Legend of Zelda thread - Lorefags GTFO!

Serious question to people who are down with TotK without question

What did you think of Immortals Fenyx Rising?
Thought it sucked, cheap and slapped together, lazy, with no real thought put into the makeup of the world. The easy comparison to make is the item inventory. Zelda has all sorts of foods that you can combine into dishes with cooking or even eating raw, while Immortals has red orbs and blue orbs that can be used to recharge health and stamina. There's just tons of similar situations to that in the game.

I did enjoy the writing regarding the various Gods, but if a game is better enjoyed as a set of audio files than an actual game then its not much of a game, then, is it.
 
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Serious question to people who are down with TotK without question

What did you think of Immortals Fenyx Rising?
Looked kinda corny, combat felt kinda stilted. At least it's share of an few puzzles? In fact the only good thing was Zeus trying to be an massive tool.

I only watched around an hour and an half of it before settling against it
 
The enjoyment I got from BotW was the process of exploring the world and slowly becoming stronger by collecting upgrades along with the few bits of the story and characterisation we did get, so the initial gameplay trailer didn't do much for me because I never got into games that have contraption-building as one of their key features. The fact that they're reusing chunks of hyrule also means that it loses part of the initial sense of wonder and exploration that the original had. This new trailer did get me more interested and optimistic that they've done enough to make the game stand out but instead of preordering I'll just wait around for some opinions from people who aren't paid shills once it's out.
Just my opinion, but what all I saw in the final trailer was not what I would find in a mere asset flip and reuse, and the graphics I don't have a problem with. Just me though.
Same here, I think the graphics work for the style they're going for. What I find more important is whether the game actually runs well because I remember it chugging in the korok forest and in some areas during heavy rainfall.
 
The newest trailer was better than any other showings of the game but that's not saying much. Can't even wait for reviews to roll in because Zelda has that Pokemon issue where the game could literally kill your mother and it would still get good reviews.

I can't wait for the epic story! Do you think Ganon will be bad and Link will be helped by a mysterious character?? Wow, what an original plot!
 
Zelda has all sorts of foods that you can combine into dishes with cooking or even eating raw, while Immortals has red orbs and blue orbs that can be used to recharge health and stamina. There's just tons of similar situations to that in the game.
This kind of thing *really* says a lot about the mindset of BotW fans IMO
 
View attachment 5058877View attachment 5058881

Girahim is giving off high levels of ♂♂♂ energy
I'm playing with the handheld/pro controller scheme but I admit having trouble to properly swing the sword. First time I'm playing this title too.
I can't imagine how much of a nightmare it'd be to fight him with the seperate joycons. Tried it twice. Never again.

Fuck you Ghirahim for making me work :(
 
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The fact that you'd prefer the dumbed down Ubisoft bullshit where they don't even try to craft a deeper world says a lot about you.

Pig at the trough, demanding slop.
He unironically says as he simps for a fucking game that is reusing the same map from 6 years ago

But hey, at least it will have a bunch of different food stuffs that all do the same exact thing just with a different picture and name next to it. Soooooo deep. Everyone knows that having 100 shrines each with a sligh variation on a combat scenario or physics puzzle using the same 4 abilities and collecting Korok seeds by placing rocks in holes or following flowers is so much deeper then going to each tower and ticking off all the things on the map in Ubisoft shit. It's sooooooo deep, man.

Don't ask questions, just consoom Nintendo and become emotionally attached to next Nintendo.
 
He unironically says as he simps for a fucking game that is reusing the same map from 6 years ago

But hey, at least it will have a bunch of different food stuffs that all do the same exact thing just with a different picture and name next to it. Soooooo deep. Everyone knows that having 100 shrines each with a sligh variation on a combat scenario or physics puzzle using the same 4 abilities and collecting Korok seeds by placing rocks in holes or following flowers is so much deeper then going to each tower and ticking off all the things on the map in Ubisoft shit. It's sooooooo deep, man.

Don't ask questions, just consoom Nintendo and become emotionally attached to next Nintendo.
Riight, because fleshing out a map as big as botw is somehow much worse then the laziness of using a 3d scan of Venice
 
*siiiiiiigh* somehow.......ganondorf returned
And he went from a sandnigger to a weeb because.......reasons
you say this like "ganon's back" hasn't been a foundational cornerstone of this franchise from the very beginning.

Trailer was good, but it really didn't definitively answer the core questions everyone has rn either way. It does look like the sky islands archipelago will be quite expansive, though.

And the ground map does look to be having fairly significant overhauls to it, as well. None of this giant stone ring thing in the previous game, for example.

I'd be curious if anyone's done a play-by-play comparing how many of these areas they can match to botw. There's a lot of people saying it's new or it's not new, but basically nobody actually trying to match an area to an existing part of the map to see how drastic the changes are(or aren't).

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It was nice but it all felt samey to me and the areas didn't seem to flow naturally. That early ice area is so random. Like you're in a nice grassy area, and there's just this chunk of intolerable instakill frozen hell up here on the starting area? Okay... Who designed this map? It felt auto generated.
...

It always amuses me when people are in an extended argument about subjective features in a game, because, eventually, they will get to something that they want to use to complain about this game (or the game being used as a counterpoint) specifically but in fact applies to nearly every game of it's type, if not every game ever.

Like this. this is... either complaining about open worlds having sharp divides in biome (which plenty of open world games do, up to and including elden ring) and in this case, is actually relatively well justified by being on top of a mountain which is already atop a plateau. To say nothing of zelda's history of having sharp divides in terrain like this. And like most open world games, this game does include ‘natural’ dividing lines for this purpose - in the case of the great plateaus snowy area, a Cliff and a river.

Or it's complaining about including a minor example of the dangerous climate effects, and in turn the general ways to mitigate them... in the tutorial area. Where it makes perfect sense to have something like that. It’s the only time the game knows exactly what biome you’re encountering when, and even then there’s like three different methods they give to bypass it.

This is less a call out on Ness, and more just a reminder to everyone that you’re not obligated to come up with new examples to complain about or cheer about every time you say something. Just pick your favourite handful of slurs and start firing them off whenever people start getting obstinate at you, that’s the Kiwi Way.
 
It always amuses me when people are in an extended argument about subjective features in a game, because, eventually, they will get to something that they want to use to complain about this game (or the game being used as a counterpoint) specifically but in fact applies to nearly every game of it's type, if not every game ever.
I haven't played a lot of open world games, GTA3/VC/SA, Skyrim, BotW, Fallout 3/NV, and a few others maybe. Most of them didn't even really have many drastically different environments to begin with, with few exceptions. I'd prefer that rather than having randomly slapped together patchwork environments.

Like this. this is... either complaining about open worlds having sharp divides in biome (which plenty of open world games do, up to and including elden ring) and in this case, is actually relatively well justified by being on top of a mountain which is already atop a plateau. To say nothing of zelda's history of having sharp divides in terrain like this. And like most open world games, this game does include ‘natural’ dividing lines for this purpose - in the case of the great plateaus snowy area, a Cliff and a river.

Or it's complaining about including a minor example of the dangerous climate effects, and in turn the general ways to mitigate them... in the tutorial area. Where it makes perfect sense to have something like that. It’s the only time the game knows exactly what biome you’re encountering when, and even then there’s like three different methods they give to bypass it.
That is really a hot steaming pile of cope tbh. Objectively it's a string of excuses to rationalize why the issue I pointed out is ackshually a good thing. You don't need to say it makes perfect sense to have a frozen tundra that murders you tucked around a corner of lush grassy comfortable field.

It's a tutorial, other Zeldas did it, other open world games too, you can bypass it in a bunch of ways, etc. Okay, granted, I suppose? But how does that mean it makes "perfect sense"? It was not the only example anyway, just the most glaring. It's been half a decade since I've last played it and I didn't get far, but it was noticeable at several other points too.
 
Riight, because fleshing out a map as big as botw is somehow much worse then the laziness of using a 3d scan of Venice
"Fleshing out"? So is BotW Hyrule a good map or not?

Also taking a 3D scan of Venice would be a pretty difficult task, let alone doing it for Da Vinci era Venice.
 
Most of them didn't even really have many drastically different environments to begin with, with few exceptions. I'd prefer that rather than having randomly slapped together patchwork environments.
A Link Between Worlds clarified that the Triforce is what's holding the land together. it seems reasonable to expect climate to be wonky wherever the Hyrule equivalent of "leylines" are
 
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Milk sob whiners up to SS: "God this gameplay is SHIT, they've been doing the same things since OoT, why won't they change it already??????"
[Gameplay changes]
Milk sob whiners BOTW onward: "God this gameplay is SHIT, why can't they go back to the OoT style??????"

Something something WINDU_WAKAH.jpg
I get its a joke, but its a different group of people complaining
 
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