Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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I may pick up a xxXbox Series Xxx to play Starfield since i'm not gonna be building a Windows gaming PC any time soon and cant see this getting a macOS release. I have a friend who is short on money so i'll drop some hints that I will take his off him for a decent price when he decides to get rid. Hopefully there's rudimentary mod support on console. Snowrunner is my benchmark for console mods so that or better.

Bethesda's modern games aren't about the 30-50 hour main stories popular in other RPGs. The main quest in Skyrim was only 25 hours, similar for FO4. A lot of people don't even complete the quest.

My first time through Fallout 4 I softlocked my main quest by killing the Shawn bot you meet first time you enter the Institute. I had been trying to role play, in a half arsed method in keeping with Bethesda character writing, that the real Shawn was Nate's child to another woman and as BDP bitch #38234 not my problem. As we all know the game was not accommodating to playing as anything but the character Bethesda want you to be.
Second time I gave up after meeting the Brotherhood of Steel. I'd made the conscious effort to go full robosexual by fucking Curie on every shit stained mattress we passed in the wasteland in the hope that my degeneracy would be acknowledged during the medical exam. It was not. Turns out I've never completed the Fallout 4 main quest.

Skyrim I completed once. Every other playthrough I go as far as getting Dragonrend then go do my own thing.

Still i'm likely to pick Starfield up because i'm sure I will get some enjoyment out of it.
 
I don't know. I am still excited for it, but I'm also in the weird thing where I don't lose my shit at Bethesda games for being Bethesda games. The amount of cope and seething I've been seeing from Sony fanboys has been pretty great though, so no matter what at least Starfield is giving me that.
With Bethesda it's like, their games are always shit in a lot of aspects but I inevitably like most of them. Starfield has a good chance of being a mess on launch (or for longer) but I know I'll probably enjoy it. I can't imagine it being worse than the tragic mess that was Fallout 76.
 
I can't imagine it being worse than the tragic mess that was Fallout 76.
I think a lot of Fallout 76 was utterly compounded by the lack of mod support. So on top of the shitload of bugs and glitches, none of the non engine stuff could be fixed by modders, making it even worse. I think most people as so used to community patched versions of Bethesda games that they forget just how buggy they are. They are still buggy even with all the patch mods.
 
You still can't climb ladders in this game.
This engine will always be a buggy, outdated, borked piece of trash. Any suckers paying full-price for this deserve to have their house donated.
this may be true, but this also means it can be modded to the extend that carried their games for decades now. good luck getting that in UE5 (let alone not run like ass) or another proprietary engine.
 
this may be true, but this also means it can be modded to the extend that carried their games for decades now. good luck getting that in UE5 (let alone not run like ass) or another proprietary engine.
UE5 could have even better mod support, but it seems Epic games has no intention to make it better. You can straight up distribute the entire engine itself as modding tools, allowing complete modification of everything, but developers themselves need to do it and there is absolutely ZERO documentation on it. Unreal has built in mod loading support, in that it will load PAK files from a 'Mods' folder in the data directory, but there is no load order or overwrite order, so if you have a bunch of mods that conflict, good luck. Most companies don't want to put the effort in for actual mod support in Unreal, and the companies that do mostly restrict the actual file access because they don't want people looking at their bad coding or something.

If Bethesda actually cared I'm sure Id Software would be happy enough to put together a new engine for them with the same kind of openness. I think the last time IdTech got 'licensed' was the Void Engine used for Dishonored 2 and only Dishonored 2, and it had awful performance. I wish Id Software still open sourced their engines, but it seems that after Zenimax bought them that stopped, IdTech 4 being the last one open sourced.

As it stands, Bethesda continuing to throw more stuff on top of their 20+ year old core built from NetImmerse is just stupid. I'm sure they've upgraded stuff, but I'm also sure there will still be unused fields in the creation kit from Morrowind. As long as their engine is still cell based its going to keep being outdated. I don't think anything short of a complete re-write would really save the engine at this point, but they seem to have some grand refusal to change anything because all their devs are too used to the ancient toolset. The creation kit is pretty much unusable for me in the terms of level editing because the game window has an FOV of 30 or 40 and can only be controlled using orbit camera, and only the cells around the work area are loaded, with the framerate locked to 25fps (there are patches to remove this cap though). It's terrible coming from Blender, Unreal, or even the OpenMW creation set. It's incredible how Bethesda even manages to make anything with their antiquated tools.

Sorry for the rant. No idea what my point was.


Adding this after writing that rant, I've looked into what is known about the engine upgrades. Apparently they have integrated this rendering framework:
This means Vulkan support, as to whether that will be good or stuttery is up in the air, full multithreading, and possible Linux support.

According to linkedin leaks they are using a layered PBR material system, like what UE5 has now. Along with RTX and global illumination (despite this not being apparent in the gameplay shown). The animation system apparently no longer uses Havok, and is instead an in house solution with advanced IK prediction and layering (whether this is a good thing or a buggy thing is unknown). Its highly likely they will still use Papyrus instead of just using Lua like every other engine ever, which means more incompetent modders bloating save files and such.

I went through the direct and snipped all the monitor shots:
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Substance Painter
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Maya, or 3ds Max, but Autodesk stuff looks the same, probably Maya because its animation stuff.

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Unsure, could be Creation Kit dialogue tool.

1687136706858.png
Animation tool, probably Maya or something.

So basically no, they have not shown anything regarding the creation kit, other than possibly that facial animation thing.
While going through I also noticed it looks like they are using per-object motion blur instead of per-pixel.

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Notices the sharp edge on different objects being blurred. I'm not sure actually because it looks like the world is per-pixel as the enemies and the world are blurred consistently, but the player has the sharp edges around the blur. Player could be per-object, world could be per-pixel, Fromsoft does something similar with only blurring parts of the player during animations, and not blurring the player otherwise. Could also just be TAA artifacting, as you can see that on the gun barrel.

1687136344809.png
This shot stuck out to me, look how flat it is and obviously procedurally generated. Anyone thinking you will be able to traverse entire planets is going to be disappointed, there isn't even a fake curve and the atmospheric scattering is very dull without the artist placed cloud cards of Skyrim or Fallout 4. It's also still lagging in a few of the gameplay clips, they are cut short obviously.

No idea what this post is meant to be about. I just started rambling, posting anyway because somebody might find it interesting. Apologies for rant.
 
1687136344809.png
This shot stuck out to me, look how flat it is and obviously procedurally generated. Anyone thinking you will be able to traverse entire planets is going to be disappointed, there isn't even a fake curve and the atmospheric scattering is very dull without the artist placed cloud cards of Skyrim or Fallout 4. It's also still lagging in a few of the gameplay clips, they are cut short obviously.
There is probably no reason for the player to explore the entire area since there are no land vehicles. At least in Mass Effect 1 you had the Mako.
 
You can straight up distribute the entire engine itself as modding tools, allowing complete modification of everything, but developers themselves need to do it and there is absolutely ZERO documentation on it. Unreal has built in mod loading support, in that it will load PAK files from a 'Mods' folder in the data directory, but there is no load order or overwrite order, so if you have a bunch of mods that conflict, good luck. Most companies don't want to put the effort in for actual mod support in Unreal, and the companies that do mostly restrict the actual file access because they don't want people looking at their bad coding or something.
unreal engine outright allows you to encrypt gamefiles (which most companies opt out of for performance reasons, and usually not worth the effort anyway), good luck modding that. and no company is gonna release the source code to anything they consider trade secrets, with the rare exceptions like carmack. on the other end of the spectrum you get shitshops like ubisoft who will literally stack different DRMs in a fucking singleplayer game, with the appropriate performance hit, for no good reason.
it also ignores that most companies DON'T want mods, because it will affect their own DLC sales and possible sequels down the road (why buy it when you already got a almost perfect for your taste game?). and even if they wanted to, that's would have to come out of the budget and deadline, which most are also not willing to spend on.

the point is whatever abomination of an engine bethesda might use, it's easy enough to crowbar open to do what people want to do - and bethesda is certainly aware of, especially they know they profited highly off it in the past. which still wasn't enough to push shit like paid mods and later on creator club, but what else to expect from the horse armor company.

there isn't even a fake curve and the atmospheric scattering is very dull without the artist placed cloud cards of Skyrim or Fallout 4. It's also still lagging in a few of the gameplay clips, they are cut short obviously.
this isn't mario galaxy, unless you're walking around on a small ass moon there is no curve, nor would I expect one in a "hard" scifi game with "realistic" sized planets.
the rest most people won't care about, and if they do there will probably be a mod for it anyway. besides, it was to be expected since no one is gonna handcraft thousands of planets besides make sure assets and algorithm don't go off the rails.
 
There's a petition out, I think it's a joke but you never know nowadays.
Tell me you have no faith in Spider-Man 2 without telling me you have no faith in Spider-Man 2.

Apparently Bethesda has doubled down on full mod support for Starfield.


This guy is way too fucking optimistic about this though. "Someone might make a Death Star and Star Wars games!!!" lmao
 
I am extremely hyped.

Not to play it. I probably will only get it once it goes on sale or something and I am not really following any news as if I do play it I want to try and have a good fresh experience.

No what I am hyped about is data mining results and mod tools in the game so we can find out if Bethesda is, in fact, still using 25+ year old NetImmerse Code deep down in the depths of the programming of the engine like they have had since TES III came out.
 
There's a petition out, I think it's a joke but you never know nowadays.
Interesting. It's worth throwing some fuel on that fire I think. Even if that petition is a troll, there are enough assmad Sony fanboys out there for a good display.
it also ignores that most companies DON'T want mods, because it will affect their own DLC sales and possible sequels down the road
The ones that are the most against modding are the ones that want to nickle and dime you for convenience features. One is better off avoiding those games in the first place.
 
The ones that are the most against modding are the ones that want to nickle and dime you for convenience features. One is better off avoiding those games in the first place.
true, but fwiw you don't really need to mod everything. if I play an asscreed I'll play it as is and move on (still, ubisoft being retarded doesn't entice me either). there are games that benefit more from modding than others.

Apparently Bethesda has doubled down on full mod support for Starfield.


This guy is way too fucking optimistic about this though. "Someone might make a Death Star and Star Wars games!!!" lmao
doesn't really matter what bethesda does. pc has enough autists vivisecting the thing the moment it hits their harddrive SSD. on console you will always be gimped by the access you're allowed, first of all not to break out of the walled garden and apply that modder autism to the platform at large (gamepass would be completely null and void if someone finds an ez jailbreak for the xbox that allows playing backups). that's why script extender wasn't a thing with creators club an it was limited to texture/model-swaps.
 
Getting some real the outer worlds vibes from this without the unsubtle message. Hopefully it ends up being more interesting and memorable then "I stole all this guys sandwiches lmaoooo"
 
Getting some real the outer worlds vibes from this without the unsubtle message. Hopefully it ends up being more interesting and memorable then "I stole all this guys sandwiches lmaoooo"
So will it be self-aware like Futurama or will it be some Rick & Morty-tier bullshit?
 
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Getting some real the outer worlds vibes from this without the unsubtle message. Hopefully it ends up being more interesting and memorable then "I stole all this guys sandwiches lmaoooo"
I don't think Bethesda was dumb enough to hire the bitch that killed WildStar and then write Outer Worlds... so... it probably won't be that bad.

... probably...
 
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