Brother
@Next Task is quite correct that I have played some very, very pretentious games, but you may be surprised to learn that the
most pretentious ones aren't JPATG titles, though there's some real fucking heavyweights there. Indeed, not even a few very well-known heavies like
YIIK and
Dear Esther can really hold a candle to the top of my pretentious game list. Not even
Gone Home or
Firewatch can truly lay claim to the pretentious crown.
So what's the top of my list? Three simple words:
Tale of Tales.
We are not story-tellers in the traditional sense of the word. In the sense that we know a story and we want to share it with you. Our work is more about exploring the narrative potential of a situation. We create only the situation. And the actual story emerges from playing, partially in the game, partially in the player’s mind.
With a fucking company statement like that, you should be utterly unsurprised that this company is responsible for not one, not two, but fucking
four of the five most pretentious games I have ever played. The fifth would be
Cibele, or as I like to call it: "Nina Freeman gets her tits out and cries about relationship drama in an MMO: The Video Game." For the other four:
4.
The Path
A game of several girls lost in the woods. They then get metaphorically raped to death by wolves. The way you win is by ignoring everything except staying on the primary route and going where you need to be. If you step off the path your character will be seduced by things like a swingset or something fun to do and immediately get metaphorically raped to death. Like all of Tale of Tales' games, they take absolutely no advantage of gaming as an interactive medium and are there mostly for the art.
3.
Bientôt l'été
....This is not a fucking game. I know "not a game" gets thrown around a lot in our circles, but it really fucking isn't. It's an artistic piece. The underlying goal of the game was to demonstrate that people can communicate, even if limited, by what they can do. However, all of this requires that you are playing the game when someone else is, which never fucking happens, and as such the only thing you can really communicate with in-game is the AI. You're on an endless beach and can smoke, drink wine, and occasionally, find chess pieces. If you find enough of them to complete the set it's possible to play chess with other people through the game. That's literally it.
2.
The Graveyard
This game is five minutes long and I could make fun of it for six pages. You're an old woman at a Graveyard for a Funeral. You very slowly move around, sit on a park bench, and die. That's literally it. it's an interactable painting that Tale of Tales had the balls to charge five bucks for. There's an alternate ending if you're a hardcore gamer if, after she sits down, get back up and leave the Graveyard.
1.
Sunset
Times change, people change, paradigms change, but this is still the most pretentious thing I have ever played by a country mile, and it comes with the added benefit of being what killed Tale of Tales and led to their most glorious meltdown ever. Sunset is a game about being a housekeeper in a country that is undergoing a regime change. You have one hour each day to clean an apartment up for a dude that is literally never home, and then write a journal entry. While interesting shit happens off-camera, absolutely fucking
nothing happens of relevance in-game until hours in, the characterization is threadbare and sucks, and the payoff is fucking atrocious. However, it has one redeeming feature: in the lead-up to it, Tale of Tales had a
massive event with various Game Journalists who were lining up to suck its pretentious cock as hard as humanly possible. Unfortunately for Tale of Tales, two weeks before it launched, Steam implemented its refund policy. What followed was one of the most wildly entertaining meltdowns since Bro Team Pill got Tale of Tales to shut down the server for Endless Forest and individually ban every single one of his squad.