Serbian Peacekeepers
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- Dec 12, 2020
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In my case, I watched my buddies stand there and ineffectually shout at an armed suspect to drop his weapon as he slowly pelted them with bullets until he died a pathetic death. In another instance, I asked my teams to cover two sides of the hallway (the level with the angry Vets) so I could have a look around the center area. Then, I heard a few gunshots. When I returned, the spot where one of my squad mates was actually a gunman, who's neither of my guys decided to shoot, and was instantly shot by a silhouette that I thought was my squad mate.SWAT AI is abysmal now. I do not know if they were always like this, just worked better in a cleaner environment and against shittier suspect AI, or they fucked them up somehow. They have very hard time following me, they often cannot breach doors, because they are unable to get to them. Even if they do manage, they often get stuck and fail to enter the room. They bunch up, fail to cover their sectors and often corner me in smaller areas, so I have to wiggle myself out. The devs said they are working on SWAT next, so maybe by next summer we can expect some improvements.
Seems rather fucking stupid to totally rework suspect ai and then NOT also rework the swat ai, it took 5 months for this shit? Really void is this acceptable?In my case, I watched my buddies stand there and ineffectually shout at an armed suspect to drop his weapon as he slowly pelted them with bullets until he died a pathetic death. In another instance, I asked my teams to cover two sides of the hallway (the level with the angry Vets) so I could have a look around the center area. Then, I heard a few gunshots. When I returned, the spot where one of my squad mates was actually a gunman, who's neither of my guys decided to shoot, and was instantly shot by a silhouette that I thought was my squad mate.
So yeah, the AI's completely retarded.
Yeah pretty much the only good new map.played the talent agency map and its pretty good, rather small too, it a bit packed with guys however and i found a unloaded gun that wasn't evidence but totally should be (also almost wasted a civvie over it)
I've seen speculation that the new "downed" state for suspects is causing issues with the RoE where a suspect gets knocked out but a follow up shot will kill them triggering the violation, but over all void have a really excessive RoE, i don't understand why its so hard for them to just make one that works.Well I can already tell the dumbshit RoE is back to some extent. On multiple occasions, I've fired on a man with his weapon in a raised position, only to get told off by TOC for being a dumbass. One guy was literally pointing his pistol in my direction from outside the garage area in the Postal Office, and TOC bitched about me needing to "exercise caution."
All I can say is "lol no." In real life, if a crook is raising his gun like that, he's going to get shot, no questions asked. And with how inhumanly fast and accurate the Suspect AI is, I'm certainly not taking my chances.
It's probably because in my instances, I'm shooting first without barking for compliance, but fuck that. Like I said, if his gun is raised and ready to shoot, I'm blasting him without hesitation. In that state, he's a threat to me and everyone else. Best to neutralize him than try to talk him out of it.I've seen speculation that the new "downed" state for suspects is causing issues with the RoE where a suspect gets knocked out but a follow up shot will kill them triggering the violation, but over all void have a really excessive RoE, i don't understand why its so hard for them to just make one that works.
Yeah thats kinda on you, while i doubt a SWAT team in a place like LS would shout for compliance, its how RoN works, think of it like how irl cops shout "Drop the gun" or "hes reaching!" to justify shooting someone, its a formality if anything.It's probably because in my instances, I'm shooting first without barking for compliance, but fuck that. Like I said, if his gun is raised and ready to shoot, I'm blasting him without hesitation. In that state, he's a threat to me and everyone else. Best to neutralize him than try to talk him out of it.
Yeah, I know how the game is seeing it, but in one instance, the guy walked around a corner in the Hospital with an AK butt-to-shoulder and was about to turn in my direction, while on the Post Office, the guy was literally pointing a pistol in my direction. Both times are reasonable times to shoot, but both times got me reprimanded by TOC and a "Unauthorized Use of Force" penalty. Meanwhile, if I mash the Bark command at a unsuspecting criminal, then riddle him with bullets before he can even respond, I'm okay. So clearly real life logic isn't being applied to the game.Yeah thats kinda on you, while i doubt a SWAT team in a place like LS would shout for compliance, its how RoN works, think of it like how irl cops shout "Drop the gun" or "hes reaching!" to justify shooting someone, its a formality if anything.
My nigga have you not seen a SINGLE police shooting video in the last few years? that is exactly how it works irl.if I mash the Bark command at a unsuspecting criminal, then riddle him with bullets before he can even respond, I'm okay. So clearly real life logic isn't being applied to the game.
Honestly, it shouldn't be that hard to program the game so that if a suspect is pointing a weapon at you, you have clearance to shoot, regardless of if you warn him or not. This is how SWAT teams actually operate, and if they were going for realism, that would be how they would do it. ROE needs to be completely reworked anyway. SWAT teams don't collect evidence, for instance, so that could just be removed from the game.Yeah thats kinda on you, while i doubt a SWAT team in a place like LS would shout for compliance, its how RoN works, think of it like how irl cops shout "Drop the gun" or "hes reaching!" to justify shooting someone, its a formality if anything.
Yeah, it is just shitty coding. The AI cannot hear you in the other room. Whenever we are breaching, I just constantly spam the compliance button. I agree that the suspects are way too fucking aggressive, so yelling at them has no point, because there is little chance they are willing to comply and you just give them a chance to shoot you.Okay, now the game has no excuse.
you haven't noticed the main point is to make it pvp shit like the old swat games?Yeah, it is just shitty coding. The AI cannot hear you in the other room. Whenever we are breaching, I just constantly spam the compliance button. I agree that the suspects are way too fucking aggressive, so yelling at them has no point, because there is little chance they are willing to comply and you just give them a chance to shoot you.
Void really needs to decide if they wish to make a shooter, where all enemies are fair game, or a SWAT simulator, where your main goal is to arrest people.
RoN is still in a rought state, as you can see from the recent posts SWAT ai is totally fucked and nearly useless, while i'd say its pretty close gameplay wise to a modern swat 4, it lacks a campaign mode like SWAT 4.I've been hearing a lot about this game, I still have yet to buy it. How close of an experience can I get compared to SWAT 4 and does it match up or exceed where SWAT 4 left off?
Oh and did they add the school shooting response and human trafficking missions yet or was that just for publicity to show that they "stand-out/are epic" from other simulation shooters?