Unpopular Opinions about Video Games

Like you said, there has been a few indie games trying emulate older RE titles, but they hardly find any real success, either critically or commercially, unless one those "RE likes" gets Hollow Knight's level of popularity, we can safely asume tank controls and fixed camera angles are never going to come back to the mainstream.
Unless... they make it a light twin stick horror shooter. That could work. But then that obliterates the original concept. I played Tormented Souls, a return to the old style, and while a bit charming it's also clunky, annoying AND a sub-one hour game if go by Wesker's rules.
 
Like you said, there has been a few indie games trying emulate older RE titles, but they hardly find any real success, either critically or commercially, unless one those "RE likes" gets Hollow Knight's level of popularity, we can safely asume tank controls and fixed camera angles are never going to come back to the mainstream.
Lots of stuff is out of the mainstream, I don't care. But survival horror might have the distinction of being the single deadest genre in the entire history of video games. I mean, there are still e.g. some pretty good point-and-click adventures coming out, or so I've heard.

I played Tormented Souls, a return to the old style, and while a bit charming it's also clunky, annoying AND a sub-one hour game if go by Wesker's rules.
Everything I look for in a game! Looks like a solid rec.
 
Play it, it's not bad, but it is obvious why it is niche.
Looking into it, the buzz is impressive.

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The problem is the "audience" we can see say all those things is not necessarily the all same audience who is actually being active in the economics and commerce that keeps the industry chugging. People can bitch and flail about EA rehashed trash, but EA trash still sells and that is all that really matters at the end of the day to justify their continued existence despite how lacking the newest entries are. It feels shockingly rare that the vocal audience perception and the actual sales figures really align together unless the game is just a total failure of exceptional proportions like Bablyon's Fall.

So either the audiences don't really give a shit at end of the day and are consoomers, or they're not relevant enough to make a notable impact.
Thinking it over, EA should make the next Madden a survival horror game with tank controls. It would sell purely based on the name, it would bring the genre back into the mainstream, and it would be a breath of fresh air for the franchise. We just need an exec with a bold, Caligula-like vision to make it happen.
 
Gamergate didn't ruin the gaming industry, it was already ruined, all Gamergate did was give other forms of media; films, TV shows, music, comic books, the green light to pursue a new audience; the crybaby.

Rage quitting was very rare back in the days of early online multiplayer and wasn't an issue until devs began to change their online systems to encourage and aid rage quitting. When online games began punishing the 'victims' of rage quitting; either though forcing the remaining player to stay or lose stats, or through punishing a team who now have one less person on their team.

This could have been handled easily by devs, but they didn't. What's worse is that they target camping and made it a legitimate tactic to sit in a corner and mow normies down. This only became a popular idea once vote to kick was removed. In CS 1.6, vote to kick was a popular way of removing unwanted players from a match, at least on the servers I played. This community power made lobbies and matches a more elite experience, as those who were going to camp or be generally bad at the game, would be booted.

Think what multiplayer would be like now with those persistent lobbies, vote to kick for the community to remove people blasting crap down the microphone, campers, team killers and scumbags. It would be glorious.

It doesn't exist though because the main audience isn't those who want a glorious game. The target audience is the cry babies who want everything fair, with their style of play protected over everything else.

I will go one further and say that those who enjoyed rage quitting to piss the other people off and those who camped and laughed when they were told not to, are the same people who spout "git gud" when you're critical over the repetitive, autistic, neckbeard-magnet that is the souls games.

When the crybaby tactics became common place and the crybabies knew that devs wouldn't stop them and even pondered to them, it opened the flood gates to narcissistic crybaby freaks.

Look at how the trannies and gay Lords conduct themselves online and in the media. They are cry babies and the industry should have gave them a taste of the back of its hand and told them "NO, join in or fuck off".
 
I dunno about anyone else but is anyone else just losing interest in video games in general? I mean, I still like a few classics now and then but I have little to no affinity for the latest and greatest or whatever.

I kind of feel the same way. I sometimes regret deleting my Windows 10 install and have the itch to play CoD WZ2, BOCW or hell even the new fortnite creative update but then I realize it's not worth the trouble of trying to get a Windows 10 install going again. The indie scene is full of cookie cutter garbage that are just allegories to depression or schizophrenia. People forget games are supposed to be fun, not make you want to commit canadian healthcare. The only upcoming games I'm interesting in seeing are Starfield, Cities Skylines 2, and maybe the sims clone that was announced.
 
Can you remember a good game that's not a remake released in the past three years?
I can't even remember the remakes being good. 25th anniversary of DN3D was okay but the new levels and weapons aren't really worth the price of admission.
I kind of feel the same way. I sometimes regret deleting my Windows 10 install and have the itch to play CoD WZ2, BOCW or hell even the new fortnite creative update but then I realize it's not worth the trouble of trying to get a Windows 10 install going again. The indie scene is full of cookie cutter garbage that are just allegories to depression or schizophrenia. People forget games are supposed to be fun, not make you want to commit canadian healthcare. The only upcoming games I'm interesting in seeing are Starfield, Cities Skylines 2, and maybe the sims clone that was announced.
I don't mind a challenging game like Stalker Gamma or those tactical shooters that put emphasis on realism but yeah I get you there. Personally I think COD can take a hike, even though some parts of the MW remake were interesting, the night raid mission was pretty good at least. I used to think indie games had potential but it's mostly VNs and stuff that probably shouldn't count as games.
 
Can you remember a good game that's not a remake released in the past three years?
Elden Ring was good but not great. DMC5 is a bit outside of the window but that was great, I liked RE8, Eternal Cylinder is a marvel, Yakuza Like A Dragon has a really good rep though I haven't played it, Atomic Heart is good, Prodeus was good, TMNT Shredders Revenge was good etc. Stop being a doomer.
 
Elden Ring was good but not great. DMC5 is a bit outside of the window but that was great, I liked RE8, Eternal Cylinder is a marvel, Yakuza Like A Dragon has a really good rep though I haven't played it, Atomic Heart is good, Prodeus was good, TMNT Shredders Revenge was good etc. Stop being a doomer.
Eight games.
Eight games in the proximity of three years were good.
 
ds2 is only the best at pvp its campaign is bland and repetitive. Its just an rpg start to finish with no nuance and few interesting encounters. Its enemies all fall into the same formulas. And even then pvp has such a minor subset of players that its not really worth giving it that credit especially when everyone will play the latest one instead. Also soul memory ruins the pvp so you can only play against people in a specific organized setting to get the advantage of pvp.
DS2 pvp was dogshit for high tier play but I probably had more fun with off meta builds than I did in DS1 outside of troll builds. DS1's restrictive metas were never as gay as DS2's fotm metas though. Thinking about this really takes me back. CMW MLGS at launch, old sun/ring of thorns at launch, spiced RW CB/great resonant soul/forbidden sun spam, super parry frames on the painting guardian sword, buff stacking helixodon, gowers ring, dark fog bat staff, buffed watcher's sword, ice rapier, etc. The patch cycle for the first nine months or so was wild.

Unpopular opinion tho: DS3 is trash. It's not as garbo as DS2 but its still shit.
 
Eight games.
Eight games in the proximity of three years were good.
No, with the exception of one I played those games in the past three years and they were good. I don't play games so those were the ones I can verify. Oh yeah, The Good Life was also really fun, I played that.

edit: and ghost song, that seems good but it is always crashing on me.
 
I really do wish they made a sequel to Mario Kart: Double Dash for the Nintendo Switch. Mario Kart 8 was fun for its time, but I still believe that Double Dash was the game that needed to have a proper sequel.
It's still my favorite entry. DS improved the drifting mechanic and still feels like it has the tightest gameplay in the series, but Double Dash was just the most fun and innovative. Ideally we'd get a blend of the two for a sequel.
 
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I'll never understand why Morrowind is usually considered the gold standard for guild quests in Elder Scrolls games. Each mission is boring as fuck and does very little (you can see little hints of a through-line in retrospect, but nothing that would keep you interested while you're doing them) to build to the narrative conclusion of the quest line.

They're really no different than Skyrim's oft-maligned guilds, except a lot longer.
 
I'll never understand why Morrowind is usually considered the gold standard for guild quests in Elder Scrolls games. Each mission is boring as fuck and does very little (you can see little hints of a through-line in retrospect, but nothing that would keep you interested while you're doing them) to build to the narrative conclusion of the quest line.

They're really no different than Skyrim's oft-maligned guilds, except a lot longer.
I really liked Morrowind but I think a lot of the modern fanboy attitude is of the "*snort* *chuckle*" kind and most of them never played it at the time. Parts of Morrowind fucking sucked, like the "no, you missed" dice roll system. In Daggerfall that could be forgiven but Morrowing was supposed to be a modern game and arrows shouldn't just pass through someones head and do no damage because of a skill check. At least do what so many other games had done before and make the arrow miss.
 
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