Resident Evil - Virgin Vampire Wine Mom vs Chad Magnetic Lebowski

No you're right. Originally RE5 was supposed to have a Dying Light esq survival mechanic with a night/day cycle. Where your health would constantly degenerate in harsh desert sunlight during the day forcing you to find shelter and at night there would be more/tougher enemies.

It was being heavily advertised at the time pre release before being cut entirely.
there was also ideas of chris needing cover to survive, and one of the art pieces shows zombies rising out of the sand at a stranded tanker. halusinations would play into the gameplay.
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I finally played the demo for RE4make.
It's fine. It's fun. I like it. But I'm not going to buy it at release.

I dunno if it's just that I just played RE4VR, or if I still feel burned from RE3make, or that it juts feels so soulless. But yeah, I'm waiting for a discount. Possibly even a complete edition that will come with the separate ways DLC I'm hearing about.
 
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I finally played the demo for RE4make.
It's fine. It's fun. I like it. But I'm not going to buy it at release.

I dunno if it's just that I just played RE4VR, or if I still feel burned from RE3make, or that it juts feels so soulless. But yeah, I'm waiting for a discount. Possibly even a complete edition that will come with the separate ways DLC I'm hearing about.
There's just no point in buying a AAA game on release when you know there's going to be a complete edition on sale for at least half off the original price within a year to 18 months. I snapped up RE2 and RE3 remake for 15 bucks total on the steam sale.
 
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as re4make is about to drop this week, there are several niggling technical issues that i hope were fixed in the release build (or will be by the inevitable Day 1 patch), and it's impossible to glean from trailers (let alone leaks) if these concerns will be resolved. they noticeably hamper gameplay, and it would make little sense if they were intentional design choices. i note that folks on 4chan and especially the steam forums routinely complain about aspects of gameplay (sluggishness, responsiveness) but, as always, nobody is ever specific. i think that if all of my concerns are addressed at some point, those complaints would vanish completely.

1) you cannot crouch while walking backwards. maybe this is not a problem on controllers but i don't play RE-Engine games on gamepads. this is a moderate-to-severe problem because you can use the crouch to avoid getting grabbed, though as a side-note, even that isn't reliable. if you're in a building (or too close to enemies in general), then you will always get grabbed. in some of the trailers, the prompt to Evade sometimes popped up on the screen (Krauser, Garrador), which is the crouch button. if that button prompt outright fails to register because i happen to be reversing then i'm looking forward to a cheap death down the line.

2) the issue with Leon constantly unholstering and holstering his knife and active weapon, which is pronounced and frustrating when parrying is a large part of the game. not to mention, the knives are very powerful and useful regardless. there's constant dead-zones in control responsiveness when this animation plays: you bring out the knife instantly, but can't get back to your guns with the same fluidity. i do not like this and think it's extremely frustrating, as it reeks of poor polish in a game that's nearer to RE6's smoothness in motion than any other title in this reimagined setting while still blatantly missing the mark.

3) similar to the above, but reloading guns is almost like being softlocked. you can't stop reloading the shotgun midway to fire off the shell or two you loaded. the only way to get out of reloading is to switch weapons, and the knife doesn't count. this goes back to my worries about the potential of the gameplay being almost there but not quite.

4) enemies can get slammed up against walls or tumble down stairs if the positioning is right. it doesn't always happen even if you're making attempts to have it happen. i hope this is more consistent in the full release because there's obviously a shitload of strategy (and fun) you can have with this.

5) parry windows on pitchfork attacks are bullshit and don't work sometimes. i've even noticed the chainsaw not allowing you to parry once or twice (it killed me a single time, because i ran at him expecting to be able to do it but it was disallowed by big bro capcom at that exact moment to own me). Professional difficulty will force you to learn perfect parries and that will be incredible amounts of bullshit if the windows aren't fair (or don't even pop up). several times, i swear to Christ, i hit the button but don't get parries off, yet in other weirder situations where enemies are not oriented towards me i've parried them - bit reminiscent of re6 counter cheesing, that.

also, in general, i despise the crosshair. ever since re6 (NOT re7, despite popular belief) it's been stupid. re6 was actually worse than this shit on RE-Engine, because when you used crosshair aiming in that game, the crosshair itself was a distraction. where shots actually landed was the laser dot within the crosshair, and that laser dot changed position with every shot... so you absolutely needed to be using laser sight aiming. ever since re7 though, it's only made the games uglier and introduced a retarded bloom mechanic where you get extra damage or critical hit chance if you wait for it to concentrate. i would have preferred COD ironsighting in Ethan's games.

it's worse than ever in re4make. just moving the mouse around causes it to bloom again, and with some fairly anecdotal tests over my hours playing the demo, it has tangible effects on the damage you do, and the chance to stagger an enemy. i absolutely despise randomized damage values in my shooty games, or where my damage *could* be better... but i'd have to make myself incredibly vulnerable (stand completely still, and not move the mouse a fraction of an inch) for one pointless shot when instead i could be kicking ass with mixed attacks. i'm not opposed to enemies being harder to stagger. i'm sure it will get much more manageable with firepower upgrades and mastering parries, but imo the crosshair detracts from an otherwise excellent experience.

and i guess my other gripe that will be clarified in the full version is that shotguns are way too powerful while paradoxically being terrible for crowd control. it's like they took the re2make shotgun and souped it up for its hyper-specific role of headshotting zombies. one close-up shot will instant kill any normal dude, particularly if you are in the same neighborhood as their noggin. try to hit multiple enemies, though, and you're lucky to knock down (but NOT KILL) two people. still, it's better than whatever the fuck that piece of shit scattergun in re3make was.
 
I finally played the demo for RE4make.
It's fine. It's fun. I like it. But I'm not going to buy it at release.

I dunno if it's just that I just played RE4VR, or if I still feel burned from RE3make, or that it juts feels so soulless. But yeah, I'm waiting for a discount. Possibly even a complete edition that will come with the separate ways DLC I'm hearing about.
RE3make burned me hard. RE2make was the first RE (though I've known the lore) I ever played, and I didn't care about the cuts because I didn't have a firm love for the series. After becoming a "fan" I played a rom of RE4 and loved it and mistakenly got excited for RE3make in 2020. It came out, was what it was, and really pissed me off for the price it came for. That event alone makes me want to withhold my shekels for RE4make for a while.
 
RE3make burned me hard. RE2make was the first RE (though I've known the lore) I ever played, and I didn't care about the cuts because I didn't have a firm love for the series. After becoming a "fan" I played a rom of RE4 and loved it and mistakenly got excited for RE3make in 2020. It came out, was what it was, and really pissed me off for the price it came for. That event alone makes me want to withhold my shekels for RE4make for a while.
3make is $14.99 game. I hate I paid full price.
 
2) the issue with Leon constantly unholstering and holstering his knife and active weapon, which is pronounced and frustrating when parrying is a large part of the game. not to mention, the knives are very powerful and useful regardless. there's constant dead-zones in control responsiveness when this animation plays: you bring out the knife instantly, but can't get back to your guns with the same fluidity. i do not like this and think it's extremely frustrating, as it reeks of poor polish in a game that's nearer to RE6's smoothness in motion than any other title in this reimagined setting while still blatantly missing the mark.
Based on the demo alone I'd say Leon is a bit "over-animated", like it's cool and all to see the character moving like a real human, but it's fucking annoying to see Leon holstering/unholstering his gear every single time, especially if it fucks up the parry and the flow of combat. Gives me a bit of a Red Dead Redemption 2 vibe (with its masterfully animated 15 second animations of Arthur skinning goats), even when you just want to farm pelts quickly.
 
Yeah, that was something else

I only played the demo once, and I didn't die or anything, but something just felt...off

I know the controls are supposed to be better, animations more fluid, but things still felt more clunky than RE4 to me. It probably is Leon being "overly animated"

Moving and shooting felt completely useless to me too. Maybe I'd just have to get good but yeah that was my initial impression.
 
Yeah, that was something else

I only played the demo once, and I didn't die or anything, but something just felt...off

I know the controls are supposed to be better, animations more fluid, but things still felt more clunky than RE4 to me. It probably is Leon being "overly animated"

Moving and shooting felt completely useless to me too. Maybe I'd just have to get good but yeah that was my initial impression.
I'm remaining oblivious to it since I'd rather play it with the full game but the one consistent thing I kept hearing was that Leon feels heavy as shit and any movement in any direction is a commitment to the animation.
 
i just powergame the animations by holding aim to turn Leon where i want to go. it resets all the animations and momentum but it's a hell lot better than waiting on some things, i.e from getting up when falling or jumping from 2nd stories, etcetera. never, ever press F to break shit either. that animation when you break objects at chest-height is cancer. faster to knife or shoot them, depending on how much immediate danger you are in.

edit: also have a clip of a chicken knocking Leon over.

 
I'm remaining oblivious to it since I'd rather play it with the full game but the one consistent thing I kept hearing was that Leon feels heavy as shit and any movement in any direction is a commitment to the animation.
I did hear this was fixed or tweaked from the demo but it's hard to know for sure till we play it ourselves. I did notice Leon felt heavy despite the better kit.
 
Based on the demo alone I'd say Leon is a bit "over-animated", like it's cool and all to see the character moving like a real human, but it's fucking annoying to see Leon holstering/unholstering his gear every single time, especially if it fucks up the parry and the flow of combat. Gives me a bit of a Red Dead Redemption 2 vibe (with its masterfully animated 15 second animations of Arthur skinning goats), even when you just want to farm pelts quickly.
Leon looked way too much of a cartoon that it's quite jarring, especially compared to the other characters such as Chris and Jill among others.
 
I don’t miss Assignment Ada too much, but cutting Separate Ways is a crime.
Separate Ways fucking blows ass I don't know why people like it so much. I'm hoping they'll just do a much more fun remake of it as DLC. Mercenaries not being in at release is fucking peak Capcom though, Jesus, it's a fucking optional arena survival mode how fucking hard can that be to put in?
 
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Demake confirmed, its over

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I look forward to the corporate schill mental gymnastics defending yet another shitmake that resembles 60% of the original. Cutting U3 is infuriating. And no laser hallway is another testament to the gen x/millennials behaving like boomers that don't understand why people love the original.
 
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