Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
Final Boss has been leaked

1693247476239.png
 
Did Todd/Bethesda ever say there wouldn't be barriers?

I'm legit asking. I'm seeing a lot of people pointing to everything that comes out at this point and being like "Todd lied" and I only half assed followed the game so maybe I missed something, but I haven't really seen anything that makes me feel like I've been lied to yet.

I'll be surprised if someone can actually pull out a compilation of Todd that comes anywhere close to the Sean Murray compilation.
 
Ghost Recon Wildlands, Watch Dogs, and The Division have been all stellar games with minimal and I would dare say tasteful usage of monetization practices.
>those reacts
How do people not tell this is all unfiltered sarcasm especially considering the post prior.
I had thought higher of you fuckwits but I guess that's what I get for expecting higher level discourse on the video game board.
 
Not gonna lie, I'd actually laugh if it was just a dragon.

Wasn't that the original final boss of Fallout 76? Some dragon that was reskinned into like an irradiated bat or something?
Yeah and it flew backwards for a good while. They had fucked up the rigging somehow. It just works.
 
>those reacts
How do people not tell this is all unfiltered sarcasm especially considering the post prior.
I had thought higher of you fuckwits but I guess that's what I get for expecting higher level discourse on the video game board.
Anything nice said about Ubisoft, even in jest, has to be met quickly and with force.

It's a hardcore rule at this point.
 
Did Todd/Bethesda ever say there wouldn't be barriers?

I'm legit asking. I'm seeing a lot of people pointing to everything that comes out at this point and being like "Todd lied" and I only half assed followed the game so maybe I missed something, but I haven't really seen anything that makes me feel like I've been lied to yet.

I'll be surprised if someone can actually pull out a compilation of Todd that comes anywhere close to the Sean Murray compilation.
They did not. They said you could explore the entire planet, but it looks like it only loads a portion of the planet at a time. I assume its kind of like how cells worked in Morrowind.

For those unaware, in Morrowind the Island of Vvardenfel was divided into a series of cells and when you crossed the border from one cell to another it would take a quick second or three to load in all the Assets and Actors it needed to populate the zone. It allowed them to have a large open world in the original Xbox era when most PCs couldn't handle it at the time.

From what I've seen of the leak its the same thing. You get to an invisible wall and it tells you to fast travel back to your ship and go to the next part of the planet to explore it there, meaning rather than melting your CPU and GPU rendering entire planets at once, they're just focusing on localized portions of wherever you set down.

Its actually a lot smarter than trying to render an entire planet at once IMHO.
 
They did not. They said you could explore the entire planet, but it looks like it only loads a portion of the planet at a time. I assume its kind of like how cells worked in Morrowind.

For those unaware, in Morrowind the Island of Vvardenfel was divided into a series of cells and when you crossed the border from one cell to another it would take a quick second or three to load in all the Assets and Actors it needed to populate the zone. It allowed them to have a large open world in the original Xbox era when most PCs couldn't handle it at the time.

From what I've seen of the leak its the same thing. You get to an invisible wall and it tells you to fast travel back to your ship and go to the next part of the planet to explore it there, meaning rather than melting your CPU and GPU rendering entire planets at once, they're just focusing on localized portions of wherever you set down.

Its actually a lot smarter than trying to render an entire planet at once IMHO.
I feel like there'll be an ini setting or something to disable the need to return to ship to allow the next adjacent cell to load like in Morrowind.
You can turn off all borders in Skyrim with an ini setting for example.
 
I feel like there'll be an ini setting or something to disable the need to return to ship to allow the next adjacent cell to load like in Morrowind.
You can turn off all borders in Skyrim with an ini setting for example.
So like that Open Cities mod in Skyrim?
 
I feel like there'll be an ini setting or something to disable the need to return to ship to allow the next adjacent cell to load like in Morrowind.
You can turn off all borders in Skyrim with an ini setting for example.
True, but generally these limitations exist for a reason. Even games like NMS with relatively low system requirements tend to chug like ass on a good amount of planets. I don't really see any practical reason for loading an entire planet at once. I can't see an entire planet at once and doing so really causes unnecessary strain.
 
True, but generally these limitations exist for a reason. Even games like NMS with relatively low system requirements tend to chug like ass on a good amount of planets. I don't really see any practical reason for loading an entire planet at once. I can't see an entire planet at once and doing so really causes unnecessary strain.
Yeah, NMS sky takes a dump whenever you make an attempt to planet site, and even still there is a invisible barrier when it comes to planetary landing
 
Yeah, NMS sky takes a dump whenever you make an attempt to planet site, and even still there is a invisible barrier when it comes to planetary landing

I think there's this divide between I guess what would be considered "Older Gamers" and like the core gaming crowd these days. It kinda makes me think of that Crisis of Competency thing that our Dear Leader was talking about a few weeks ago on MATI.

If you grew up playing Morrowind and dicked around at all in the TES Editor, you can understand pretty quickly how cells work, how the loading of things works etc. You can also understand why the NPCs in a BGS game are kinda derpy and why so many weird bugs happen.

Its impossible for a programmer to predict that you piled 10,000 pieces of single slice cheese in a corner and when throwing a grenade at that cheese while simoltaniously spamming the jet pack button managed to speed up instantaneously faster than the world could render and thus clipped through the planet. Older gamers understand these limitations and when we find them, typically find them funny.

The newer guys find this, and don't think about how retarded whatever they were doing was to cause such a bug, and then just screech about how buggy and poor quality the game is.

From this same point of view its easy to understand that just because "It would be really cool to render the entire planet at once." that doesn't mean its practical and would even be worth while to do. The bigger you make your ideas, especially in open world sandboxes, the more prone they are to breaking and we live in an era where it is extremely popular to find a compilation of the game breaking, without context as to how it was broken, upload it to youtube and reddit, gain 10,000 upvotes in an hour and then you've got faggots like Yongyea in his annoying monotone voice preaching how its completely unacceptable and the game studio should be ashamed but should simoltaniously give him access early to all their products.
 
Back