Unpopular Opinions about Video Games

Especially now considering how few true exclusives PS/XB have, they can't even hold onto them for an entire console generation anymore before PC gets them. PC/Switch really is all you need.
There's nothing wrong with phasing out console exclusives for quality PC ports. It makes the transition from console to PC more seamless. That said, PC should not be competing with consoles. It's an entirely different field.
 
Even with the current crop of consoles, the PC's output is significantly better. I don't see how mods and a massively larger library of available games are "cope" when you have more options for adding to your enjoyment. I'd rather put my money toward something that gives me the freedom to do what I want and lets me do much more than just play games instead of the latest GoySlop Machine™ that forces me to play a small selection of titles in a locked-down way.
Sorry but slightly better graphics never meant anything to me. They never made my enjoyment of any game better or worse and I will never love or hate a game because of graphics alone. FPS performance is irrelevant because if a game can't function on its intended console (looking at you Scarlet and Violet...), then it's simply a bad fucking game and no amount of 1500$+ PC will change my opinion on that just because it can run it better. If a game needs a gaming PC to run well, it's a bad fucking game. Better FPS never made or broke a game for me. But I don't play many games that require good FPS. I'm not into shooters and I'm out of the MMO phase of my life. Obsessing over whether or not a game runs at 60 FPS is not for me.

As far as limited selection of games go, most big titles are cross platform nowadays. I've said this before and I'll say it again. If I can't play Breath of the Wild 2, I'll just find something else to play. Or I'll go back to another older game and play it again. You only have so many hours in a day. You can only play so many games. There is no difference for me if I have 10 games in my library or 10,000 because at the end of the day, you can only play 1 game at a time. If we were both given the same amount free time, we would clear games to 100% at practically the exact same speed. Over the course of your lifespan, you will only get to play so many games. Ask yourself, how many games do you have downloaded that haven't been played? If you've never played them, and are never going to. It doesn't matter if you have access to them or not. "It's about the ability or choice to" doesn't matter when a game sits and rots in your downloaded folder.
 
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I think you're meant to watch young millionaires play with their balls in a field or something.


I understand the doomers point. There is something about big budget media that indies can't provide. Even if it's just better graphics and more content. I'd argue that even being popular is a value add, because it gives people something to talk about.

The difference betweeen indie games now and small-team games yesteryear is talent. The caliber of person who made something like Thief: The Dark Project or Warcraft 2 special is able to command salaries far too high for some fly-by-night studio today to pay. I'm sure there's some hotshot game programmer out there who is every bit as smart as John Carmack. But he's not staying up all night with a few of his buddies, drinking Jolt and coding up the next Doom. He works on a huge team somewhere, iterating on a lighting kernel in Unreal Engine 6. His clever optimizations will make Marquee AAA Game Yearly Update run a bit smoother and look a bit prettier. He's not working on an indie game, because he likes getting paid. Indie games are where the self-important shitheads who weren't actually good enough to get a second look from Activision work.
 
Define, "way too much"

Seems like a balanced amount of hate/appreciation for that one
It deserves its reputation as the biggest shitter of the lot and I'm up there dunking on it with the rest of the pack. Despite that, I feel like there's a fair amount of good in it that wasn't realized at the time. It was the only Souls game to have an arena(s) at launch, power stancing owes it's roots to DS2, it was fairly creative with its spells and rings, and it had loads of armor with effects. BoB arena and gimmick invasions were tons of fun at launch but the pvp in that game aged like milk. Still, I'm starting to see a trend of people acting like it was good the entire time because some random souls jewtuber they like made a clickbait video claiming that. I was pretty deep into the pvp scene back in the day and the only people who thought the game was anything more than mediocre were people who didn't play DS1.
 
Granted, you need to filter through all the clutter but there's great indies out there.

The funny thing is that virtually none of the great indie games available are marketed or perceived as "indie games". "Amnesia" is a good example I think. The studio behind it is very independent and has a low number of employees, but their games have mainstream appeal and are relatively graphically advanced.
 
The funny thing is that virtually none of the great indie games available are marketed or perceived as "indie games". "Amnesia" is a good example I think. The studio behind it is very independent and has a low number of employees, but their games have mainstream appeal and are relatively graphically advanced.
And this one of the many reasons why triple A dev teams are absolute cutthroat.
 
If a game needs a gaming PC to run well, it's a bad fucking game. Better FPS never made or broke a game for me.
The problem is a lot of games are made with the weakest console in mind. A great example is how PCVR games are often "updated" to have worse graphics and less features so that the game will work on the Quest 2.

I'm sure there's some hotshot game programmer out there who is every bit as smart as John Carmack. But he's not staying up all night with a few of his buddies, drinking Jolt and coding up the next Doom.
As a lone indie dev, one thing I missed was the time when small groups of game devs would be in a house or small office making something amazing. It's not easy being expected to do graphics, music, code, and level design all to a high standard on your own. Despite claims of "gameplay over graphics", it's hard to stay motivated when people refuse to play your game due to "muh grafix".
 
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