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- Jun 25, 2020
You guys remember how MGSV had a marketing tie in motorcycle? You can't even ride a motorcycle in the game.
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I also remember they said we could customize mother base to our liking and chat with Ocelot, Kaz "KKK" Miller etc off mission.You guys remember how MGSV had a marketing tie in motorcycle? You can't even ride a motorcycle in the game.
For fuck's sake, I've seen Sons of Anarchy having better motorcycle techniques than in MSGV.You guys remember how MGSV had a marketing tie in motorcycle? You can't even ride a motorcycle in the game.
The survival viewer was effectively pointless menu management that didn't add anything to the gameplay, especially since the ONE game it appeared in threw materials at you by the truckload.Why anyone fondly remembers it's barebones "gameplay" is beyond me. No camo system. No survival viewer. No animals really beyond a few thing
Mostly a tech issue from what I gather. The 360 and PS3 ports neutered a lot of the potential, which sucks ass.You can say that an extra two years could have allowed Kojima to add better bases/NPCs/missions, but the better question is why werent they just good from the start?
I seem to recall them saying we could at least choose positions for each platform of motherbase and each individual platforms color. This was a major thing to me because I thought it would be cool to color code the medical platform, command platform, support platform, etc. etc. And to possibly place them in a way that was reminiscent of how Outer Heaven was structured in the original MG.I also remember they said we could customize mother base to our liking and chat with Ocelot, Kaz "KKK" Miller etc off mission.
damn, MGSV piss me off with all the bad parts, but I love the good shit so much!
I also wish I could be straddled to death by psycho supermodel soldiers. I guess I'll just have to do looking at Quiet's ass in the chopper.Replaying through 4 and my God, issues between Kojima and Konami aside, how could he drop the ball so hard with 5?
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I believe it is a combo of him and/or his team not having any real understanding of how open world games work, and him not giving a fuck about MGS by that point but basically being forced to work on them.Replaying through 4 and my God, issues between Kojima and Konami aside, how could he drop the ball so hard with 5?
OctoCamo is one of the best concepts in any game as of today, and now that you brought it up I wish for it to be included in MGS5 as well. You have wormhole fulton by the end of the game, as well as Soliton Radar (who was created by Mei Ling in 2005), so why not have the OctoCamo?I also wish I could be straddled to death by psycho supermodel soldiers. I guess I'll just have to do looking at Quiet's ass in the chopper.
I do think a fair few mechanics were dropped that could have been worked in and I won't fucking cope about it: Kojima got lazy. You really don't need any camo besides the sneaking suit because after enough missions the PFs are gonna be wearing NVGs or Thermal's which fuck any negligible help trying to match your clothes to the environment. On the other hand, the day/night cycle helps paper over that fault somewhat until you can afford it, but it really stood out to me in my first playthrough. I think we could have had it and it wouldn't have detracted from the game.
And inb4 anyone tries the "it was the 1980's, technology wasn't advanced enough for octocamo", there are giant robots and superpoweredsymbiotes"parasites", realism is really not a thing MGS cares about.
I love Metal Gear Solid 2 so much. Big Shell is an awesome setting, being "reintroduced" in MGS Peace Walker and then 5 was fine, but there wasn't much to it besides that.So a couple more things I noticed about the Big Shell. These couldn't be more pointless but I've been dogtag hunting and playing through the game on V. Easy is so dull I would have gone catatonic if I hadn't thought about literally anything else.
We are repeatedly told that the two Shells lie on a north-south axis. Campbell even tells the player to take the north door from Strut D to get to Shell 2. This is also consistent with the radar. However, it is not consistent with the sun, which rises somewhat in the direction of Strut I and sets in the direction of Strut F. I freely admit this is an odd thing to sperg about, but then again it's an odd thing to get wrong. I guess they really wanted to have Emma silhouetted against the sun on the oil fence? Why not just align the Shells east-west, then?
Even with Raiden as bait, how did Snake sneak onto Arsenal? There's only one door.
Open world got stale real quick, true.I believe it is a combo of him and/or his team not having any real understanding of how open world games work, and him not giving a fuck about MGS by that point but basically being forced to work on them.
His co-writer that nobody knows anything about disappeared off the face of the earth after 3 I think.some of the more crucial japs with unpronounceable jap names left Konami and haven't been heard from ever since?
Kojima fanboys will tell you that all his co writers wrote was the codec dialogue without even realizing that the codec dialogue was like over half the fucking dialogue in the games and was the thing that completely fleshed out the world of MGS, MGS2 and MGS3.His co-writer that nobody knows anything about disappeared off the face of the earth after 3 I think.
I already explained it here, but he wrote the secundary codec calls, as in, not the main story ones, so joke and lore mostlyKojima fanboys will tell you that all his co writers wrote was the codec dialogue without even realizing that the codec dialogue was like over half the fucking dialogue in the games and was the thing that completely fleshed out the world of MGS, MGS2 and MGS3.
Maybe it's the nostalgia talking, but between the clear skies, striking orange structures, sound of seagulls etc. the Big Shell has such a distinctive aesthetic. I've heard that some people consider the Big Shell just a palette swap of Shadow Moses, but that doesn't do it justice IMO.I love Metal Gear Solid 2 so much. Big Shell is an awesome setting, being "reintroduced" in MGS Peace Walker and then 5 was fine, but there wasn't much to it besides that.
Problem is, it's really basic and unintuitive. You have no indication whether you're camouflaged or not in the first place and then the actual check is "do you have the right camo on the right surface or not, yes/no" iirc. You'd figure that the desert sand camo would at least be somewhat effective on rocks, in the same way the wetwork camo would be somewhat effective on grass, but they're not. And since you can't change your camo except by having it dropped or before the mission, there is no fucking point in using any camo other than the basic "grass/desert" camo because that's most of the enviornment you're going to be in. The situational ones make no sense when you can't change it easily. Then you have the completely useless camo, like the "on emplacement" one or the Ocelot one which from what I recall doesn't even work at night like it's advertised to.The game definitely has a camo system? You just can't switch them on the fly, but you get distinct bonuses for wearing different camo in different environments. There could be more animals, sure, but they are there and they're a fun collectible.
And sadly the writers of MGSV couldn't think of something as simple as that.Problem is, it's really basic and unintuitive. You have no indication whether you're camouflaged or not in the first place and then the actual check is "do you have the right camo on the right surface or not, yes/no" iirc.
If there was only a camo meter that showed in % how hidden you were...And sadly the writers of MGSV couldn't think of something as simple as that.
I did read about this elsewhere and I have to agree. Kojima always struck me as the eccentric 'try and not break his creative flow' kind of guy. 3 is definitely his magnum opus, 4 is amazing just for being able to run on the PS3 of all consoles, but 5 was so fucking bland and while I liked the fact that they showed some more of Liquid, I hate to say "they fucking retcon the story" but sadly they do it in a nice way for one part, and for the other is just confusing to even think about.TL.DR Kojima was lucky he had a very good team of talented people during his peak with MGS3 and has ridden the wave of success from that, still tricking people he's this great video game artour when he hasn't made a good game in almost 20 years ala George Lucas.