Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Here's your M rating bro.
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21 years.
 
Vasco wouldn't say Sneed either, so its probably highly specific names only. I wonder if they re-used the list from Fallout 4, which had names such as cock, dong, fuck, fucker, fuckface, nipple, boob and boobie (but no sneed), or if Microsoft and their ESG made them remove all the funnies.
 
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I've already got mods, including one to replace those retarded dancers at Neon with naked chicks.
I was like "Wow bethesda actually put a strip club in their game....ooohhh". It's such high level autism its mind blowing. Game also has far less gore than fallout and even elder scrolls its so incredibly neutered.
Starfield is probably the ugliest, glitchy and blandest looking triple AAA game I have seen in years. It’s proof youtubers are just as full of shit as game journalists.
Yeah there are a couple youtubers that regularly do Skyrim and fallout lore videos. They were sponsored by Bethesda in some of their recent starfield videos. Bethesda is %!00 paying off content creators "influencers" that's just a fact. While some who may have a more negative opinion will try to frame in a less negative light so they don't get fucking black listed. Its gross.
 
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Even just the illusion of space travel by changing loading screens to lightspeed flying + landing and taking off would've been a huge improvement for the game. You can find more compelling space travel in Elite for the Spectrum ZX. I don't really care for NMS but its miles ahead of this.
That is quite literally the thing people are complaining about. They even have cutscenes FOR landing/warping but apparently they couldn't load while the cutscene is playing, so now you have two cutscenes per scene transition? The fuck?

They couldn't even have cutscenes for fast traveling too??? Like have that as the vehicle instead jfc.
Scanning planets and pressing 'e' on everything quickly destroys the appeal of exploration. That fact hit me first before realising just how copy and pasted everything is. I think all in all, there are 9 or 10 designs for places to discover when you first land on a planet, and when you inevitably discover something that feels 'new', chances are, it's probably just going to be recycled the next planet over. Elden Ring received criticism for it's copy and paste bosses and dungeons, but as a whole they feel far less egregious then what went on here. Mostly because in Elden Ring if something was CTRL + V'd somewhere, at least you had to go through a somewhat new environment or a meaningful variation of a dungeon to reach it. Effectively a massive chunk of what the game is supposed to be about - exploration - is something the player won't want to do because it's fucking boring and tedious.

Another thing that got me, and it's probably the result of me coming fresh of Baldur's gate 3, is just how bad the dialogue is. I don't mean in delivery but just how it feels. It might be the complete lack of swearing or just how every NPC handles the player character. I was also spoiled by the reactivity of Baldur's Gate 3 and how 'free' you were to do shit. Just because I'm not going to pursue the evil path at this moment doesn't mean I like not having any option to do so. The lack of consequences for completely siding with the pirate faction of Sydsec is bonkers. Maybe it can be construed as being accidentally based because between glowniggers in space or egoists the latter is the lesser of two evils, but still.

I know I shouldn't have been disappointed considering their track record but damn.
There's also how shit melee is, there's absolutely no way to hit faster, no mods, and unarmed is such an ass to "equip."
 
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Real life space is exciting because it's an unconquered frontier where even the act of getting there involves skirting death, let alone spending any amount of time there. If your sci-fi setting has space travel become so commonplace for interstellar trade and logistics that anyone can get a Space License and become Space Asshole riding in his truck, then it risks losing that appeal. I liked exploring in Bethesda's previous games, because there was always some new place to discover and see what/who was there. But from what others have said here, it seems like Starfield's exploration is landing at a specific spot, and then walking 500 meters through brown, barren rocks to a single randgen PoI with nothing particularly interesting in it.
This is a big part of my issue with the spectacle creep of 0483423813238328312gajillion stars, or even galaxies, as opposed to sublight, Newtonian, true NASApunk. Kerbalpunk. Where you can't even tell if there's a ninth planet and the most simple trading run requires a mountain of math formulas and the slightest error will doom the entire mission.
 
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