Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Oh, I'll also say I think Bethesdas reasoning for there being no buggies or vehicles is complete bullshit, and I'm expecting them to be released on Creation Club fairly early.

I've been mostly focusing on the Main Quest, and there have already been plenty of times where I've been on a plaent having to walk 2 miles to a destination being like "Why the fuck don't I have a buggy for this?"

The idea it would hinder exploration is complete bullshit. IMO it would only add to it and make it less tedious. The only real explanation I could see is they wanted to make it harder for people to hit the tile boundry, but like come the fuck on Bethesda people were going to do that straight away no matter how long they had to walk to do it.

Yeah, I think I can sum up my biggest issues with the game are that it feels like they left shit out to sell me later. Which, I mean, that's modern gaming I guess. I can only hope some modder can make something before they release it on CC to try and steal the thunder away from them.

Edit: Either a buggy or buffing the jetpack. The Jetpack works in low gravity planets for fast traveling better than a vehicle would, but when there is gravity I'm always wishing for a vehicle.

Another Addition: I kind of hate how companions just remove their entire space suit the second they enter an airlock. There's my nit pick. If there is an option to stop it like you can for your character I haven't found it.
 
Oh, I'll also say I think Bethesdas reasoning for there being no buggies or vehicles is complete bullshit, and I'm expecting them to be released on Creation Club fairly early.

I fully expect a reskinned horse.

The running around to random places is fine on low grav planets where you can jump around and essentially fly, but its tiresome when you are on your 10th temple run.
 
The game was lagging as fuck for me, I'm sure it's because I use HDD's drives and dont have any SSD's. The first time ever my ancient HDD's have caused any problem.
Haven't played much so far due to lagging, reached the Lodge, did some bounty missions and hired some crew. Haven't build any outposts or really explored the planets.
Feels like some big mod for Fallout 4 and not an actual game.
And you would think Bethesda would learn some lessons, but no, same bullshit- trading only through dialog, atrocious inventory system (I've played just a bit and "Notes" inventory section is already a mess), and the dumb Creation-engine AI, that really works only in Skyrim.
Honestly I don't mind the game that much, so far game looks fun, especially cosidering I got it for free.
 
I fully expect a reskinned horse.

The running around to random places is fine on low grav planets where you can jump around and essentially fly, but its tiresome when you are on your 10th temple run.
Yep, the temple runs are where I'm at with it.

It's just...tedious. Even the process for unlocking the power is tedious with having to fly all around the room hitting glowing spots.
 
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Eh the game has the same wokeshit as bg3.

The problems are really the bad UI, loading times, no maps, lack of optimalisation, etc.

None of it was a big problem with Fallout 4 so I don't get it. It is just so clunky.
 
51 hours in. I will say that the game does have some redeeming qualities here and there, particularly the music and sound design. Inon Zur's soundtrack is excellent. The gun sounds and environmental sound effects are fantastic. Ship engines sound powerful, and the takeoff and landing sequence, despite its repetitiveness, never really gets old because of it. Hell, even the doors inside ships sound cool and have neat animations where they split and fold into the overhead.


- ship builder is neat, saving money up money to do cool designs
- outpost building is here if you are into that I guess.
I built a monster of a ship. I was disappointed that the largest you could build ships in this game was 40 meters in any dimension. Understandable, due to the limitations of the landing pads in the game, but still. I'm used to playing Starmade and Space Engineers and building ships out of thousands or even millions of blocks that are hundreds of meters long (I once built a ship in Starmade that was 900+ meters long and 14 million blocks), and this business of snapping prefabs together is definitely a downgrade from that.

Starfield snaps ship habs together with corridors and ladders and it can be a chore to try and get it to make an auto-layout that isn't utterly schizophrenic with the ladders. If the ships were any larger than this, they'd be mazes and impossible to navigate.

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The UI has some things that are just plain inexplicable. For instance, why is there no "Build New Ship" button? In order to build a custom ship, you must first buy or steal and register one to use as a mere token to enter the ship builder, and then delete all the parts. Very irritating.

The UI in general in this game has too much unpleasant tabbing back and forth through bullshit console-ized radial menus. Also, ship targeting is bound to the context-sensitive action button, which is extremely retarded, and if you hold it down too long, you will stand up from your seat mid-dogfight. Unbelievable.

Direct comparison to X4, which was made by 6 Germans in a basement, all of this is done in real time. Cannot fathom who at bethsoft thought this was good design. I've seen a lot of cope about how this is an RPG, and not a space sim, but man it feels bad and very lazy.
It would be nice if they added space station building in a DLC, and an actual economy with fluctuating prices. Then it would literally be X, in some small way.

Banning modders from removing their mods
They just did that because they wanted to implement an instant mod compilation install feature in Vortex, and they didn't want modders to break the "Collections" by removing their mods from the site. Selfish of them, but also understandable.

I have now just entered a straight up repeated dungeon. As in the exact same thing as a previous 'abandoned mining outpost'. Nothing changed, same enemy locations as well, so much for even unique dungeons. This is part of the main quest even, and its the same dungeon as a prior main quest location as well.
Just like Empyrion: Galactic Survival. There are a limited number of hand-built POIs and they're just randomly generated on the map in different positions wherever you land. It's not true procedural generation of buildings or anything like that.

The game allowed me to break into a ship that had landed, a ship worth nearly seven figures with retardedly huge cargo space, and steal it while the owner was in its bathroom taking a dump.

I don't care what anyone says about Bethesda games, this sort of unscripted, dumb fun is why I play them.
I boarded a landed Ecliptic ship and it took off into orbit right after I entered it. I went up to the cockpit, threw in a grenade and then swept up the survivors with an old Mossberg. Unfortunately, I'd forgotten that I'd taken a quest to carry passengers to Freestar space. So now, I had three farmers sitting around in the cockpit of a ship I'd just stolen, right next to the bodies of the Ecliptic mercs I'd just killed. None of them commented on the corpses at their feet, and they happily paid their fare for the Space Uber. Top-tier Bethesda shenanigans.

He said Starfield is a loading screen simulator and isn't really open world.
Engine limitations. This shit is still running on the Morrowind Engine/NetImmerse Gamebryo (a.k.a. Creation Engine, which is a code fork of Gamebryo with expanded features and a fancy renderer). Everything in these games is broken down into cells, and having an arbitrarily large, topologically correct sphere world, like Kerbal Space Program or Star Citizen, is probably well beyond what this engine can handle. However, since this is still basically Gamebryo, that means it will still have all the advantages of that engine, such as the piss-easy content authoring, where anyone with a 3D modeling program and a .nif exporter can shove their asset into the game in a matter of minutes.

People's reactions to Starfield are very, very similar to the way people reacted to Fallout 3, Skyrim, Fallout 4, et cetera, when they originally came out. When those games launched, they were buggy piles of shit, and the community was like, "Thanks for this turd in a brown paper bag, Bethesda", but everyone just gobbled Todd's turd anyway. "Hmm, let me just take one more bite. One more. I'm not sure yet if this is a turd." And then, years later, after installing all the community-provided bug fixes, texture packs, titty mods, armor, weapons, quest packs, houses, and other stuff people made for free, they were like, "Skyrim has always been amazing." No, it hasn't. Uninstall all your Skyrim mods and your ENB and take a walk around that miserable world with the blue cast over everything and the characters with parsnips for faces. Skyrim was always shit. It took a herculean effort from volunteers to make the game playable. I anticipate that the same thing will happen here.
 
I found zero-G combat encounter. It's pretty fun, your movements create inertia, ballistic weapons propel you in the opposite direction. The problem is camera angles. You can't aim directly above and below. It's not a big deal when there is gravity, but in zero-G environment these "blind spots" become a nuisance and don't make sense.
 
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So I'm only level 15, but do weapons have higher tier versions of themselves like in Fallout 4, or will all these Grendels and Maelstroms stay relatively static, with my own stats (and weapon mods) being the sole reason their damage improves?
 
Oh, I'll also say I think Bethesdas reasoning for there being no buggies or vehicles is complete bullshit
Mods have done vehicles in the past in fallout same engine. The reason why is simple: Bethesda doesn't know how or they are too lazy. These procedurally generated planets feel tacked on at the last minute.
 
I'm kinda curious, is this game bad enough to make fallout 76 look good in comparison? I see many comparisons with skyrim or fallout 4, but nobody mentioning whether or not it's worse than fallout 76.
 
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People's reactions to Starfield are very, very similar to the way people reacted to Fallout 3, Skyrim, Fallout 4, et cetera, when they originally came out. When those games launched, they were buggy piles of shit, and the community was like, "Thanks for this turd in a brown paper bag, Bethesda", but everyone just gobbled Todd's turd anyway. "Hmm, let me just take one more bite. One more. I'm not sure yet if this is a turd." And then, years later, after installing all the community-provided bug fixes, texture packs, titty mods, armor, weapons, quest packs, houses, and other stuff people made for free, they were like, "Skyrim has always been amazing." No, it hasn't. Uninstall all your Skyrim mods and your ENB and take a walk around that miserable world with the blue cast over everything and the characters with parsnips for faces. Skyrim was always shit. It took a herculean effort from volunteers to make the game playable. I anticipate that the same thing will happen here.
Thank you for pointing this out, I played skyrim back in 2011 and I found it to be a very meh game and inferior to new vegas in most aspects. However I remember skyrim receiving nonstop praise from normalfags who fully bought into the hype and were convinved this was the best game ever, I expected starfield to be much of the same: a turd sold on hype and marketing alone
 
I'm kinda curious, is this game bad enough to make fallout 76 look good in comparison? I see many comparisons with skyrim or fallout 4, but nobody mentioning whether or not it's worse than fallout 76.
At the 20 hour mark I think it's worse than Fallout 4 and Skyrim but significantly better than 76.

I would place it higher than fO4 but I found the same copy pasted science facility three times now and for all it's many faults FO4 at least had handcrafted environments.
 
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BTW I know someone mentioned there being no stairs on ships. I just bought a class c ship that has a flight of stairs to the cockpit and second level.
You can get it at the Eleos Retreat. This is a screenshot I found online, theres a second version which is the one I bought, I think the difference is just stats.

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Eleos Retreat is an ex con settlement being used as a sort of half way home. When I saw they had ships there my wife says "I guess this is where they make the license plates"
 
but I found the same copy pasted science facility three times
The way Bethesda described it they had made more handcrafted dungeons than ever before which were then placed in the proceduraly generated areas. Pretty messed up that so many people are already experiencing so much repetition when in theory the game has a whole bunch of content to pull from every time you go to a new planet.
Well that, or it was just one of Todd's little lies.
 
So I'm only level 15, but do weapons have higher tier versions of themselves like in Fallout 4, or will all these Grendels and Maelstroms stay relatively static, with my own stats (and weapon mods) being the sole reason their damage improves?
Nope, they're tiered. You encounter ones with the prefix "Calibrated", "Refined", "Advanced", etc. with higher damage tiers.
 
I found zero-G combat encounter. It's pretty fun, your movements create inertia, ballistic weapons propel you in the opposite direction. The problem is camera angles. You can't aim directly above and below. It's not a big deal when there is gravity, but in zero-G environment these "blind spots" become a nuisance and don't make sense.

I randomly had one last night as well. I beat up a pirate ship real bad. When I boarded it, alarm klaxons were going off and red alert lights were on and the gravity was out. Made for a cool fight.
 
Thank you for pointing this out, I played skyrim back in 2011 and I found it to be a very meh game and inferior to new vegas in most aspects. However I remember skyrim receiving nonstop praise from normalfags who fully bought into the hype and were convinved this was the best game ever, I expected starfield to be much of the same: a turd sold on hype and marketing alone

I played Skyrim on the PS3, so no mods, and had a good time.
 
BTW I know someone mentioned there being no stairs on ships. I just bought a class c ship that has a flight of stairs to the cockpit and second level.
You can get it at the Eleos Retreat. This is a screenshot I found online, theres a second version which is the one I bought, I think the difference is just stats.

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Eleos Retreat is an ex con settlement being used as a sort of half way home. When I saw they had ships there my wife says "I guess this is where they make the license plates"
Maybe this is known, but I ran into a Vanguard ship on a planet, that had a functioning ladder you could go up and down, without a load screen. Animation ran and everything. Still not as good as GTA.
 
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