- Joined
- Dec 12, 2022
Serious question to people who are down with TotK without question
What did you think of Immortals Fenyx Rising?
What did you think of Immortals Fenyx Rising?
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Thought it sucked, cheap and slapped together, lazy, with no real thought put into the makeup of the world. The easy comparison to make is the item inventory. Zelda has all sorts of foods that you can combine into dishes with cooking or even eating raw, while Immortals has red orbs and blue orbs that can be used to recharge health and stamina. There's just tons of similar situations to that in the game.Serious question to people who are down with TotK without question
What did you think of Immortals Fenyx Rising?
Looked kinda corny, combat felt kinda stilted. At least it's share of an few puzzles? In fact the only good thing was Zeus trying to be an massive tool.Serious question to people who are down with TotK without question
What did you think of Immortals Fenyx Rising?
Same here, I think the graphics work for the style they're going for. What I find more important is whether the game actually runs well because I remember it chugging in the korok forest and in some areas during heavy rainfall.Just my opinion, but what all I saw in the final trailer was not what I would find in a mere asset flip and reuse, and the graphics I don't have a problem with. Just me though.
This kind of thing *really* says a lot about the mindset of BotW fans IMOZelda has all sorts of foods that you can combine into dishes with cooking or even eating raw, while Immortals has red orbs and blue orbs that can be used to recharge health and stamina. There's just tons of similar situations to that in the game.
I don't even know what that is. Generally speaking I don't play many new games since older games already did a lot of what newer games do, except better and with less.What did you think of Immortals Fenyx Rising?
I can't imagine how much of a nightmare it'd be to fight him with the seperate joycons. Tried it twice. Never again.View attachment 5058877View attachment 5058881
Girahim is giving off high levels of ♂♂♂ energy
I'm playing with the handheld/pro controller scheme but I admit having trouble to properly swing the sword. First time I'm playing this title too.
The fact that you'd prefer the dumbed down Ubisoft bullshit where they don't even try to craft a deeper world says a lot about you.This kind of thing *really* says a lot about the mindset of BotW fans IMO
He unironically says as he simps for a fucking game that is reusing the same map from 6 years agoThe fact that you'd prefer the dumbed down Ubisoft bullshit where they don't even try to craft a deeper world says a lot about you.
Pig at the trough, demanding slop.
Riight, because fleshing out a map as big as botw is somehow much worse then the laziness of using a 3d scan of VeniceHe unironically says as he simps for a fucking game that is reusing the same map from 6 years ago
But hey, at least it will have a bunch of different food stuffs that all do the same exact thing just with a different picture and name next to it. Soooooo deep. Everyone knows that having 100 shrines each with a sligh variation on a combat scenario or physics puzzle using the same 4 abilities and collecting Korok seeds by placing rocks in holes or following flowers is so much deeper then going to each tower and ticking off all the things on the map in Ubisoft shit. It's sooooooo deep, man.
Don't ask questions, just consoom Nintendo and become emotionally attached to next Nintendo.
you say this like "ganon's back" hasn't been a foundational cornerstone of this franchise from the very beginning.*siiiiiiigh* somehow.......ganondorf returned
And he went from a sandnigger to a weeb because.......reasons
...It was nice but it all felt samey to me and the areas didn't seem to flow naturally. That early ice area is so random. Like you're in a nice grassy area, and there's just this chunk of intolerable instakill frozen hell up here on the starting area? Okay... Who designed this map? It felt auto generated.
I haven't played a lot of open world games, GTA3/VC/SA, Skyrim, BotW, Fallout 3/NV, and a few others maybe. Most of them didn't even really have many drastically different environments to begin with, with few exceptions. I'd prefer that rather than having randomly slapped together patchwork environments.It always amuses me when people are in an extended argument about subjective features in a game, because, eventually, they will get to something that they want to use to complain about this game (or the game being used as a counterpoint) specifically but in fact applies to nearly every game of it's type, if not every game ever.
That is really a hot steaming pile of cope tbh. Objectively it's a string of excuses to rationalize why the issue I pointed out is ackshually a good thing. You don't need to say it makes perfect sense to have a frozen tundra that murders you tucked around a corner of lush grassy comfortable field.Like this. this is... either complaining about open worlds having sharp divides in biome (which plenty of open world games do, up to and including elden ring) and in this case, is actually relatively well justified by being on top of a mountain which is already atop a plateau. To say nothing of zelda's history of having sharp divides in terrain like this. And like most open world games, this game does include ‘natural’ dividing lines for this purpose - in the case of the great plateaus snowy area, a Cliff and a river.
Or it's complaining about including a minor example of the dangerous climate effects, and in turn the general ways to mitigate them... in the tutorial area. Where it makes perfect sense to have something like that. It’s the only time the game knows exactly what biome you’re encountering when, and even then there’s like three different methods they give to bypass it.
"Fleshing out"? So is BotW Hyrule a good map or not?Riight, because fleshing out a map as big as botw is somehow much worse then the laziness of using a 3d scan of Venice
A Link Between Worlds clarified that the Triforce is what's holding the land together. it seems reasonable to expect climate to be wonky wherever the Hyrule equivalent of "leylines" areMost of them didn't even really have many drastically different environments to begin with, with few exceptions. I'd prefer that rather than having randomly slapped together patchwork environments.
I liked Breath of the WildMilk sob whiners BOTW onward: "God this gameplay is SHIT, why can't they go back to the OoT style??????"
I get its a joke, but its a different group of people complainingMilk sob whiners up to SS: "God this gameplay is SHIT, they've been doing the same things since OoT, why won't they change it already??????"
[Gameplay changes]
Milk sob whiners BOTW onward: "God this gameplay is SHIT, why can't they go back to the OoT style??????"
Something something WINDU_WAKAH.jpg
I'm reasonably sure that particular screenshot is on the mountains surrounding the ninja village. I could do more, if you wantI'd be curious if anyone's done a play-by-play comparing how many of these areas they can match to botw