Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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What? Really? I'm baffled. Are they trying to wring better performance out by doing that? I just don't get it.
Not sure if its my modded FOV, but it would eek out a tiny teensy bit of performance and be hidden behind the absurd motion blur thats on consoles. Zelda did something in the same vein by lowering the entire res when moving the camera. Its a band-aid patch for performance that likely does nothing.

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Anyway here is a better look at the god awful colours, the black level is gray. If this is intentional then Bethesda is retarded.

Edit: LOD does not swap when sprinting when inside, it only does it outside, which means its intentional.
 
Really? No green eye option at all? That's such a bizarrely specific thing to leave out. It just confuses me.
Ginger erasure is finally hitting video games, I guess...

There really are a lot of black NPCs in Starfield. Like a distracting amount.
Yeah, from what I have seen it's not even an even mix of ethnicities like Horizon Zero Dawn did, but weirdly biased towards blacks.
 
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Some people are refunding it already, all they needed to do was being more honest and direct in the marketing.
"So this is Skyrim IN SPAAAACE! Except it's just the cities and the little wagons that fast travel you from town to town. We got rid of all those little irrelevant bits in between."
 
This game is too boring for me to want to continue past the tutorial, and going anywhere is just a waste of time and a bunch of loading screens. I'm sure the people that love endless brainless gameplay loops will love it, but I'm already annoyed by the menuing just from the tutorial.

There is zero Screen Space Reflections whatsoever, thats why everything looks so flat and ugly. They added them to Skyrim Special Edition so its not like their engine lacks them, and PBR is supposed to have some sort of SSR to fill in detail because of how its entirely based around reflections. Seems like only things with metallic textures actually reflect anything, and its just the local cubemap.

Also I lowered my FOV to 100 from 110 and the LOD swapping thing seems to have stopped so unless someone can see it with default FOV, its probably just their janky engine and not some weird optimization thing.
 
Is it fair to say this game is less open world in nature and more linear RPG? Is there just a lack of a big place to roam around (that doesn't feel empty) and just instead a bunch of smaller hubs or locations spread around on multiple planets?
 
Isn't there a popuulation density slider?

I'mma just slide that waaaaaaay down low I guess

i've been watching a streamer play this game. i have no interest in starfield, but the sheer amount of fucking black people, asians, minorities, and non-white males versus white males is impossible not to notice. even white men have black hairstyles more often than note (afros). practically every quest NPC is black or a woman. or both. todd is retiring after this shit, guaranteed.
 
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i've been watching a streamer play this game. i have no interest in starfield, but the sheer amount of fucking black people, asians, minorities, and non-white males versus white males is impossible not to notice. even white men have black hairstyles more often than note (afros). practically every quest NPC is black or a woman. or both. todd is retiring after this shit, guaranteed.
If the dumb twist about the precursor or whatever humans having fucked off long ago and being behind the space dragonborn artifacts is true, then it makes sense that all that would be left are various flavors of non huwhites. How very convenient.
 
This game is just boring.
Every plant is open nothingness, some random wildlife that eats a couple shots, maybe a compound with 10 humans, no quests, and no interesting gear.
Hubs are just a few shops and maybe a couple named NPCs.
The most "interesting" part is building a ship, but even that's limited, you can't even strip sections off a ship to slap on another, or steal ships from hostile factions that land, or at least I haven't been able to yet.

If you want something to drop your dopamine to zero and make you fall asleep, go ahead and play it I guess, otherwise slap yourself in the balls it'll be more adrenaline than this shit.
 
Hoping this game wins GOTY just to see the Redditors and Twitterites piss and shit themselves with impotent rage.

Edit because fuck you, Schizo post time.

This website is a hive of scum and villainy with contrarian levels cranked to the max. If there’s anything even remotely “mainstream” or “popular” you will say it’s shit. 90% of you subhumans haven’t played the game and the rest are too retarded or your spirits are corrupted to the point that you have no idea what is enjoyable and what is bad. You cling to your precious old 90’s and early 2000’s turbo jank and pretend it was good because you liked it as a kid, knowing full well that it wasn’t even good back then.

Okay that’s enough Schizo for now.

Despite being contrarian shit bags, I still love you guys. I’m being 100% serious. This site is evil but it’s the only place I can go where I can say what I think and not worry about getting banned or canceled or anything. Worst that happens is I get called names or told to Jill myself…Like the old internet was.
So yeah. I hate you all, but I love you all at the same time. If this place got legitimately shut down forever with no way of coming back, I would miss you goobers.
:)
 
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I'm gonna throw my 2 cents in here so far. I torrented this shit all day so at least I could provide some input.

I'm getting 40 - 50 fps on high settings at native res 1440p, 3070ti, 5900x, the shadows look awful no matter what setting and they have bad acne. Game is just ugly
I agree with you, played about 3 hours and it looks like fucking ass. It's like the 2007 piss filter and bloom had a retarded cousin; everything looks brownish and dreary and blurry it actually kinda makes my eyes tired - that could be the resolution upscaling THOUGH. I've been on the tutorial planets so far so the brownish look may change down the line, but I'm not holding my breath.

As for the performance, I cannot fathom what demands all that computing power - it looks just like Fallout 4 with a shitty 'visual rehaul' mod. The models for characters look the same as FO4 except for the facial animations which stand out in a jarring way? They look uncanny sometimes. I guess there's more junk lying around? More tiny details? I seriously don't get it. This game looks like it should've released 3-4 years after FO4, not 8.

And it's not just like Fallout 4 visually, a LOT of shit feels recycled. The laser guns, for instance, sound and feel just like the Institute laser rifles. The PDA acts the exact same as the Pip-Boy, just with a worse menu that's different only to make it not too much like the Pip-Boy. The legendary weapon system returns essentially verbatim. The cooking station stood out to me as a rehash of the cooking stove in FO4. Level up system is very reminiscent of FO4's level up system, only with the addon of having to do challenges to level up perks (which is a good change). It's an overhaul of the Creation Engine but it still has the whole 'open door animation to a loading screen'; the difference is the shorter load time. It's enough where it makes me to say to myself, 'jesus this is literally FO4' once in a while.

As for gunplay, its - you guessed it - just like Fallout 4's. However, it doesn't have VATS to fall back on so it's very basic. Serviceable, but that's about it.

Is it fair to say this game is less open world in nature and more linear RPG? Is there just a lack of a big place to roam around (that doesn't feel empty) and just instead a bunch of smaller hubs or locations spread around on multiple planets?
Just a bunch of smaller hubs/locations. It isn't any less an open world, per se, just that there isn't any reason to explore at all - Bethesda admitted to all the planets being pre-generated and only adding mission POI after the fact, and boy does it feel like it. Also, with all the fast traveling in the map menus, it feels jarring and robs the feeling of a true open world like Skyrim or RDR2 or whatever.

I usually like Bethesda titles just to fuck around in, but Starfield seems boring so far. Bethesda titles have a good opening story hook to get you a little invested. FO3, Oblivion, Skyrim, FO4 - all memorable intros. Starfield's falls flat on its face; you work in mine, you touch rock, gay prerendered cutscene vision plays, you get on ship and take off. I take it as a sign to come for Starfield as a whole. Too much menu juggling, and the combat is too stale at this point to command attention. This game helped me realize just how much Bethesda leaned on the Fallout lore Interplay established, to do the heavy lifting for them.
 
Kind of weird to see my instinct that the game looked boring and flat is right. It's such a weird feeling to get, especially from a Bethesda RPG. It reminds me of Watch Dogs and how that also just seemed so flat despite all the hype around, though I remember that one having a bit more hype than Starfield.

It still doesn't even seem real in a way. Like this isn't actually a Bethesda release, or even a real video game, but just something that is part of a story. Like a game that you would see people getting excited about in a movie. Sure it sounds like a real game but you know from looking at it that it is just a jumble of assets thrown to make a plot point.

What even is the name of the universe here? I don't think I have seen the factions even named once. The government guys are the Colonizers and the Settlers and a Cult? That is all I got. What even is the "space shouts" around? What is the name of the Megacorp running stuff? What is the hook of the plot?

With Skyrim or Fallout 4 all of those questions you could have a fan or hyped for the release player to answer such quickly but for this game you just sorta... don't know? It's vaguely there but not? Such a weird feeling.
 
everything looks brownish and dreary and blurry it actually kinda makes my eyes tired - that could be the resolution upscaling THOUGH.
I made sure to disable all the things that cause blur, motion blur, upscaling, depth of field, and I used commands to disable the anti aliasing, and it still has a fuzzy look to everything. Part of that is the shadows that look low res no matter what and are super filtered so they are just really fuzzy, and another part of it is just the art design, its very blocky and it lacks that roughness that Skyrim had. It still looks bland and flat like Fallout 4, but its actually using PBR this time instead of the pseudo half PBR Fallout 4 used, so its just the art direction and some very highly questionable post processing. I can only think the washed out colours and grayness is them trying to emulate the look of film or something, film grain is on by default, probably in some attempt to emulate the look of Nasa footage or something. But only bad or expired film looks this ugly, so I have no clue.

Something else that adds to the fuzzy look is the 3d scanned assets, seems like most of the natural environment stuff is 3d scanned, and it has the telltale triangular edges and uniform polygon density, they just stick out and look bad, but I guess they spent a bunch of money on 3d scanning so they had to include it.
 
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