Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


  • Total voters
    971
The few of you that aren't simply parroting Josh's latest dumb take are almost definitely just contrarian losers who haven't enjoyed anything for at least a decade. The type of person who makes their nieces cry by throwing a spergfest whenever an interracial couple appears on the TV.
Who watches TV in 2023?


I wish every day I could share with people the joy I find in the corners and back rooms of the medium. but my attempts are simply waved away as I watch names on my friends lists cycle between World of Warcraft, Destiny 2, Diablo 4, or whatever the New Hotness is, faithfully following each prescribed content release like clockwork, while their imagination dies a little more each day.
One thing that bothers me is the amount of people who hate watch (hate play?) games for the sake of their "audience" or to shit up forums with half baked opinions on the latest trash fire. I'd be interested to see the statistics on who payed the early release tax, because I saw a lot of people wanting to be the next Crowbcat by playing the game early and overracting to mundane bugs.
 
The woke and ESG shit are one factor of the shit sandwich that is Starfield. They are responsible for a lot of the shitty decisions and design, but even if the NPCs were prettier and had a realistic distribution of their ethinic makeup and no gays it would still be at the very best a painfully mediocre game.

Baldur's Gate III has a bunch of woke shit, but the game is solid and mostly well written so those issues are nowhere near as much of a issue.
 
Found some terminals written by a vore fetishist.
F6OqnvuXgAAXHqG.jpg


F6OqbQHWMAAOQl_.jpg


F6Oq1ubXEAAlPMm-1.jpg


F6Oq-izXcAATJf4.jpg
 
Someone on 4chan claims that Starfield still has S.P.E.C.I.A.L skills in it, can someone who has the game see if its true?
player.getav strength
player.getav perception
player.getav endurance
player.getav charisma
player.getav intelligence
player.getav agility
player.getav luck

Another claim that all of them are set to 1 as a default or that they are leftover code.
I'm at my computer I'll throw them in the console and see what happens.

Edit: They don't come back with any errors, but I can't tell if they actually do anything.
 
Last edited:
  • Like
  • Thunk-Provoking
Reactions: BigKant and Rockzo
Someone on 4chan claims that Starfield still has S.P.E.C.I.A.L skills in it, can someone who has the game see if its true?
player.getav strength
player.getav perception
player.getav endurance
player.getav charisma
player.getav intelligence
player.getav agility
player.getav luck

Another claim that all of them are set to 1 as a default or that they are leftover code.
It's probably left over, they are working with a solid 15 years of duct-taped together codebase and they went for the safest option which is "fuck it, just don't touch it"
 
So, I was told I stopped pretty close to the end of the main story, and against my better judgment I went back and finished it. In doing so, I found that the game's weapon and armor modding is actually worse than Fallout 4's.

So, in Fallout 4, if you mod a weapon, you can later take those mods off in favor of other mods, but the original weapon mods still are in your inventory and can be used again. This is useful if you're using, for example, a laser rifle, and you manage to find one in the wild with a legendary prefix that you like. There's nothing stopping you from stripping out the mods from your original one and attaching them to the new one. This also applies the other way around. There's nothing stopping you from stripping out the mods of a numerically superior gun that lacks a prefix or has one you don't like and sticking them on a Legendary that otherwise has no mods or inferior ones.

That's all out the window. Mods you remove are flat-out destroyed. You find a numerically better version of your current gun, you may as well sell it to buy the materials to make the new mods. And no, you can't scrap weapons and armor for spare parts anymore. How the hell do you go backwards from something people actually liked about Fallout 4?

And while I'm thinking about it: Vladimir (the Russian-accented black dude) has an odd way of talking and it's explained it's because he was a former Crimson Fleet member. This is all well and good, except when you go to the Crimson Fleet nobody else talks like that. Fuck's sake, Emil, would some internal consistency kill you? It would have made the Fleet stand out more.
 
Last edited:
I'm watching the review of that one Alt-Right guy ranting about "wokeness" someone posted here, and it looks incredibly bad.

I know nobody here but me gives a shit about We Happy Few, but just in terms of graphics and the basic loop of what you do it is better than this shit, except it also has very clever writing and worldbuilding. But you don't see hordes of people shilling for it, because it had no brand name behind it. It also has 100% White people in Britain with traditional gender roles.
 
The idea of having different power levels for ships could have worked well. Basically, if you're going to do stupid space opera, then ripping off FTL: Faster Than Light with third person piloting would work wonderfully. Literally copy all of the mechanics, or tweak them a bit.

If we're going to have a globohomo future, I'd also like to see Kalergi's bronze Egyptian-looking mixed people, not abbos. But we know it's not really even about mixing like the utopians used to think, if everybody's mixed there's no one to scapegoat for everything anymore.

I think it'd be cool if future speech, instead of sounding like Sarcastic Californian Faggot, went backwards to being lofty and eloquent like Victorians or a Shakespeare play.

Edit: In fact, though this would be different from NASApunk, I have thought before about if future aesthetics went back towards being overly decorated. "Baroque futurism," might call it. Lots of frills and bits and bobs on clothes and furniture. Warhammer 40K, just because it's edgelord pseudo-medieval shit, has its cathedral ships, and they're awesome.

But even in a more restrained way, we some settings use crazy fashion industry like clothing as its way to make it feel futuristic. Having it just be modern day but gayer is really lame. Or there's the example of Prey, which is art deco in space and is awesome.

It's disappointing to see that this "NASApunk" game, despite having no aliens, is still the softest sci-fi schlock available. I mean, Elite is pretty grounded (boring) and even it has space whales to kill.
 
Last edited:
I'm enjoying the game well enough. As to be expected, it looks like there's a universe full of missed opportunities but still some good content. I play games like this super slow, so I'm like 45 hours in and level 26. All the companions I've met are boring except 1 and it's annoying that they're all always on my ship because I haven't bothered making an outpost prison on some moon to store them. Still, the combat is nice and I'm enjoying exploring the world for now. What's most shocking is the complete lack of environmental storytelling. You think they could have designed 5 types of abandoned X facility and then written 50 stories which could be told there through notes, terminals and the like. Hopefully modders will add stuff like that and interesting random encounters going forward.

It also bothers me that every barren landing site has so many outposts. I would prefer it if when you select to land on a tile on an uninhabitable icebox, you're given a message 75% of the time that says "there's nothing interesting there. Are you sure you want to land?". As is this universe with tens of thousands of abandoned facilities everywhere is just odd.
I just started my 5th (6th? I cant remember anymore ill have to check my latest armor) new game plus run and I am dying laughing.
There's still tons of stuff I haven't done and I'm avoiding spoilers. Knowing that there's NG+, but not knowing the details, I'm wondering if I should start going through the main story a lot faster and leave a few the rest for a new playthrough. I haven't finished any big quest lines (though I've made progress in a couple) and have only done a few quests in Akila and haven't even visited Neon or The Red Mile. I've accumulated a lot of resources but haven't really done any base building.

Do you think it's a good idea to speed through, more or less, and just intentionally leave some side quests/companions for subsequent games?

Maybe I'll do that, or just check the mod scene in a year or so.
 
Last edited:
I can confirm you keep your research.

This is a 6/10, maybe a 7 depending on one's tastes. I'll reiterate that there's much cheaper and better space games out there, play those instead.

I will admit the final fight was a lot of fun, certainly the most fun boss in a Bethesda game. I know that's not a high bar to clear, but it was nice seeing Bethesda Boss Syndrome was thrown out the window for it.
 
I find it utterly baffling that one of the generic NPC templates is an aborigine. There are only about 800,000 of them in the entire world, they are an incredibly tiny minority and virtually unknown outside of Australia.

You're really going the extra mile for wokeshit, Jesus. Aborigines in space.
How many white people do you think were left behind on Earth to die just so a ship full of abos could throw rocks at the stars

Do you think it's a good idea to speed through, more or less, and just intentionally leave some side quests/companions for subsequent games?
You can absolutely do that, skip the main quest, B line all the artifacts, kick ass through the final fight and enter the unity in under an hour. Trick is finding a weapon with high damage and common ammo. I have gotten through by just looting advanced tier weapons from enemies I kill and swapping when i run out of ammo
 
Last edited:
This is a 6/10, maybe a 7 depending on one's tastes. I'll reiterate that there's much cheaper and better space games out there, play those instead.
People aren't playing it because its a space game, they're playing it because its a bethesda game in space. Whatever the setting people would play it because the First person RPG niche is incredibly lacking in games.
 
The one progressive thing I've not seen mentioned that blew me away was that the supermax prison was mixed sex. Bethesda went from having a demon prince of rape in their games to pretending rape just doesn't exist in any fashion.

It's genuinely bizarre that the game setting is a dystopia and utterly progressive at the same time.

The companions are all from the same group so the blur into a barely beige melange who bitch at you constantly.

So much of the worldbuilding just doesn't work. The libertarian cowboys are ensconsed in a walled city because of the alien wildlife, but said wildlife is capable of burrowing through the ground and large portions of the ground in the city are clearly bare mud. Scanners can detect the presence of drugs on a ship but not the space pirates living on the UC moon. Wars are fought on the ground with mechs and mind-controlled aliens while nukes and orbital bombardments don't exist somehow.

I'm not expecting hard sci-fi, but they fail to commit to harder sci-fi or fantasy sci-fi so it ends up making the world both implausible and rather dull.
 
I will admit the final fight was a lot of fun, certainly the most fun boss in a Bethesda game. I know that's not a high bar to clear, but it was nice seeing Bethesda Boss Syndrome was thrown out the window for it.
Did I miss anything of worth by doing a persuade on him to skip the fight? The persuade in this game is kinda dumb and I was able to talk down the final boss with zero levels or perks into anything speech.
 
  • Like
Reactions: TheGuntinator
Back