Ready or Not - The 2nd video game to let you flash bang a small child

played the talent agency map and its pretty good, rather small too, it a bit packed with guys however and i found a unloaded gun that wasn't evidence but totally should be (also almost wasted a civvie over it)
 
  • Agree
Reactions: Halmaz
SWAT AI is abysmal now. I do not know if they were always like this, just worked better in a cleaner environment and against shittier suspect AI, or they fucked them up somehow. They have very hard time following me, they often cannot breach doors, because they are unable to get to them. Even if they do manage, they often get stuck and fail to enter the room. They bunch up, fail to cover their sectors and often corner me in smaller areas, so I have to wiggle myself out. The devs said they are working on SWAT next, so maybe by next summer we can expect some improvements.
In my case, I watched my buddies stand there and ineffectually shout at an armed suspect to drop his weapon as he slowly pelted them with bullets until he died a pathetic death. In another instance, I asked my teams to cover two sides of the hallway (the level with the angry Vets) so I could have a look around the center area. Then, I heard a few gunshots. When I returned, the spot where one of my squad mates was actually a gunman, who's neither of my guys decided to shoot, and was instantly shot by a silhouette that I thought was my squad mate.

So yeah, the AI's completely retarded.
 
  • Horrifying
Reactions: Halmaz
In my case, I watched my buddies stand there and ineffectually shout at an armed suspect to drop his weapon as he slowly pelted them with bullets until he died a pathetic death. In another instance, I asked my teams to cover two sides of the hallway (the level with the angry Vets) so I could have a look around the center area. Then, I heard a few gunshots. When I returned, the spot where one of my squad mates was actually a gunman, who's neither of my guys decided to shoot, and was instantly shot by a silhouette that I thought was my squad mate.

So yeah, the AI's completely retarded.
Seems rather fucking stupid to totally rework suspect ai and then NOT also rework the swat ai, it took 5 months for this shit? Really void is this acceptable?
 
Well I can already tell the dumbshit RoE is back to some extent. On multiple occasions, I've fired on a man with his weapon in a raised position, only to get told off by TOC for being a dumbass. One guy was literally pointing his pistol in my direction from outside the garage area in the Postal Office, and TOC bitched about me needing to "exercise caution."

All I can say is "lol no." In real life, if a crook is raising his gun like that, he's going to get shot, no questions asked. And with how inhumanly fast and accurate the Suspect AI is, I'm certainly not taking my chances.
 
Well I can already tell the dumbshit RoE is back to some extent. On multiple occasions, I've fired on a man with his weapon in a raised position, only to get told off by TOC for being a dumbass. One guy was literally pointing his pistol in my direction from outside the garage area in the Postal Office, and TOC bitched about me needing to "exercise caution."

All I can say is "lol no." In real life, if a crook is raising his gun like that, he's going to get shot, no questions asked. And with how inhumanly fast and accurate the Suspect AI is, I'm certainly not taking my chances.
I've seen speculation that the new "downed" state for suspects is causing issues with the RoE where a suspect gets knocked out but a follow up shot will kill them triggering the violation, but over all void have a really excessive RoE, i don't understand why its so hard for them to just make one that works.
 
  • Informative
Reactions: Halmaz
I've seen speculation that the new "downed" state for suspects is causing issues with the RoE where a suspect gets knocked out but a follow up shot will kill them triggering the violation, but over all void have a really excessive RoE, i don't understand why its so hard for them to just make one that works.
It's probably because in my instances, I'm shooting first without barking for compliance, but fuck that. Like I said, if his gun is raised and ready to shoot, I'm blasting him without hesitation. In that state, he's a threat to me and everyone else. Best to neutralize him than try to talk him out of it.
 
It's probably because in my instances, I'm shooting first without barking for compliance, but fuck that. Like I said, if his gun is raised and ready to shoot, I'm blasting him without hesitation. In that state, he's a threat to me and everyone else. Best to neutralize him than try to talk him out of it.
Yeah thats kinda on you, while i doubt a SWAT team in a place like LS would shout for compliance, its how RoN works, think of it like how irl cops shout "Drop the gun" or "hes reaching!" to justify shooting someone, its a formality if anything.
 
  • Agree
Reactions: Halmaz
Yeah thats kinda on you, while i doubt a SWAT team in a place like LS would shout for compliance, its how RoN works, think of it like how irl cops shout "Drop the gun" or "hes reaching!" to justify shooting someone, its a formality if anything.
Yeah, I know how the game is seeing it, but in one instance, the guy walked around a corner in the Hospital with an AK butt-to-shoulder and was about to turn in my direction, while on the Post Office, the guy was literally pointing a pistol in my direction. Both times are reasonable times to shoot, but both times got me reprimanded by TOC and a "Unauthorized Use of Force" penalty. Meanwhile, if I mash the Bark command at a unsuspecting criminal, then riddle him with bullets before he can even respond, I'm okay. So clearly real life logic isn't being applied to the game.

Truth be told, I think the real heart of the issue might be the aggression and reaction time of the AI. There's just no time to decide if an unaware suspect will peaceably comply, or if he will 180 no-scope your whole team, so you have to just gun him down with no real thought behind it. It really cheapens the experience in my opinion because it turns it from a cop simulator to a run-of-the-mill action shooter.
 
  • Agree
Reactions: Halmaz
Yeah thats kinda on you, while i doubt a SWAT team in a place like LS would shout for compliance, its how RoN works, think of it like how irl cops shout "Drop the gun" or "hes reaching!" to justify shooting someone, its a formality if anything.
Honestly, it shouldn't be that hard to program the game so that if a suspect is pointing a weapon at you, you have clearance to shoot, regardless of if you warn him or not. This is how SWAT teams actually operate, and if they were going for realism, that would be how they would do it. ROE needs to be completely reworked anyway. SWAT teams don't collect evidence, for instance, so that could just be removed from the game.
 
Okay, now the game has no excuse. I shouted at an armed man in another room in the Hotel Room, and after about half a second, I shot him because he's was making motions towards me. Got told off by TOC that they're "Not looking for body bags," even though I shouted "Hands up!"

So yeah, I'm going to conclude that the ROE needs refining, and it's the game's fault for penalizing me for acting in rationally in the situation. My best guess is that people can't really "hear you" if they're in another room, as I can repeatedly shout at civilians to "Get down" like some asshole with his cats, but the moment I walk into the room, he immediately gets on his knees.
 
I'm much more familiar with Arma 3's AI and logic functions than Unreal AI, but the primer videos I can find on YouTube seem to indicate that you could feasibly have conditional triggers set based on the AI aiming at a player to clear RoE violations.

If it was Arma I could scrap together a bit of script that would trip some other functions, say a hostile voice line, when the AI has reached say .5 accuracy on a player. Or if I wanted to be real basic bitch about it I could do that with a trigger set to activate when a group of AI detect a player but that's a real easy way to set off a lot of AI because of how Arma AI share information.

The AI in Ready or Not feels like they were trying for something like Arma's where there's multiple states of awareness the AI can be in based on their knowledge of a player's location but don't have the technical expertise to make Unreal work like that. For the uninitiated, Arma's AI functions on a 0-1 scale of player knowledge. 0 means they have no knowledge of the existence or location of a player, 1 being they have exact knowledge of a player's location. That gradual scale between 0-1 means that the AI can have quite granular knowledge of players, going from the awareness that players exist in the area because other units are engaged, to knowing that players exist because of an explosion or gunfire but having no idea where the players are.

And mind you Arma's AI is fucking retarded 99% of the time. You have to mod it and crank tactical aptitude to get a real dynamic experience out of it.
 
  • Informative
Reactions: Halmaz
I've been enjoying the new Adam update, honestly. I think the level that absolutely made my blood boil was the hospital map, but I'm speaking as someone who worked armed security for a pediatric hospital at one point. The other part that felt really personal to me was finding the hospital retirement party/potluck massacred and remembering all the potlucks I had when there was a birthday party or something. Once my friends and I discovered they shot up a maternity ward, we started dead checking everyone.

Why the fuck did the LSPD decide to hold a jihadist terrorist in the same fucking hospital the victims are being treated in? Wouldn't it have just made sense to take them to a jail infirmary and have them treated there? Better yet, why aren't they at a different hospital? Even the Tsarnaev Brothers didn't get that treatment.

The environmental storytelling is great, and while I appreciate the larger maps, the game should give you the option to carry more throwables. The guns feel a little buffed too(Ran the SA58 and had a blast) and the new death animations and movement look a lot smoother than getting aim botted to death.
 
Okay, now the game has no excuse.
Yeah, it is just shitty coding. The AI cannot hear you in the other room. Whenever we are breaching, I just constantly spam the compliance button. I agree that the suspects are way too fucking aggressive, so yelling at them has no point, because there is little chance they are willing to comply and you just give them a chance to shoot you.
Void really needs to decide if they wish to make a shooter, where all enemies are fair game, or a SWAT simulator, where your main goal is to arrest people.
 
Yeah, it is just shitty coding. The AI cannot hear you in the other room. Whenever we are breaching, I just constantly spam the compliance button. I agree that the suspects are way too fucking aggressive, so yelling at them has no point, because there is little chance they are willing to comply and you just give them a chance to shoot you.
Void really needs to decide if they wish to make a shooter, where all enemies are fair game, or a SWAT simulator, where your main goal is to arrest people.
you haven't noticed the main point is to make it pvp shit like the old swat games?
lol.
 
I've been hearing a lot about this game, I still have yet to buy it. How close of an experience can I get compared to SWAT 4 and does it match up or exceed where SWAT 4 left off?

Oh and did they add the school shooting response and human trafficking missions yet or was that just for publicity to show that they "stand-out/are epic" from other simulation shooters?
 
I've been hearing a lot about this game, I still have yet to buy it. How close of an experience can I get compared to SWAT 4 and does it match up or exceed where SWAT 4 left off?

Oh and did they add the school shooting response and human trafficking missions yet or was that just for publicity to show that they "stand-out/are epic" from other simulation shooters?
RoN is still in a rought state, as you can see from the recent posts SWAT ai is totally fucked and nearly useless, while i'd say its pretty close gameplay wise to a modern swat 4, it lacks a campaign mode like SWAT 4.

The human trafficking mission is in game, one of the launch maps actually, the school mission is still MIA and no news past "its happening" has been given about it, its safe to say the trailer is probably inaccurate by now.
 
I don't know if this thread is still active but I'll throw this in anyways.
Recently, a youtuber called Gunmetal Stug (Prior to this, he mostly focused on his abridged series for the anime Girls Und Panzer) released a video essay about Ready or Not. Low and behold its about wether RoN is "copoganda"
https://youtu.be/8-38sIVdv4k

The video is 37 mins of shit that could've been condensed down to less than 20.
- The first 15 or so mins start out ok, comparing the mechanics and settings of SWAT 4 and RoN. In this section he also mentions the "militarizatation of the police" which already told me how this was gonna go. He also goes over the environmental storytelling which he praises for its effectiveness with its subtlety. Speaking of subtlety, he ends this section by stating how RoN is a "subtle form of copoganda".

This is when everything starts to morph into "cop bad" territory. This entire section lasts to the end and is very stretched out so I'll just give some highlights:
-
- States that RoN serves as a fantasy for ethical policing
- References to Spec Ops the Line. Im guessing it was to relate to his "power fantasy" point but it more shows his "US bad" left bias as the game more focused on the player themselves and not the American justice system.
- States that the game is, "a vehicle for fascists to live out their twisted fantasies" at around 17:10 right after saying that he didn't believe people were incapable for seeing subtely in games point to some theme or something.
- Right after this he then goes on to say that RoN and SWAT 4 subvert the narrative by penalizing you for killing civvies, etc. Then later at around 22 mins states that he sees RoN as still a fantasy as the police are doing their job to support a "fundamentally broken judgement system". Then states that, "the judgement system is not built to enforce laws or justice". The lefty bias and flip flopping was really starting to kill me at this point.
- This sperg goes on for another 4 mins.
- In the "advice to Void" section he wanted debriefs to be subtle yet almost immediately contradicting this by saying he wanted these debriefs to give "concrete evidence" about their impact or something.
- In the "advice" section another one of his points was to "face off against Christians" in the cult mission (30:40) and then goes off on Far Cry 5 for not directly criticizing Christians because of course he does.
- Comment section is either people calling him a reddit tard/ Kotaku Journalist and giving critiques or other lefities completely agreeing with him and parroting the MSM narrative. Guess which ones got liked by him.


TLDR:
Although he did have some points about the state of police in the US. Its completely overshadowed by the "cop bad, white man bad," narrative he was going for from the contradictory statements to the doomer - lefty bias. He let his emotions and beliefs clog up whatever he was going for and it turned into a sperg.
 
Last edited:
Back