I know this has been talked about but in what fucking universe is bring back a practically extinct species bad is and releasing a fucking plague good? I also like that the companion doesn't even have to be there, the game will prompt you to talk to them so they can question your judgement for not "trusting the science."
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The ending slide even points out that the effort to repopulate them brought the UC and Freestar closer together, so it's the morally and objectively best choice.
That and I kept seeing the parallels between Terrormorphs here and X parasites in Metroid. Both species flourished because their predators were wiped out, and even exterminating the planet they're from didn't stop the X, so what horrors would we have to contend with if we just wipe out the Terrormorphs?
People aren't playing it because its a space game, they're playing it because its a bethesda game in space. Whatever the setting people would play it because the First person RPG niche is incredibly lacking in games.
I can't even call this an RPG with all the handholding it does. There were multiple points in the Crimson Fleet quests where my immediate instinct was to pickpocket what I wanted, but the item did not exist on their inventory despite the writing explicitly saying they had it. I had to walk up to them, talk to them, and then either persuade, bribe, blackmail, or attack them for it. Hell, there's an NPC that frames you for murder and he's literally invincible so you can't gun him down because he's involved in a different quest!
Did I miss anything of worth by doing a persuade on him to skip the fight? The persuade in this game is kinda dumb and I was able to talk down the final boss with zero levels or perks into anything speech.
It's a long, frantic fight where the Hunter and/or the Emissary (it was "and" in my case, because screw both of them) face you alongside duplicates of themselves. As you wear them down, you jump to different locations on different planets where the fight continues, and they'll happily throw their Starborn tricks at you like turning off the gravity to trip you up. When you've worn them down enough, they'll replace their clones with clones of you. I'm so used to Bethesda bosses being pushovers that I appreciated stocking up on medical supplies and ammo beforehand, because I needed a lot of it.
Again, it's not a high bar to clear, but it felt like they put some actual effort into it.
You mentioned Elite Dangerous, a old friend of mine, and ship building was a highlight. I know the opinions on here range from dogshit to ok, but that fires my neurons. Curiosity might break me and make me buy a Series X to at least play the base game on if it's any way like my old addiction lol
So, the space combat is fun, especially when you put points into piloting to unlock lateral thrusters and inertial flight, but it rarely interacts with the main game. I had to actively seek it out outside of the few times your scripted to have a space fight.
The building is a highlight, though. I felt like I was playing with Lego sets made up of different space themes, and a lot of the fun is putting together a ship with all the different pieces that looks and performs well. It's just a shame the ship doesn't do much besides store your shit.