Cyberpunk 2077 Grieving Thread

think the problem is more that people expected to have every choice change the world, like what CDPR was advertising. It's cool having Valentinos recognize you, but people were thinking that most of the choices they made would have drastic differences, not a couple of NPC's that you have to look for after doing a sidequest that would say some things to you or let you through a door.
You could be right about that, but I would argue contextually it doesn't make a whole lot of sense to expect it.

If a village of five people gets killed by a werewolf you spared in the Witcher, no one really cares. They get to say "Oh a village died how impactful" but it doesn't really impact anything.

If you fail to save some planet in Mass Effect and that world "Dies" all you really lose is a few corridors that you already cleared. They might tell you it was really impactful but it kind of isn't.

Additionally, if you're comparing yourself to Dragon Age, Mass Effect, The Witcher, or a lot of games in the RPG Genre, you're usually playing the chosen one who's going to save humanity.

In Cyberpunk you play a Mercenary who's ultimate goal is to "Be famous and make money." while trying to live as long as possible despite knowing the only way to become a legend in Night City is to die on a job.

Contextually there's nothing you will do that the entire fate of Watson or Santo Domingo will really care about. Further if you did something midway through the game and all of Watson became unavailable you'd have people running rampant and screaming that an entire district is just gone and how bullshit that is.

The theme of Cyberpunk 2077 ultimately is how the city, Night City, the true antagonist of the game always wins. It destroyed Johnny. It killed Jackie. It broke Judy. It ran off Panam. It makes River forget what he stands for. It makes Kerry sellout. It makes Victor watch as all his friends die. It kills Saburo, and Hanako, (or alternately, kills Yorinobu for trying to do the right thing). It created Bartmoss who then destroyed the Internet, which only gave it more power to kill Bartmoss with, and in the end, no matter what path you take V down, he's either dead, broken, or longing for death. The quiet life of Mr. Nobody is a trap full of regret and missed opportunties, and the blaze of glory is exactly what it says on the tin, glorious, but a blaze that burns out quick. The only real winner is the house, and the house is Night City because it profits off of you every single step of the way.
 
Not just this game, but cyberpunk in general. Anybody who was expecting to get, or least able to get, a happy ending was playing the exact wrong kind of game.

Pretty sure the ending where you ride off into the sunet with Panam and the Avocados is a mostly happy ending. Sure, they say you have 6 months to live or some bullshit, but who cares.
 
Pretty sure the ending where you ride off into the sunet with Panam and the Avocados is a mostly happy ending. Sure, they say you have 6 months to live or some bullshit, but who cares.
Its not and here's why:
While you ride off into the sunset on your tank with your girl, V isn't happy about it.

While its true you survived the biochip and the heist and your dealings with Arasaka you still only have tops like 6 months to live unless you find someone who can save you (which does seem likely). However V's goal was to be a legend in Night City, something he never will be now. He survived, but only because he ran away. The City still won, V will never be the Merc he or she wanted to be. They will live the rest of their lives as someone who wasn't bold enough to live up to the names of Johnny Silverhand, Morgan Blackhand, Rogue, or even Jackie Welles.
 
In Cyberpunk you play a Mercenary who's ultimate goal is to "Be famous and make money." while trying to live as long as possible despite knowing the only way to become a legend in Night City is to die on a job.
Even then the endings do have wider implications for the setting at large. Handing the relic over to Arasaka essentially guarantees that the figureheads of the company will exist forever with digitized consciousness, essentially dooming the world to their total domination forever.
 
Even then the endings do have wider implications for the setting at large. Handing the relic over to Arasaka essentially guarantees that the figureheads of the company will exist forever with digitized consciousness, essentially dooming the world to their total domination forever.
Take the fucking L and admit that it sucks
 
The best part of the update is Panam's sexts:
best_girl.jpg
 
I am playing the main game before going into the DLC and I think the gameplay of this still sucks. The stealth is not very good, the hacking is boring and the shooting is mediocre. The story is mostly good despite V being an annoying faggot. I think I actually prefer female V. Just like Witcher 3 you play this for story and graphics. Certainly looks nice with path tracing.
 
Its not and here's why:
While you ride off into the sunset on your tank with your girl, V isn't happy about it.

While its true you survived the biochip and the heist and your dealings with Arasaka you still only have tops like 6 months to live unless you find someone who can save you (which does seem likely). However V's goal was to be a legend in Night City, something he never will be now. He survived, but only because he ran away. The City still won, V will never be the Merc he or she wanted to be. They will live the rest of their lives as someone who wasn't bold enough to live up to the names of Johnny Silverhand, Morgan Blackhand, Rogue, or even Jackie Welles.

Good example of the disconnect between the player and the character the player is supposed to be playing as, actually.

"Your mostly happy ending, wasn't actually a happy ending, because your character was actually really sad."

He'll get over it.
 
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Honestly think it feels worse after the update added a stamina system for some reason that affects accuracy. Not sure what the point to this was.
The stamina was actually always there, they just didn't show it. If you could roll back a version you'll note the shooting actually always got progressively less accurate the more you used it.

The point of them actually showing it now though was so that you could take perks like Focus which let you ignore it to get off decent sharp shooting. Personally I'm torn on the mechanic. I don't know that I like it being tied into things like sprinting, but on the other side of things, I'm enjoy systems like Pathfinder 2E where half of the game is trying to find ways to maximize and get more out of the three action economy.

So on the one hand, I like a system that I can interact with and mess with to get more out of it. On the other hand, it makes the early game in particular feel pretty bad.
 
Cyberpunk does this thing where it doesn't tell you when and where outcomes to certain actions might show up, and some outcomes you won't even notice unless you do things differently on subsequent playthroughs.
I had two concurrent games, street kid male v and nomad female v and it was so apparent that the three backstories and the "choices" you make have little to no impact on the wider (open) world or the storyline. The individual side quests, the ones that were actually worth doing and not the hundreds of copypaste ubisoft tier ones, may or may not have a couple of endings but again have no real impact on the wider world or storyline just maybe an appearance to for a bit of dialogue in-game or in the credits. The life paths are meaningless since your character is clearly a street kid. Both the corpo and nomad lifepaths lead to the exact same starting point as the street kid. Most people treat you exactly the same aside from the few occasions where it works as a check since most of the time it's literally a throw away comment that acknowledges that you chose the nomad/corpo lifepath but only within that moment, in the next few sentences they literally forget it.

Playing the game with two characters at the same time revealed that there was no point making a third because the game is on tracks with a handful of minor deviations. There are major story missions where they present multiple (dialogue) options which have the same outcome and IIRC you can achieve all 5 endings options with one playthrough. The devs made claims that choices you make would ripple through the game into the open world, like the Maelstrom trying to kill you in the open world if you made a certain choice, nothing like that ever happens. Instead you get mostly the same story missions with appearances (or disappearances) from certain characters. Basically bog standard shit you see in other games and not the bullshit claims of the devs.

This isn't a bad thing,
"and why that's a good thing"
lol, are they paying you for damage control? Almost all of your posts the fault of the game failing is somehow on the consumer for expecting what was promised. You don't even have the self-awareness to say you like the game despite it's shortcomings, no it's somehow the consumer's fault for not understanding the true masterpiece that it is.

What I will say is that the endless complaining about shit that happened 3 years ago is boring as fuck and ultimately pointless.
Because you are cattle. You could have pirated this game, the base game is DRM-free. Instead you paid money for it and encouraging devs to release dogshit they intend to fix "later".
 
I had two concurrent games, street kid male v and nomad female v and it was so apparent that the three backstories and the "choices" you make have little to no impact on the wider (open) world or the storyline.
The life choices were disappointing.

lol, are they paying you for damage control?
"YoU DoN't HaTe ThE GaMe So YoU MuSt Be A ShIlL!" Could you be any more basic bitch in your attacks? How is it shilling to point out if you do things in different orders, tackle things in different ways, or change up your approach you get different outcomes? Its way more organic than picking a different dialogue option.

It is a good thing that when I do shit different, I get different outcomes, and I don't find the fact that the game doesn't give me a quest journal entry or some waypoint on a map telling me where to find that outcome a good thing.

I enjoy discovering these things and knowing what triggered them.
Because you are cattle.
Says the guy making the most nigger cattle argument ever. "Three years ago game was bad so if I just keep saying game was bad other people who haven't played the game will just keep agreeing with me."

All you idiots simping over Panam are disgusting misceginists. Judy is obviously best waifu.
Hanako is best girl come on now.
 
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