Grand Theft Auto Grieving Thread - Yep, I've been drinkin' again...

Favorite GTA?

  • Grand Theft Auto

    Votes: 61 2.4%
  • Grand Theft Auto: London 1969

    Votes: 54 2.1%
  • Grand Theft Auto 2

    Votes: 106 4.1%
  • Grand Theft Auto III

    Votes: 203 7.9%
  • Grand Theft Auto: Vice City

    Votes: 734 28.7%
  • Grand Theft Auto: San Andreas

    Votes: 1,029 40.2%
  • Grand Theft Auto: Advanced

    Votes: 12 0.5%
  • Grand Theft Auto: Liberty City Stories

    Votes: 74 2.9%
  • Grand Theft Auto: Vice City Stories

    Votes: 73 2.9%
  • Grand Theft Auto IV

    Votes: 653 25.5%
  • Episodes From Liberty City (The Lost & Damned and The Ballad of Gay Tony)

    Votes: 198 7.7%
  • Grand Theft Auto V

    Votes: 371 14.5%
  • Grand Theft Auto: Online

    Votes: 91 3.6%
  • My Mother's My Sister!

    Votes: 305 11.9%

  • Total voters
    2,558
It has taken me forever to finally get GTA IV working to an acceptable standard on my PC only to replay it and realise that it's just a bunch of shitty chase missions with a completely retarded storyline.

Granted, it's great to just drive around NYC and make your own fun by stalking and killing someone who bumped into your car, but having to get halfway through the game to unlock all the islands is torture.
 
It's why I couldn't get into IV as much as Vice, SA or Liberty.
 

Only "1 in 15,000 players" has achieved 70 gold missions in GTA V? Some missions can be a pain, especially with time/accuracy, but most of them aren't that hard. You're allowed to replay missions for objectives.
 
  • Agree
Reactions: Firewater

Only "1 in 15,000 players" has achieved 70 gold missions in GTA V? Some missions can be a pain, especially with time/accuracy, but most of them aren't that hard. You're allowed to replay missions for objectives.
It's probably the lack of any reward to thank for that. A lot of developers neglect that now they can just give you an achievement instead. Fucking bullshit, man.
 
It's probably the lack of any reward to thank for that. A lot of developers neglect that now they can just give you an achievement instead. Fucking bullshit, man.
Like doing something completely tedious like walking and then it gives you an achievement. It's typical modern day gaming and it's absolutely gross.
 
  • Winner
Reactions: T-21

Only "1 in 15,000 players" has achieved 70 gold missions in GTA V? Some missions can be a pain, especially with time/accuracy, but most of them aren't that hard. You're allowed to replay missions for objectives.
I'm surprised it's that low. I got it the second I used a 100% save file just to have all missions opened for replay when I moved from Xbox One to PC

This is also a factor. Nobody is buying GTA V for PS4/PS5/Xbox/PC with the intention of getting all golds. It was to continue playing GTA Online, GTA RP or modding.
 
Last edited:
  • Feels
Reactions: TVB
It's probably the lack of any reward to thank for that. A lot of developers neglect that now they can just give you an achievement instead. Fucking bullshit, man.
The reward IS the achievement. Imagine being gate kept for a reward because you did not do EVERYTHING possible. Most R* games allow activities to be skipped without affecting 100%. Although, I wish that said activities could add or be substituted for others for that percentage.
 
The reward IS the achievement. Imagine being gate kept for a reward because you did not do EVERYTHING possible. Most R* games allow activities to be skipped without affecting 100%. Although, I wish that said activities could add or be substituted for others for that percentage.
We got the opposite scenario for GTAV though. You can achieve "100%" completion without doing everything, and the reward for many of the side activities is just a worthless achievement. The only actual in-game unlocks you get off the top of my head are a t-shirt for """""100%"""""" completion and a cosmetically modified dune buggy for the UFO collectibles. There may be more, but the fact I can't recall them tells you how worthwhile they are. Contrast this with all the bonus buffs, weapon and vehicle spawns of previous GTA games (or indeed most pre-7th generation console games, prior to the introduction of achievements).
 
This may be an unpopular opinion, but I like it when developers provide storytelling for their collectibles. If you're not providing anything tangible for your collectibles, then what's the point?

GTA IV was worse in that regard. Achieve 100% completion, what do you get? An achievement, prior rewards for completing previous tasks and infinite ammo. WOW.
 
This may be an unpopular opinion, but I like it when developers provide storytelling for their collectibles. If you're not providing anything tangible for your collectibles, then what's the point?

GTA IV was worse in that regard. Achieve 100% completion, what do you get? An achievement, prior rewards for completing previous tasks and infinite ammo. WOW.
I've said it once and I'll say it again: Achievements RUINED videogame side content. Give me cheats, concept art, bonus outfits, vehicles, cutscenes, lore, ANYTHING instead of a god damn achievement.
 
I've said it once and I'll say it again: Achievements RUINED videogame side content. Give me cheats, concept art, bonus outfits, vehicles, cutscenes, lore, ANYTHING instead of a god damn achievement.
Why not both? For me, the achievement would be the driving force in achieving whatever task it asks for.
 
What about medals in GTA Online? Do you agree with those?
They're fucking gay too, but I've also only seen a handful of people on GTAForums hunt GTA Online medals as autistically as achievement hunters hunt achievements.

That being said, at least those medals (at least early on?) awarded XP and stuff.

I mean if you like achievements it is whatever, I just don't get these people who like buy a video game just because it has "easy achievements" and shit like that. Like...who gives a fuck? It's just some number on your profile nobody who matters cares about.

More like until 2008
Nah, the 360 came out in 2005. So unless Achievements were a late addition that's what I'm basing it on.
 
I think you can remake the III era just fine, so long as you have passion and vision.
Fans make remakes and ports that achieve near professional-tier quality in no small part to their near autistic motivation and desire to see their vision come to life.
But the idea of capable and passionate devs in the current year of our lord is a wish upon a star. And that's without even factoring in the publisher houses that will demand you sacrifice your vision for monetization models instead.

Gaming going normie/mainstream was the poison that killed it's progress. Going after everyone but the nerds who built up the field has yielded nothing to show for it. But we got types like Moviebob to acknowledge it as a "real" medium of entertainment, I guess.
 
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