Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
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There really isn't any reason why Starfield couldn't have been a better game. Seamless traversal, better procedurally generated content, more engaging hand crafted content, better animations and just be over all prettier. The excuses I've seen don't hold water as far as I'm concerned. Bethesda isn't a small studio, they have vast resources at their disposal. Tech problems with the engine should have been fixed years ago or scraped in favour of a new more capable one.
You think the issue could be that they are too big now? Most of the key features are fine, and stuff like ship building is great when looked at in a vacuum. But the synergy between everything is pretty sloppy. IDK how Bethesda dev teams are organized, but from fallout 4 onward everything has a feeling of individual teams worked on a mechanic with little communication then had to glue them together after the fact.
 
I mean, it definitely will sell less than Skyrim or Fallout 4, maybe even Fallout 3 in the worst case scenario because it is an exclusive meaning they can't port to all platforms to maximize sales. They are limited to the New generation Xbox, which has very low sales compared to other consoles and PC which has a strong RPG competition at the moment and it is exclusive to Windows machines
I will give them this, the persuasion system is pretty good, having to fuck around with people's disposition is well above what I expect from bethesda
 
You think the issue could be that they are too big now? Most of the key features are fine, and stuff like ship building is great when looked at in a vacuum. But the synergy between everything is pretty sloppy. IDK how Bethesda dev teams are organized, but from fallout 4 onward everything has a feeling of individual teams worked on a mechanic with little communication then had to glue them together after the fact.
Their leadership is comprised of retarded luddites who hawk a lack of a design document as a point of pride. I don't think the problem is poor communication, I think they're too incompetent to understand just how bad things are, and the only ones who do see are working overtime to run cover, as evidenced by the schizo marketing and debilitating fear of showing more than a ten second cut of gameplay.
 
Seems like the Digital Foundry boys are going to be ignoring how ugly the game is and how badly it runs. It objectively looks bad and if they give it a pass then DF's opinion on anything can be safely dismissed.

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Skyrim is over a decade old made to run on consoles from the early 2000s. The PS3 and 360 both had 512MB of ram for example (PS3 had split pools too). Starfield is a brand new release for the mighty (and still very new) Series X, the most powerful system currently available. I like how Johnny boy doesn't pick any of the borderline racist caricatures NPCs or any of the okay looking ones from Skyrim.

That last part is gold too. Wouldn't it make more sense to make the exploration in a space exploration fun instead of "padding"? The procedurally generated stuff makes up a non insignificant portion of the game, it's the whole reason it's even an open world to being with.
 
You think the issue could be that they are too big now? Most of the key features are fine, and stuff like ship building is great when looked at in a vacuum. But the synergy between everything is pretty sloppy. IDK how Bethesda dev teams are organized, but from fallout 4 onward everything has a feeling of individual teams worked on a mechanic with little communication then had to glue them together after the fact.
For games like Starfield the exploration is so core to the game you have to design the game around it but it seems like Bethesda treated it like a "module" to be glued onto the basic Skyrim/FO4 formula. That's a fail from day one and guaranteed the game was always going to be disconnected and janky as fuck.

What counts as an amazing open world or RPG has changed a lot since Skyrim. Bethesda is really behind the curve in both genres to the point where something like Starfield is so limited in scope that you can almost imagine it's the product of an jumped up indy game. The fact that No Mans Sky is comparable to (maybe even worse) Bethesda's big AAA release is crazy.

Most of the problems with Starfield most likely stem form that dogshit engine they insist on using. They can tack as many numbers on the end of it's title as they want but is still Gamebryo. They have to design a game around it's limitations which for a game with Starfield's scope is a massive problem. Remember this game was supposed to be relaced last year, what you're seeing here is Microsoft's most talented engineers mad scramble to polish the game and it's still fucking raw.
 
Seems like the Digital Foundry boys are going to be ignoring how ugly the game is and how badly it runs. It objectively looks bad and if they give it a pass then DF's opinion on anything can be safely dismissed.

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Skyrim is over a decade old made to run on consoles from the early 2000s. The PS3 and 360 both had 512MB of ram for example (PS3 had split pools too). Starfield is a brand new release for the mighty (and still very new) Series X, the most powerful system currently available. I like how Johnny boy doesn't pick any of the borderline racist caricatures NPCs or any of the okay looking ones from Skyrim.

That last part is gold too. Wouldn't it make more sense to make the exploration in a space exploration fun instead of "padding"? The procedurally generated stuff makes up a non insignificant portion of the game, it's the whole reason it's even an open world to being with.
This tranny chaser refused to make a video about Hogwarts Legacy's performance because he "doesn't play games for children".

What a fucking clown.
 
Hey bro, you wanna go to that red system?
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No, fuck off, you have to jump all around it like an MMO flight path.
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I sure do love jumping through 8 systems to try and find any single ship to fight.
I've gotten 5 ships from having the "wanted" trait from character creation, which is more than I've found going through several systems and investigating the single "hostile activity" marker I've found.
The only way to level up your "pilot" skill is to destroy ships, from 5 to 15 to 30, that's the only way to get class B and C ships.

All this space, with nothing to do, no I don't want to land on a planet and run from worthless marker to empty cave over and over.
 
About the SSD requirement, I was checking system resources, and on my rig, it would regularly hit 20MB/s to the disk, with spikes as high as 50MB/s in the big city. It was way more taxing to the disk than the CPU or GPU, although the GPU would spike every so often, in particular on liftoff or landing.

That said, I had fun in the first hour, even with the jank.
 
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Two Questions

1. Is anyone here who played it willing to say anything notably (not just somewhat) positive about Starfield?


2. Is the vanilla base game adequate enough that ~2 years of patches and mod development can make it an enjoyable experience, or is the core so 'corrupt' that it's like making a sandwhich out of shite?
 
Two Questions

1. Is anyone here who played it willing to say anything notably (not just somewhat) positive about Starfield?


2. Is the vanilla base game adequate enough that ~2 years of patches and mod development can make it an enjoyable experience, or is the core so 'corrupt' that it's like making a sandwhich out of shite?

I would definately hold back on buying.

I'll put it on the SSD and see if the gamebreakig slowness is improved, but the biggest problem is optimalisation for basically Fallout 4 level graphics.

I also haven't played an hour so I can't really give a good verdict. The environment looks realistic and somewhat bland. So if that is a plus or a minus is up to you. The combat reminds me of a less evolved ME1, it is servicable but nothing inspired.
 
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There should be an internet term for people who don't care about a game, but pay attention to it's development cycle just for the memes and keks.
The closest thing we have so far is the shazam sipping posters.

Anyway, as always, we offer thanks and we praise Todd, for he delivered unto us, once again, mighty kekerinos.
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There should be an internet term for people who don't care about a game, but pay attention to it's development cycle just for the memes and keks.
The closest thing we have so far is the shazam sipping posters.
People like us are the posters who have the most amount of fun in these threads. We have nothing to lose and can just laugh and have fun. It's the ideal way to experience new games. No money spent and yet a lot of fun.
 
There should be an internet term for people who don't care about a game, but pay attention to it's development cycle just for the memes and keks.
The closest thing we have so far is the shazam sipping posters.

Anyway, as always, we offer thanks and we praise Todd, for he delivered unto us, once again, mighty kekerinos.
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This is me. My gaming PC broke ~5 years ago and my gaming laptop broke ~2 years ago. I haven't played any video games in over a year and a half. But the /v/ posts on Starfield NPC demographics have made me laugh the hardest I've had in the past two weeks.
just pirate it
I'll probably do so many years from now, when The Elder Scrolls VI has been out for at least one year, so that I have something decent to pass the time with if TESVI after 1 year still isn't an enjoyable experience. Also I'd actually need to buy a video game device (PC or console) in between now and then, all I have for the time being is a smartphone and I sure as hell am never going to become a smartphone gamer
 
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