Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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At least with other games that use proc gen there is actual stuff that gets generated. I don't think you can really classify a basic noise heightmap and 'random' evenly distributed rocks and plants on a mostly flat terrain with a few pre-made structures pasted every 500 meters proc gen.

Some guy threw together a basic concept of proc gen in the OpenMW-CS back in 2019 and his results straight up look better than Starfield
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To give at least something to Todd, this OpenMW prototype does not generate a heightmap, but Starfield barely does anyway, most of the planets I went to were basically flat with tiny hills maybe.

I still really really hope Todd doesn't try to pull more of this radiant randomly generated entertainment thing with TES6, but seeing the pattern hes probably going to try and re-do Daggerfall again.
That looks neat.

I'm thinking maybe I'm just aging out of what gaming is becoming, because I just don't have the patience, or the time to put up with the tedium that F4's radial shit, and Starfields proc gen. I get even a whiff of it and it starts to piss me off; like a little itch in the back of my head. Degrades the whole experience for me, because to be perfectly honest. If I am paying for a game, I expect to have a fucking game; where everything has been placed with intent. Why? Because 30 faggots coding on desktops that could just about run pong managed to do just that, back when they were being paid in free pizza, handjobs; and the promise of sofa sharing if it tanks and they lose their life savings. There are games out there coded in under a decade; that have more content, better writing, and more interesting worlds that have been made by less people than I have fingers!

It's just rank fucking laziness, and a lack of passion, and it annoys me like sand trapped under my foreskin. There's no excuse, there's no pleading. A team of 500 people worked on Starfield and it's basically a low effort tech demo. It's insulting is what it is.
 
I expect to have a fucking game; where everything has been placed with intent
Every tech innovation Bethesda comes up with exists as a way for them to be lazier with design. Starfield is just them yet again having an idea that allows them to avoid doing any actual work making a game.

The radiant quest system became a way for them to avoid having to design quest content to fill the game world, rather than characters or level design you just point the player towards a bandit camp and that's it. Settlement building was the last big example of this, a new feature that is a lot of fun in concept but was just a way for them to avoid crafting unique locations.

Should we put a quest or character here? Nah, a workbench will do, and now we don't even have to make towns. The player can do it!

I fully expect Elder Scrolls 6 to just be an empty box with a gamebryo creation kit sold for 100 dollars plus tip.
 
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What's funny is everything I've seen makes this game an Empty sandbox with corridor shooting...
 
played the game, still not let off the leash tutorial wise yet. just from the hub world i've probably done more quests than there even were in all of fallout 3 and by the end this city will probably have me doing more than NV and 3 combined. the characters and everything else look amazing compared to outer worlds or NMS. I will be awaiting whatever mod whitens up all the NPCs though. It was ok at first because of the retro futurism feel but its almost every named character is a black or asian, I know this is demographically accurate if you're inside the beltway of DC but people want escapism in their games Todd. Mars was also absurdly disappointing. they handcrafted an entire city and its entirely full of uninteresting no named npcs or at best ones that might be involved with some shitty sidequest much much later on.

My biggest problem is the dialogue trees, they're not even trees anymore, you can get maybe two or 3 responses in and then it takes you back to the original convo. nothing in depth, i remember New Vegas (the last game from this company i played) and it felt like you could go an hour just talking with the more plot heavy NPCs. if i'm being honest that was one of the only strong parts of The Outer Worlds as well, the companions seemed realer and when you talked to people it felt like you had a fucking conversation sometimes, the way CRPGs are meant to feel. And not just from companions but almost any asshole that gave a quest had not just one or two bits of flavor but almost a podcasts worth of opinions about their life.

I'll admit the companions thing pisses me off a lot, they're all way too similar in alignment. i thought your companions are supposed to be from all walks of life, with different alignments and views and at minimum some that would be fine with me fucking shit up. just not the handful of people they care about. One of the best parts about outer worlds is that your companions truely are almost there, commenting on every fucking thing and remarking on every new quest or npc you encounter the same way a friend on the couch watching you play might, except even the NPCs themselves would respond back, vs them basically not being involved in the storyline outside of their own and patiently sitting on the sidelines.

I'm more pissed about them bait and switching/not separating ship vs real companions. like the cute white russian coded chick in the bar in new atlantis. She had this amazing backstory and remembering outer worlds i assumed that meant once hired she'd tag along and annoy the ever loving shit out of me about her hot takes about how evil this shiny new city is because of how they treat the downtrodden like Ash Burch's character in the outer worlds but in the body of a mail order bride i could fuck. nope. after giving you a backstory they just shut up and become packmule/part of the machine. you might have a bit of fun lines with the constellation crew but its almost always ones they repeat ad nauseum and nothing that might be triggered by tagging along while on a quest or reacting to an NPC's behavior. i've heard the same fucking line about lockpicking than i've heard them remark about anything whatsoever.

also rather obnoxious they're all part of the same team, makes me feel more like a coworker than a leader of the group. at least in the outer worlds your team would act like they were doing stuff beyond waiting for you to get back to the ship whenever you fucked off, here its like the lodge is just them waiting there deadeyed until your return. I'm the gofer instead of the red ranger basically.

Sort of ashamed how useless persuasion skill is you can find clothes and items that will give you more of a boost, the colors dont seem to correlate to chance too well either. fall damage is a joke too, considering the boost negates it. but at least they give you a reason to take it. most of the skills are shit but they really tried to make the ranks of them interesting, not just "increase by x%" really regret exploring the planets, its either their procedural generation is on fucking point or every location thats not a city is so generic it feels like it should be. I remember an entire facility on mars filled with raiders and another one that led to a mine shaft and a mech filled area and i'd hope those were all just random bits because it feels like they were. a gun i lucked into on another planet that was like a shotgun without the mag limit and does 100+ damage mean everything except level 11+ goes down in one hit. and thats on very hard. If we're being honest i would have had a much harder time playing without it, the lack of reaction time on the AI and the cover shooting basically requires you to do that mass effect character build of running up and shooting in the head. maybe its because i'm used to playing with the bleed mod but every gun seems underpowered as fuck besides that one. if its not underpowered they take too long to fire and i and the bullet sponge enemy just shoot/joust at each other and because of health packs i luck into a victory.

This is my first time playing a Bethesda game where i'm not already planning out my shit obsessively, doing a beeline to the DLC that gives you the unfair ultimate gun and armor and the quests give you 10k xp so despite being absurdly bullshit hard you end up tanking everything and the rest of the game is a cakewalk. I like it overall but the stuff where you can tell its randomly generated is crap. i am absurdly holding out hope that there are other real cities like new atlantis that they put work into vs the regular one and done of bethesda. but so hard it just feels like the usual sins of bethesda only in a much shinier better packaged form.

I will compliment bethesda for making New Atlantis seamless, you can jump 900 meters from the tower all the way down to the sea and no loading screens, you can even go from the tower to the port no loading screens. i just wished the rest of it played that good. yes you can't go into the buildings but still it impressed me.

It truely makes me sad no western studio tries the Yakuza approach to the open world, where its absurdly tiny, but everything is seamless and there are people fucking everywhere, it truely feels like a modern city, you have 100 side quests with interesting characters and an insane amount of different shops and minigames for no real reason besides thats how a city should be.
 
I still really really hope Todd doesn't try to pull more of this radiant randomly generated entertainment thing with TES6, but seeing the pattern hes probably going to try and re-do Daggerfall again.
He will. Proc gen has always been Bethesda's great white whale. I bet they're busy training neural network on the entire TES lore right now. Thousands of unique feature-length books are coming in TES 6, I can feel it!
 
He will. Proc gen has always been Bethesda's great white whale. I bet they're busy training neural network on the entire TES lore right now. Thousands of unique feature-length books in TES 6, I can feel it!
The idea of Bethesda taking advantage of the Microsoft-OpenAI partnership and making some ToddGPT for NPC dialogue fills me with a terrible sense of dread.
 
My God, that absolutely retarded ending someone asked about earlier appears to be true, based on what I've just gotten to. This entire story reeks of 'religion le bad' pretentious reddit writing. I wonder what normies will think of this, because I find it insufferable and I can feel the smugness of the writer.

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So they are trying to make every player playing the game across every save canon. This feels like the Lorkhan Prisoner stuff from Kirkbride writing, but without the depth and intrigue, it just comes across as very pretentious and smug personally. They should have gotten Kirkbride geez.

You misunderstood the cliche, it is not "religion le bad", it is literally the oldest scifi trope in existence "religious story but in Le future with technology", see for example 2001: a space Odyssey. It is supposed to parallel/be an allusion to the biblical story but having it being science fiction elements instead of religious or supernatural ones. It is a bland uninspired story, Emil/Bethesda wouldn't in a million years actually write a story that makes an statement because that could hurt sales, which is all they really care about
 
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He will. Proc gen has always been Bethesda's great white whale. I bet they're busy training neural network on the entire TES lore right now. Thousands of unique feature-length books are coming in TES 6, I can feel it!

If Bethesda AI'd 10 000 lore books the length of King Edward in the style of Kirkbride on a acid bender, the least weird one would be an in-detail account of how Vivec bit off Molag Bal's cock so hard he ended up giving birth to a spear. And I'd read them all.
 
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And yet everything that "steals" from dune is twice as popular and successful. How come?
:thinking:
Are you retarded? Dune was giant in the 80s and 90s. The David Lynch film, shit ton of TV series and comics. It did eventually peter out but still pretty popular as the recent movie shows
One of the greatest TV shows ever vs. gay shit for depressed faggots?
Lol, Star Trek is for faggots, it is literally communism is space, Gene made next generation as his perfect Communist fantasy, a world "free of religion, ownership, marriage and discrimination". Star Trek is literally goyslop.

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You misunderstood the cliche, it is not "religion le bad", it is literally the oldest scifi trope in existence "religious story but in Le future with technology", see for example 2001: a space Odyssey. It is supposed to parallel/be an allusion to the biblical story but having it being science fiction elements instead of religious or supernatural ones. It is a bland uninspired story, Emil/Bethesda wouldn't in a million years actually write a story that makes an statement because that could hurt sales, which is all they really care about
I realize now that a lot of what I was talking about does not come across in the little bits I posted about. I know religion in space is a classic thing, but the way this game handles it just feels like it hates religion and any idea of there being intelligent design. The story is very 2001, but 2001 did not have NPC companions that openly mock the single religious character in the group and then reveal that the religion of said character is a cult created by a Starborn who traveled through universes acting as a god.

Even 2001 does not frame the religious connotations as a bad thing. It does not reveal what created the Monolith other than that it gave humanity the gift of knowledge, it could be aliens, it could be something divine, it does not frame anything as 'wrong', it just tells the story and the religious connotation is left to the viewer. Much of Clarke's work is like this. In Starfield, the Starborn are partially in the same role as the Monolith in a sense, they seek the relics to achieve 'gnosis' in some sense. The Hunter believes that only the strong should reach Unity (gnosis essentially), and the Starborn dude believes only the worthy should, and that because he is Starborn he is more worthy to control the people. Sorry if this is messy, but all of this comes right after the discussions with the religious characters and it is clearly framed as a commentary on organized religion and how they lead the world because they believe they are right. Again, most of this is lost with me just transcribing things and it would be best if other people played the game to get a better picture of what I'm trying to say

I've read my fair share of sci-fi, and a lot of it is biblical, a lot of stories in general are biblical in some sense, but I can't think of any that are written in a way that feel like they are trying to one up those who are religious or mock the reader for believing in something beyond. Starfield throughout its entire main story up until the very final moment has this feeling, except right at the end when you ask yourself at the center of the universe who created the artifacts, he replies that it was a Creator, and leaves it up to you.

Perhaps my interpretation of this is tainted by my disdain for Emil's writing and knowing that he resents being raised a Catholic. Perhaps someone else can provide their interpretation of the story. I would like to discuss the plot but perhaps later when more have played it and people aren't just reading my quick notes I posted that leave a lot out. But as I've said before a few times, your companions, every one of them except the single religious guy will get a 'disliked that' if you pick any dialogue option that even somewhat goes against a completely scientific answer. I'm personally not religious, but I believe there is something to it and that life itself is a miracle and should be sacred, I picked a dialogue choice saying that life is a miracle when discussing with the religious leader for the main quest, and my companion gave me a 'disliked that', not even denying science or anything, just saying life is a miracle, that really bothered me and kind of soured everything after that, which is when the atheism stuff picked up as well.

To me it comes across as tainted by the authors own beliefs, and that the stuff that you can say against that (when the game even lets you) only exists so that the other characters can counter you and destroy your beliefs with facts and logic of science.

Lol, Star Trek is for faggots, it is literally communism is space, Gene made next generation as his perfect Communist fantasy, a world "free of religion, ownership, marriage and discrimination". Star Trek is literally goyslop.
That's why DS9 is the best one, because he was dead when it was made. Although there is something I very much enjoy about the optimism for the future Roddenberry's stuff had, I like the motion picture quite a bit because of it, even if it has weird sex stuff. Dune sucks though, its a political drama that exists under the pretense of being sci-fi, then takes place on a fantasy desert planet the entire time and is just about politics, sure it was influential, but its a SLOG.
 
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The story is very 2001, but 2001 did not have NPC companions that openly mock the single religious character in the group and then reveal that the religion of said character is a cult created by a Starborn who traveled through universes acting as a god.
Is it the serpent cult/religion thing he believes in? Can't your character/PC be one too?
Perhaps my interpretation of this is tainted by my disdain for Emil's writing and knowing that he resents being raised a Catholic. Perhaps someone else can provide their interpretation of the story. I
I didn't knew he resented being raised Catholic, all I knew is the "raised a good Catholic boy" interview which he only mentions this about his religious background.

, I picked a dialogue choice saying that life is a miracle when discussing with the religious leader for the main quest, and my companion gave me a 'disliked that', not even denying science or anything, just saying life is a miracle, that really bothered me and kind of soured everything after that, which is when the atheism stuff picked up as well.
Was it just one companion? Would be interesting to reload a save and try with different companies to see if it is specific to the one companion
 
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Was it just one companion? Would be interesting to reload a save and try with different companies to see if it is specific to the one companion
I picked one option similar in the lodge with all the companions in the room, it shot off a 'disliked that' for every single one except the religious dude who gave a 'liked that'.
I didn't knew he resented being raised Catholic, all I knew is the "raised a good Catholic boy" interview which he only mentions this about his religious background.
I may be misremembering, but I recall someone posted some interviews for the Starfield advertisement where he talked about being Catholic, and I assume he resents it because of that interview about the Dark Brotherhood questline in Oblivion. I didn't play Fallout 4, so perhaps someone who is more versed at Emil hating can fill me in for that.
Is it the serpent cult/religion thing he believes in? Can't your character/PC be one too?
There are three religions/cults, the serpent thing is the only one that is blatantly a cult, the one I am talking about is the one the guy in the lodge follows, I really honestly forgot the name of everything in the game. It feels very scientology from the presentation of it, you have to piece together the meaning of a parable that exists shared between all three of the religions for the main quest. The other non serpent group has the pajeet dude talk about how they used to hate atheists joining their group but now they are all atheist, and their group is less of a religion and more of a community group for helping people out or something.

Maybe someone less jaded than me can see the story as a pro religion thing, perhaps I'm projecting onto it, but I doubt its written well enough for that.
 
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It's disappointing to see how dumbed down the "hard" sci fi is. The aesthetic is present, but the player can just run, gun, and jump everywhere. And the ship can land or takeoff anytime, anywhere. I'm not expecting annoying gameplay delays or extremely technical shit, just add inconsequential text blurbs between travels like "landing was delayed for 3hr because of local sandstorm" or "[hazard] detected, computer assisted movement applied". It's a game, there are all sorts of stupid mini games in countless others, why can't they add some thematically relevant mundane task games for added flavour? The lockpicking minigame looks pretty interesting but that's all it's for, picking locks. Why not use that on docking? The game lets you press a key to dock. Why?

I know it's unrealistic to expect more from a mainstream game, but it's such a mismatch between those beautiful chonky suits designs and the actual gameplay.
It's pretty ironic how averse reddit atheists are to hard scifi. They'd rather tech be literally magic and inventors be magicians who have IQ justifying their magical ability rather than confronting the fact that conservation of energy and mass prevents their fantasies from taking place.
 
and I assume he resents it because of that interview about the Dark Brotherhood questline in Oblivion.
The only thing he actually says on that interview is that he took inspiration from his Catholic upbringing to make the DB an inverted evil/distorted version of Catholic cerimomy/rituals
I didn't play Fallout 4, so perhaps someone who is more versed at Emil hating can fill me in for that.
I did not play the Island dlc one which involves a religious faction but I did play Fallout 4 base game and you can't tell anything by it sincerely. You have the Children of the Atom, who are the wacky bomb worship guys from FO3 except this time treated less as quirky joke, which you can talk to and interact with them in the Glow and ones as generic enemies around the map, other than that, Diamond City has a chapel for all religions, which if you are rude to the priest most companions dislike it
There are three religions/cults, the serpent thing is the only one that is blatantly a cult, the one I am talking about is the one the guy in the lodge follows,
But what if you did pick the serpent cult background? Does it affect something? Wouldn't that make the PC also part of it?
 
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