Counter Strike

i barely play shooters, but cs is by far the most respectable one of them all
its continued success keeps surprising me. the genre is one of the biggest and most oversaturated ones, but somehow this 25 year old hardcore difficult boomer shooter still manages to stay on top of it.
i don't really understand how they do it, but i like it
 
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i barely play shooters, but cs is by far the most respectable one of them all
its continued success keeps surprising me. the genre is one of the biggest and most oversaturated ones, but somehow this 25 year old hardcore difficult boomer shooter still manages to stay on top of it.
i don't really understand how they do it, but i like it
Didn’t counter strike kill Quake lol? Boomer shooter is losing all meaning it’s just old thing I like at this point. Counter strike is low TTK, is rather against moving while shooting, and CSGO still pushes loot boxes, removed custom made sprays, a majority of the playerbase who does play use matchmaking and think the server browser is for “casuals afraid of ranked”
 
i barely play shooters, but cs is by far the most respectable one of them all
its continued success keeps surprising me. the genre is one of the biggest and most oversaturated ones, but somehow this 25 year old hardcore difficult boomer shooter still manages to stay on top of it.
i don't really understand how they do it, but i like it
I never got to experience 1.6 in its hayday, but Counter Strike has been a big part of my life for a long time now. When it comes down to its longevity, Counter Strike is a game where simplicity is at its core.

Seemed like a lot of people (especially ex-NA pros) jumped ship to Valorant, but there is so much going on there that it never could sink its teeth into me. Add to it the invasive anti-cheat required to run the fucking game. I just don't trust it.
 
The change to the smokes is kind of big, I think. It used to be that smokes created an almost absolute barrier on choke points. Now you can just blow them away for the price of one grenade. Now I hope they made grenades deadlier to make this trade-off more meaningful, or else they're going to be used as smoke blowers most of the time.
 
CSGO still pushes loot boxes, removed custom made sprays, a majority of the playerbase who does play use matchmaking and think the server browser is for “casuals afraid of ranked”
Valve is to blame for loot boxes becoming an industry stay when they added them to TF2 in 2011. The amount of money that goes into the skin market in Counter Strike alone is insane. Millions of dollars.

While it sucked, player sprays were exploitable. When Global Offensive came out, there was no support for player sprays until we got the graffiti system, which still fulfills the role of a fun gimmick without being broken. I really appreciate not having to see a bunch of furry porn all over the place when I play my video game.

5 vs 5 has been the core gameplay mode for a long time now. There's nothing wrong with playing surf, bhop, kz, zombies, etc. through community servers, but the competitive gamemode is where the playerbase lies. Even then, most of my "competitive matchmaking" games are just my friends and I shooting the shit and joking around.
 
I think it's because the way custom sprays work in Source is that when someone sprays something it gets downloaded to your game folder and stays there. If you play TF2/GMod you will have a folder full of other people's sprays, and I think I don't have to say why that's an issue.
The cache argument you have me there but why couldn’t they refresh it for you? It’s almost like hmmm valves various accountants, investment analysts, psychologists saw what they can do.
 

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The cache argument you have me there but why couldn’t they refresh it for you? It’s almost like hmmm valves various accountants, investment analysts, psychologists saw what they can do.
To be fair, the average player does not buy sprays. They just use the .03 cent ones given through the drop system. However, there are those who have the money (the whales who spend 2 grand+ on skins) who will just keep pouring money into the item market. If it wasn't for those people, I don't think the game would have as much support as it has for the lack of advertising Valve does. Dota 2 has had a similar treatment.
 
i barely play shooters, but cs is by far the most respectable one of them all
its continued success keeps surprising me. the genre is one of the biggest and most oversaturated ones, but somehow this 25 year old hardcore difficult boomer shooter still manages to stay on top of it.
i don't really understand how they do it, but i like it
It's very simple.

That's the answer - the simplicity. A lot of new games have a huge number of variables, powers, loadouts, specific maneuvers, special powers, weapon spawns, game modes, and a huge number of very specific game systems.

Counter Strike is an extremely simple shooter - each team has one objective and starts with (nearly) the same equipment and team size doesn't matter. You can play 2v2 or 10v10. No "roles" (no tanks, no supports, no synergies), no shifting meta, nothing locked behind a cash shop - you can just hit "Play" and play the fucking game. It's something that a lot of newer developers overlook when designing an "e-sports" game, that making a game that's easily accessible (as in, your ability to actually play it) will be successful.

The simplicity and accessibility also extends to the weapons and characters - real world skins, real world weapons and no "diversity".
 
CS2 seems cool but for a long time the only fun I've really had in CS is the gun game mod. not arms race or whatever, the old mod where every time you level up it plays the Mario mushroom sound and Dave Chapelle says "GOTCHA BITCH" whenever somebody gets knifed. it's just not the same without the goon energy.
 
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I think you meant 5v5 (unless you are talking about the horrors that are Valve casual matches), but everything else you said is fairly accurate. In higher levels of play with pros and semipros there are "roles" like the designated AWPer, the entry fragger, and the IGL (in game leader), but there aren't roles that are specifically intended like a Tank or a Healer. There is most definitely a meta, especially when changes to the economy or guns happen, but it's been awhile since that last meaningful change. In the distant past this included people using the CZ-75 when it was basically a pocket AK, or the rise of the AUG/Krieg being so good that pros were buying them instead of the AK/M4 every round they could afford them. But again, changes to the core gameplay have not been super radical, and that is why simplicity is Counter Strike's strength.
no "diversity"
Eh. There are now female player models, but I really don't care about that. There is absolutely no globohomo shit in the game though, which I fully appreciate.
 
It's very simple.

That's the answer - the simplicity. A lot of new games have a huge number of variables, powers, loadouts, specific maneuvers, special powers, weapon spawns, game modes, and a huge number of very specific game systems.

Counter Strike is an extremely simple shooter - each team has one objective and starts with (nearly) the same equipment and team size doesn't matter. You can play 2v2 or 10v10. No "roles" (no tanks, no supports, no synergies), no shifting meta, nothing locked behind a cash shop - you can just hit "Play" and play the fucking game. It's something that a lot of newer developers overlook when designing an "e-sports" game, that making a game that's easily accessible (as in, your ability to actually play it) will be successful.

The simplicity and accessibility also extends to the weapons and characters - real world skins, real world weapons and no "diversity".
Counter Strike was simple but nowadays esport brainrot had infected it fully. It used to be a small minority now it’s a majority.
 
Counter Strike was simple but nowadays esport brainrot had infected it fully. It used to be a small minority now it’s a majority.
Counter Strike as an esport hasn't changed how simple it is at its core. It's fine if you don't enjoy esports, but the changes that have come have been mostly positive to keeping the player base alive, while also not fucking with CS' "DNA" like some developers do cough League of Legends  cough.
 
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I think you meant 5v5 (unless you are talking about the horrors that are Valve casual matches), but everything else you said is fairly accurate. In higher levels of play with pros and semipros there are "roles" like the designated AWPer, the entry fragger, and the IGL (in game leader), but there aren't roles that are specifically intended like a Tank or a Healer. There is most definitely a meta, especially when changes to the economy or guns happen, but it's been awhile since that last meaningful change. In the distant past this included people using the CZ-75 when it was basically a pocket AK, or the rise of the AUG/Krieg being so good that pros were buying them instead of the AK/M4 every round they could afford them. But again, changes to the core gameplay have not been super radical, and that is why simplicity is Counter Strike's strength.

Eh. There are now female player models, but I really don't care about that. There is absolutely no globohomo shit in the game though, which I fully appreciate.
I did mean casual, but I was more referring to the fact that any size friend group can play CS with minimal issues. COD Warzone, Apex, etc all have hard limits on team sizes.

There is a meta, but it's something that's always in reach of all players. It's not comparable to something like Apex where the "meta" is that someone has to play scanner/support.

I didn't know about the female models but the one I found is fine to me. Looks like a normal human being you might actually find in a stand off situation.
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I said "diversity" because of shit like this. Just fucking nonsense.
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