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And this is all I want it to be.This is just another Fallout/TES but space-themed.
I was expecting a picture of Cyraxxx's diseased dick or Ralph's gunt with a name like that.
Not gonna lie, I'd actually laugh if it was just a dragon.
>those reactsGhost Recon Wildlands, Watch Dogs, and The Division have been all stellar games with minimal and I would dare say tasteful usage of monetization practices.
Yeah and it flew backwards for a good while. They had fucked up the rigging somehow. It just works.Not gonna lie, I'd actually laugh if it was just a dragon.
Wasn't that the original final boss of Fallout 76? Some dragon that was reskinned into like an irradiated bat or something?
Anything nice said about Ubisoft, even in jest, has to be met quickly and with force.>those reacts
How do people not tell this is all unfiltered sarcasm especially considering the post prior.
I had thought higher of you fuckwits but I guess that's what I get for expecting higher level discourse on the video game board.
Did Todd/Bethesda ever say there wouldn't be barriers?
So the barriers aren't just forcing you to load new areas and just restrict movement to specific areas? Cause I've heard the opposite from people who claim to be playing the game.View attachment 5300447
You can make a technicality argument for this comment., but that's what Bethesda is known for, "Sweet Little Lies".
They did not. They said you could explore the entire planet, but it looks like it only loads a portion of the planet at a time. I assume its kind of like how cells worked in Morrowind.Did Todd/Bethesda ever say there wouldn't be barriers?
I'm legit asking. I'm seeing a lot of people pointing to everything that comes out at this point and being like "Todd lied" and I only half assed followed the game so maybe I missed something, but I haven't really seen anything that makes me feel like I've been lied to yet.
I'll be surprised if someone can actually pull out a compilation of Todd that comes anywhere close to the Sean Murray compilation.
Edit:
I feel like there'll be an ini setting or something to disable the need to return to ship to allow the next adjacent cell to load like in Morrowind.They did not. They said you could explore the entire planet, but it looks like it only loads a portion of the planet at a time. I assume its kind of like how cells worked in Morrowind.
For those unaware, in Morrowind the Island of Vvardenfel was divided into a series of cells and when you crossed the border from one cell to another it would take a quick second or three to load in all the Assets and Actors it needed to populate the zone. It allowed them to have a large open world in the original Xbox era when most PCs couldn't handle it at the time.
From what I've seen of the leak its the same thing. You get to an invisible wall and it tells you to fast travel back to your ship and go to the next part of the planet to explore it there, meaning rather than melting your CPU and GPU rendering entire planets at once, they're just focusing on localized portions of wherever you set down.
Its actually a lot smarter than trying to render an entire planet at once IMHO.
So like that Open Cities mod in Skyrim?I feel like there'll be an ini setting or something to disable the need to return to ship to allow the next adjacent cell to load like in Morrowind.
You can turn off all borders in Skyrim with an ini setting for example.
No. That is complete jank and does too many navmesh edits and works on a different principle.So like that Open Cities mod in Skyrim?
True, but generally these limitations exist for a reason. Even games like NMS with relatively low system requirements tend to chug like ass on a good amount of planets. I don't really see any practical reason for loading an entire planet at once. I can't see an entire planet at once and doing so really causes unnecessary strain.I feel like there'll be an ini setting or something to disable the need to return to ship to allow the next adjacent cell to load like in Morrowind.
You can turn off all borders in Skyrim with an ini setting for example.
Yeah, NMS sky takes a dump whenever you make an attempt to planet site, and even still there is a invisible barrier when it comes to planetary landingTrue, but generally these limitations exist for a reason. Even games like NMS with relatively low system requirements tend to chug like ass on a good amount of planets. I don't really see any practical reason for loading an entire planet at once. I can't see an entire planet at once and doing so really causes unnecessary strain.
Yeah, NMS sky takes a dump whenever you make an attempt to planet site, and even still there is a invisible barrier when it comes to planetary landing