Nintendo Switch (Currently Plagued) - Here we shit post about the new Nintendo console, The Switch

Is Horror Story a localization of the light gun haunted house shooter? I'd actually buy that one if it was cheap enough.
Dude if the Switch brings back light gun games and makes them playable on modern TVs, I will be happy.

I remember awhile back hearing there was a House of the Dead remake, got excited... then found out it wasn't a light gun game anymore, not even using joycon motion or anything to simulate it like how the Wii did.

Damn I need to get a functioning CRT television again...
 
  • Agree
Reactions: TheDarknessGrows
Dude if the Switch brings back light gun games and makes them playable on modern TVs, I will be happy.

I remember awhile back hearing there was a House of the Dead remake, got excited... then found out it wasn't a light gun game anymore, not even using joycon motion or anything to simulate it like how the Wii did.

Damn I need to get a functioning CRT television again...
More House of the Dead is necessary for every gamer.
 
  • Like
Reactions: Dojima's Dragon
Dude if the Switch brings back light gun games and makes them playable on modern TVs, I will be happy.

I remember awhile back hearing there was a House of the Dead remake, got excited... then found out it wasn't a light gun game anymore, not even using joycon motion or anything to simulate it like how the Wii did.

Damn I need to get a functioning CRT television again...
There are light guns that work on modern TVs and are meant for emulating light gun games, though I can’t speak for how effective they are.
 
How many of them are first party? I know they discount some of their weirder stuff like Snipperclips, but I'm talking about killer apps not the B-team pet projects.
I was talking about digital first-party titles being 30% off on a timed schedule (generally during holidays). Right now in EU, there is a few of them on sale:
dekudeals.png
Dekudeals is a good place to track sales but also easier to browse stuff rather than the eshop browser itself on the console. It lacks a bit of JP-exclusive titles on the database though.

This is actually informative though, thank you for the info.
In Japan, they don't have the concept of MSRP like we do in the West so the consumers are at the mercy of the publisher's whims, meaning vidya prices can range between the equivalent of 65 bucks and 80 bucks over there, even reaching 100 on certain franchises. Sales are often pathetic, and a lot less frequent, in comparison too.

mad rat dead - JP.pngmad rat dead - EU.pngrtype final 2 - JP.pngrtype final 2 - EU.png
fata morgana - JP.pngfata morgana - EU.pngys8 - JP.pngys8 - EU.png

Having both an interest in niche titles and deep mistrust towards localizers has its toll.
 
Last edited:
I'm not quite seeing why people are still saying that the trailer didn't show off anything new. Many of the environments, setpieces, mechanics, and story beats in the new trailer I don't recall seeing in the original game, such as those giant caverns and the like alongside several new gameplay features.

At any rate, I am highly excited about TOTK. I'm thinking it'll, at the very least, be what Thief 2 was to Thief 1. Not a game that revolutionizes the series per se but hones its strengths and polishes everything up, making it even better than the original.
Nobody's saying there's literally nothing new, people just want a different game, not an impressive BotW mod. Even Majora's Mask was entirely unique aside from some models and the engine. This is inexcusable, I know BotW fans hate hearing this but it's true.
 
Nobody's saying there's literally nothing new, people just want a different game, not an impressive BotW mod. Even Majora's Mask was entirely unique aside from some models and the engine. This is inexcusable, I know BotW fans hate hearing this but it's true.
So how is this game just a mod for the original? I could say the same thing for many other sequels that were highly acclaimed and considered much better than the first one. Games like the aforementioned Thief 2, Super Mario Galaxy 2, and Doom 2.

I guess if you weren't all that much of a fan of the original game, you won't find this game to be all that enthralling. But for those who loved BOTW like myself, TOTK looks to be an extremely awesome game that refines everything the original did. It doesn't need to be an entirely different game to still be awesome. Heck, there are plenty of additions and changes to the original that I saw for it to count as a full-on sequel as opposed to a glorified mod.

Not sure why you consider all this to be inexcusable, aside from the fact that you've made your dislike of BOTW very clear.
 
So how is this game just a mod for the original? I could say the same thing for many other sequels that were highly acclaimed and considered much better than the first one. Games like the aforementioned Thief 2, Super Mario Galaxy 2, and Doom 2.
Old games tended to be that way, sure, but not Zelda. Not even from the very beginning. Some genres are like that by nature too, I think. Zelda should be a new experience each time like it always was.

Even the most similar games in the series like OoT/MM or PH/ST are entirely unique experiences to themselves. The closest situation to BotW/TotK was OoA/OoS, and those were old GBC games designed to be similar on purpose as a pair rather than people expecting a true sequel after more than half a decade and getting BotW+.

I guess if you weren't all that much of a fan of the original game, you won't find this game to be all that enthralling. But for those who loved BOTW like myself, TOTK looks to be an extremely awesome game that refines everything the original did. It doesn't need to be an entirely different game to still be awesome. Heck, there are plenty of additions and changes to the original that I saw for it to count as a full-on sequel as opposed to a glorified mod.
So you're satisfied with it not being a different game. That's fine. Hopefully you can see why people can be disappointed though. Even if I oved BotW this would utterly baffle me and be disappointing. Like if instead of Twilight Princess we got Wind Waker but now there's sky islands and some new mechanics. Sure I'd probably have still liked it since I love WW, but as much as TP disappointed me at least it was wholly new.

Not sure why you consider all this to be inexcusable, aside from the fact that you've made your dislike of BOTW very clear.
The above reasons. I think I justified my reasoning pretty well. By all means enjoy TotK, but it's a very bad product after a big wait, objectively speaking. What if in 6 years BotW3 is just TotK but with yet more mechanics and areas tacked on? Is this really okay?
 
What do you mean by it being a bad product, objectively speaking? That really doesn't make much sense, unless you are of the opinion that BOTW was a crappy game (which you have). With everything shown, TOTK looks to be a high-quality game worth the wait.

And from all that I've seen, TOTK is indeed much more of a new experience compared to BOTW, given all the new things shown and how refined the game looks to be from the first. At least I saw plenty of things that make it unique compared to the original.

If BOTW3 is just TOTK but even more refined and with even more things to do, then to be frank, I wouldn't really mind, given how strong the base currently is. Not every sequel needs to be something wholly revolutionary, and honestly, I don't really think even Zelda needs to fully reinvent the wheel with every game. I guess we just have different expectations for what a sequel for this franchise has to be.
 
What do you mean by it being a bad product, objectively speaking? That really doesn't make much sense, unless you are of the opinion that BOTW was a crappy game (which you have). With everything shown, TOTK looks to be a high-quality game worth the wait.
By your own admission it's not an entirely different game, it's a refined BotW with new shit. That's not worth the wait at all. I get you love BotW but this should be a new game that just builds on the original, it shouldn't BE BotW. Reusing the map and keeping shit a lot of people don't like such as breakable weapons and presumably not including dungeons are mistakes even if you like what else they are doing. We should have a better, more unique game.

If this was DLC or even just released a couple years after BotW then fine, but I hate the fact we're probably 4-6 off a truly new Zelda (and if this does well, maybe we'll never get one).

And from all that I've seen, TOTK is indeed much more of a new experience compared to BOTW, given all the new things shown and how refined the game looks to be from the first. At least I saw plenty of things that make it unique compared to the original.
It's of course different but no, it's not unique. Like, it's literally by definition not unique. Maybe it's different enough (unlikely) but definitely not "unique".

If BOTW3 is just TOTK but even more refined and with even more things to do, then to be frank, I wouldn't really mind, given how strong the base currently is. Not every sequel needs to be something wholly revolutionary, and honestly, I don't really think even Zelda needs to fully reinvent the wheel with every game. I guess we just have different expectations for what a sequel for this franchise has to be.
Most Zelda games weren't revolutionary, just different. There were exceptions like OoT and maybe LttP (it's basically just LoZ but good and not primitive). I don't need them to reinvent the wheel every time, I don't even think they should. But I definitely want a wholly different game with it's own map and feel, and it blows my mind you'd be okay with BotW just being tweaked forever.
 
I tend to stay out of the BotW sperging since the detractors just repeat the same arguments over and over, but can someone try to explain how divine beasts don’t count as dungeons? Shrines I can understand since they’re small and take on several different “genres” so to speak. Hyrule Castle is pushing it but you can cheese your way through while only seeing 1/5 of it if you really wanted to, so sure. But divine beasts are the textbook definition of a dungeon. They have puzzles that you’re required to think your way through, enemies that you’re required to fight, enemies that are optional, a functional key item (albeit as a reward instead of finding it halfway through), and a boss at the end. That’s a dungeon.
 
IF the place is not called FOREST TEMPLE IT IS NOT A DUNGEON OKAY! THOSE HUGE CAVES AND CHASMS? THEY ARE JUST OVERWORLD PLACES WITH ENEMIES AND SET PIECES and a boss and puzzles
Wait they're all going to be in samey looking caves? SUPER SHRINES :story:
 
Wait they're all going to be in samey looking caves? SUPER SHRINES :story:
All we know is that the entrances to the caves look like entrances to caves. We don't know if they are dry and full of lava, full of plants and waterfalls, full of ancient machinery, or a buried grand palace. Making TOTK in the BOTW map does require plausible explanations for why the entrances to the dungeons weren't in the previous game. It'll be strange for a giant dungeon tower to be beside Akkla Stables looking like it's been there then entire time (but they could have one or two randomly burst from the ground like the map towers did)
 
  • Optimistic
Reactions: SSj_Ness (Yiffed)
All we know is that the entrances to the caves look like entrances to caves. We don't know if they are dry and full of lava, full of plants and waterfalls, full of ancient machinery, or a buried grand palace. Making TOTK in the BOTW map does require plausible explanations for why the entrances to the dungeons weren't in the previous game. It'll be strange for a giant dungeon tower to be beside Akkla Stables looking like it's been there then entire time (but they could have one or two randomly burst from the ground like the map towers did)
If they're thematically diverse like that then it'll be fine. A big problem with shrines wasn't just their shortness but that they all looked the same. Totally mind numbing.
 
If they're thematically diverse like that then it'll be fine. A big problem with shrines wasn't just their shortness but that they all looked the same. Totally mind numbing.
...and? Have you ever played Portal?
Each shrine has a almost completely different puzzle and way to solve it. The design is jut to establish the setting and ensure that all key puzzle components are highly visible.
 
  • Lunacy
Reactions: SSj_Ness (Yiffed)
I tend to stay out of the BotW sperging since the detractors just repeat the same arguments over and over, but can someone try to explain how divine beasts don’t count as dungeons? Shrines I can understand since they’re small and take on several different “genres” so to speak. Hyrule Castle is pushing it but you can cheese your way through while only seeing 1/5 of it if you really wanted to, so sure. But divine beasts are the textbook definition of a dungeon. They have puzzles that you’re required to think your way through, enemies that you’re required to fight, enemies that are optional, a functional key item (albeit as a reward instead of finding it halfway through), and a boss at the end. That’s a dungeon.
They are dungeons, just kind of boring ones, they all look aesthetically the same, and the small space and how short they are just make them feel very weak, doesnt help that they share a lot of the assets with the 120 shrines.
 
Back