If you are talking about the Bungie era, yes. Something from 2012 onward, no.Better than Halo.
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If you are talking about the Bungie era, yes. Something from 2012 onward, no.Better than Halo.
A product that's set to be a "X killer" is bound to fail. Remember when Sony's own Killzone was claimed to be the Halo killer just to spite Microsoft, and look how that turned out.
This even happened well before video games became mainstream. See, in the late-70s/early-80s when Star Wars became very popular, a lot of knockoffs that were made were hoping to make their own sci-fi movies in hopes of being the Star Wars killer.I do recall that this was gaming jonos saying that and people just ran with it when it was never the intention of the devs and Sony.
It's always game journos who push for this shit, but it doesn't help when indie devs succumb to it as well and start parading around like they own the place before their first game is even out. Remember how Cassette Beasts was talking about how it was "Pokemon but more mature" for its entire pre-release period? Or how Yooka-Laylee was wholly marketed around the fact that "it's Banjo-Kazooie, but better!"?I do recall that this was gaming jonos saying that and people just ran with it when it was never the intention of the devs and Sony.
It's called a monopoly.It's always game journos who push for this shit, but it doesn't help when indie devs succumb to it as well and start parading around like they own the place before their first game is even out. Remember how Cassette Beasts was talking about how it was "Pokemon but more mature" for its entire pre-release period? Or how Yooka-Laylee was wholly marketed around the fact that "it's Banjo-Kazooie, but better!"?
The sentiment's been around for so long that even regular people do this shit now too, either in places as public as Steam reviews or in those as private as regular conversations on the topic.
It's gone from "[Doom, WoW, Pokemon, etc]-clones/-likes" to "[Doom, WoW, Pokemon, etc], but [insert adjective, typically "(more) mature" or "better"]" in like 5 or 10 years, and I can't imagine why.
My only theories circle back to the entire stagnant culture we're living in, where everything that exists must either be directly tied to a long-running corporate IP or compared to one for it to do anything whatsoever in terms of longevity, where even originality derived from such IPs is demonized for not being those IPs directly, but 1) that's melodramatic and a little off-topic 2) -like or -clone are arguably just as derogatory and harmful for marketing as "blank but better" if not moreso and 3) I'm not sure the people who spout this shit have enough braincells in them to realize what they're doing in the first place and just need a quick comparison to "sell" people on it.
High IQ Post.This is something I've been thinking about for a while, but I think that no matter how bad pokemon gets, there will never be a "pokemon killer". A lot of people come in with better games than Pokemon being like "Yeah, we're the Pokemon killer." But the problem is you aren't competing with Pokemon, the game, you're competing with Pokemon, the brand. If being the Pokemon killer was as simple as making a better game, it would've happened by now because that bar is so low an ant couldn't limbo under it. TemTem or whatever could never beat Pokemon because they could never make billions selling things with Pikachu's face on it.
You didn't understand the game mechanics.Wait until you hit the second half of the game. Where the AI would always cheat and give itself multiple turns in a row in every battle even when your pokemon has a higher speed stat and no stat buffs are on the enemy team. The first half of the game this seldom happened and when it did, it was mostly against alpha pokemon.
This basically sums up every post gen 2 game. They add more mechanics and things to do, but fundamentally they screw up almost everything else. Gen 2 is the only one that feels like a true continuation of the series, and that's probably because it was actually conceived of as a direct sequel and finale.What redeeming features does it even have by now lol. The only things I can find myself appreciating are what it brought to the franchise (phys/spec split, a small handful of really good mon designs, wifi connectivity, gender differences, expanded pokedex functionality, a decently well-designed region (I despise the HM overuse but I can't deny that it really adds to the tension and atmosphere, feels like you're really trekking through a hostile environment instead of just going on a fun vacation like in most other games), the Pokeradar)
and its sheer amount of features (all of the aforementioned + the underground, contests, Pal Park and Amity Square, a new Battle Frontier), both of which seem incredibly impressive considering the state of the series today.
I'm a bit biased towards Meganium as Chikorita was the starter I picked for Silver way back in the day. I had a hard time choosing because I loved all three of the Gen 2 starter final evos, but in the end picked Chiko. Years later when I picked up a copy of SoulSilver when I was in college, I decided to pick Chiko again for nostalgia's sake, and while I'll be the first to admit it's not the greatest grass type in the series, it will always be a personal favorite.I also go off of design, but there comes a point where even a mon's design isn't enough to save it. I fucking love Ariados but even in HGSS it's so completely useless that it's obsolete before it even has a chance at proving otherwise. Same goes for Beheeyem and Kabutops to a lesser extent. Serperior and Meganium have never bothered me due to that affinity for their designs (that being: I don't hate them), but their poor performance is noticeable and I tend not to pick either unless I'm explicitly looking for a challenge... which, to be fair, I now do like 90% of the time when replaying lol.
Overleveling is also an option, but come onnn that's boring. A lot of the fun of the game comes from making your team, you can't just leave it at your starter!
Same. I could care less about a Pokemon's competitive viability, the only thing that matters to me is if I like the design. Fortunately for me some of my favorite Pokemon have good/great stats (Swampert, Inicineroar, Hydreigon, Chandelure, Gengar, Heracross, Garchomp, and Crobat).Also, I'm one of those people that picks Pokemon based on their design without really caring if they're good.
I kind of disagree, but only partially.This basically sums up every post gen 2 game. They add more mechanics and things to do, but fundamentally they screw up almost everything else. Gen 2 is the only one that feels like a true continuation of the series, and that's probably because it was actually conceived of as a direct sequel and finale.
Instead of having a vision and sticking to their roots, they just...add more stuff and screw things up here and there.
Aw, fair enough. I picked Cyndaquil because I thought it looked cute but I ended up being disappointed with Typhlosion (I wish it kept the echidna thing it had going, that was way more unique than an angry badger even if I appreciate them both) and nowadays I'm sort of meh on the entire trio. Granted, I'm pretty meh on starters in general save for the Hoenn cast, but still.I'm a bit biased towards Meganium as Chikorita was the starter I picked for Silver way back in the day. I had a hard time choosing because I loved all three of the Gen 2 starter final evos, but in the end picked Chiko. Years later when I picked up a copy of SoulSilver when I was in college, I decided to pick Chiko again for nostalgia's sake, and while I'll be the first to admit it's not the greatest grass type in the series, it will always be a personal favorite.
as someone who viciously hates Incineroar: please explain its appealSame. I could care less about a Pokemon's competitive viability, the only thing that matters to me is if I like the design. Fortunately for me some of my favorite Pokemon have good/great stats (Swampert, Inicineroar, Hydreigon, Chandelure, Gengar, Heracross, Garchomp, and Crobat).
Not gonna lie, I hated Incineroar when it's design was leaked. I mentioned earlier in the thread that I was hoping for a quadruped tiger, since they're my favorite animal. I still chose Litten for a few reasons:as someone who viciously hates Incineroar: please explain its appeal
I'm serious, I'm curious
The only appeal it has in my eyes is to furries or Smash players who liked its prescribed personality, so assuming you're neither I wanna know how narrow-minded I'm being
I like a lot of what they added to the combat system, I thought from day 1 stuff like Fire Punch should be a physical attack. But not all of the additions were actually good or at least well implemented, Natures being a great example of that actually, but also dumb gimmicks like Megaevolution and Gigantimax. The former could have been good, but I didn't like how it was tied to items and restricted to one Pokemon (they could've nerfed the forms to allow multiple per team) while the latter just seemed stupid to me.Shit like the physical/special split, abilities, natures, weather, stage hazards, and direct continuations of the main campaign like the Battle Frontier or PWT are hardly just "more added stuff". I think they gave incredible depth to an already-deep combat system and were absolutely worth adding. I do think they made the systems a bit obtuse- natures and their function especially- but learning them is very very rewarding (in games that reward learning it- namely gens 2-5 as well as 6-8 to a lesser extent) and I don't think I've ever seen another game capture the immense amounts of strategy that Pokemon's great variety of moves and mons offers.
That really stood out to me as early as gen 3, which I liked at the time, removing features. No female player character, no real-time night/day cycle, no connectivity to prior generations, etc? It was the start of their lazy bullshit and halfassed ideas, but was still a good enough generation overall that it was overlooked.Somewhat random removal of series-staple features
I'd add to this the worse stories and the gutting of proper rivals, it all serves to hamper the single player experience greatly. They can refine the mechanics until they're perfect if they want, but it won't mean shit to me if the base experience is bad. Battles were only fun because the games were fun imo.Long introductions that say very little and often hold your hand just a little bit too
Maybe it's because I wasn't a kid anymore, but I rarely had any difficulty post gen 2 (and honestly gen 2 was only truly difficult itself because of Red, everyone probably lost to him as kids). Gen 6 is the last I played, but gens 3-6 were mind numbingly easy to me including gen 5, and I suspect that continued.hardly applies to gen 5 because it will crush your balls with a sledgehammer if you're not paying attention, but I do find it easier to play through than Sinnoh
Yeah, right when I started to wait for the 3rd version instead of playing right away they happened to start that shit.Third version shittery where either it's 2 games, not there at all, or scummy DLC instead of just a straightforward "best version"
Gen 5 & 6 are an absolute blur to me, care to give me a refresher?Black and White are truly the only games where I think the feature removal was done well. I think it genuinely trimmed fat that the series needed rid of and added enough genuinely interesting features to make up for all they'd removed.
I remember that being the first game in the series I skipped, i remember hating everything i heard and seen about it aside from Alolan versions of old Pokemon. Now I'm thinking about playing it because it's looking good by comparison to what we've got and will probably scratch the Pokemon itch I've got. I bet gen 8 will look like a fucking masterpiece eventually at the rate they're going now.Nothing like the rushed messes that came after, save for maybe Alola (which I still think isn't even close, but it's a lot closer considering its heavy emphasis on Hawaiian theming and tropical vibes).
tf are you on about May was more than playableNo female player character
The stories were never good, just unobtrusive. BW is where they became both bad and obtrusive. Luckily, BW has the most thought put into its story so it's engaging enough for me to not mind the distractionworse stories and the gutting of proper rivals
Based and SensiblepilledThey can refine the mechanics until they're perfect if they want, but it won't mean shit to me if the base experience is bad. Battles were only fun because the games were fun imo.
Yeah, it's because you weren't a kid anymore. Red is bullshit and I still think the fight is overrated as a result of that bullshit (see also: DP Cynthia), the rest of Johto is piss easy.Maybe it's because I wasn't a kid anymore, but I rarely had any difficulty post gen 2 (and honestly gen 2 was only truly difficult itself because of Red, everyone probably lost to him as kids). Gen 6 is the last I played, but gens 3-6 were mind numbingly easy to me including gen 5, and I suspect that continued.
I'm not really sure how to put it, I just liked how gen 5 did things. It focused almost solely on the main campaign and it worked out really well. Route design was fun and interesting (even if the actual region itself was lacking), every single new feature was somehow relevant save for Musicals (which were supposed to be a Contest equivalent and not central to gameplay in the first place), most of the new things they tried worked out quite well imo, and the entire region has such a very strong and distinct identity compared to any other game in the series that you really can't help but admire its guts at the very very least.Gen 5 & 6 are an absolute blur to me, care to give me a refresher?
Holy shit, do not. You seem like a champion of the older style of games and I guaran-fucking-tee you that if you play Alola you will hate every second of it. I'm partial to both the newer style of play and the olden Sugimori stuff and I cannot stand gen 7 because it is just interruption after interruption after interruption after interruptionNow I'm thinking about playing it because it's looking good by comparison to what we've got and will probably scratch the Pokemon itch I've got.
Not sure what you're talking about here, the games added over 100 Pokemon per gen until 6, at which point they added maybe 60-70 regular Pokemon and then 40-50 new "forms". I only noticed it when making a spreadsheet for my retarded tier list of every mon ever (because my autism knows no limits apparently), but- including every form on the tier list, not of every mon in general, each generation has "over 100 mon". Gen 6 has 125, Gen 7 has 117, Gen 8 has 178(!! 10 more than Unova has using the same metric), and Gen 9 (currently) has 124.Lots of the time they didn't even add 100 new Pokemon with new generations, and then started REMOVING old ones. That's just retarded.
Subjective, but honestly i'm gonna agree. As much as I love gen 5 I have to admit its stinkers hit way harder than anything from Tohjo does. I think it's a combination of the Pokemon Machine giving less time for finalization (reminder: the Kanto cast took 7+ years simply to develop professionally. I say 7+ because Sugimori could've been working on these designs in private prior to that. Every other gen has had 4 years maximum, usually 3.), alongside the art style shift both due to Sugimori going digital and focusing more on simplification (over the semi-realism of gens 1-3), and the fact that gens 7-9 were almost certainly designed to be 3D models first and 2D designs second.No matter what people say, the worst designs of gens 1 & 2 are leagues better than the vast majority of what came after.
I will fight you over it anyways. I LIKE THE FURRYBAIT CHICKEN HOW DARE YOU HAVE A DIFFERING OPINIONThis was evident as early as gen 3, Blaziken always looked fucking retarded to me and I'll die on the hill.
nah nigga I like it because it has my favorite set of mon designs (if you ask me to explain why I'll only be able to reply with that one Marge potato reaction image) and Hoenn's region design is awesome (as are the gym leaders)I can only assume it's loved because of nostalgia and/or people didn't play the generations in order.
Haha, yeah, those died after gen 6.One more to add to the list, and this isn't about the main games, but the spinoffs got much worse. I'll admit they were still pretty good up through gen 3 even though the quality was still waning, but nowadays it's mostly trash like Pokemon Go and Pokemon Sleep. They slit the series' throat.
Oh shit, I guess I forgot, it's been a long time since I've played gen 3. My bad.tf are you on about May was more than playable
did you just rush through the player select or something?
(day/night also existed, it just wasn't shown in-game. It stuck to an invisible RTC that you needed to set in the first 10 minutes of playtime, mainly used to grow berries and reset Shoal Cave. I agree that not showing it was dumb.)
I mean, it wasn't great, but it was simple and it worked. The first one was very self-insert, the story was largely the adventure you had, it's real "role-playing" game, you felt like a real Pokemon Trainer as a kid, catching and raising Pokemon to battle others with.The stories were never good, just unobtrusive. Luckily, BW has the most thought put into its story so it's engaging enough for me to not mind the distraction
WAY too friendly, it feels like there's no rivalry at all between you and your rival. I don't need them to be an insulting or abusive per se, but I do not want them sucking my cock. They barely care about losing, there's no stakes. Later games they're praising you when they lose, like holy shit, stop, you lost. That's not good sportsmanship, it's cheerleading."Gutting of proper rivals" makes no sense- Bianca and Cheren do more than a good job. If you mean "they're too friendly", I guess that's fair enough but I disagree. Friendly rivals have been a thing since GS's beta stages (and properly since gen 3); I'm not sure GF ever intended to make a "jerk-ass rival" past Blue in the first place. Even Hugh is mostly mad at Plasma instead of you, and Gladion + Bede are either more concerned with their immediate family's well-being than trash-talking you or made placid by the end of the game. (Also pretty sure that the latter two were derived from the fanbase complaining for OVER A DECADE about the friendlier rivals, especially considering that gen is where the weird tone-deaf fanbase pandering started getting a bit more obvious with all the random cameos and such).
You're probably right.Yeah, it's because you weren't a kid anymore. Red is bullshit and I still think the fight is overrated as a result of that bullshit
Idk, I don't remember a thing about the game, so must not be that distinct. It's probably just me being jaded though honestly. Most of the adult fanbase's criticisms are (not that they're not legitimate gripes, but kids won't notice or care about nost of the shit we complain about, or even the stuff we praise, it's just a colorful monster battling game and that's all they probably need it to be).I'm not really sure how to put it, I just liked how gen 5 did things. It focused almost solely on the main campaign and it worked out really well. Route design was fun and interesting (even if the actual region itself was lacking), every single new feature was somehow relevant save for Musicals (which were supposed to be a Contest equivalent and not central to gameplay in the first place), most of the new things they tried worked out quite well imo, and the entire region has such a very strong and distinct identity compared to any other game in the series that you really can't help but admire its guts at the very very least.
I guess if you count forms and stuff the number goes up, but I typically just consider how many actual new species they add. According to Wikipedia they say:Not sure what you're talking about here, the games added over 100 Pokemon per gen until 6, at which point they added maybe 60-70 regular Pokemon and then 40-50 new "forms".
Each Generation is also marked by the addition of new Pokémon: 151 in Generation I in the Kanto region, 100 in Generation II in the Johto region, 135 in Generation III in the Hoenn region, 107 in Generation IV in the Sinnoh region, 156 in Generation V in the Unova region, 72 in Generation VI in the Kalos region, 88 in Generation VII in the Alola and Kanto regions, 96 in Generation VIII in the Galar and Hisui regions and 110 in Generation IX in the Paldea region.
To me it especially egregious to ditch any of the original 151, I'm more of a gen 2 guy but you gotta keep the classics at least. To me it's like removing the original SF2 cast, I hate it when they're not present in the sequels (and it's why SF4 is one of the best in the series imo, it's a good game and included the old cast).Removing the old ones from the games is inexcusable.
I think that's a big point, but actually now that I think about, the shift in design might have started even as early as gen 3 for a similar reason--graphical improvements. The GBA was capable of 3D, it's technically a 32-bit system I think, it's closer to a 5th gen console in terms of graphical capabilities than the 3rd gen tech they were working with for 2 whole generations.Subjective, but honestly i'm gonna agree. As much as I love gen 5 I have to admit its stinkers hit way harder than anything from Tohjo does. I think it's a combination of the Pokemon Machine giving less time for finalization (reminder: the Kanto cast took 7+ years simply to develop professionally. I say 7+ because Sugimori could've been working on these designs in private prior to that. Every other gen has had 4 years maximum, usually 3.), alongside the art style shift both due to Sugimori going digital and focusing more on simplification (over the semi-realism of gens 1-3), and the fact that gens 7-9 were almost certainly designed to be 3D models first and 2D designs second.
Your images are pretty interesting, breaking down all the designs in detail makes me realize certain characteristics of generations I didn't really think about.That's not to say other gens are completely incoherent, of course- I have so many fucking images demonstrating otherwise, if a bit simplistically- just that they're nowhere near as unified as gen 1 was and they don't fit too well together as a series.
I will fight you over it anyways. I LIKE THE FURRYBAIT CHICKEN HOW DARE YOU HAVE A DIFFERING OPINION
There were still some respectable designs for sure. It started the "is this a Digimon?" trend, especially with most of the legendary Pokemon, but honestly there's still a lot to like. Spinda, Wingull, the Skitty line, Aggron, Sharpedo, Kecleon, and Jirachi could pass for gen 1 & 2 Pokemon. I wouldn't be surprised if a few them were leftover gen 2 designs, or reworked concepts, which likely not only accounts for the relatively high quality but also the high quantity.nah nigga I like it because it has my favorite set of mon designs (if you ask me to explain why I'll only be able to reply with that one Marge potato reaction image) and Hoenn's region design is awesome (as are the gym leaders)
Also trumpets))))
At least they remastered one recently, I guess. The last Pokemon spinoff aside from New Snap that I can think of that was at least interesting was Pokken, before that was Conquest. They can still put out a few decent one, but gens 1 & 2 had the best by far. Gotta respect gen 3's two GC RPGs though, I liked those a lot.Haha, yeah, those died after gen 6.
I'm totally not salty over it.
I haven't been crying over it since I realized we'd gone 3 years without another Mystery Dungeon.
And then 5.
And then 8.
Haha.
Nope.
Not at all.