- Joined
- Nov 10, 2021
You could be right about that, but I would argue contextually it doesn't make a whole lot of sense to expect it.think the problem is more that people expected to have every choice change the world, like what CDPR was advertising. It's cool having Valentinos recognize you, but people were thinking that most of the choices they made would have drastic differences, not a couple of NPC's that you have to look for after doing a sidequest that would say some things to you or let you through a door.
If a village of five people gets killed by a werewolf you spared in the Witcher, no one really cares. They get to say "Oh a village died how impactful" but it doesn't really impact anything.
If you fail to save some planet in Mass Effect and that world "Dies" all you really lose is a few corridors that you already cleared. They might tell you it was really impactful but it kind of isn't.
Additionally, if you're comparing yourself to Dragon Age, Mass Effect, The Witcher, or a lot of games in the RPG Genre, you're usually playing the chosen one who's going to save humanity.
In Cyberpunk you play a Mercenary who's ultimate goal is to "Be famous and make money." while trying to live as long as possible despite knowing the only way to become a legend in Night City is to die on a job.
Contextually there's nothing you will do that the entire fate of Watson or Santo Domingo will really care about. Further if you did something midway through the game and all of Watson became unavailable you'd have people running rampant and screaming that an entire district is just gone and how bullshit that is.
The theme of Cyberpunk 2077 ultimately is how the city, Night City, the true antagonist of the game always wins. It destroyed Johnny. It killed Jackie. It broke Judy. It ran off Panam. It makes River forget what he stands for. It makes Kerry sellout. It makes Victor watch as all his friends die. It kills Saburo, and Hanako, (or alternately, kills Yorinobu for trying to do the right thing). It created Bartmoss who then destroyed the Internet, which only gave it more power to kill Bartmoss with, and in the end, no matter what path you take V down, he's either dead, broken, or longing for death. The quiet life of Mr. Nobody is a trap full of regret and missed opportunties, and the blaze of glory is exactly what it says on the tin, glorious, but a blaze that burns out quick. The only real winner is the house, and the house is Night City because it profits off of you every single step of the way.