Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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God the colors in this game as so washed out I find it hard to be able to see shit in front of me, its like early 2000's cod brown or complete darkness 90% of the time

Kinda expect this to deliberately avoid people like jim sterling trying to make this hoggywartz 2.0 due to that one schizo employee, but Bethesda doesn't realize that dealing with influencers like this made any shit unavoidable


There's a mod to remove the horrible piss filters

 
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To fit the nasa punk aesthetic, going between the 5 Systems should have felt dangerous and hard, requiring little mechanic and maintenance mini games to keep your ship together. These would be automated mid to late game by crew but would make travel feel meaningful, an actual part of the game, and like you are barely keeping the ship together.
It's disappointing to see how dumbed down the "hard" sci fi is. The aesthetic is present, but the player can just run, gun, and jump everywhere. And the ship can land or takeoff anytime, anywhere. I'm not expecting annoying gameplay delays or extremely technical shit, just add inconsequential text blurbs between travels like "landing was delayed for 3hr because of local sandstorm" or "[hazard] detected, computer assisted movement applied". It's a game, there are all sorts of stupid mini games in countless others, why can't they add some thematically relevant mundane task games for added flavour? The lockpicking minigame looks pretty interesting but that's all it's for, picking locks. Why not use that on docking? The game lets you press a key to dock. Why?

I know it's unrealistic to expect more from a mainstream game, but it's such a mismatch between those beautiful chonky suits designs and the actual gameplay.
 
Most complex game ever.
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God the colors in this game as so washed out I find it hard to be able to see shit in front of me, its like early 2000's cod brown or complete darkness 90% of the time

Kinda expect this to deliberately avoid people like jim sterling trying to make this hoggywartz 2.0 due to that one schizo employee, but Bethesda doesn't realize that dealing with influencers like this made any shit unavoidable


 
Oh cpu godess it isn't Tie fighter. It is better than Star Citizen, but the game is meh.

No radar, no map, no optimalisation. It isn't horribad but its not a super complex game like EVE.

And oh boy the story spoilers...
 
It's disappointing to see how dumbed down the "hard" sci fi is. The aesthetic is present, but the player can just run, gun, and jump everywhere.

I guarantee that any attempts to have actual hard sci-fi things put in were heard on design phase and then dropped by management and market research under "accessibility" and "mass appeal" arguments.

The issue with AAA gaming nowadays is that devs just cannot seem to be able to commit to actually making specific games. The drive to make something that has "mass appeal" and brings in a "wider audience" means a constant battle to make all games as slop as possible. They try and please everyone, and please no one. And every time they refuse to accept that and keep trying.

Just commit to what you actually want to do and fucking do it. No, not everyone who played Skyrim is gonna want to play a new IP that is far different from Skyrim. So what? You are still gonna make money, and the fans for that style will pay and fanboy you. Just accept the fact not everyone likes the idea.
 
I guarantee that any attempts to have actual hard sci-fi things put in were heard on design phase and then dropped by management and market research under "accessibility" and "mass appeal" arguments.

The issue with AAA gaming nowadays is that devs just cannot seem to be able to commit to actually making specific games. The drive to make something that has "mass appeal" and brings in a "wider audience" means a constant battle to make all games as slop as possible. They try and please everyone, and please no one. And every time they refuse to accept that and keep trying.

Just commit to what you actually want to do and fucking do it. No, not everyone who played Skyrim is gonna want to play a new IP that is far different from Skyrim. So what? You are still gonna make money, and the fans for that style will pay and fanboy you. Just accept the fact not everyone likes the idea.
Emil just beat whoever said it over the head with a hammer that says "Keep it simple, stupid."
 
Worth A Buy guy says it's shit 4.5/10. Total disaster. He's another reviewer I trust on YouTube. It's looking like with the infiniggers in space and some of the issues he brought up I will just wait for a steep sale if I buy it at all. That's what I did with Outer Worlds. I waited and it went on sale during one of the Steam Sales and I picked it up for like $15 or $20.

I wasn't really interested anyway. I have Elite Dangerous though I haven't played it in years because the grind in that game is fucking ridiculous. The grind killed it for me. No Man's Sky is always available. I also have a ROM of Star Flight for the Genesis. Which is a pretty good game if you can get into it. I did years ago. The only issue is I sold off my CIB copy and I no longer have the map. You need the map.

He said Starfield is a loading screen simulator and isn't really open world.

 
>zoomers didnt play deus ex
many such cases
Also the systems are interconnected? Cuz the fast travel system is being spammed specifically so space mechanics are stop-gapped from the actual game.

Again, kind of like you're just wearing a hat that resembles a ship. I totally love going through fifteen loading screens to do a 2minute fucking quest. Or am I supposed to know which quests take what time? Cuz the fucking organization of the quests and its introductions are a mess.
 
Is this game better or worst then Outer Worlds?
better but again that isn't too high of a bar
Also the systems are interconnected? Cuz the fast travel system is being spammed specifically so space mechanics are stop-gapped from the actual game.

Again, kind of like you're just wearing a hat that resembles a ship. I totally love going through fifteen loading screens to do a 2minute fucking quest. Or am I supposed to know which quests take what time? Cuz the fucking organization of the quests and its introductions are a mess.
NGL half the reason I feel it is next gen exclusive is just for the SSDs and if SSDs get away with design like this, god help us all
 
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I have Elite Dangerous though I haven't played it in years because the grind in that game is fucking ridiculous. The grind killed it for me. No Man's Sky is always available. I also have a ROM of Star Flight for the Genesis. Which is a pretty good game if you can get into it. I did years ago. The only issue is I sold off my CIB copy and I no longer have the map. You need the map.
Pioneer is pretty good if you can deal with FOSS jank. It's a spiritual sequel/remake of Frontier Elite 2/First Encounters.
Is this game better or worst then Outer Worlds?
Better, but the writing does get just as bad in some places, but overall is still better than Outer Worlds writing.
Also the systems are interconnected? Cuz the fast travel system is being spammed specifically so space mechanics are stop-gapped from the actual game.
No none at all, maybe the settlement building and the ship crew system but that's about it.
 
I'm 10-15 hours in. So far I love the world building, cities, followers are okay if a little bland, quests are interesting. What I don't like is the planet exploration. It's imo worse than NMS was in 2016. Your expected to pepe run 500-800 meters to these fucking POI? Shit takes me right out the game and gets me hollerin, Starfield was advertised as a big exploration game but its just not that , why isnt there a planetary mode of transportation like a rover? We all know it will be modded in very quick. Why did bethesda think this was ok? Are they retarded?. I also hate how fast travel reliant this game is. I hope bethesda never does this shit again tbh.
 
I bit the bullet and pirated it.

I just don't see what the point of all the 'million planets guise!!' thing has ever been?

It's never been good! It has never been good to have infinite proc gen, it's literally just an expensive version of doodling in microsoft paint and making pew pew, woosh! noises with your mouth. If I am paying £10 for a book, and it's just a title, eight character prompts, and a ballpoint pen with a note that says 'Write it yourself lol', I'd be livid. Why would I be happy when a game charges me £60 and does the same thing?

I want a well written, well built RPG, with an interesting world, populated with interesting and unique landmarks; filled with interesting and unique people. Because you are charging money for it. I do not want twenty niggers mean mugging me in a low res version of space Seattle, as imagined by homosexual jews. Nor do I want infinite slop, because that's all proc gen is and all it will ever be. Slop. It's the lowest effort possible, because it's zero effort. This game is Bethesda mashing its balls into the faces of people that pay them money, and going 'space, sci fi, yeah, yeah, etcetera, etcetera, just imagine the story, whatever.' and it legit makes me MATI that we're expected to clap and cheer for Todd and his team essentially putting in zero effort.

Proc gen sucks dick, RPG's are supposed to have actual stories and actual worldbuilding, and be actually well thought out. Otherwise it's not an RGP, it's me doodling in MS paint and going 'pew pew pew!' but for £60 with mandatory niggers. Fuck off Todd.
 
Worth A Buy guy says it's shit 4.5/10. Total disaster. He's another reviewer I trust on YouTube. It's looking like with the infiniggers in space and some of the issues he brought up I will just wait for a steep sale if I buy it at all. That's what I did with Outer Worlds. I waited and it went on sale during one of the Steam Sales and I picked it up for like $15 or $20.

I wasn't really interested anyway. I have Elite Dangerous though I haven't played it in years because the grind in that game is fucking ridiculous. The grind killed it for me. No Man's Sky is always available. I also have a ROM of Star Flight for the Genesis. Which is a pretty good game if you can get into it. I did years ago. The only issue is I sold off my CIB copy and I no longer have the map. You need the map.

He said Starfield is a loading screen simulator and isn't really open world.

don't forget the follow up. Mack was hyped for this game before it came out and he sounds gut wrenched.

 
It has never been good to have infinite proc gen,
At least with other games that use proc gen there is actual stuff that gets generated. I don't think you can really classify a basic noise heightmap and 'random' evenly distributed rocks and plants on a mostly flat terrain with a few pre-made structures pasted every 500 meters proc gen.

Some guy threw together a basic concept of proc gen in the OpenMW-CS back in 2019 and his results straight up look better than Starfield
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To give at least something to Todd, this OpenMW prototype does not generate a heightmap, but Starfield barely does anyway, most of the planets I went to were basically flat with tiny hills maybe.

I still really really hope Todd doesn't try to pull more of this radiant randomly generated entertainment thing with TES6, but seeing the pattern hes probably going to try and re-do Daggerfall again.
 
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