- Joined
- Jan 16, 2021
Fucking rad. Amazing cutscenes.Outlaws
I thought I'm the only one who played this one. Those educational Star Wars games (Droid Works, Gungan Frontier, Pit Droids) were something else.
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Fucking rad. Amazing cutscenes.Outlaws
I thought I'm the only one who played this one. Those educational Star Wars games (Droid Works, Gungan Frontier, Pit Droids) were something else.
Gungan Frontier was an educational game?Those educational Star Wars games (Droid Works, Gungan Frontier, Pit Droids) were something else.
It was released under LucasLearning brand and it was quite good at explaining how an ecosystem works.Gungan Frontier was an educational game?
I'm just shocked that Gungans were responsible for teaching kids much of anything.It was released under LucasLearning brand and it was quite good at explaining how an ecosystem works.
I had a few, but I don't remember a lot about them. All I knew about are whatever they sold at Walmart or CompUSA at the time. They plugged in through the sound card, for some reason, and were generally not great quality. You had to reconfigure the controls yourself for every game because nothing had any standards, and a lot of joysticks had multiple buttons that were wired to the same control.I'm just shocked that Gungans were responsible for teaching kids much of anything.
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So just now I found another dimension to this whole "old PC gaming is sort of a memory hole" thing:
Its hard to find info on old controllers.
Stuff like the Gravis Gamepad gets a lot of coverage, but just now I tried to look up stuff about vintage flight sticks (I was thinking of buying one because the Microsoft Sidewinder I have doesn't always work with MS-DOS games) and just.... I can seemingly only find videos and articles covering modern stuff. I didn't even know Thrustmaster and CH Flightsticks were still being made!
So yeah, expanding the topic, what do you guys know about vintage PC controllers? Or what were your experiences?
Probably because flight sims used to be one of the main genres that PCs basically owned, plus a lot of console-style sidescrollers and the like played perfectly fine with a keyboard. Indeed I never saw a reason to own a console-style controller until emulation became big, as very often PC games still had commands you had to reach for the keyboard for anyway (usually stuff like options menus, but still).Speaking of which, almost everything was some sort of flightstick, and console-style gamepads seemed to be the odd ones out. I don't know why.
When MS announced the Xbox I was convinced that it would flop because of the (at the time unseen) controller. MS had only made PC controllers and no console user would put up with those abominations. The Duke wasn't bad though, except for the black/white buttons, those were 100% mongoloid PC controller design.So yeah, expanding the topic, what do you guys know about vintage PC controllers? Or what were your experiences?
If anything I've been noticing the exact opposite--a lot of posts say something like "a lot of PC games were crap, console games were overall better."to acting like the PC market hasn't always been filled to the brim with trash games that have mostly been ignored to time in favour of the cream that rose to the top.
Nox was a MOBA game that was about 10 years too early. The singleplayer got added as an afterthought, the real fun is in multi.Underrated gem was Nox, but of a Diablo clone but just a shit load of fun. I spent years waiting for a sequel before discovering that EA had bought out Westwood studios and shut it down!
Anyway, I quite liked the first two Broken Sword games. There is some bullshit in there puzzle wise but nowhere near the level of some of the worst offenders in the genre. I think they might have been ported to the Playstation but really PC is the only good way to play a point and click game.
pc games weren't a better standardized experience, they were a superior but more complicated experience when you took the time to figure them out. it's funny you mention Deus Ex because Deus Ex Invisible War is a perfect example of why console gaming was completely inferior for so long. requiring auto aim, worse graphics, forcing levels to be in small chunks to keep with small console memory limits, removing complexity to work better with fewer buttons on a gamepad and no mouse, removing complexity because the average console player is a 12 year old child, trimming down dialog options, no mods. these were all hallmarks of a dumbed-down console version of a PC game for many yearsPlay Deus Ex at 14 frames per second and then some PS1 FPS and I fucking DARE you to tell me that PC games were the better standardized experience of the time.
A lot of the "thinking man" games are from companies that were never part of the console ecosystem and largely disappeared/merged out of existence/changed beyond recognition by the year 2000 (if not sooner). Brøderbund. Infocom. Maxis. Spectrum HoloByte. Interplay. Sierra On-Line. Origin Systems.As for PC gaming being "more cerebral," that's an interestiing one.
I mean, on one hand it flies in the face of how many PC games were nearly-mindless action. I would hope nobody is claiming that the Duke Nukems, Blood, or Blake Stone Aliens of Gold are games for the thinking man.