Armored Core

Pineapple's video has made me interested in the game, but I don't really have experience with the franchise either. Is it difficult in the sense that you need to be adapting and perfecting your mech's build, or difficult in that no amount of overpowered robot parts will give you an edge compared to Gitting Gud?

I see people rave about how challenging the series is, but the same thing was done for Dark Souls.
 
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Pineapple's video has made me interested in the game, but I don't really have experience with the franchise either. Is it difficult in the sense that you need to be adapting and perfecting your mech's build, or difficult in that no amount of overpowered robot parts will give you an edge compared to Gitting Gud?

I see people rave about how challenging the series is, but the same thing was done for Dark Souls.
Historically speaking, a little from column A and a little from column B, but most of the latter from what I remember was on optional stuff.
 
I really like the music, very Blade Runner like. The world design also seem really cool, I think it could get a bit old as it looks like its mostly just concrete industrial environments but there's something about very big structures that I like. Its something that Bungie was always good at. The environmental destruction could be a bit better but I can understand why it isn't there. FromSoft either couldn't get it to work in their engine or it'd probably break the balance.
 
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Considering this is coming out on PC I'm wondering how they're handling mouse/KB controls. They're either going to kick ass or suck balls, no in-between.

Either way I fully expect to have crippling carpal tunnel an hour in from hammering the keys harder and faster than in an RE6 QTE.
 
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Pineapple's video has made me interested in the game, but I don't really have experience with the franchise either. Is it difficult in the sense that you need to be adapting and perfecting your mech's build, or difficult in that no amount of overpowered robot parts will give you an edge compared to Gitting Gud?

I see people rave about how challenging the series is, but the same thing was done for Dark Souls.
A little bit of both, I don't want to insult your intelligence but I'll spell it out anyway for clarification; parts are different, and can bring different pros and cons to your mech. Lightweight parts are generally speedier, but lack defense/health; heavier parts are of course the inverse. Now apply this to your leg units, which have a Max Weight and you need to balance everything around there (game depending, you can sometimes go over, but shit gets hard). There's also weapons, where reloads/refreshers were never a thing; what you bring into a mission is what you're expected to finish the mission in... and some missions can and will throw curve balls at you.

One mission in the original AC that's memorable is there's an underground base, and I forget what all you need to do, but you need to go down there and do something. The problem being, someone released some sort of gas that eats metal, so every milisecond you're in the base, your armor is going down like you're poisoned in a rpg... oh, and base defenses are active and don't like you. Do you go for speed? Armor? Something inbetween? Oh, and don't forget weapons, since you'll be in an underground tunnel system, weapons that arc (like vertical missiles) are completely useless. You want energy weapons? Make sure your generator won't burn out, you also need the energy to boost to be fast, otherwise the gas will get you. No one bothered to tell you where you mission objective is either, so you're gonna have to go down there and find it yourself.

And while this doesn't happen in that mission; there are a number of missions where you think it's over or you're getting near the end, only to have your operator tell you something like "Incoming AC. AC Unit identified as Nineball." Oh, and Nineball is the #1 Ranked Raven... and he's in your way... and it's a vertical fucking shaft with nowhere to hide... then you get past him, you can run but let's just say you shot him down... ... ... then there's another Nineball... and you start questioning your decisions in life. How's your armor and ammo holding up? Oh yeah, and failing this mission doesn't kick you back to the menu or anything else, it's a Game Over.
 
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And while this doesn't happen in that mission; there are a number of missions where you think it's over or you're getting near the end, only to have your operator tell you something like "Incoming AC. AC Unit identified as Nineball." Oh, and Nineball is the #1 Ranked Raven... and he's in your way... and it's a vertical fucking shaft with nowhere to hide... then you get past him, you can run but let's just say you shot him down... ... ... then there's another Nineball... and you start questioning your decisions in life. How's your armor and ammo holding up? Oh yeah, and failing this mission doesn't kick you back to the menu or anything else, it's a Game Over.
Or your AC is a fat fuck on tank threads and AC1 decides it's a platformer now so you can't even complete the first part of the mission to get to the top and face Nineball so suddenly you scramble to make a mech that can play a shitty version of Jumping Flash and notice that you have been pretty much brute forcing your way through the whole game so Nineballs suddenly demands proper skill. Good times :lol:
 
Never played AC, but considering FS has been making Souls for 10 years and every game in the series was designed to be able to finish at level 1, I sincerely think you guys are exaggerating, or at least I expect AC6 to be a little different.

I would be disappointed if it's impossible to finish the game using only your stock mecha.
 
Never played AC, but considering FS has been making Souls for 10 years and every game in the series was designed to be able to finish at level 1, I sincerely think you guys are exaggerating, or at least I expect AC6 to be a little different.

I would be disappointed if it's impossible to finish the game using only your stock mecha.
The difference in time-to-kill and ammo restrictions make it unlikely. Perhaps possible, but there are gear/brain checks for sure.
 
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Never played AC, but considering FS has been making Souls for 10 years and every game in the series was designed to be able to finish at level 1, I sincerely think you guys are exaggerating, or at least I expect AC6 to be a little different.

I would be disappointed if it's impossible to finish the game using only your stock mecha.
Doable? Probably, recommended? There I have my doubts, I can see ammo count not being the best with the starter loadout as well as power which would force you into pretty much living and dying on using your sword for most of it. And well, a big part of the AC experience is just tinkering, unlike in Souls were respec is sometimes not even an option or in limited scope, here respec, can be done on a mission basis. I don't expect "SL1" to be as compelling as with a standard Dark Souls game, least of which is not being able to upgrade your weapons unlike in Dark Souls where you can beef up your weapon and still get things done in a timely manner.

I do expect a ton of gimmick builds very quickly though.
 
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Man I can't wait for this to be just an OK game like most of what fromsoft does, and then have the internet be filled with "DA GREATEST GAYM EVAR FROMSOFT DID IT AGAIN" posts and vids
 
Never played AC, but considering FS has been making Souls for 10 years and every game in the series was designed to be able to finish at level 1, I sincerely think you guys are exaggerating, or at least I expect AC6 to be a little different.

I would be disappointed if it's impossible to finish the game using only your stock mecha.
They're not, not even a little bit. You are going to have to reconfigure your mech for certain missions and that's just how it's going to be. The game is going to force you to think about how to tackle an objective efficiently. I don't understand why people think AC is going to be robot Dark Souls when AC, and it's ridiculous difficulty spikes, predates DS by well over a decade. If you can't adapt, you're going to die.
 
i'm a speed junky, i like games to be fast. and while i've played some dark souls and elden ring and all that, fromsoft games are generally pretty slow, don't let you refight bosses on command, etc.

but this armored core game might be the first fromsoft game i regularly play, the mission structure means i can refight any boss i want whenever, and it looks pretty fast. i only played one armored core game a long long time ago on the xbox, but i always thought it was neat, so i think this'll be a good time.
 
i'm a speed junky, i like games to be fast. and while i've played some dark souls and elden ring and all that, fromsoft games are generally pretty slow, don't let you refight bosses on command, etc.

but this armored core game might be the first fromsoft game i regularly play, the mission structure means i can refight any boss i want whenever, and it looks pretty fast. i only played one armored core game a long long time ago on the xbox, but i always thought it was neat, so i think this'll be a good time.
This will be my first Armored Core game since I never got into it when I had a console. Gotta say it looks like it lives up to the various expectations I've heard, and I am definitely going to have fun running around blasting people. Definitely a massive change from MechWarrior though. Less of a vehicle combat game, more a hyper-fast arena shooter with customization autism.
 
Definitely a massive change from MechWarrior though. Less of a vehicle combat game, more a hyper-fast arena shooter with customization autism.
All they really have in common is mech customization. MechWarrior 2-4 were sim games and AC is pretty arcadey. Nothing wrong with it, they're just two different mech genres.
 
All they really have in common is mech customization. MechWarrior 2-4 were sim games and AC is pretty arcadey. Nothing wrong with it, they're just two different mech genres.
Well, yeah, that's literally what I said. I saw some of the gameplay footage that was dropped, and I outright acknowledged the potential for carpal tunnel from how hard and often I'd be pressing the various movement controls.
 
They're not, not even a little bit. You are going to have to reconfigure your mech for certain missions and that's just how it's going to be. The game is going to force you to think about how to tackle an objective efficiently. I don't understand why people think AC is going to be robot Dark Souls when AC, and it's ridiculous difficulty spikes, predates DS by well over a decade. If you can't adapt, you're going to die.
Oh, the other problem with just playing the whole thing with a single build is that you have no iframes, and so much shit is flying in your direction that the odds of not getting pelted here and there are pretty much non existent. I can't even begin to imagine how difficult a "no hit run" could be.

i'm a speed junky, i like games to be fast. and while i've played some dark souls and elden ring and all that, fromsoft games are generally pretty slow, don't let you refight bosses on command, etc.

but this armored core game might be the first fromsoft game i regularly play, the mission structure means i can refight any boss i want whenever, and it looks pretty fast. i only played one armored core game a long long time ago on the xbox, but i always thought it was neat, so i think this'll be a good time.
I remain a bit skeptical on the repeat missions thing, don't know if after 3 that was allowed but in 3 and lower that was never an option and certain missions are lost while others open up depending on what you do. Maybe it's just a "if you completed this mission you can redo it as many times as you want, no strings attached" but I'd wait for a proper confirmation on that before claiming victory.
All they really have in common is mech customization. MechWarrior 2-4 were sim games and AC is pretty arcadey. Nothing wrong with it, they're just two different mech genres.
Well, AC has been going arcadier as the entries advanced. The original was definitely a step between Mechwarrior and what an Omega Boost would be. But the later entries do seem to favor a lot more keeping things moving (which I'm all for, AC scrub here, but keeping shit in my sights was a pain with the shit control of the early entries).
 
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So, does this game have a designated waifu bait like other FromSoftware games? (Ranni, Lady Maria, Fire Keeper etc)
Don't get me wrong, I'm not complaining. Quite the opposite, I'm actually very appreciative when beauty, especially feminine beauty, is portraited in a medium.
It's just that I don't give two shits about mecha genre, so I probably won't play it, but I'm still curios enough to ask the most relevant and pressing question.
 
I really wish more Omega Boost games got made but I guess Zone of Enders in part filled that.
Never played ZotE, so can't really compare, I do remember I loved Omega Boost, but it was finished in a couple of hours, so definitely would have wanted more meat in there. though it was very arcade like so it may have overstayed it's welcome otherwise... but yeah, something a bit more smaller scale like that would be great.
 
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