off-the-shelf parts instead of coming up whatever the knuckles are for a gimmick no one really needs.

but valve was kinda dumb from the start not pushing for lightroom harder, which would makes upgrades cheaper (no need to replace the boxes) and is the better tech. but that's valve for you....

It was fun for the gameplay, but im not sure I could recommend it.
to be fair, it came out 5 years ago and back then it was a pretty impressive game, all things considered. you can also get it pretty cheap, and it doesn't overstay it's welcome for too long so it's easy to have fun with it for 1-2 evenings. coop is ass tho thanks to unreal engine having literally no interpolation (and probably dead by now).
played it with the aim controller which might have improved the experience tho.

didn't mind the story too much, not surprising that a dude and a chick stranded on a planet are gonna hook up etc. cliffhanger was probably to set up the daughter in a more straight up shooter exploring the aliens etc., but doubt that's ever gonna happen.

It's not advisable to rapidly turn around, but it is doable in emergency, it will just make you gun spaz around for a bit while the camera tries to track it from behind your body. That seems to be the biggest weakness of PSVR,
PSVR can only track front 180° (more like 120) due to it's single camera setup like the first oculus rifts. where I have to give sony credit is that it's piss easy to get tracking back again - just shack the controller. other systems can be way more annoying in that regard (*cough* WMR), the HMD never lost tracking for me from what I remember (when used inside it's limitations of course).

if you wanna try more games, robinson looked damn good for a playstation game (and since the PC version has ass compatibility probably the only way to enjoy it properly these days), raw data was fun, and the official demo/game disc was pretty nice too, albeit short.
there's also solus project which felt like a crossover between farpoint and robinson, but has a certain charm since an oldschool unreal mapper worked on it, so kinda feels like the OG unreal in places. have to like caves tho.
 
Is Doom VFR any good? I really like the main newer Doom games but I know VFR doesn't feature Doomguy so I'm not sure if it's as good as the non-VR games.
 
but valve was kinda dumb from the start not pushing for lightroom harder, which would makes upgrades cheaper (no need to replace the boxes) and is the better tech. but that's valve for you....
The only thing I can see for the reason why Valve didn't push for lightrooms harder is the partnership with HTC with Vive. Vive seems to hold the licensing for first generation lighthouses and probably has a contract agreement with Valve to not use the tech for their VR hardware (which then they abandoned because Vive is ran by literal Asians)
 
The only thing I can see for the reason why Valve didn't push for lightrooms harder is the partnership with HTC with Vive. Vive seems to hold the licensing for first generation lighthouses and probably has a contract agreement with Valve to not use the tech for their VR hardware (which then they abandoned because Vive is ran by literal Asians)
iirc the boxes were actually open source, since all they do is shoot infrared beams around anyway. not sure about receivers, but since all it needs to do calculations, it's also less proprietary than some image recognition software for inside-out tracking. I remember there were even guides to build your own vive trackers since availability was always a bit crap.

the reason valve didn't push for lighthouse tech is because valve never pushes for anything - they don't have to making money hand over fist just existing and taking a cut from selling videogames. that's why they can't get off their lazy retarded asses even if they have to to not let some SV techbro walk all over them. sure, they might have the last laugh when the sugarmountain kills his company over his corporate VRchat no one wants, but there's a pretty good chance he's gonna drag VR down with him.
 

Some news of sorts. All has been quiet on the VR front, so I checked some YouTubers. It turns out that Meta/Facebook has been cutting back its VR plans. At the same time (or perhaps because of Facebook's about-face) various big players are pulling out of VR or heavily scaling back. What's more, the Quest 3 is likely going to be the Quest 2 with a smaller form factor and better optics, but the same or similar specs.

Some YouTubers are also claiming the Pico 4 was a failure, selling only a third of what they expected, which is odd because I remember hearing that the Pico 4 was selling out repeatedly when it launched.

But the big hype is around the PSVR2. But after the honeymoon period wore off, some people are complaining about a blurry image (aka "Mura"). Also the only game that seems worth a damn is Gran Turismo 7.


All of this seems to have led to two extremes online.

Content creators are claiming the future is bright because this means less headsets saturating the market, and that those with current gen headsets don't have to worry about it being outdated. As for games, well, most VR games are announced shortly before release so the absence of announced games isn't anything to worry about. And Meta is shit anyway so having them gone is a good thing.

While some commenters sometimes seem to think that this is the end of VR. That with all the major players (except Valve) pulling out there's going to be nothing major to make VR worthwhile.


I can see it both ways. On the one hand, Meta is shit. On the other, saying that VR games are only announced weeks before release sounds like cope.
 
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But the big hype is around the PSVR2. But after the honeymoon period wore off, some people are complaining about a blurry image (aka "Mura"). Also the only game that seems worth a damn is Gran Turismo 7.
the PSVR2 could turn things around - if sony does the smart thing and puts it on PC too. but since that would require sony to be smart it's not gonna happen.

there's still the rumor floating around of a trimmed down valve headset at lower cost, but I doubt it's gonna see the light of day anytime soon. the rest are professional solution outside the wallet of the average consumer.

probably should look into backups in case my current setup inevitably breaks down...
 
the PSVR2 could turn things around - if sony does the smart thing and puts it on PC too. but since that would require sony to be smart it's not gonna happen.
From what I saw Sony has locked down the PSVR2 tighter than fort knox. The chances of hobbyists getting it working are slim. So it would have to be official Sony support, which I doubt will happen.

probably should look into backups in case my current setup inevitably breaks down...
What I don't get about VR is that it's often cheap given the amount of tech crammed in them, but at the same time they're often incredibly shoddy for the price you pay. Index is notorious for low build quality. Some time between the Xbox 360 and now most companies seem to have forgotten how to make a controller that lasts more than a year.

While the software will likely keep going for a while as indies and modders with a captive audience release new stuff, eventually the hardware is going to break down and leave people with no real options. It's not like a PS Vita or the DS where you can download an emulator and get 90% of the experience.
 
From what I saw Sony has locked down the PSVR2 tighter than fort knox. The chances of hobbyists getting it working are slim. So it would have to be official Sony support, which I doubt will happen.
yeah, I've seen people try to get the PSVR1 to work, which is already a pain in the ass. I expect the PSVR2 to be even worse with the inside-out tracking unless sony actually ports it themselves (never ever).

What I don't get about VR is that it's often cheap given the amount of tech crammed in them, but at the same time they're often incredibly shoddy for the price you pay. Index is notorious for low build quality. Some time between the Xbox 360 and now most companies seem to have forgotten how to make a controller that lasts more than a year.

While the software will likely keep going for a while as indies and modders with a captive audience release new stuff, eventually the hardware is going to break down and leave people with no real options. It's not like a PS Vita or the DS where you can download an emulator and get 90% of the experience.
PSVR1 was pretty solid, but it's so streamlined there isn't much to fuck up. same for some of the average VR waggle sticks.

not sure about the index HMD but the knuckles are great in theory but way too overdesigned and flimsy for what they need to be. full finger tracking is nice and all, but that's like haptic feedback and a touchpad on a fucking controller when no one else supports those features and it would be better targeted at the professional market who has the money to just by 5 sets of those for redundancy and not have to deal with valve's meh support.
 
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