World of Warcraft

  • 🔧 At about Midnight EST I am going to completely fuck up the site trying to fix something.
The issue I have with that sort of thing is when they're items that are emblematic of the class - but will get replaced by a newer, better item that drops from a raid, or is a green in the next expansion, etc. You run around the world of an MMO (it's not just Warcraft that does this) to get things together for the greatest craftsman alive to make you a special weapon or ring or whatever - and replace it a few levels later.
In a way, that's a part of why I don't think you can ever bring them back. When the game was new - and on some private servers that intentionally made everything more difficult and the leveling process take a little longer - an item like Verigan's Fist, the paladin hammer, would last you a -long- fucking time. Even if you weren't able to get it until around the late-20s, Corpsemaker was the premier replacement... but that was from a dungeon the Alliance didn't really have much incentive to run.

When leveling is seen as an annoying hurdle to the "real" game, shit like this gets blown past so fast that it has no legs to stand on. And like, sure - leveling in classic wow is braindead. So is doing dungeons and raiding. Yet that's what I want out of an MMO - a relaxing, slow-paced, social adventure... not this fucking spastic, high-intensity shit that has become synonymous with the genre.
 
It seems like im one of the few who liked leveling. Its pretty comfy just putting on music or a podcsst and do quests
Personally, I enjoyed it the first time through when I was new to the game and there was a whole world to explore with fresh eyes. Tons of storylines to work through, exotic locales to visit, and I could go at my own pace to soak it all in.

The problem is that WoW is very much a game designed around leveling alts, but there's effectively no difference when you're playing through for a second or third or twelfth time. You're going to the same places, collecting the same bear asses, completing the same quests. The few moments that are actually engaging aren't worth completing all those storylines over again. And since endgame is the only part of the game that matters, leveling quickly begins to feel like a roadblock to getting to do what you want to do. How many times did you get to level 58 only to realize it was time to go back to Hellfire Peninsula again, and you got a sense of dread at having to go through those quests for the umpteenth time?

WoW's leveling just isn't something that's fun enough on its own to make most people want to play it again and again. It's no surprise a lot of people would rather speedrun to level 15 (or whatever level it is these days) and queue dungeons until they're max level.
 
It seems like im one of the few who liked leveling. Its pretty comfy just putting on music or a podcsst and do quests
Leveling is fine in theory - but the issue is that it never really varies all that much. Even across the ~70 different zones it's mainly collection quests, drop quests, kill X quests, and so on. Going from one zone to another just slightly changes the terrain and changes the mobs you're grinding.

The classes aren't drastically different (and it's drastically worse at low levels) so even alts are very samey-feeling - it's one of the many things they should really address moving forward but almost certainly won't.
 
Dragonflight is on sale, at 40% off, until May 15. I don't want to imagine how bad the subscriber count is, given the number of sales and Twitch drops they had so far.
But I thought soyfaced fatass nixxom was telling me WoW was in the best state it was in since Legion? I don't know I've been feeling apathy towards this patch and towards this story. It's just fucking boring. It's all really fucking boring to the point where I can't even bring myself to even pretend to pretend to care (no I didn't stutter). You have really interesting ideas here (living with the idea that your god might be evil and a villain and you're an objective creation or offspring of him) but somehow, I don't know how Danuser does it, it is portrayed in the most boring and lifeless way possible. How the fuck do you make a concept like that boring?
 
Still not trying it. I don't want to see how the trannies at blizzard have massacred my boy
I'm not even sure which boy is your boy but I can say firsthand that a TON of preexisting characters are just boring now. None of them are engaging at all this xpac so far.
 
But I thought soyfaced fatass nixxom was telling me WoW was in the best state it was in since Legion? I don't know I've been feeling apathy towards this patch and towards this story. It's just fucking boring. It's all really fucking boring to the point where I can't even bring myself to even pretend to pretend to care (no I didn't stutter). You have really interesting ideas here (living with the idea that your god might be evil and a villain and you're an objective creation or offspring of him) but somehow, I don't know how Danuser does it, it is portrayed in the most boring and lifeless way possible. How the fuck do you make a concept like that boring?

The bigger issue in my eyes, is how the return to talent trees feel like removing features, as an artificial way to make "choices matter", but it gives me flashbacks to The Sims 4 removing features in mass, and Pokémon Sword and Shield's Dexit.
 
But I thought soyfaced fatass nixxom was telling me WoW was in the best state it was in since Legion? I don't know I've been feeling apathy towards this patch and towards this story. It's just fucking boring. It's all really fucking boring to the point where I can't even bring myself to even pretend to pretend to care (no I didn't stutter). You have really interesting ideas here (living with the idea that your god might be evil and a villain and you're an objective creation or offspring of him) but somehow, I don't know how Danuser does it, it is portrayed in the most boring and lifeless way possible. How the fuck do you make a concept like that boring?

The short answer is that Danuser is not a great writer.

The longer answer is
that Danuser sucks at execution. You could have the greatest idea for a novel, but if your way of presenting, articulating, telling it sucks, it won't fucking matter how great that idea is.

To reference the Simpsons, it's the difference between Billy and the Cloneasaurus and Jurassic Park.

I don't know a whole lot of what's going on with Dragonlands, the fact that even folks in here aren't really talking about the story beyond ridiculing 'dragons in wheelchairs', is telling, but it sounds like Danuser has fallen into the same trap that was Shadowlands.

He wants to go really high concept (which a lot of speculative fiction, particularly older/established properties, do) and wanted to explore metaphysical and philosophical issues. Not on a granular level where people can relate to shit, but in some sort of weird pseudo-intellectual way that purports to speaking at length to appear interesting but ultimately saying nothing of importance.

Shadowlands 'idea': We're going to fight the concept of death itself and explore the afterlife and the beings that are at every fucking graveyard. It's going to explore the themes of existence, identity and meaning.

Shadowlands execution: We're going to talk about Sylvanas in relation to an antagonist we have not really fleshed out and more or less pulled out of our asses. We're also going to go Family Guy on your asses and just bring up prior characters you know and love and hope that spackles over all the cracks in the narrative foundation. Also, here's a tranny.

And folks might say that it's an issue of 'new villain' and that prior expansions have had it easy because they're using Arthas or Illidan or whatever, and there is bias towards things that are new.

To which I say, horseshit. WoW had done a decent job of creating new villains by setting them up and sprinkling them throughout the game.

Vanilla had the shit with Ragnaros sprinkled throughout various zones, quests and dungeons. Or the crap with the Old Gods. Multiple quests speak to some sort of foreign presence in Kalimdor. The bread crumbs are there, even if a lot of people skip over them or didn't do them. (And that's with the fact that Silithus wasn't even fully fleshed out on release.)

Compare and contrast with how Danuser did that with the Jailer Not Thanos. No, making references to a 'mysterious villain' is not the same as what was going on with the other 2 aforementioned examples.

Or crap with Garrosh.

And WoW can do abstract/high-concept stuff decently, too. MoP had all that stuff with the Sha, which were basically manifestations of emotions. Interestingly, MoP (which came out 5 years before Danuser was a part of Blizzard) was also generally praised for its narrative (even if folks hated 'Kung Fu Panda.')

Ultimately, Danuser is someone punching way above his weight class, trying to do things that he just isn't equipped to fucking do. Which would be fine, if he wasn't also a fairly bad writer. Even Metzen, whose ideas aren't revolutionary but whose execution is solid (for the most part) tended to avoid a lot of the bad habits Danuser is guilty of. Even at the worst 'Green Jesus' love-in with Thrall, the story, stakes and ideas still made sense (they were just obnoxious at points.)
 
[New Races]
let's bring more races to hopefully bring in more subscribers, maybe we'll bring in the the people that left, right?
it's totally not our incompetent team that needs to be purged with napalm from gaming, not at all.

this won't change the sunken cost fallacy people that will always subscribe to wow no matter what but sure as shit won't bring back the people that got bored with it, they'll check the new gay races on the free period and then logoff
 
let's bring more races to hopefully bring in more subscribers, maybe we'll bring in the the people that left, right?
it's totally not our incompetent team that needs to be purged with napalm from gaming, not at all.

this won't change the sunken cost fallacy people that will always subscribe to wow no matter what but sure as shit won't bring back the people that got bored with it, they'll check the new gay races on the free period and then logoff
Except if they're following the allied races formula you'd have to do rep grinds to unlock them.
 
The short answer is that Danuser is not a great writer.

The longer answer is <SNIP>
I've noticed other problems as well. It's not just that he's unequipped to handle these overly abstract themes that he desperately wants to convey in this game;

1. Danuser is an impatient writer. He never paces any of his stories or set aside any time to flesh anything or anyone out. Every single subplot in Dragonflight is just a slew of climaxes drawn together with no rising action or falling action and they also happen within the span of only five or ten minutes which is not even barely enough time. Sendrax is a character who had the potential to be interesting because she was forced to murder children who were apart of her flight and you could actually see the emotional repercussions of her actions being portrayed... and then she's subsequently killed off in two minutes tops because apparently we can't disable a turret guarding an egg or I can't just bubble (I play a priest) and take the egg myself and rush off.

Emberthal and the Sundered Flame storyline feels abruptly handled in the Forbidden Reach because the story is over in 20 minutes. There's no fleshing out of Emberthal's personal tribulations, she's just deadset on a goal and the only way to achieve that is by having the player murder every single dracthyr who opposes her. The Sundered Flame have no personal depth or underlying motive behind their actions because, again, there's no pacing with their arc. Leader of the Sundered Flame is bad because he wants to control Neltharion's power and make Dracthyr independent of the flights. Apparently that's evil. But Danuser does not flesh or unpack that concept so if there's some sort of philosophical debate to be had there, it's completely absent.

2. Speaking of Sendrax, Danuser is incredibly stupid and impulsive. He never gives any thought at all to what he writes about no matter how distractingly asinine the concept he's writing about is. This turret that kills Sendrax, there was no way to disable it? A paladin cannot absorb the elemental onslaught and just take off with the egg like we do anyways after Sendrax tries to guard against it with her shield? Going back to the impatience problem, he doesn't take the time to explain why none of these are an option and instead we just do what she asks with no protest.
 
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