Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Absolutely not. What Bethesda wound up doing was utterly destroying a passionate and totally unique subculture that had sprung up around modding their game, exploiting and alienating everyone who wanted to create mods or download them. Like most passion projects, the second you introduce money it all goes to complete shit.

And the cut modders would get was ridiculously low. Most of the money was going straight to Bethesda/Valve

Honestly there wasn't enough blowback. Shit like the creation club should have gotten the same treatment.
Don’t forget Nexus Mod sticking the knife if from the otherside too. Banning modders from removing their mods, selling mods often without the permission of the original creators, and banning anyone who doesn’t care about the current thing or refuses to prostrate themselves in front of the glorious rainbow flag.
 
Absolutely not. What Bethesda wound up doing was utterly destroying a passionate and totally unique subculture that had sprung up around modding their game, exploiting and alienating everyone who wanted to create mods or download them. Like most passion projects, the second you introduce money it all goes to complete shit.

And the cut modders would get was ridiculously low. Most of the money was going straight to Bethesda/Valve

Honestly there wasn't enough blowback. Shit like the creation club should have gotten the same treatment.
No amount of money they were going to give the modders would honestly have made a difference to me. Because it was more about the fact that Bethesda revealed their colours in regards to how they saw the people that play their product (not game, product). They just saw it as a potential profit equation. The mods weren't passion projects by people who cared about the world that they had created; it was literally just seething over magical money that they weren't making; and trying to leverage the goodwill of a community that had sprung up around something that people far more talented than current Bethesda had created.

I'm not a 'fuck corpos!' faggot, but I do dislike whenever companies show that they blatantly hold me in contempt and would try and convince me to suck start a shotgun, if it got them a few pennies more. Bethesda doing the paid mods thing, was one of the many little cuts that genuinely eroded any good will I have towards games devs, and moved me further down the road of 'I will happily take everything I can without paying a penny'. It's to the point where I just honestly don't give a shit anymore lol. Massive AAA studios, small up and comers, middle of the road guys. They all end up as part of the homogeneous money sucking blob eventually, so I'll rinse as much as I can, with zero remorse.
 
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Even the Russian guy is black, this is seriously ridiculous at this point.
The future is Yakub
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To fit the nasa punk aesthetic, going between the 5 Systems should have felt dangerous and hard, requiring little mechanic and maintenance mini games to keep your ship together
This would have added depth and been interesting so Bethesda was definitely not going to do that. Remember he said fuel conservation was a 'fun killer'
No amount of money they were going to give the modders would honestly have made a difference to me. Because it was more about the fact that Bethesda revealed their colours in regards to how they saw the people that play their product
This is also a good point. Bethesda saw this amazing community of dedicated modders and decided they really needed to bleed that dry no matter what it took. Just pure greedy shit.
 
Worth A Buy review:
He's right.

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The two most popular guides on steam are currently explaining how to do things in starfield that every other game has in its options. Skyrim had this problem too, you had to type fov 90 in console every single time you started playing or died because it always reset. What a joke.
In Fallout 4 you have to enter fov 90 90 or the third person camera will remain at the default FOV.

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My god these dialogue choices are terrible. In other news the quest on the slummy planet feels like an actual bethesda game instead of randomly generated slop, but its a main quest so anything else is probably bad.
Literally "NASApunk Outer Worlds".
 
Kind of weird to see my instinct that the game looked boring and flat is right. It's such a weird feeling to get, especially from a Bethesda RPG. It reminds me of Watch Dogs and how that also just seemed so flat despite all the hype around, though I remember that one having a bit more hype than Starfield.

It still doesn't even seem real in a way. Like this isn't actually a Bethesda release, or even a real video game, but just something that is part of a story. Like a game that you would see people getting excited about in a movie. Sure it sounds like a real game but you know from looking at it that it is just a jumble of assets thrown to make a plot point.

What even is the name of the universe here? I don't think I have seen the factions even named once. The government guys are the Colonizers and the Settlers and a Cult? That is all I got. What even is the "space shouts" around? What is the name of the Megacorp running stuff? What is the hook of the plot?

With Skyrim or Fallout 4 all of those questions you could have a fan or hyped for the release player to answer such quickly but for this game you just sorta... don't know? It's vaguely there but not? Such a weird feeling.
I've got a copy of watchdog I've played a few times and yeah, it was strangely bland as hell. After all the hype it is strange playing it for what it actually is.

I think in an odd way te Outer Worlds might be the better game, as it is least self contained.
 
Was watching a playthrough. I'm confounded by the intro. You're some random miner, your survive a pirate attack because there's like a dozen other people helping you. Alright that's fine. Then on the way to New Atlantis Vasco tells you to attack this ship within the first 5 minutes of you ever piloting a ship and then to just go solo this pirate base on your own? You're literally just some random wagie. All your alleged "NASApunk" realism is thrown out the window right there.
Other Bethesda games also suffer from this, notably Skyrim where you fight and kill a dragon within like 30 minutes of starting the game which is absolute bullshit.(What even is the point of having levels when you fight the most powerful creature in the game at level 2?) But at least there it's a bit easier to handwave considering you're a heroic fantasy protagonist instead of some dude in a supposedly realistic setting with bullets flying around.
 
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10 hours in. My thoughts so far, and keep in mind I haven't bought a Bethesda game since Skyrim. Also X4 has been consuming most of my time recently, so that may color some of my opinions on the space stuff.

General thoughts:
-some of the prodcedueral generation can actually look good, and make for interesting areas.
- Writing is bad.
- combat is ok I guess. Haven't really progressed the main story yet to see if additional depth opens up but on foot combat is just your standard FPS shooting. Space combat gets VATs essentially after you take a perk
- menu hopping to get anything done does get irritating
- I like doing the crafting and researching, gives some drive to search planets for resources
- ship builder is neat, saving money up money to do cool designs
- outpost building is here if you are into that I guess.
- I like the aesthetics. Feels very lived in
- I don't mind there are no aliens

The bad:
- Constant loading cutscenes, holy shit. Take off? Cutscene. Board ship? Cut scene. Stand up from captains chair? Cut scene. Sit down in captains chair? Cut scene.

Direct comparison to X4, which was made by 6 Germans in a basement, all of this is done in real time. Cannot fathom who at bethsoft thought this was good design. I've seen a lot of cope about how this is an RPG, and not a space sim, but man it feels bad and very lazy.

Overall, I think a 6 or 7 out of 10 is fair. However, keep in mind I didn't play FO4, so my tolerance for beth-slop might be higher. Better then outer worlds, at least.
 
Did you stay at the Lodge
Yes, but afterwards Andreja (all the characters have extremely forgettable names) came up to me and said I had saved her life and she got locked into my party until I completed a quest. So I assume she would be the Starborn if you went to the Eye. I also noticed that when the Hunter talks to or about the Starborn he always uses 'they', probably to save voice acting costs if it could be the dude or a woman.

Andreja is the only tolerable character, but she still 'disliked that' when you don't praise my hecking science.
 
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I think the main problem with the setting is that it waves away all common limitations of hard sci-fi while being too boring for soft sci-fi.
Imagine the setting where part of humanity fucked off to Andromeda in pre-FTL generational ships and FTL was developed much later (while Solar system was being exploited to the maximum, with habitats, mega-structures and shit). The game starts when Solar system humans encounter Andromeda humans after hundreds of years of isolation, both groups are now radically different and we have better premise for a conflict than dumb UC/FS dichotomy.
Plus, it would be interesting to show divergent evolution in different human populations. Gravity well dwellers will differ from space-dwellers. Furthermore, extensive gene engineering or cyber-modification may be necessary to even survive in zero-G irradiated environments for a long time, putting Spacers even further away from well-dwellers. Yes, imagine Spacers that are a separate race of fully-borged humans wearing space suit as their skin.
If only Bethesda writers jannies assigned to writing read more sci-fi classics instead of watching le heckin' Star Trek and le heckin' Nig DeGrease Tyrone videos.
 
I was under the impression from marketing that the ships and stations would not have artificial gravity. All the shots in space they showed was the zero-g combat stuff. But now that I've been playing it I've never actually done any zero-g combat because every ship and station, even abandoned or damaged, all still have artificial gravity. So much for 'hard sci-fi' anything.
 
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I was under the impression from marketing that the ships and stations would not have artificial gravity. All the shots in space they showed was the zero-g combat stuff. But now that I've been playing it I've never actually done any zero-g combat because every ship and station, even abandoned or damaged, all still have artificial gravity. So much for 'hard sci-fi' anything.
I think it was cut for the same reason swimming underwater was (Gamebryo can't sneed). Or they couldn't find a way to fill spaceships with water.
 
I think it was cut for the same reason swimming underwater was (Gamebryo can't sneed). Or they couldn't find a way to fill spaceships with water.
Similar the FO3 train hat trickery, they could just have made the ship a fish creature and the made the spacebox an underwater cell.
 
I have now just entered a straight up repeated dungeon. As in the exact same thing as a previous 'abandoned mining outpost'. Nothing changed, same enemy locations as well, so much for even unique dungeons. This is part of the main quest even, and its the same dungeon as a prior main quest location as well.

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Also this
 
Similar the FO3 train hat trickery, they could just have made the ship a fish creature and the made the spacebox an underwater cell.
You're asking the impossible from Bethesda because you can shoot in zero-g environments, but not under water. That's all new animations and an entirely new system you're asking for.
 
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