- Joined
- Jan 12, 2022
If a game doesn't look good on it's lowest settings it's not a good game.Playing games on low settings is fine
Also the older Elder Scrolls games are only good if you know the exploits to make your OC overpowered
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If a game doesn't look good on it's lowest settings it's not a good game.Playing games on low settings is fine
Sure, you could turn Doom into a licensed game to advertise breakfast cereal, but that would be sillyHey now, DoomRL is great and the spiritual sequel Jupiter Hell is also great. They're both fast as hell for turn based games.
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Don't talk shit about Chex Quest. That got me into Doom.Sure, you could turn Doom into a licensed game to advertise breakfast cereal, but that would be silly
Hate to break it to you, but people love the crap out of the first game, especially RPG nerds who feel that the RPG aspects were the strongest in the first Mass Effect. They love gaming the system and creating OP characters and party members by upgrading the right stats, and they got bummed when ME2 turned into Gears of War with experience points.Yes, because it's a fiddle-fucky mess that feels terrible to play. Everything about it felt half-baked, from the combat to the vehicle segments to the equipment menus.
Lots of folks are. Even those who swear up and down that it's dogshite.I am having fun in Starfield
And autism.Morrowind is 100% propped up by nostalgia.
I know someone IRL who is raving about it. They love it. But I'll wait for the hype to die down and for the bugs to get (by Bethesda standards) under control, like I always do.The fact that anyone is defending a Bethesda game against accusations of poor performance and bugs at launch shows just what mindless consoomers this industry caters to.
I completely missed that whole Horse Armor thing. I had already done several playthroughs before I had even heard about it. I don't even really remember using horses all that much.Oblivion was a very high-budget, high-profile game that had guest celebrity voices and was influential enough to set DLC trends that continue to this day.
Tfw your GTA stock portfolio is better than your real one...Things like owning a house or having a garden, (or having friends even!) shouldn't be gaining stock as the subject of escapist appeal.
Not to mention, just look at the graphics. A lot of people love to excuse Morrowind's crappy, PS1-era visuals by saying that games looked like that at the time, but around the time it came out, you had KOTOR 1 and Final Fantasy X, games that not only played better than Morrowind, but also looked a thousand times better, too.Anyone who unironically says Morrowind is a great game or an all time classic is an idiot. The start of the game is borderline unplayable and only gets good after about 10 hours, and that only because you can completely break the game and turn it into a pretty whacky sandbox. Its fun flying around and shooting fireballs at fools with impunity but lets be honest, that doesn't mean the rest of the game is anything to write home about. It can be a fun time but is very overrate.
That's what the sane people do. There's only two types that buy a Bethesda game at launch-true fans who do the patching on PC or defend the game despite its glitches on console, or people who hate-buy it and whine about how much it sucks despite playing hundreds of hours in game time.I know someone IRL who is raving about it. They love it. But I'll wait for the hype to die down and for the bugs to get (by Bethesda standards) under control, like I always do.
I didn't even use horses at all. I'd just cast spells to make my character run like the Flash.I completely missed that whole Horse Armor thing. I had already done several playthroughs before I had even heard about it. I don't even really remember using horses all that much.
One thing Monster Girl Quest did was making you fight each enemy ONLY ONCE.I think it's down to a case-by-case basis. There's a lot of JRPGs like that, such as Pokemon (excluding multiplayer), but some of them require you to strategize more on the fly (albeit usually only on the first encounter, often once you learn the trick behind enemies' tactics it can devolve into just making the optimal choice each time thereafter, like in Earthbound).
11. I was a huge KOTOR fan already and seeing the fox controversy made me horny.Do you mind if I ask at what age you first played Mass Effect 1? I'm doing a survey
"Our genre doesn't need broad appeal" is a great argument to convince publishers to never fund another game in your "hardcore" genre again. The situation is already so bad that it's difficult for fighting games dev teams to afford implementing features that every other type of online competitive game has taken for granted for a decade or more.Fighting games don't need broad appeal.
The only one I was tempted by the TurboGrfx Mini. In part because it's a complete package with box art, information about the games, easter eggs, and other stuff of interest you don't really get from emulators.I used to sometimes make fun of the “mini” consoles being made after famous video game consoles to market towards the nostalgic gamers that know nothing about game emulation, but I’m a sucker for the Commodore 64 and Mini Amiga 500.
They make great gifts for normie friends. I had a Raspberry Pi I wasn't using, and my brothers birthday came up, so I put of a bunch of SNES, NES, and MegaDrive games on it. He loved that machine.I get the fun of being able to take out a novelty miniature console and play games on it, but actually hooking it up to your TV is kind of a hassle, and most old games really do benefit greatly from speedup and save state functions.
It's everything, from writing to character designs. eg. In Saints Row Reboot. Is the player characters trying to pay off their student loans "just a few scenes", or does it permeate every aspect of the game?Or maybe it's just not that bad and you're a retarded rage monkey who just wants something to seethe over? There is, what, one troon in Act 2? A couple lesbians? And every party member is player sexual which is a design issue more than anything. Seems to me like you're upset that people aren't doing the usual circle jerk and begrudgingly admit the game is good.
No. He's right. The only people who heard of Eldar Scrolls before Oblivion were hardcore RPG nerds. Oblivion had a wow factor in the early days of the Xbox 360.I feel like people in this thread are just making shit up to support personal opinions.
"But they removed the medium armour skill from the sequels! Literally unplayable."Morrowind is 100% propped up by nostalgia.
That's the problem. This works fine with Smash Bros because the game is easy to grasp and only ultra competitive spergs take it seriously.You don't need to know every little nuance of the game to button mash and have fun on a casual level.
It's actually even worse. The tutorial would say "press RT to go forwards, LT to stop, and half-circle forward quarter-circle back + Y/B simultaneously for e-brake".Try to apply the thing fighting games do to other genres. If SF was a platformer, the tutorial would say "this is jump, use left and right to move, now play the hardest level of Kaizo Mario". If it was a racing game, it would say "Press RT to go forwards, LT to stop, now do the LeMan 24 hours complete with clutch simulation and pro level drivers."
17. and I liked itDo you mind if I ask at what age you first played Mass Effect 1? I'm doing a survey
You're 100% right and I'll add: command execution is one of the defining traits of the genre, and anyone asking to remove or simplify it should just fuck off and go play a card game.I don't think fighting games need to be simplified to have broader appeal. Casuals find fun in button mashing and never go into the weeds of the mechanics, so giving them a ton of info is not worth it.
It's actually even worse. The tutorial would say "press RT to go forwards, LT to stop, and half-circle forward quarter-circle back + Y/B simultaneously for e-brake".
"It's always been done that way since 1990, so it should never be changed even if it kills the entire genre."command execution is one of the defining traits of the genre
You're doing techniques you git, you gotta know how to pull them off. It's supposed to take skill, and the harder the command, the more powerful the technique."It's always been done that way since 1990, so it should never be changed even if it kills the entire genre."
Brilliant. A lot of good forethought going on there.
I bet you use a six button arcade stick like a filthy casual. Real fighting games go back to the genres origins where there was one button and 4 directions!command execution is one of the defining traits of the genre, and anyone asking to remove or simplify it should just fuck off and go play a card game.