Unpopular Opinions about Video Games

While I find Mario's NES outings (and a bunch of his later ones) are solidly made, they're little better than comfort food, and honestly nothing about the experiences stick out to me all that much.
Their most impressive feature is their physics, most notably SMB3. SMB1 was the best for its time, then that award went to SMB2. But nothing, not even SMW, comes close to SMB3's to this day. It's the one reason I don't like Mario Maker as much as I otherwise would, the physics are not actually accurate and so even when you choose the SMB3 style it's basically just a visual swap.

Not to say SMB3 didn't do everything else pretty well too. They even had Peach be a bit more involved, helping Mario indirectly, which was a neat touch.

Mario 3 is often called the best in the series and recently I played and challenged myself to actually play every single level, and sure there's some neat setpieces (I really like Big World) but my take-away experience was that for every one memorable level, there's like ten forgettable ones and a lot of them just kinda run together in my mind. Seen one green hill zone, seen 'em all.

Like yeah, everyone remembers the one level where the sun attacks you.... but can you describe the rest of Desert World? Without looking it up on Youtube or Wikipedia or whatever?
This might just be because I replayed it to death as a kid, but I still remember most stages in the entire game, I'd say 75% of them I can visualize even now. The ones that I don't remember would be jogged in my memory instantly on the first screen.

Some stages aren't great though. There's one in particular I find annoying, it's a maze with doors and water. It's the closest I can come to saying there's a bad stage in the game. A few more are kinda generic, I mean, what do you expect from the first world really, since it's easing you into the game (though I think the last stage in the first world is actually pretty good).

Also Bonk himself is just a likable character.
That I agree with. Bonk has potential for a good series, there's not a lot of caveman platformers.
 
This is a major bitching point for me, and it's why I say DOOM 2016/Eternal tried way too fucking hard to copy Marathon II. They couldn't just leave a perfectly simple and serviceable (back)story alone, they had to try and make it even more superer. Now a game franchise that was made by a guy who infamously called story in game like a story in a porno, and therefore had basically no real lore to speak of, is suddenly trying to be as deep as Marathon and interconnected as the Marvel movies. Even down to having the cringey ass "DOOMSLAYER's army coming out of portals vs. Not Satan's Army" be extremely similar to the same scene out of Endgame.

On that note, having Not Satan be TEH DOOMSLAYER'S evil twin brother was extremely...I don't even know how to say it, cringe? Cliche? Gay and stupid? Like, could they get any more juvenile? We already took the humble but cool name of "Doomguy" and "Doom Marine" and we had to turn it into some 12 year old edgelord's idea of "cool" by changing it to "THE DOOMSLAYER!". Was the original backstory not AWESOME AND EPIC AND COOL enough for the manchildren and Zoomer audience? Did they really need to turn it into an immature power fantasy? And an unoriginal immature power fantasy at that?

Woohoo, the main character of Doom is now on par with a Mary Sue protagonist from some gay Shonen anime like Kirito and the bad guy is literally just his evil twin. Could ID have gotten any less creative?

The original backstory was also a nice mirror of his ancestor, BJ Blazkowicz, who was a badass soldier who hated Nazis that much. Like Great-great-great-great Grandpa, like Great-great-great-great Grandson.

Great video game plots:

"Shit, everyone on Mars is dead!"
"Those alien bastards are going to pay for shooting up my ride!"
"I live...again."
 
On that note, having Not Satan be TEH DOOMSLAYER'S evil twin brother was extremely...I don't even know how to say it, cringe? Cliche? Gay and stupid? Like, could they get any more juvenile? We already took the humble but cool name of "Doomguy" and "Doom Marine" and we had to turn it into some 12 year old edgelord's idea of "cool" by changing it to "THE DOOMSLAYER!". Was the original backstory not AWESOME AND EPIC AND COOL enough for the manchildren and Zoomer audience? Did they really need to turn it into an immature power fantasy? And an unoriginal immature power fantasy at that?
Unpopular opinion: I don't care if it's cringe or immature or edgelord, I like it.

Also I'm autistically compelled to point out that Davoth isn't Doomguy's twin brother, they just look alike for unexplained reasons.
 
Great video game plots:

"Shit, everyone on Mars is dead!"
"Those alien bastards are going to pay for shooting up my ride!"
"I live...again."
I see someone has played the best FPS ever!

Speaking of FPS characters who got ruined by sequels and follow-ups, I said in the Quake thread that Duke Nukem Forever gives me the impression Gearbox hates Duke and is trying their best to make him as unlikable as possible. Duke was an egotistical macho man, but he wasn't a retarded manbaby who plays with poop.

Caleb from Blood was already getting wronged as early as Blood II: The Chosen, which had him saying he likes the smell of sewers. Caleb is a guy who cares nothing for human life and is totally out for himself, he's not so warped that he literally thinks bad is good.

That I agree with. Bonk has potential for a good series, there's not a lot of caveman platformers.
So funny thing, I wound up visiting a friend today and showed him Bonk's Adventure, and having replayed it again... honestly it holds up way better than I remember. It's way shorter than I recall, for one thing, and a lot of the mechanics are fun to mess with--in particular I like juggling defeated enemies (an intended mechanic, since you get points for doing it and points give you one-ups).

It seems also like a game that would be very fun to speedrun since a lot of stages seem designed so that you can constantly get meat and thus stay in the maximum state, where you go really fast and bonking the ground stuns things.

I also found myself enjoying how just jumping upwards counts as an attack, a useful fact when dealing with airborne enemies.

But yeah, this series really could stand to be revived. From what I've read the series starts going a bit nuts with Bonk 3. There was a revival on Gamecube and PS2 which looks fun, though I'm not a fan of the new character designs for Bonk and Princess Za.

Would I call it better than Mario or Sonic? It depends. One advantage Bonk has is it doesn't overstay its welcome--I played Sonic 2 again just recently and a feeling I had was "can this game go ahead and end now?" Though to be fair, the Mario games have warp zones, so they're basically only as long as you want them to be.
 
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For me, Legion was the best expansion of WoW since WotLk, and it's all because one of the main aspects the devs focused on was individual class lore/gameplay/feel. You don't really think about it until you're doing a class specific quest for your hall and see the story tie in to another class' lore. The Death Knights trying to invade the Paladin hall, helping the priests, your fellow brothers in faith, defend their hall from the void, Odyn (warrior class leader of whatever) being a big part of the paladin lore too. Idk man it just all felt so unique and soulful. The. I quit BFA and friend group pulled me back in for Sneedolands and it was back to lazy generic quest lines and troons forced on you (Pelagos eventually grew on me but still)
 
One advantage Bonk has is it doesn't overstay its welcome--I played Sonic 2 again just recently and a feeling I had was "can this game go ahead and end now?" Though to be fair, the Mario games have warp zones, so they're basically only as long as you want them to be.
I'd be inclined to give the point to Bonk over Sonic there but only on original hardware back when saving was a rarity, otherwise you can just use save states and pick back up when you feel like it.

There is something nice about being able to finish a game in one sitting easily though, it's why I like Super Mario Land. You can play from beginning to end in like an hour or maybe less if you don't suck.
 
For me, Legion was the best expansion of WoW since WotLk, and it's all because one of the main aspects the devs focused on was individual class lore/gameplay/feel. You don't really think about it until you're doing a class specific quest for your hall and see the story tie in to another class' lore. The Death Knights trying to invade the Paladin hall, helping the priests, your fellow brothers in faith, defend their hall from the void, Odyn (warrior class leader of whatever) being a big part of the paladin lore too. Idk man it just all felt so unique and soulful. The. I quit BFA and friend group pulled me back in for Sneedolands and it was back to lazy generic quest lines and troons forced on you (Pelagos eventually grew on me but still)
That is not an unpopular Opinion, and it is also a complete shit one.

Legion had some of the worst writing in the game by a country mile including the Death Knight Class Campaign being the dumbest single plot in the game that required everyone in the Ebon Blade including the Player character to suddenly lose all Common Sense.

Edit : Also Artifacts were a terrible idea because they apparently ran out of concepts after 10 and started doing absolutely random shit.
 
The vast, vast majority of video game music is bland, boring, and mediocre. Nerds only listen to 99% of OSTs because they have no taste and it's what they're already familiar with.
I'd wager most OSTs don't even get listened to much; there are a few bangers that almost everyone agrees are great, a few good/strong that you can jam to, and a guilty pleasure or two. The majority of the songs will go mostly unlistened to unless you queue up the entire album and just let it run.

That is not an unpopular Opinion, and it is also a complete shit one.

Legion had some of the worst writing in the game by a country mile including the Death Knight Class Campaign being the dumbest single plot in the game that required everyone in the Ebon Blade including the Player character to suddenly lose all Common Sense.

Edit : Also Artifacts were a terrible idea because they apparently ran out of concepts after 10 and started doing absolutely random shit.
Not that I was probably going to play much after hitting the progression wall; I didn't get more than a couple hours into Legion before saying Fuck off to Blizz. I loaded up my Mage, did some of the intro stuff, get to select my first artifact weapon; not knowing the meta, figure fire is the best for Mage and choose the Fire weapon. Going through the quest, I end up in Ice Crown Citadel, and I have to kill enemies to make these big ice walls disappear to advance. I kill everything, and while visually the walls disappear, something on the backend isn't letting the wall truly disappear and I'm blocked by invisible walls.

I try everything, log out/in, abandon/retake the quest, delete my WTF folder, all the troubleshooting steps and I always get the same issue. I put in a ticket to Blizz, and the GM pretty much tells me "Come back and try again later." Excuse me? I paid for a 3 month plan to try this shit out and right at the start, I get cockblocked and the official answer is to come back later and it might be working? Fuck you.
 
That is not an unpopular Opinion, and it is also a complete shit one.

Legion had some of the worst writing in the game by a country mile including the Death Knight Class Campaign being the dumbest single plot in the game that required everyone in the Ebon Blade including the Player character to suddenly lose all Common Sense.

Edit : Also Artifacts were a terrible idea because they apparently ran out of concepts after 10 and started doing absolutely random shit.
I'm not going to disagree that some of the storylines are retarded, or that the time gated plot progression wasn't at the worst it had been since fucking pandaland, or that the artifact implementation was fucked from the getgo, but for me as a good ol Light fearing alliance fag, the paladin storyline and getting to weild Ashbringer was great. The Suramar quest line was kino for the most part, the vrykul being relevant again and that whole Valhalla shit was the great, Nighthold and Tomb of Sirgayass were 10/10, and having blizzard mostly tone down the idle game shit from Warlords was great until they started working back up to it.
 
Woohoo, the main character of Doom is now on par with a Mary Sue protagonist from some gay Shonen anime like Kirito and the bad guy is literally just his evil twin. Could ID have gotten any less creative?
Most Western video game writers now grew up on things like Dragon Ball Z, Gundam Wing, et cetera, and it absolutely shows in all aspects of modern video game writing. Once you see it, you cannot unsee it. Western games are nearly indistinguishable from Eastern in the broad strokes, except insofar as Western games have more blacks and less sexualized children.

Anime and Eastern gaming itself are getting worse for the same incestuous reason; Shin Megami Tensei is now being done by people who grew up on tokusatsu and have the cultural depth of a puddle. You think you're going to get demons who in and of themselves are references to Western horror movies like you did in Shin Megami Tensei 2? Hell no, you're getting references to Ultraman or Devilman in random demons to be "cool" and you will like it.

To wit, we have Silent Hill now being written by the author of some overhyped little girl murder visual novel.

We literally had a woman at the White House who did Harry Potter fan songs and so on. How long until we have one who is revealed to have years of explicit slashfic under their belt?
 
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Anime and Eastern gaming itself are getting worse for the same incestuous reason; Shin Megami Tensei is now being done by people who grew up on tokusatsu and have the cultural depth of a puddle. You think you're going to get demons who in and of themselves are references to Western horror movies like you did in Shin Megami Tensei 2? Hell no, you're getting references to Ultraman or Devilman in random demons to be "cool" and you will like it.
Are you making the case that pointless refferences to nieche media are better than original content?
Remember when Warcraft was an actually kinda cool real time strategy series and not an overrated MMO? Pepperidge Farm remembers.
Yea I'm amazed niggercattle deepthroat WoW so much. It's not even that good (it never was) and each expansion makes it worse.

What kind of niggercattle must you be to pay $50 for the base game, $15 for each expansion (around 4 or 5) and then churn out $15 monthly to play the fucking game?
 
I'm not going to disagree that some of the storylines are retarded
Basically all of them are except the Paladin, Mage, Priest and Most of Surumar. Shit they forgot their own Demon Retcon from WOD at least 3 times.

or that the artifact implementation was fucked from the getgo, but for me as a good ol Light fearing alliance fag, the paladin storyline and getting to weild Ashbringer was great
It's not just the Implementation, the entire idea was retarded. The Majority of Artifact weapons are "literally who" tier level shit

vrykul being relevant again and that whole Valhalla shit was the great
That would have been great..if it weren't a Class Hall and Warrior's entire "EPIX CLASS STORYLINE" was fucking around with the keepers being retards and not really accomplishing anything of value, which is one of the biggest recurring issues with Class Halls as a whole, very few of the Storylines actually accomplish anything of real value in the War against the Legion.

Nighthold and Tomb of Sirgayass were 10/10
Nighthold was okay aside from the Killing off of Gul'dan way too fast (we didn't even get him making his own Gen 1 DKs) However looking back on it..Tomb was really Mediocre because I had to look up most of the fights outside a few of the main Gimmicks. I legit forgot the entire KJ fight outside of the Obelisks from the last phase.

Remember when Warcraft was an actually kinda cool real time strategy series and not an overrated MMO? Pepperidge Farm remembers.
Given that RTS is a mostly dead Genre these days, I think the Hotter take is that Blizzard was right to jump ship on that Genre when they did.

What kind of niggercattle must you be to pay $50 for the base game, $15 for each expansion (around 4 or 5) and then churn out $15 monthly to play the fucking game?
The kind that would chew through most Single Player games in a week so 15 A month for my time waster is better than 60 a week.
 
I am making the argument that it's all derivative, it's just at least back in the day the pool of influences was at least a little wider.
I was getting back into the Sam and Max series recently and its shocking how weirdly well-learned the creators are, dropping everything from ancient philosophers to a joke about Whitley Strieber, of all people.
(Explanation for those who weren't into that shit: Whitley Strieber was infamous for writing a bunch of books where he claimed aliens abducted him. The sad part is all evidence is he wasn't just a con but actually thought this shit happened).

I have to agree with your overall sentiment--stuff like this makes the work feel more intelligent somehow, whereas shallow references make me think the creator are just retarded.

But it goes beyond just "Oh, I feel smart for getting it!" too.... since pretty much all creators are building off of past work, you're more likely to get a story with some depth and meat if the author is someone who has themselves been through a wider variety. If all they've ever seen is your standard anime, well, that's what you're gonna see.... and its probably not gonna be well-written, either. Just look at Omori.
 
Remember when Warcraft was an actually kinda cool real time strategy series and not an overrated MMO? Pepperidge Farm remembers.
I try to tell people that WarCraft used to require you to build roads for your base; and they look at me like I have a dick growing out of my forehead. I WAS THERE! IT HAPPENED! FUCKING ROADS TO CONNECT YOUR BUILDINGS!

That aside, I don't know if I'm getting too old or what; but part of me misses when RTS were a little more simple than now. I don't know if it's because the meta goes hard with the internet and competitive community, or if I'm just nostalgic, but something feels different with more recent RTS.
 
I try to tell people that WarCraft used to require you to build roads for your base; and they look at me like I have a dick growing out of my forehead. I WAS THERE! IT HAPPENED! FUCKING ROADS TO CONNECT YOUR BUILDINGS!

That aside, I don't know if I'm getting too old or what; but part of me misses when RTS were a little more simple than now. I don't know if it's because the meta goes hard with the internet and competitive community, or if I'm just nostalgic, but something feels different with more recent RTS.
I'm not sure what you have in mind, but I feel like nobody makes more abstract RTS games like old Age of Empires anymore, instead they make stuff that's more simulationist.

I dislike that RTS games go overboard with unnecessary obnoxious special abilities. I also greatly dislike that metafaggots have made a focus on micro (action game bullshit) instead of actual usability. There are turds who don't want fog of war in Wargame just because of tHe MiCrO.
 
I'm not sure what you have in mind, but I feel like nobody makes more abstract RTS games like old Age of Empires anymore, instead they make stuff that's more simulationist.

I dislike that RTS games go overboard with unnecessary obnoxious special abilities. I also greatly dislike that metafaggots have made a focus on micro (action game bullshit) instead of actual usability. There are turds who don't want fog of war in Wargame just because of tHe MiCrO.
I don't really know how to say it either; but you're right about a lot of stuff being a simulator. I think part of it is playing too much SC2, where damn near everything, to include a lot of the solo-campaign missions are focused on meta/speed. Obviously part of a mission would be to get your shit done before you run out of minerals and get overwhelmed; but there's a lot of built-in features that require you to move fast in a lot of the missions (especially the Protoss campaign). And I don't want to fucking play "Beat the Disguised Clock" every fucking time!
 
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