Unpopular Opinions about Video Games

I like how each Org member has their own motives and very little to sometimes no allegiance to each other, especially since the Organization is never this interesting ever again.
They really dropped the ball with Organization XIII down the line, especially after the whole REAL Org XIII twist that completely clashes with everything that had been established about them before

Something more i liked about CoM, the fact that playing as Riku is a different feel for the story, he´s more adversarial and confrontative against the Organization to contrast with Sora's almost complete leading on by them, it's nice to have someone that talks back
 
I really don't mind games looking like ps3 era shit if it's actually fun to play and runs on 60fps 1080p
I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.
 
I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.
Which makes me wonder, why the fuck is everything taking 5 years to come out now?
 
I hate the 'healer' class in team games. It's a old MMO relic like the 'tank' and needs to go.

We have damage dealer: deal damage and flank
We have beefy bruisers: stay on objectives or stick to targets and dish CC
And then there's healer: just stay back and use your auto-aimed abilities to heal. 0 skill, 0 variety, just sit back and hold one button down or spam one ability, while your damage is shit, mobility is shit and pretty much anything other than sitting and healing is stupid.

I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.


Then there's Unreal engine that takes 300% your GPU power to make everything look like plastics.
 
Which makes me wonder, why the fuck is everything taking 5 years to come out now?

Because apparently 3 year development cycles aren't enough time now, even though recent bad game launches had development times shorter than that, i.e. Battlefield 2042, which only had 15 months of post-production.
 
I hate the 'healer' class in team games. It's a old MMO relic like the 'tank' and needs to go.

We have damage dealer: deal damage and flank
We have beefy bruisers: stay on objectives or stick to targets and dish CC
And then there's healer: just stay back and use your auto-aimed abilities to heal. 0 skill, 0 variety, just sit back and hold one button down or spam one ability, while your damage is shit, mobility is shit and pretty much anything other than sitting and healing is stupid.
Depends on the game for me. Some games do "healers"/"supports" pretty okay, and some are just heal bots. It really just depends as in some games "healers" are CC bots and utility carriers that swing fights by being enablers of some sort. Hell some games let healers actually fight and kill people fine in some situations.

Overwatch for all its problems has some pretty fun healers to play in a vacuum.

Lucio for example might as well not even be a healer with how barely impactful his healing is in an actual fire fight, he's a speed bot with some of the most fun mobility in the game. Flank Lucio is a playstyle that actually can work if you're good with his gun against most players.

Ana 3 hits most dps in the game from sniper distance and her utility is great with her anti healing bomb and sleep, playing her as a pure heal bot is griefing your team pretty much. Ana can kill people pretty easily if you have the aim, and three shots isn't that slow either with how fast her gun is while being a sniper rifle.

Zenyatta is a low mobility sniper with a powerful debuff. No one plays or wants Zen for his healing output, he's pretty much a dps.

I'd say half the healers in Overwatch might as well just be dps who can heal from how they're designed and played in practical terms. Just healing in Overwatch is not how you play that role beyond scrub ranks, you still need to aim and some of these require some pretty good aim to really use to their fullest like Zen and Kiriko.
 
I feel as if Mass Effect 2 was another example of sophomore slump. The game by all means is decent, but yes I agree that the combat is horrifyingly tedious
ME2 is on the long list of games I didn't finish, because being bored isn't fun.
 
Mass effect 2 was the only good one.

Vampire survivors is more fun then 90% of AAA games out there.

The god of war series is terrible and only fat homosexuals who want to jerk off bears play them.

The Witcher series is the same as above, except for retards who like terrible UI and combat elements. The only reason people play those games to see an albino smug fuck pretend to airhump thots and wish it was them.

Yakuza is really only good as a turn based system. Like a dragon is the only game in the series worth playing.

Balders Gate 3 will be really shitty and woke where some transsexual drow will make you dilate his hole for awesome gear. If you don’t dilate his elf hole, minsc will call you a bigot.

no one wants to play Mario kart or Mario party. They want jackbox, you idiot

Octopath 2 while better still is fucking shit. Can’t swap gear on party members sitting out? Can’t blow JP on classes unless you switch to them? Still need to grind nonstop? What the shit is this?
 
They really dropped the ball with Organization XIII down the line, especially after the whole REAL Org XIII twist that completely clashes with everything that had been established about them before

Something more i liked about CoM, the fact that playing as Riku is a different feel for the story, he´s more adversarial and confrontative against the Organization to contrast with Sora's almost complete leading on by them, it's nice to have someone that talks back
I'll give a pass on the Real Organization 13 because it's clear Nomura was just taking the piss by that point and it's all characters who had the most development at that point anyway. It's not like 3 was going to do anything amazing with them and I don't think anyone expected them to.

My actual problem with the Organization is KH2. I remember being so hyped as a kid to see the new Organization members and what they would be like and what they would do. Holy crap was I let down. They didn't just drop the ball with the KH2 Org, they fucking punted a field goal with it. Demyx is just Discount Axel. Xaldin gets beaten Belle elbowing him in the stomach ruins all of his plans while she gently jogs away with the rose and he just...lets her. Xigbar just teases future games. Luxord talks about gambling and dies. Saix talks about the moon and dies. Hell, the story is piggybacked by Axel. It's such a far cry from Larxene who's a vile bitch to everyone, or Vexen who happily reveals Marluxia's plan to Sora in a desperate attempt to get him to see reason, or hell even Zexion who gets in way over his head and pays the price for it. It's like they weren't even trying to make the new members or interesting or give them anything interesting to do.
 
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I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.

In the PS2 era and before, you could typically list all the effects happening onscreen. Gouraud shading, stencil shadows, alpha transparency, etc. People would shit on some game they didn't like for not having a particular effect they were obsessed with that month. "Ugh, it doesn't even have environment mapping on the water! It looks like dog shit!" From the 360 onward, there are far too many things happening for anyone who's not an expert to say what all is there. You can rerelease a game from 10+ years ago with nothing more than an automated texture rework, or possibly nothing except 4K resolution, and it's fine.

All this was on machines with 512 MB of memory total.

 
I barely hear anyone really comparing and analyzing graphics anymore because it's all perfectly adequate nowadays. There are 15-year-old games being re-released today with a resolution bump and I don't hear anybody whining about how ugly it is because as long as performance is solid, everything from the 360 onward is simply good enough.
Graphics don't matter anymore, do people look at cartoons and go ah! Ah! They're not realistic enough! Fuck off! You play games to escape from real life, save me ram and seeing HD plukes on some raceswapped niggers face.
SEGA could have easily made a saturn Sonic game using the same engine from Bug! It would have kicked ass, Sonic Xtreme would have been a headache to play.
On the subject does anyone know how to beat the space boss in bug! too? It's too obscure to have gamefaqs guides and I can't be arsed watching YouTube playthroughs.
 
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Graphics don't matter anymore, do people look at cartoons and go ah! Ah! They're not realistic enough! Fuck off!
Absolutely. Snow White doesn't become obsolete because Pixar movies exist.

Nico Bellic still emotes in a human-readable way just like he did in 2008. That's really what our brains want to be able to see and all the volumetric clouds and realtime ray tracing beyond that is neat but ultimately fluff.
 
Absolutely. Snow White doesn't become obsolete because Pixar movies exist.

Nico Bellic still emotes in a human-readable way just like he did in 2008. That's really what our brains want to be able to see and all the volumetric clouds and realtime ray tracing beyond that is neat but ultimately fluff.
Yeah the uncanny valley is definitely a thing.

Niko looked really wierd to me, all GTA 4 characters had a strange look to them I cant describe it it. Its like they had a template head model then altered it slightly for each character, add a hairstyle to it after. It did give the game a type of charm. Johnny Klebitz looked wierd in GTA V as a result.

I just wish instead of AAA graphic games that come out after a 5 year development cycle, they just belt fed games out with ps2 era graphics, give me a thousand resident evil remakes with tank controls and reused assets, the fixed angles wouldn't make people notice as much

... anyone know how to beat that space boss in bug too! ?
 
Yeah the uncanny valley is definitely a thing.

Niko looked really wierd to me, all GTA 4 characters had a strange look to them I cant describe it it. Its like they had a template head model then altered it slightly for each character, add a hairstyle to it after. It did give the game a type of charm. Johnny Klebitz looked wierd in GTA V as a result.

I just wish instead of AAA graphic games that come out after a 5 year development cycle, they just belt fed games out with ps2 era graphics, give me a thousand resident evil remakes with tank controls and reused assets, the fixed angles wouldn't make people notice as much

... anyone know how to beat that space boss in bug too! ?
I'd say Lara Croft looked really weird in TR Underworld and especially in the later PS1 games having to look like she had anime eyes.
 
Hot new unpopular opinion/mini-review dropping.

With all the Pizza Tower hype I decided to finally play Wario Land 4. I played 1 and 2 as a kid, and 3 after high school. WL2 is one of my favorite gameboy games and every spiritual sequel always being based on 4 irked me so I wanted to see all the hype and maybe find out why it is the favored game.

Well, I just finished playing through it 100% an let me tell you, it sure is okay... but also by far the weakest Wario Land game. The amount of content in the game pales in comparison to WL2's with 17 stages vs. 51(!) and is most comparable to WL1 in terms of gameplay... which has more than twice as many levels at 40. Well, number isn't everything, if WL4's levels are of higher quality then... well, they're not. WL4's more linear progression and lack of any secret levels causes there to be much less room for exploration outside of coin rooms which are mostly useless. Coins in other games had a much greater purpose for changing the ending or ultimately unlocking it making them very important where as in 4 it is only used to play dumb minigames which award a different currency that... makes bosses easier, apparently, I never learning this until after beating the game and looking up if I needed to do the medal stuff for 100%. I just did the bosses once or twice to learn them and then beat them in the time limit for the max treasure... which, does it even have a point? Apparently only the last boss' time limit effects the ending so does getting 3 treasures on the other bosses... do anything? There are also CDs as the stage treasure equivalent which hidden ok 50% of the time and kind of just out in the open the other half but I sure wish they where something unique each time and not always a CD.

The mechanics of WL4 are skeletal and I am baffled they are regarded so highly. Pizza Tower ended up taking those mechanics and making them meaningful through clever design, but in WL4 the escape sections just feel pointless (as well as forcing greater linearity) and the super dash is hardly worth mentioning as it is not utilized well. In Pizza Tower the full speed allows you to smash enemies and maintain speed easily by keeping it when turning and climbing walls where as enemies still hurt you and you lose it all on wall collision in Wario 4... and also they made the questionable decision to bring back health that was gone in 2 & 3 and rightfully ditched for Pizza Tower. The facts that these weak mechanics where traded for greater level and puzzle complexity building up in 2 & 3 and people praise WL4 for it is mildly infuriating.

Wario Land 4 is good, but it just fails to live up to it's former entries. The only point I would give above the others is naturally graphics - gameplay, design, length and music (strangely underwhelming) are all well below.

2 > 3 > 1 > 4
 
Speaking as a horrid C-to-Crouch heretic, may I ask what FPS games are you playing in which leaves you feeling that "every single one" wants you to use that control scheme? Because I can't say I've ever encountered a modern shooter that does that. Every single FPS game I've played requires me to rebind it to my preference.

On the topic of unpopular control schemes: E to Jump, Space to Interact. Fight me.
Isonzo has it and it sucks ass, especially because my other games don't.
 
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I think real preservationists should try to preserve user mods.

I'm looking back at Marble Blast Gold and Warlords 2; custom levels are lost to time.

This will happen to Steam Workshop items too. Like, if Steam deides an item is not Workshop worthy, it will automatically uninstall it from all users who downloaded and installed it. It's virtually lost.

Right now this is not an issue (for SFW mods) but who's to say sooner or later a totalitarian shithole like China or Russia takes control of the narrative and decides the biggest Warband mod just doesn't coincidence with their version of the history...
 
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