BananaSplit²
kiwifarms.net
- Joined
- Nov 1, 2022
To add to this, a lot of the recent japanese third-parties have been (and continue to be) crossplatform between PS4 & PS5, and yen prices are exactly the same between the two versions.It’s been 2.5 years. How much longer does the install base need to build before people start actually buying games?
In a similar fashion of what's been posted previously in this thread, which did show the abysmal attach rate of the PS5 in Japan (compared to the previous consoles including non-Sony ones), here's the comparison of platform split for cross generation release between Sony home consoles in the same current timeframe (2 to 2.5 years after the newest Sony system).
Persona 5 first week (78/22 split FW) - PS4 Install base : 3.218M
Persona 5 YTD (77/23 split)
Tales of Berseria first week (69/31 split) - PS4 Install base : 3.113M
Tales of Berseria YTD (67/33 split)
Dragon Quest Heroes II first week (73/27 split FW, 49/18, 33 for PSV split) - PS4 Install base : 2.868M
Dragon Quest Heroes II YTD (69/31 split, 43/20, 37 for PSV split)
Jikkyou Powerful Pro Baseball 2016 first week (64/36 split, 42/23, 35 for PSV split) - PS4 Install base : 2.777M
Jikkyou Powerful Pro Baseball 2016 YTD (61/39 split, 37/23, 40 for PSV split)
Winning Eleven 2017 first week (66/34 split) - PS4 Install base : 3.218M
Winning Eleven 2017 YTD (67/33 split)
Yakuza Kiwami first week (63/37 split) - PS4 Install base : 2.388M
Yakuza Kiwami YTD 5 (59/41 split)
Attack on Titan first week (69/31 split, 41/18, 48 for PSV split) - PS4 Install base : 2.408M
Attack on Titan YTD (65/35 split, 34/18, 48 for PSV split)
FIFA 17 first week (81/19 split) - PS4 Install base : 3.303M
FIFA 17 YTD (79/21 split)
01./00. [PS4] Persona 5 # <RPG> (Atlus) {2016.09.15} (¥8.800) - 264.793 / NEW
02./00. [PS3] Persona 5 # <RPG> (Atlus) {2016.09.15} (¥8.800) - 72.974 / NEW
Persona 5 YTD (77/23 split)
013./000. [PS4] Persona 5 # <RPG> (Atlus) {2016.09.15} (¥8.800) - 378.548 / NEW (264.793 <86,42%>)
063./000. [PS3] Persona 5 # <RPG> (Atlus) {2016.09.15} (¥8.800) - 112.776 / NEW (72.974 <85,39%>)
Tales of Berseria first week (69/31 split) - PS4 Install base : 3.113M
01./00. [PS4] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 173.537 / NEW <87,70%>
02./00. [PS3] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 76.186 / NEW <86,18%>
Tales of Berseria YTD (67/33 split)
026./000. [PS4] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 227.924 / NEW (173.537 <87,70%>)
064./000. [PS3] Tales of Berseria <RPG> (Bandai Namco Games) {2016.08.18} (¥8.200) - 111.024 / NEW (76.186 <86,18%>)
Dragon Quest Heroes II first week (73/27 split FW, 49/18, 33 for PSV split) - PS4 Install base : 2.868M
01./00. [PS4] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥7.800) - 184.820 / NEW
02./00. [PSV] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 120.664 / NEW
03./00. [PS3] Dragon Quest Heroes II: The Twin Kings and Prophecy's End <RPG> (Square Enix) {2016.05.27} (¥6.800) - 68.376 / NEW
Dragon Quest Heroes II YTD (69/31 split, 43/20, 37 for PSV split)
Worth mentioning the first Dragon Quest Heroes was a PS4 exclusive018./000. [PS4] Dragon Quest Heroes II <RPG> (Square Enix) {2016.05.27} (¥7.800) - 274.006 / NEW (184.820 <75,19%>)
025./000. [PSV] Dragon Quest Heroes II <RPG> (Square Enix) {2016.05.27} (¥6.800) - 231.867 / NEW (120.664 <75,54%>)
052./000. [PS3] Dragon Quest Heroes II <RPG> (Square Enix) {2016.05.27} (¥6.800) - 124.206 / NEW (68.376 <72,26%>)
Jikkyou Powerful Pro Baseball 2016 first week (64/36 split, 42/23, 35 for PSV split) - PS4 Install base : 2.777M
02./00. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥7.980) - 101.981 / NEW
03./00. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 84.973 / NEW
04./00. [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 56.477 / NEW
Jikkyou Powerful Pro Baseball 2016 YTD (61/39 split, 37/23, 40 for PSV split)
030./000. [PSV] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 198.006 / NEW (84.973 <80,65%>)
034./000. [PS4] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥7.980) - 181.408 / NEW (101.981 <86,67%>)
060./000. [PS3] Jikkyou Powerful Pro Baseball 2016 <SPT> (Konami) {2016.04.28} (¥6.980) - 116.255 / NEW (56.477 <88,47%>)
Winning Eleven 2017 first week (66/34 split) - PS4 Install base : 3.218M
03./00. [PS4] Winning Eleven 2017 <SPT> (Konami) {2016.09.15} (¥7.600) - 66.037 / NEW
04./00. [PS3] Winning Eleven 2017 <SPT> (Konami) {2016.09.15} (¥6.600) - 34.502 / NEW
Winning Eleven 2017 YTD (67/33 split)
049./000. [PS4] Winning Eleven 2017 <SPT> (Konami) {2016.09.15} (¥7.600) - 132.662 / NEW (66.037 <59,38%>)
113./000. [PS3] Winning Eleven 2017 <SPT> (Konami) {2016.09.15} (¥6.600) - 66.125 / NEW (34.502 <57,93%>)
Yakuza Kiwami first week (63/37 split) - PS4 Install base : 2.388M
01./00. [PS4] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 103.256 / NEW <74,43%>
02./00. [PS3] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 60.427 / NEW <75,15%>
Yakuza Kiwami YTD 5 (59/41 split)
041./000. [PS4] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 148.501 / NEW (103.256 <74,43%>)
075./000. [PS3] Yakuza: Kiwami <ADV> (Sega) {2016.01.21} (¥6.490) - 101.986 / NEW (60.427 <75,15%>)
Attack on Titan first week (69/31 split, 41/18, 48 for PSV split) - PS4 Install base : 2.408M
02./00. [PSV] Attack on Titan # <ACT> (Koei Tecmo) {2016.02.18} (¥6.800) - 62.111 / NEW
03./00. [PS4] Attack on Titan # <ACT> (Koei Tecmo) {2016.02.18} (¥7.800) - 61.156 / NEW
08./00. [PS3] Attack on Titan # <ACT> (Koei Tecmo) {2016.02.18} (¥7.800) - 27.415 / NEW
Attack on Titan YTD (65/35 split, 34/18, 48 for PSV split)
042./000. [PSV] Attack on Titan: Wings of Freedom # <ACT> (Koei Tecmo) {2016.02.18} (¥6.800) - 142.764 / NEW (62.111 <79,01%>)
074./000. [PS4] Attack on Titan: Wings of Freedom # <ACT> (Koei Tecmo) {2016.02.18} (¥7.800) - 102.076 / NEW (61.156 <78,01%>)
129./000. [PS3] Attack on Titan: Wings of Freedom # <ACT> (Koei Tecmo) {2016.02.18} (¥7.800) - 55.525 / NEW (27.415 <69,17%>)
FIFA 17 first week (81/19 split) - PS4 Install base : 3.303M
01./00. [PS4] FIFA 17 # <SPT> (Electronic Arts) {2016.09.29} (¥7.800) - 52.544 / NEW <60-80%>
05./00. [PS3] FIFA 17 # <SPT> (Electronic Arts) {2016.09.29} (¥7.800) - 12.343 / NEW <60-80%>
FIFA 17 YTD (79/21 split)
080./000. [PS4] FIFA 17 # <SPT> (Electronic Arts) {2016.09.29} (¥7.800) - 98.861 / NEW (57.012 <79,44%>)
207./000. [PS3] FIFA 17 # <SPT> (Electronic Arts) {2016.09.29} (¥7.800) - 25.578 / NEW (12.961 <55,31%>)
Crisis Core: Final Fantasy VII Reunion first week (50/50 split, 35/34, 31 for NSW split) - PS5 Install base : 2.309M
One Piece: Odyssey first week (43/57 split) - PS5 Install base : 2.507M
Like a Dragon: Ishin first week (47/53 split) - PS5 Install base : 2.979M
Wo Long: Fallen Dynasty first week (63/37 split) - PS5 Install base : 3.057M
Resident Evil 4 first week (51/49 split) - PS5 Install base : 3.201M
03./00. [PS5] Crisis Core: Final Fantasy VII Reunion <RPG> (Square Enix) {2022.12.13} (¥6.200) - 54.522 / NEW <60-80%>
04./00. [PS4] Crisis Core: Final Fantasy VII Reunion <RPG> (Square Enix) {2022.12.13} (¥6.200) - 53.481 / NEW <60-80%>
05./00. [NSW] Crisis Core: Final Fantasy VII Reunion <RPG> (Square Enix) {2022.12.13} (¥6.200) - 48.527 / NEW <40-60%>
One Piece: Odyssey first week (43/57 split) - PS5 Install base : 2.507M
02./00. [PS4] One Piece: Odyssey <RPG> (Bandai Namco Entertainment) {2023.01.12} (¥7.980) - 35.123 / NEW <80-100%>
03./00. [PS5] One Piece: Odyssey <RPG> (Bandai Namco Entertainment) {2023.01.12} (¥7.980) - 26.879 / NEW <80-100%>
Like a Dragon: Ishin first week (47/53 split) - PS5 Install base : 2.979M
03./00. [PS4] Like a Dragon: Ishin! <ADV> (Sega) {2023.02.22} (¥6.990) - 35.897 / NEW <60-80%>
04./00. [PS5] Like a Dragon: Ishin! <ADV> (Sega) {2023.02.22} (¥6.990) - 31.439 / NEW <60-80%>
Wo Long: Fallen Dynasty first week (63/37 split) - PS5 Install base : 3.057M
02./00. [PS5] Wo Long: Fallen Dynasty # <RPG> (Koei Tecmo) {2023.03.03} (¥7.800) - 30.132 / NEW <80-100%>
04./00. [PS4] Wo Long: Fallen Dynasty # <RPG> (Koei Tecmo) {2023.03.03} (¥7.800) - 17.699 / NEW <60-80%>
Resident Evil 4 first week (51/49 split) - PS5 Install base : 3.201M
01./00. [PS5] Resident Evil 4 # <ADV> (Capcom) {2023.03.24} (¥7.990) - 89.662 / NEW <80-100%>
02./00. [PS4] Resident Evil 4 # <ADV> (Capcom) {2023.03.24} (¥7.990) - 85.371 / NEW <80-100%>
- The sample of games is notably smaller (five vs eight) with games also in a much smaller range of sales (30k-89k FW on PS5 in 2023 vs 50k-375k FW on PS4 in 2016).
-There are a few games that didn't make the cut in the list because of drawing an arbitrary line at 50k retail sales on PS (Disgaea 7, Octopath Traveler II, Atelier Ryza 3, Winning Post 10, etc. which ALL sold better on the Nintendo Switch by a large margin) as the sample of games had to be of comparable scale.
-PS5 leads for ONE game (Wo Long, which is also the lowest seller that was included despite not quite making the 50k milestone), otherwise PS4 is completely on par or ahead.
In any case, 2 to 2.5 years since the PS5 came out and with a similar install base between 2.3-3.2M, the PS4 does remain as the leading Sony system for retail software releases in Japan, with a single minor counter example to this (Wo Long Fallen Dynasty).
Some extenuating circumstances to that situation can be found:
- Higher digital ratio for PS5, with a digital only hardware model accounting for around 14% of total hardware sales.
- A playerbase more akin to playing free2play or digital-only titles.
- A certain amount (see: large) of the hardware sales being sent off to others countries.
But that doesn't change a few facts regardless:
- PS4 also had to deal with higher digital ratio than PS3 back in the day.
- The transition in sales for multi-platform titles is notably slower.
- Playstation game sales are incredibly lower no matter how you look at it (especially PS4 retail sales which cratered a lot this year so far).
- Looking at Crisis Core, Resident Evil 4, One Piece Odyssey, etc. the pattern of better sales in the long term for the "old" generation SKU remains
Some may also recall that the first year of PS4 had an exceptionally slow start in Japan despite the inventory was more widely available for that hardware, so saying the Playstation 5 finally caught up to PS4 launch-aligned in Japan first is not as high of a bar as someone would think.
With the Famitsu/MC data or the way SIE has been treating its second largest market, with no signs of improvement or rebound for over 2 years, it begs the question how some individuals can continue to say with any remote confidence that the PS5 will be a primary dev platform for (the majority of) japanese games. Let alone a Dragon Quest.


Second pic wasn't updated yet to include Armored Core 6 (PS4+PS5) recently announced for 8月/August btw.