Unpopular Opinions about Video Games

Robots aren’t sexy
You know which ones...


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I guess there was more positive sentiment toward the Megaman Legends series than I anticipated, so maybe this will prove more unpopular with those people:

Megaman Legends 2 is one of the worst sequels I've ever played. You know how the first game described an interesting world with only tiny scattered islands on an ocean-covered planet? Just kidding! There are whole continents all over the place now. And forget about the adventures of Roll, Gramps, and Megaman fighting those wacky air pirates - the new hotness is dull, emotionless robot women and the most po-faced, unearned grandiosity this side of Kingdom Hearts.

The Nips have a long-standing problem with their plots boiling down to "get invested in this dry, intentionally vague """epic""" story with no emotional stakes because we told you to". If your animu plot ever resorts to traveling to an extinct ancient civilization's city on the moon, you know things are going downhill in a hurry.

Who decided to take a colorful, goofy, kid-targeted game and add 20 minute attritional, multi-form boss fights that often require Dark Souls-like timing, but in a clunky fifth-generation engine that has none of the necessary mechanical finesse? Who decided that what Megaman Legends really needed was ten times more grinding for upgrades?

Just baffling decisions from top to bottom that sucked all the uniqueness and fun out of the concept. If this is where MML was headed, I'm not upset that the franchise never got a conclusion. It's always a shame when a rehashed, by-the-numbers sequel would've been much better than what you end up getting.
 
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Battlepasses would actually be a really cool system if the content and associated challenges with them weren't 'vaulted'. I would be very happy to pick a game up and find out I have a bunch of stuff to collect and missions to do. It's the FOMO part that gets me.
The issue with MMOs and online games was always that games that started first had an advantage of content that you could go back to. Now we've decided that we need to chuck out content as we go and not build up a vault of it that new players can go and experience and veteran players can work at to keep them busy during downtime. It's such a win-win to have a backlog of content players can go to they're done/taking a break from current stuff.
This is literally why WoW was king once it got established. You could go raid Ulduar well past Wrath. If you applied the battlepass model then the raid/dungeons would be deleted patch by patch.
I just don't understand why you'd pump out content and then literally delete it for everyone but whoever was in that moment. It's so good for player retention. It kills the complaints of 'but I have nothing to do' for everyone but the people who've already done it, and they need to go outside anyhow.
 
Their first game I played was Elden RIng, so last year I autistically played their whole series with the exception of Bloodborne because I don't have a PS4 and its emulation is still garbage. and I just cannot comprehend why the community despises ds2 so much, it's a masterpiece.

It's so big, the playthrough took me many hours, only ER took longer for me to beat. It really feels like a classic video game, with very distinctive areas, and a lot of very cliche but charming enemies (we got everything, giant rats, giant skeletons, giant scorpions, it feels like Castlevania). It's just so fun to play, a shitload of possible builds, charismatic characters, beautiful scenarios, great music, it has everything.

It's indeed very easy and some bosses are utterly silly, but it's fucking fun, man. That's what matters after all.
It's because many people got Scholar of the First Sin, which is actually a steaming pile of shit.
 
I get why muh based gun song is the crowd favorite from Far Cry 5, but my personal favorite is Now He's Our Father, in every version available (ranging from stirring to haunting).

Banger alert
Sounds exactly like a perfectly blend of Pentecostal music and Mormon music
Desire to cry for no reason

Related, I kind of really dislike games advertising themselves on the basis of their soundtracks, it feels unearned in a way? Like, I'll be the judge of your soundtrack is fitting for your game's tone and themes and all of that jazz. Far Cry 5 had an amazing soundtrack and was mediocre-to-shit on every other account.
 
Related, I kind of really dislike games advertising themselves on the basis of their soundtracks, it feels unearned in a way? Like, I'll be the judge of your soundtrack is fitting for your game's tone and themes and all of that jazz.
Doesn't that go for just about everything except graphics? If a game advertises itself as having a great story or something you can't really know until you play it.
 
Related, I kind of really dislike games advertising themselves on the basis of their soundtracks, it feels unearned in a way? Like, I'll be the judge of your soundtrack is fitting for your game's tone and themes and all of that jazz. Far Cry 5 had an amazing soundtrack and was mediocre-to-shit on every other account.
A great soundtrack can really give a mediocre game a big boost, see also Payday 2, but I can't think of many others that hinge their marketing on their soundtracks, other than explicitly music & rhythm games.
 
A great soundtrack can really give a mediocre game a big boost, see also Payday 2, but I can't think of many others that hinge their marketing on their soundtracks, other than explicitly music & rhythm games.
Most games with great soundtracks will emphasize them, but won't make them their entire marketing strategy. The newer Doom games are a good example; Eternal's marketing especially focused on Mick Gordon's fantastic soundtrack (except the part where they fucked him over and also that stupid rap trailer) but the gameplay and everything else were also a big focus.
 
Most games with great soundtracks will emphasize them, but won't make them their entire marketing strategy. The newer Doom games are a good example; Eternal's marketing especially focused on Mick Gordon's fantastic soundtrack (except the part where they fucked him over and also that stupid rap trailer) but the gameplay and everything else were also a big focus.
Some also gain a reputation for good music quickly even if it's not advertised.
 
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