- Joined
- May 14, 2019
Games SHOULD be cinematic. But game devs' concept of cinematic is completely wrong.
Cinematic, as it's always used, means flashy graphics/animations/cinematography like a movie, and pacing like a movie. But the way people should be using it is in the sense of recreating the feeling of movies.
There's lots of games that do that well. Often people compare FTL to Star Trek with its power and crew management.(ship battles being more about what your people are doing at their stations; maneuvering is completely abstracted out). Sleeping Dogs felt like playing a kung fu movie. Just Cause built its whole identity off of action movie bullshit like stunts, hijacking, and what not. Desperados is practically made to recreate movie scenes like the woman luring the guard into the bushes so her allies clobber him.
I think "cinematic" can be very good when it means giving players tool sets and mechanics that let them naturally remake movie-like stories. It's bad when it's taken at its most shallow interpretation, which is "movie where you press X to move forward."
Cinematic, as it's always used, means flashy graphics/animations/cinematography like a movie, and pacing like a movie. But the way people should be using it is in the sense of recreating the feeling of movies.
There's lots of games that do that well. Often people compare FTL to Star Trek with its power and crew management.(ship battles being more about what your people are doing at their stations; maneuvering is completely abstracted out). Sleeping Dogs felt like playing a kung fu movie. Just Cause built its whole identity off of action movie bullshit like stunts, hijacking, and what not. Desperados is practically made to recreate movie scenes like the woman luring the guard into the bushes so her allies clobber him.
I think "cinematic" can be very good when it means giving players tool sets and mechanics that let them naturally remake movie-like stories. It's bad when it's taken at its most shallow interpretation, which is "movie where you press X to move forward."