Sand Mega
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- Feb 14, 2023
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Man I don't like asmongoldThis might answer your question
Nothing makes me go insane like every single merchant wanting to give me their life story the first time I talk to them. Its like no one at BGS goes out to eat or anything ever and thus thinks that participating in a community means everyone is just constantly expositioning to everyone else.Another thing that got me, and it's probably the result of me coming fresh of Baldur's gate 3, is just how bad the dialogue is. I don't mean in delivery but just how it feels. It might be the complete lack of swearing or just how every NPC handles the player character.
I also had this opinion.The game to its own detriment even teaches you to travel in the least immersive way: through menus. Todd must have ignored all the space games that came out in recent years and just thought it's not important.
Yes the game sucks but we designed the game to suck so it's ok that it's a bad game.View attachment 5317816
Amazing job bethesda
Real life space is exciting because it's an unconquered frontier where even the act of getting there involves skirting death, let alone spending any amount of time there. If your sci-fi setting has space travel become so commonplace for interstellar trade and logistics that anyone can get a Space License and become Space Asshole riding in his truck, then it risks losing that appeal. I liked exploring in Bethesda's previous games, because there was always some new place to discover and see what/who was there. But from what others have said here, it seems like Starfield's exploration is landing at a specific spot, and then walking 500 meters through brown, barren rocks to a single randgen PoI with nothing particularly interesting in it.This is a real article.
I believe OpenMW does this for its interior cells, it has some smart preloader that loads around the player and deloads based on certain criteria, its why cell transitions are essentially instant in OpenMW.With all the talk of loading screens, I remembered that there's a point in Fallout 4's MQ where you first teleport into the Institute that has no loading screens, even though you're loading from an exterior into an interior. There are functions they use for this and for elevators that result in no loading screens.
You can see them here: PreloadTargetArea & PreloadExteriorCell
I believe OpenMW does this for its interior cells, it has some smart preloader that loads around the player and deloads based on certain criteria, its why cell transitions are essentially instant in OpenMW.
True. The other thing that makes space travel cool is how different it is than Terrestrial Travel.Real life space is exciting because it's an unconquered frontier where even the act of getting there involves skirting death, let alone spending any amount of time there.
The M rating is justified. If some big boob anthro rabbits can spur the development of furries, what fetishes would this spawn among the susceptible?View attachment 5317847
Here's your M rating bro.
I think you need some programming skills for that and any decent programmer is probably not working in gaming with it's long hours and low pay.Sounds like the kind of progress that a AAA game developer should be making on their own engine after 8 years.