Unpopular Opinions about Video Games

I got both Spider-Man and the Miles Morales game for cheap during a sale and yeah, honestly neither were particularly outstanding. The combat system is incredibly limited and while it had some potential, Insomniac clearly didn't give a fuck about expanding it or giving the player lots of options to screw around with. Compare with Arkham games which, while very basic, gave you a lot of options to make you look like a total badass in each encounter.

Miles Morales was basically more of the same except with electric powers. Also holy shit did they hit absolutely every fucking black stereotype ever with the guy, right down to having John Paesano's normally fantastic music ruined by mixing in shitty hip-hop beats, Miles playing basketball with his dad and uncle even though he's supposed to be a dorky nerd type and a side-mission where, I shit you not, Miles is sampling nature sounds for a fucking mix-tape. The only way they could've made him any more of a walking stereotype is if they made fried chicken and watermelon his favorite food.

I'm not even gonna mention the absolute travesty of what they did to the Tinkerer. This actually would've been a pretty good opportunity to create a brand new antagonist for Miles but no, gotta keep on stealing other villains.

Also fuck Insomniac for putting in digs at Peter Parker in the Miles Morales game by having all the various diversity inserts make off-handed remarks about how with Miles they finally have "their own" Spider-Man who gives a shit about neighborhoods like Harlem. As though Peter is just some rayciss whitey who don't care about how dem diverse folks have it hard n shiet (speaking of which, all of this dialogue is phrased in such a way as though they KNOW that Peter is a white guy).
 
It's the final natural contunation of the CoD series without trying too hard or to be rehashed. It's still organically fun and not forced to be the next installment for cash grab/story telling or whatever reason they have. Take a look at infintie warfare and see how it's relly just WE ARE NOW CALL OF DUTY IN SPACE SEE THIS WEEE.
Extinction was the last time COD took themselves seriously in PVE content. Ghosts gets an unfairly bad rep for no reason when modern day COD is far worse than it ever was.

There was even in depth player customization too with several camos depending on the map. Something not seen again in the series.
 
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? DS2 was never DeS2, and DS3 was always meant to be the third and final game. DS2&3 were made because Bamco literally signed FS to do 3 Dark Souls games, iirc even before DS1 came out. FS management tends to juggle several projects at a time.

Sony owns DeS, and Sony never explicitly wanted DeS2. They hired FS to develop an exclusive for PS4 and they gave the team creative freedom to do whatever (as long as it was still an action RPG game obv.). This resulted in Bloodborne.
The theory at the time was that the reason DS2 was such a disjointed mess with conspicuous loading screens disguised as hallways/elevators was because it was originally hub based a la DeS and the final product reused areas and strung them together. There was also something about Miyazaki stepping down as director from whatever the original product was meant to be to go work on BB as soon as that was greenlit. There's a quote about him calling BB "the game he always wanted to make" that I swear I read once and has been eluding me for years although all the arguments it'd have been useful for are over. I think he said the same thing about ER too so maybe it was a bad translation and he says similar shit about every game.
If there's information about Bamco contracting 3 DS titles predating DS1, I'd be super interested because that would shit on almost a decade of faggy theorycrafting.
 
CAPS LOCK DOOM 2016 Soundtrack is not only overrated, it's just plain terrible. The bass timbre is abhorrent, the drum is just random zoomer EDM programming, I don't think it could even be considered heavy metal anymore at this point, the guitar amp is so hot that you can only hear the fuzz and white noise. I legit can't comprehend who the fuck enjoys this soundtrack.

The game is shit as well so overall I don't know why people even play this game.
 
Extinction was the last time COD took themselves seriously in PVE content. Ghosts gets an unfairly bad rep for no reason when modern day COD is far worse than it ever was.

There was even in depth player customization too with several camos depending on the map. Something not seen again in the series.
That may be true but it felt like they were just adding shit instead of organically seeing how this series plays out. But just my opinion.
 
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Dunno if it's really unpopular but Diablo 2 was pretty terrible in retrospect and whoever thought gating things like high runes and high level uniques behind lottery tier drop rates and thousands of Pindle/Countess/TC85 runs needs to be forced to dig their own grave before being shot.

a lot of commies who are claiming it as speaking for them are doing big self reports and being stupid cause its something which caters to everybody's sensibilities wrt the sociopolitical aspects, not just extreme leftism as so many people claim.
Deus Ex is descends from 80s/90s American right-wing conspiracy culture, the same cultural milieu that also spawned things like Delta Green and The X-Files, down to you flying around in a top secret black helicopter and the anti-corporate message is heavily influenced by right-wing populism.
If commies try to claim that they're fucking stupid.
It's more accurate to say it's a game about cultism I would say.
Infinite is about a completely ahistorical mashup of White supremacy, eugenics, Southern revanchism and 3rd Great Awakening Christianity potentially destroying the world.
Sorry to go full /pol/ here but this has a lot to do with Levine being left-liberal secular Jew from New York and all the ideological baggage this implies.
 
I don’t understand all the LARPing about hiring map makers back in the heyday of games like half life and quake as if that’s still a possibility in today’s gaming industry.
Nowadays if map makers want to get paid, they just start an indie studio and make their own game in a source port engine, e.g. Ion Fury, WRATH, etc.

I'm looking forward to the industry crashing and burning again like in the 70s and 80s. I'm figuring that just like in the 90s with id software, Raven soft, or OG Bioware and Looking Glass, we'll return to most videogames being made by random nerds in basements and garages, and all of this will happen all over again.

The only online game I've ever truly enjoyed playing is Deep Rock Galactic, mostly for the reason that players don't talk.

People generally shut the fuck up, do their jobs, and are good at wordlessly intuiting what needs to be done and keeping an eye on teammates. Matches run like well-oiled machines. Most of the time, there's about 6 lines of text total by the end of a mission: someone pointing out a Cargo Crate, someone saying they're starting a dreadnought, and then everyone saying "R" or "Ready" to kick off the escape sequence.

This also applied to Warframe a long time ago, but I have a whole story about why I fucking hate Digital Extremes and also think the way ongoing development happened turned the game itself into an unfun dumpsterfire.
 
Nowadays if map makers want to get paid, they just start an indie studio and make their own game in a source port engine, e.g. Ion Fury, WRATH, etc.

I'm looking forward to the industry crashing and burning again like in the 70s and 80s. I'm figuring that just like in the 90s with id software, Raven soft, or OG Bioware and Looking Glass, we'll return to most videogames being made by random nerds in basements and garages, and all of this will happen all over again.
That is if all of the map makers aren't mixed up with discordniggers. Discord is a mark of death for any game that shills one. Its just going to be filled with LARPing developers powertripping and banning all of their customers all day instead of ever working on their game again.

Unfortunately the days of randoms being generally pleasant in matchmaking are long since over.
 
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The theory at the time was that the reason DS2 was such a disjointed mess with conspicuous loading screens disguised as hallways/elevators was because it was originally hub based a la DeS and the final product reused areas and strung them together. There was also something about Miyazaki stepping down as director from whatever the original product was meant to be to go work on BB as soon as that was greenlit. There's a quote about him calling BB "the game he always wanted to make" that I swear I read once and has been eluding me for years although all the arguments it'd have been useful for are over. I think he said the same thing about ER too so maybe it was a bad translation and he says similar shit about every game.
If there's information about Bamco contracting 3 DS titles predating DS1, I'd be super interested because that would shit on almost a decade of faggy theorycrafting.
I can't find anything that says Bamco contracted them for 3 titles, so it's probably just me remembering some random posts by literal whos from years ago that said that.

DS2's woes come down to it originally being the first director's, Shibuya's, vision with a bunch of levels and assets designed for it. But his project was a dumpsterfire (iirc a lot of it on the technical side) that was going nowhere, so a second director was attached to it, Tanimura. Then they worked together for a while and it still wasn't going well and about a year before the game came out, Shibuya left (read, was given the boot) and the final game was cobbled together from the already existing material to meet the deadline. So you're broadly right about what happened.

The original version was actually some bullshit involving a lot of time travelling and shit involving a pendulum room or a blue medalion or something. The earliest official DS2 website still used some of those concepts. So it may have been more DeS like in that regard, but it wasn't conceptualized as a pseudo-sequel to it. But I wanna say Shibuya said in an interview that level design would be like DS1.

Miyazaki was never pegged to be on DS2, as FS started development on it at the same time as DS1's dlc was being made. Pretty sure Miyazaki himself didn't know it was being made at that point. By the time he was freed up to maybe join the project, he was offered to direct a new IP for Sony on PS4, which he chose instead. Incidentally, Miyazaki has said that they literally never considered making DeS2 for Sony, instead of a new IP.

On the BB quote, the only one I could find that was vaguely similar is this:
On How Bloodborne Came to Be
  • “To speak precisely on the timing, it was just about when we were wrapping up Prepare to Die when Sony approached From Software," Hidetaka Miyazaki told us. His response to Sony? "Why don't we start talking about next-gen?"

  • But of course, the world of Bloodborne was something that Miyazaki had been thinking about for quite some time. “...the game mechanics, or the gothic theme for example, those were some areas or concepts that were always brewing, and one of the areas that I always wanted to achieve in my career, and I knew that when that trigger was pulled, this was it.”
But this reads less like "dream game" and more just concepts he wanted to be given a chance to explore.
 
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No I'm pretty sure it was, not the modern white people bad racism but more of a Wolfenstein TNO type situation "What if the racist evangelical rednecks of 1860s created a utopian society for themselves" type. Comstock is literally a random evangelical who convinced people to follow him like a religious figure while he set up Columbia. It's more accurate to say it's a game about cultism I would say.
You’re absolutely right. There‘s that whole plot point with the Vox Populi rebellion made up of the oppressed workers of Columbia and led by a black woman named Daisy Fitzgerald, and then you go to an alternate reality where the revolution was successful and they’re just as ruthless and awful as Comstock was. It’s about how blindly following a cause or specific leader is bad, but also about exceptionalism in general, not just American exceptionalism - the Founders believe they’re exceptional because they’re white and American, while the Vox Populi also think they’re exceptional because they’re marginalised and oppressed. Neither of these are true and everybody is terrible.
 
Sorry to go full /pol/ here but this has a lot to do with Levine being left-liberal secular Jew from New York and all the ideological baggage this implies.

Deus Ex is descends from 80s/90s American right-wing conspiracy culture, the same cultural milieu that also spawned things like Delta Green and The X-Files, down to you flying around in a top secret black helicopter and the anti-corporate message is heavily influenced by right-wing populism.
If commies try to claim that they're fucking stupid.
That's the funny thing, Levine is a looking glass graduate and all of those are almost exclusively left wing including Warren Spector cause of their associations with CRPGs. Those were the people who made Deus ex. Deus ex does have "pro leftist" pieces of content if you're willing to stretch stuff a bit. The terrorists exclaim fascist at you, call you a pig and all sorts of other crap cause "cops bad". A lot of the resistance against ambrosia and the plague is from anti capitalist elements if you explore a bit, including the NSF. Leo Golds tirade at the beginning is both very pro left cause he talks about corporations and bankers owning everything and coincidentally anti Semitic cause he mentions rockefellers and rothschilds which doesn't exactly fly nowdays. In fact there's a lot of what we call anti semitism today in this cause there are constant mentions of shadowy organizations controlling both republicans and democrats (Israel controls the neolibs and neocons), the government turning a blind eye to the actions of said shadowy organizations, them having created the plague stuff like that. It's also funny cause you can't entertain ideas like COVID was made by the billionaires or the centralisation of the net was a coordinated effort of control today cause the leftist establishment did those things and yet this hyper leftie game criticises that too. Ive yet to reach the big twist in the middle where Denton switches sides so idk what else is there. Also the x files has an episode where they go after a Neo nazi with an explosive heart or something, the famous debut of Vince Gilligan as writer and Bryan Cranston as a serious actor, can't really call it right wing.
 
Most shooters kinda suck because they really don’t let you feel the OOMPH!!! of a gun. I feel like they really don’t understand the connection between sound design, recoil, and damage output.

I think realism should come 2nd to gameplay. If you give me a large caliber gun then it should sound meaty, a Gatling gun (unanchored) should physically push you back and do massive damage.
I might be austistic here, but at some point in time in shooters that was a bit of a thing. Not like “oh there’s five guns” more the games that started getting a bit gun nutty.
 
That's the funny thing, Levine is a looking glass graduate and all of those are almost exclusively left wing including Warren Spector cause of their associations with CRPGs. Those were the people who made Deus ex. Deus ex does have "pro leftist" pieces of content if you're willing to stretch stuff a bit. The terrorists exclaim fascist at you, call you a pig and all sorts of other crap cause "cops bad". A lot of the resistance against ambrosia and the plague is from anti capitalist elements if you explore a bit, including the NSF. Leo Golds tirade at the beginning is both very pro left cause he talks about corporations and bankers owning everything and coincidentally anti Semitic cause he mentions rockefellers and rothschilds which doesn't exactly fly nowdays. In fact there's a lot of what we call anti semitism today in this cause there are constant mentions of shadowy organizations controlling both republicans and democrats (Israel controls the neolibs and neocons), the government turning a blind eye to the actions of said shadowy organizations, them having created the plague stuff like that. It's also funny cause you can't entertain ideas like COVID was made by the billionaires or the centralisation of the net was a coordinated effort of control today cause the leftist establishment did those things and yet this hyper leftie game criticises that too. Ive yet to reach the big twist in the middle where Denton switches sides so idk what else is there. Also the x files has an episode where they go after a Neo nazi with an explosive heart or something, the famous debut of Vince Gilligan as writer and Bryan Cranston as a serious actor, can't really call it right wing.

Deus Ex is from the time when leftists thought corporations and globalist government were bad, back before they realized both those things could be used to crush people they hate.
 
Most shooters kinda suck because they really don’t let you feel the OOMPH!!! of a gun. I feel like they really don’t understand the connection between sound design, recoil, and damage output.
you're completely right. killing floor 2 comes to mind when it comes to decent gun feels in games but even then it's got a couple serious offenders. the medic weapons don't even sound like toy guns, they sound like fisher price
 
you're completely right. killing floor 2 comes to mind when it comes to decent gun feels in games but even then it's got a couple serious offenders. the medic weapons don't even sound like toy guns, they sound like fisher price
It’s odd because I feel like New Vegas did do this a little bit right. Certain guns had the right sound and recoil, it wasn’t perfect, but 9mm, .308, and .50 cal feel different different.
Damage, recoil, and scarcity of ammo played a role in the guns.

Most shooters really don’t separate ammo types, but almost every big military shooter I’ve played in the last few years really downplays how different some guns feel. I’m not trying to be an elitist and say “In real life this gun is much more of a bitch to aim due to recoil” but it should factor in.
 
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