Armored Core

yeh, did em. I don't think it's specifically an Armored Core issue, I think it's an RPCS3 issue, but I'm not sure how to fix it. I googled it and despite finding people with the same issue as me, their solution was "yeah it just stopped being broken. idk why"

which is less than helpful.
I haven't done any PS3 emulation, but I've seen a lot of people that have mention that some of the Armored Core games just react bizarrely when emulated.
 
I haven't done any PS3 emulation, but I've seen a lot of people that have mention that some of the Armored Core games just react bizarrely when emulated.
yeh, i know they have issues but i've also seen plenty of people upload youtube videos of them playing it fine, and honestly? i COULD play it fine. I could. the missions ran fine, I just can't save my fucking game.

so figured i'd mention it here, if people have answers, awesome, if they don't, i'll either stop being lazy and figure it out or i'll just play Rubicon when it comes out. no big deal.
 
lot of responses say that graphics don't matter compared to gameplay. Sure, I can agree with the priority, but... wouldn't it be nice if the graphics were also top-notch?
No id rather not the funny mecha game be like half a terrabyte to download like most modern games

The graphics wank rat race should have ended long ago but no I should spend 5 hours and 3 quarters of my hard drive be full of 4k testicle textures and spend 5 minutes precaching the fucking shaders every time I boot it up

I get nostalgia every time I download a game from 10 years ago thats only like 5GB
 
No id rather not the funny mecha game be like half a terrabyte to download like most modern games

The graphics wank rat race should have ended long ago but no I should spend 5 hours and 3 quarters of my hard drive be full of 4k testicle textures and spend 5 minutes precaching the fucking shaders every time I boot it up

I get nostalgia every time I download a game from 10 years ago thats only like 5GB
Companies/devs also don't seem to factor hardware accessibility in these days. The more demanding the game is the less people can play it. Planetside 2 had this problem so bad back in 2012 they had to downgrade their graphics and physics system just so more people could actually run the game
 
A ton of little snippets seem to be flying around with the in person demos.

Got to admit that their clam up as hard as fucking possible and start up the hype machine int he last month seems to be working. I'm certainly getting it once I finish what I'm playing now. Saw some tank thread action and that fucker seemed a lot more nimble than I expected, so odds of me aiming for a big tank boy as my first objective just to ram and drift into shit has gone sky high.
 
Saw some tank thread action and that fucker seemed a lot more nimble than I expected, so odds of me aiming for a big tank boy as my first objective just to ram and drift into shit has gone sky high.
Treads seem so much more viable now; ramming seems especially fun. Haven’t seen shields used all that much, but I hope that making a tanky fucker is a valid option this time round.

God, I am practically salivating over the build possibilities. Although I don’t even know if I’ll pick it up on launch, since the last gen version is retailing at the same price as a new console release.
 
  • Agree
Reactions: ShitLurker
stupid question, but anyone here get For Answer working on RSPC3? game freezes if I try to save, which has put a damper on playing it.

I don't imagine anyone will have an answer, but i'm lazy and wasn't able to find much solution through google.
Always check the emulator wiki for recommended settings and fixes, its limited for this game but in general it should be your first stop when setting up a new game. Pretty much every major emulator has a wiki like this.
 
  • Informative
Reactions: JimiHendrix
Always check the emulator wiki for recommended settings and fixes, its limited for this game but in general it should be your first stop when setting up a new game. Pretty much every major emulator has a wiki like this.
I appreciate the response, truly. But I also already checked this site. Does not seem to help with my issue, or I'm retarded, either one. But considering how sparse the info is, think it's not helpin'
 
I appreciate the response, truly. But I also already checked this site. Does not seem to help with my issue, or I'm retarded, either one. But considering how sparse the info is, think it's not helpin'
Have you tried it on Xenia? I've heard its gotten a lot better in recent years but never tried it myself, it might run it better.
 
  • Informative
Reactions: JimiHendrix
Have you tried it on Xenia? I've heard its gotten a lot better in recent years but never tried it myself, it might run it better.
I have not, only on RSCP3, I can try on Xenia later if necessary.
 
This is gonna be the only good major release this year. I look forward to getting wrecked by the combat and the eyestrain from staring unblinkingly at statistics for hours on end. The only mecha game I ever played before this was Mech Assault on OG Xbox.
 
stupid question, but anyone here get For Answer working on RSPC3? game freezes if I try to save, which has put a damper on playing it.

I don't imagine anyone will have an answer, but i'm lazy and wasn't able to find much solution through google.
I'm using build 13042 which should be available here. I was watching some video about it and the guy said this is the newest build that currently works with the game
 
  • Informative
Reactions: JimiHendrix
So, what color, weapons, design are you going to rock on your AC?
There's a few design I want to make depend on parts' shape and color channels. Either Cipher/Pixy from Ace Combat Zero or 3 builds with Getter 1, 2 and 3.
The sad thing is that speed and mobility is the only reason I can think of that could help make a mech practical in combat compared to conventional ground vehicles. Yet "MUH REALISM!!1" fags never seem to get that and dismiss it as stupid flashy weeb trash.
They seem to also forget that if such booster tech that allows mecha to move this fast, what is stopping tank producer from strapping those same boosters to existing tanks for even more mobility as demonstrated by tank legs in AC6? If anything more mobility means you can dodge attacks because the best armor is "don't get hit" type.
A couple of video previewers (Skill Up and Fextralife) mildly remark that the graphics of AC6 have room for improvement, and it seems that a lot of people are livid over this perceived blasphemy. Which has me confused because AC6 is obviously graphically hampered by nature of being a cross-gen game, bottlenecked on PS4/XB1 hardware. Why can't people just admit that? It's exactly like how cross-gen Elden Ring is clearly graphically inferior to PS5-only Demon's Souls. And art direction is a different matter than pure graphical fidelity.

A lot of responses say that graphics don't matter compared to gameplay. Sure, I can agree with the priority, but... wouldn't it be nice if the graphics were also top-notch?
I don't think top-notch graphics fits this game, especially at the speed of which this game is being played at most of the time. Beyond what most other people has said about art directions trump over graphics, I will add a bit more to this.

Current gen consoles and most PC builds are limited in VRAM since those are expensive as shit. Take PS5 for example, they have 16GB total of RAM that a portion of it can be used as VRAM. Now cram all 4K textures into your game and see your performance tanks into below 20 FPS which is not what you want for Armored Core, not to mention slowing down assets swapping from RAM to VRAM or from storage to RAM/VRAM due to insanely unoptimized/uncompressed size of these textures. Granted FromSoft can do assets optimization to reduce the size unlike western developers but it is not going to help much for very little benefit to actual gameplay. Armored Core isn't a movie game like Last of Us or GoW Ragnarok, it does not need bleeding edge graphics nor movie-like presentation. Plus I do not want my games to be hogging half of my SSD.

Both of them mentioned UE5... Do these 2 ever take a quick google search to know when UE5 is released? 2022. AC6 has arguably been in development since at least 2016. Plus these simpletons seems to not understand that switching engine is not easy. If it was everyone would just switch to a 25 years old engine that is made around single-threaded CPU in current age where multi-threaded CPUs are a lot more common now. I'm sure FromSoft's in-house engine is quite old and is still optimized for single-thread process but why would they switch over to something that they have to spend at least 1 year to study the engine and another just to port their game assets portfolio to said engine? For a bit more visual fidelity? I swear these graphics whores have very little grasps on the technical challenges developers have to face in order to make something remotely presentable.
 
  • Like
Reactions: HexFag
Lol, they had the nerve to mention UE5? Remnant 2 uses this shit. The game is good so I don't want to shit on it too much, but the thing does not have great graphics and runs like absolute shit. It goes to 720p on consoles, I'm not kidding you.

Fuck UE5, bloated piece of shit.
 
Lol, they had the nerve to mention UE5? Remnant 2 uses this shit. The game is good so I don't want to shit on it too much, but the thing does not have great graphics and runs like absolute shit. It goes to 720p on consoles, I'm not kidding you.

Fuck UE5, bloated piece of shit.
Like most engines, we won't see anything actually great come from them until a couple of years from now once people understand them.
 
Are invasions still a thing or is it just traditional versus fights? If im lvl 1 and I SOMEHOW beat a higher level do I get his stuff?
 
Are invasions still a thing or is it just traditional versus fights? If im lvl 1 and I SOMEHOW beat a higher level do I get his stuff?
Invasions were never a thing in AC but in certain missions (usually towards the endgame but in CH1 in AC6's case) there's a chance that an AI AC could show up to attack you or one of your companions betrays you.
 
You occasionally get the other AC's stuff if you beat them, but it tends to be a specific weapon part they're using, and they may have different drops depending on if you beat them in the arena or during a mission. That drop is guaranteed, though.
 
  • Informative
Reactions: Judge Dredd
Both of them mentioned UE5... Do these 2 ever take a quick google search to know when UE5 is released? 2022.
It went into early access in 2021, but even now I still wouldn't call it production ready.
Lol, they had the nerve to mention UE5? Remnant 2 uses this shit. The game is good so I don't want to shit on it too much, but the thing does not have great graphics and runs like absolute shit. It goes to 720p on consoles, I'm not kidding you.

Fuck UE5, bloated piece of shit.
Like most engines, we won't see anything actually great come from them until a couple of years from now once people understand them.
UE5 is designed from the ground up around being run at a fraction of your actual resolution and being upscaled and reconstructed temporally. This is hard baked into the engine from the Lumen lighting system using multiple frames and running at a tiny resolution (it raytraces the depth buffer on the CPU, has to be low res for performance), the reflections being accumulated across literal seconds, and lastly the entire TSR (Temporal Super Resolution) 'anti aliasing' that replaces TAA. Nanite and Lumen is so VRAM heavy that its literally impossible to run the engine at your actual native resolution, and the stupid thing goes out of its way and overrides all your settings when you try and set to native resolution. If you disable the TSR you get to look at shitty blurry 50 - 77% resolution image. All those fancy screenshots you see are either stationary or on a 4090, the thing isn't even GPU heavy it just obliterates VRAM because of constant swapping in and out for Nanite, since it generates LODs in realtime. The TSR being a temporal multiple frame thing also means it blurs in motion, thats why every UE5 game has motion blur cranked way up, its maxed out by default in the engine.

All of this is obviously a terrible idea for a fast paced game like AC. There is a reason racing games don't use TAA (Although this seems to be changing with newer games for some reason), it literally cannot handle fast motion. We are now entering the era of fake pixels in gaming, with the rise of DLSS and now games that straight up require it to run, like Remnant. The graphics race has driven us back to playing at 480 - 720p because of DLSS and upscaling. I don't understand people who say they look better than native, since all that detail is lost. It's partly why I'm glad Elden Ring has no DLSS, because its not there for the devs to lean on as a crutch, and it seems to be the same with AC at least. Elden Ring and AC do use TAA, but its highly tweaked for motion and I can't actually see any blurring from it, and I'm an uber autist about that sort of thing.

UE5 itself is the exact same as UE4 in every other department, other than the new features which are just Nanite, Lumen and their new shader system Substrate. There is also a new audio thing but all the demos of it sound bad to me so idk. I expect it to start looking less blurry over time, but unless Nvidia decides to stop shipping cards with bare minimum VRAM don't ever expect good performance. My 3070ti (8gb) runs at like 15 - 30% usage in the most intense UE5 demos, but I get 20 - 40fps (at 1440p, but 70% res even when I straight up force native through multiple commands) because of Nanite and its VRAM fetish.
 
Back