Good to see you back. Did you play my game in which Wogglebug is 100% straight and promises Frogman to make him his best man?
The franchise is called "Wogglebug Love Productions" because it's dedicated to getting people to love the Wogglebug (especially children) which was what the polar opposite of his life in Oz was like.
I don't think it's very successful at this.
Which is why it's for the best he's in Genoma like he never lived in Oz at all.
Haven't you written a story in which Wogglebug moves from Oz to Genoma?
And his theme throughout the series is he learns it is what you learn after you learn it all that really matters.
You fail to convey this. From the very first movie he's portrayed as the second smartest and most knowledgeable person in the series - there is very little space to grow when you're already at the top. Now if you did what we told you to do and portray him as flawed - it would be great because through the series he can overcome those flaws. This is not the case here.
And first and foremost is that he learns about love and kindness in its forms.
No, he doesn't. He always means well, always tries his best and solves every problem people have with ease. Wogglebug in Magic Wish is exactly the same Wogglebug from Enchanted Forest. He hasn't learned any form of kindness because as you portray it, he already knows them all and excels at expressing them.
And he also evolves into a hero at increasingly higher levels as the series progresses.
This is not an RPG game or Dragon Ball Z. I know it may be difficult to understand with your autism but stories are not about levels. Stories are about characters and their interactions with the world.
Basic formula would be:
Character encounters an obstacle -> Character fails to overcome the obstacle -> Character learns from his failure through interactions with other characters and the world -> Character overcomes the initial obstacle.
Your formula is:
Character encounters an obstacle -> Character overcomes the obstacle.
You fail at understanding that it's about the journey, not the destination. People like to see their characters struggle and grow, they cherish victories when they are earned.
If it was an RPG game, Wogglebug Love would be like starting the game with all statistics maxed out and every most powerful item added to inventory. It soon becomes boring and unsatisfying.