Ah, we're back to dexit, are we?
I'll just touch on the pig point, because that's a mildly interesting new one. The fact that as presented it can be very easily interpreted as a case
for dexit rather than against it I'll let slide, because I disagree with that presentation. Each of the pigs has a different origin, to the point that none of the true pigs share a single type.
- Swinub is based on wild boar, with a bit of various other woolly creatures up to and including Mammoths.
- Spoink is just wildly different from all the rest, but it might take it's origins from the biblical phrase "to cast pearls before swine". I don't think I need to make a case that spoink is unique enough to be included, because just look at it. But it does have some references to a truffle pig.
- The starters of Unova are each based on different empires, and the sumo wrestler Emboar is based on China. He draws from the Zhu Baijie, a pig demon from Chinese mythology.
- Lechonk's line draws from spanish pig breeds, and the surprising fact that pigs are actually very clean creatures. It's the most straightforward of the pigs, but having a spanish pig line in spain is hardly unreasonable.
- You could include Munna and Musharna, but those are better described as Tapirs, and more specifically Baku, which aren't really pig-related at all. They're better seen as, like many Gen 5 Pokemon, an Unovan counterpart of a gen 1 Pokémon, in this case the Drowzee line.
Usually, when you get down to a well-populated genus level in Pokémon, you get at least some type overlap. That they are so different without type overlap is somewhat commendable in itself.
I feel like this is less pigs unfairly taking up a massive chunk of the dex, and more people underestimating the number of different ways that pigs are represented around the world. Sure, a lot of them look similar as piglets, but none of the pigs actually look that similar fully evolved, being a conventional if very fancy pig, a wild boar/mammoth hybrid, a small pearled biped, and a bulky sumo wrestler. they all have different origins. They also pale in scale to cats and dogs - and like those two, use the reasoning of different breeds and roles to differentiate them all.
As for dexit, I'm gonna make the same points as I have in the past. Which frustratingly Courgi has completely failed to mention. Even though I think the arguments originally given are a load of tripe, the actual results aren't as bad as people make them out to be.
- Game Freak doesn't have to be beholden to all literally a thousand Pokémon that came over the last twenty-seven years before when designing new items and mechanics. A classic example is Tera-Electric, Air Balloon Shedinja - They don't have to make seasonal mechanics like tera work around weirdoes that could exploit them too easily.
- In addition, the shifting roster allows more Pokémon time to shine in competitive. Pokémon that'd be bullied out of taking a spot have a better chance of finding a niche if there's less alts to compete with for the spots.
- The big fear of Pokémon getting trapped in Home forever isn't bearing out in practice. The rosters in Gen 8 and 9 have overlap, but enough unique ones on either side that most Pokémon have gotten at least some chance to shine in a mainline game on switch. According to
@Nick Gars in
this very thread, the only ones who haven't appeared yet are Spinda, Furfrou, and Gen 5 Pokemon who are likely to appear in the inevitable Gen 5 remake games.
- The rule is literally something only Pokémon did regularly. Mon and mon-related games with far smaller total rosters chickened out far faster than Pokémon did, if they ever tried to keep to that rule at all. And they certainly never allow you to keep and transfer your Pokémon across games.
- People complaining about animation quality and variety don't acknowledge that Pokémon does things in the animation department that literally no other series does - most of which could be argued as stupid, or at least inefficient. See
a previous post for more details. They don't do recolours in the traditional sense - even regional variants and fakes have their own models and animations. And likewise, they avoid the Agi-Agilao-Agidyne rule of just making the exact same moves but stronger.
People say that to be a good mon game, they should animate all the punch moves as punches and all the kick moves as kicks, without acknowledging that the games they're comparing to don't have that problem because they don't have the move variety to separate that stuff from each other.