- Joined
- Nov 10, 2021
There's a third lie, the idea that that item descriptions count as story telling. There's this theory that the world has great storytelling, you just have to look for it, and that's bullshit. What you actually have is decent storytellers on social media copium'ing a story that From Soft can't actually write because they're talentless hacks in the story department.The other big lie is the difficulty. Dark Souls games are difficult, but it almost always comes in the form of cheap shots and obscure nonsense.
Here's an example of the tough but completely fair difficulty. You are supposed to know that if you jump off a specific bridge you won't die, instead you'll land on a rooftop. Find the broken window and you'll end up on rafters, explore the rafters until you find a birds nest. Use the birds nest and it will say "pump a rum!". You are then meant to interoperate this as dropping a specific kind of throwing bomb into the nest, teleport into another level, come back to the hub, jump off the bridge again, and talk to the nest and you get an item. Do any of this out of order like going through 3 loading screens instead of 2 means you don't get the item.
Seriously their style isn't enigmatic or mysterious or full of implication. They've been telling bad, surface level stories forever. I don't buy that its a stylistic choice for them, I think its a huge lack of ability.