Same. It's why I've not bought a headset because all of them seem to come with major compromises. Quest 2 has FaceBook "Meta". Index has shitty build quality. All other headsets have questionable long term support along with whatever other compromises each headset comes with.
My plan was to wait for Valve Deckard, but with huge waiting list for Steam Decks, and a rumoured release date of late 2023 at earliest, I don't think I'll wait that long. I have a family member with a Quest 2 they rarely use any more due to the lack of games and no VR capable PC.
the worst part what makes it so expensive are the controllers and lightroom boxes (which already got a revision to be cheaper but no costs more?!). HMD on it's own is around 500 bucks - not that cheap but not that expensive either. all they had to do is tack on some random ass industry standard controllers + boxes for 100 bucks more and that would be it. even go as far as make those controllers serviceable yourself with off-the-shelf parts instead of coming up whatever the knuckles are for a gimmick no one really needs.
but valve was kinda dumb from the start not pushing for lightroom harder, which would makes upgrades cheaper (no need to replace the boxes) and is the better tech. but that's valve for you....
It was fun for the gameplay, but im not sure I could recommend it.
to be fair, it came out 5 years ago and back then it was a pretty impressive game, all things considered. you can also get it pretty cheap, and it doesn't overstay it's welcome for too long so it's easy to have fun with it for 1-2 evenings. coop is ass tho thanks to unreal engine having literally no interpolation (and probably dead by now).
played it with the aim controller which might have improved the experience tho.
didn't mind the story too much, not surprising that a dude and a chick stranded on a planet are gonna hook up etc. cliffhanger was probably to set up the daughter in a more straight up shooter exploring the aliens etc., but doubt that's ever gonna happen.
It's not advisable to rapidly turn around, but it is doable in emergency, it will just make you gun spaz around for a bit while the camera tries to track it from behind your body. That seems to be the biggest weakness of PSVR,
PSVR can only track front 180° (more like 120) due to it's single camera setup like the first oculus rifts. where I have to give sony credit is that it's piss easy to get tracking back again - just shack the controller. other systems can be way more annoying in that regard (*cough* WMR), the HMD never lost tracking for me from what I remember (when used inside it's limitations of course).
if you wanna try more games, robinson looked damn good for a playstation game (and since the PC version has ass compatibility probably the only way to enjoy it properly these days), raw data was fun, and the official demo/game disc was pretty nice too, albeit short.
there's also solus project which felt like a crossover between farpoint and robinson, but has a certain charm since an oldschool unreal mapper worked on it, so kinda feels like the OG unreal in places. have to like caves tho.