DOOM

But that might actually be mildly entertaining, like that Madea Halloween movie
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"Oooh lordy, dis ain't no church! Dis some stanky ass place ova here!"
 
A months old resurrection to announce...

A leak for something called "Year Zero"?
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Apparently the FTC leaked some docs from Microsoft, and one of them details Bethesda's plans for vidya. One of these titles is Doom: Zero Year, alongside some DLC for it. So what's the deal exactly? A prequel? Reboot? Weirdo spinoff? Mind you, this is an old document (Starfield releasing in 2021 lmao), so this game may or may not even exist in this form, but it's proof that ID Software is working on another Doom game. What're your thoughts everyone?
 
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DISHONORED 3!? What are they gonna do there? They already killed the outsider and revealed that the Empire's Aristocracy has a bunch of Illuminati Occultists.

Oh wait, this is a Doom thread. I'd like a Doom game set before the Wraiths were turned into powerplants.
 
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I'd like none of eternal and d'16 nonsense and am eager for Doom3 continuation.
I'm too optimistic tho.
God, I wish we got more Doom 3. None of this tongue-in-cheek lore about how the UAC is ackshually a bunch of Satan worshippers and shit. More real, proper space office politics please. (That one slav guy in Doom 3 ranting about the idiots HR keeps shoving on him will forever be based.)
 
God, I wish we got more Doom 3. None of this tongue-in-cheek lore about how the UAC is ackshually a bunch of Satan worshippers and shit. More real, proper space office politics please. (That one slav guy in Doom 3 ranting about the idiots HR keeps shoving on him will forever be based.)
It warms my heart to see actual Doom 3 fans here.

Have you guys tried it with VR yet? It works phenomenally, like it was always intended to use it.
 
I'd like none of eternal and d'16 nonsense and am eager for Doom3 continuation.
I'm too optimistic tho.
Sadly it won't happen, Eternal sold very well and the nuFans are now the most vocal part of the fanbase, so we'll get pleny of Hugo Martin's autistic lore for the foreseeable future.

I hope that retard never touches Quake if they ever make a new one.
 
Personally I liked it, but I can't stomach another full playthrough for some reason. I dunno why, I get to the Alpha Labs and I just snooze. I've tried mods, streaming it to friends, it always ends with me going "Meh" and doing something else. Which sucks, since I really liked my first playthrough!
 
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Sadly it won't happen, Eternal sold very well and the nuFans are now the most vocal part of the fanbase, so we'll get pleny of Hugo Martin's autistic lore for the foreseeable future.

I hope that retard never touches Quake if they ever make a new one.
It's clear Hugo either held back, or was held back, in Doom 2016, a game that I love to death: it was a masterpiece of showing-not-telling, hinting at deep lore while simultaneously making a show of not burdening the player with it: "Exposition? Who gives a shit!" was the entire gimmick of its "narrative" presentation, with Samuel Hayden's office being the only significant section I can recall that goes against this. I also loved the art design for 2016, it managed to make enemies recognizable without being a slave to the old designs. It's not Doom per se, but as a Nu-Doom tribute it's as good as it gets, and if I wanted to play more classic Doom I'd just fire up a .wad.

Then Eternal came along, with a not-quite-slavish but still galling devotion to recreating old enemies even when they look absurd, a bizarre fixation on exposition and edgy lore-dumping, and an emphasis on "gamifying" everything (Extra lives! Instant-restore teleports from "death" pits! Spinning question mark icons for collectable pickups!), all in contrast with 2016, whose popularity Eternal gained its audience from. I will admit that the gameplay of Eternal was well-designed, but it wasn't designed for me; I love both classic Doom slaughtermaps' emphasis on "choose your favorite weapon, watch the map geometry, strafe, and kill" and I also loved Doom 2016's aggressive power fantasy that, while functionally different, scratched a similar itch, whereas Eternal's desire to be fast-paced "it's the Dark Souls of ID games!" but with no build choice killed it for me.

Oh, and the last petty thing that pisses me off about Eternal, that I loved in 2016? Samuel Hayden. Turns out Sam wasn't just a smart transhumanist douchebag who built himself a hella cool robot body, they retconned him into being an ancient-alien angel-turned-human-turned-cyborg from spooky eeeevil Heaven! How delightfully edgy.

Am I the only one who is like this? Who loved 2016 but was disappointed by Eternal? The only big camps I see are Nu-Doomers and Oldschool-Doomers.
All I know is that Hugo shouldn't have been given so much control, though it seems a sprinkle of his style of autism is what made me like 2016 as much as I did.
 
Personally I liked it, but I can't stomach another full playthrough for some reason. I dunno why, I get to the Alpha Labs and I just snooze. I've tried mods, streaming it to friends, it always ends with me going "Meh" and doing something else. Which sucks, since I really liked my first playthrough!
Won't blame ya for snoozing at Alpha Labs. Sector 3 and 4 in particular is just bad in terms of being just masses of dark corridors (and fucking jumping puzzles) while you still only have your baby weapons.
 
Am I the only one who is like this? Who loved 2016 but was disappointed by Eternal? The only big camps I see are Nu-Doomers and Oldschool-Doomers.
All I know is that Hugo shouldn't have been given so much control, though it seems a sprinkle of his style of autism is what made me like 2016 as much as I did.
I think the general consensus here is that the Doom Universe idea was a lot more interesting in theory than in practice and ultimately the "storytelling" in Doom Eternal was far more to its detriment than to its benefit. Doom Eternal had some interesting ideas in its gameplay changes and it certainly upped the ante in some respects but 2016's combat felt much more organic. The whole "weak points" system had potential but was overused.
 
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