Cyberpunk 2077 Grieving Thread

The bulk of shit people have to complain about with Cyberpunk these days, if you exclude launch issues are: Kerry Eurodine is gay and Claire is trans.
As is typical, they could have allowed us to skip all that but didn't.

Also:
There's no resolution where V gets to be his usual self again among multiple endings -- because, supposedly, the cyberpunk genre requires that everybody suffers.
 
The bulk of shit people have to complain about with Cyberpunk these days, if you exclude launch issues are: Kerry Eurodine is gay and Claire is trans.
I mean, there was also the mediocre story, horrible acting from Keanu, repetitive quests and gameplay, poorly thought out skills...

But I hear that last one might have been fixed by 2.0 so that's good.
 
In hindsight, I'm beginning to regret not snagging CP2077 when it was dirt cheap. Now it'll be $30-$40 at the store. Whether this redeems CDPR's reputation remains to be seen.
 
Somehow I don't think it was the "Grieving Thread" two years before it released faggot.
Its the grieving thread now, bitch.

Are you always so pedantic or is the amount to criticize actually so low that all you can do is grasp at meaningless straws?
I don't think you know what the word pedantic means.

Assumptions pulled straight out of your ass since I'm more than willing to admit the game has flaws, just that it isn't terrible any longer. Nuance? In my threads? Oh no!
Except you haven't actually noted any flaws. To you the game was excellent and all the other things people complained about either weren't problems at all or got "fixed". So what the hell am I supposed to take from that?

new ending is v removing the chip, falling into a coma and everyone angry-leaving him lmao cdpr is a fucking joke
If that's the actual ending, that sounds like the most petty ass shit they could have done. I'd almost give them kudos for having the balls.
 
It will

It has become very apparent to me that the only thing gamers love more than shitting on a game at launch is praising it years later when it's fixed.

"They did right by their fans." they will say
Niggers want to pretend like CDPR pulled off some FFXIV level of remake.

It's a moderate remake to a meh game, after years of CDPR downplaying just how shitty the release was.

Honestly CDPR should be giving the base game away for free.
 
the dlc is just more of the same
girlboss president yas queens in your vicinity while the nigger glowie batman vanishes behind you
coincidentally, both are the only unincorruptable people in the cyberpunk dystopia
Coincidentally this is the same "NO FUCK YOU NO GOOD ENDING" cyberpunk pastiche that bitches at you if you try for an actual good ending.
Also no, they didn't add cyberbowling with the DLC 0/10

Bitch at me about how that's unfair you two, I'm sure sperging will eventually make you right.
I'll be busy actually playing the game tho. Prolly.
Is comrades hammer still op
Nope. It doesn't have any punch through at all, you can't mod iconics anymore, and the pistol skilltree is about headshots. With absolutely NO way to increase reload speed. Get the Ching-chong-bong-xong Shotgun instead. It's a fucking MIRV now.
 
Name some of the games that the branching decisions in Cyberpunk are on par with.
I'll bite I guess.

I'd say 2077 is easily on par with large AAA RPGs, particularly at the time, like Mass Effect 1-3, Dragon Age Inquisition, Witcher 3, Fallout 4, etc;

Are those games also a bit too on rails for an RPG? Probably.
the game has "many small decisions" that have "many small reactions" in the story, name some.
Someone mentioned earlier that Johnny and V's mind melding choices will begin to make themselves depending on what order of missions you pursue. Millitech and Maelstrum has many outcomes with different interactions that result in later acts.

Every sit down with Johnny can increase or decrease your synchronization and how amicable or antagonistic your relationship is depends entirely on how you decide to interact with him. This also changes dialogue in the various endings.

Infiltrating the Tyger Claw night club can play out very differently depending on your choices and you can navigate many interactions via dialogue to get a less violent outcome. My body/reflex build wound up gunning everyone down on the way out thanks to bad dialogue choices and my cool build snuck in and waltzed out without killing anybody.

How you interact with the suicidal police officer will change the ending to that quest. Most side quests seem to have alternate endings and paths.

Life paths add additional and different dialogue and flavor text to various interactions throughout the game. Not enough, maybe, but it's nice to have your V's backstory acknowledged and change the way they talk to certain characters.

Your stats and street cred change several interactions in the world. About three times I can recall being able to settle disputes or talk down enemies with my high level/cred character, the mugging in the diner, the street vendor being harassed by the goons, the Aldecaldos and a gang brokering a weapon's deal I settled without violence by passing a street cred or body check I forget exactly. I didn't 100% the game so I'm sure there are more little things like this hidden around and probably others where I opted for violence or simply forget since I haven't played in a year or so.
Name some of the roleplaying you've done.
Roleplaying can be expressed several different ways via gameplay, dialogue choices, character builds, etc;

I played through about 1.5 times so far and my street kid body/reflex build V was very different from my corpo cool/ninja build V both in how they handled combat and dialogue encounters. You can play a pretty broad range of characters depending on your choices. My street kid V would use threats and intimidation/physical assault to get what he wanted and my cool corpo V would sneak and charm their way through as much of the game as possible.
What was your favorite random event, side gig, random crime, gang hideout, side quest, advertisement, news broadcast, hidden loot, and cyber psycho?
Do you want me to suck your dick too, faggot?
Would the game not be better if you could take Panam or Judy on a neo-bowling date?
Not really. Going underwater with Judy was an interesting side quest with unique setting and mechanics. Same with the end of Panam's questline in the tank. Viko let's go bowling! Would be something people would do all of once. The game has a lot of content already.

I've never at any point said the game was perfect. It's flawed, it's just 'fine' now. What I will say is that the endless complaining about shit that happened 3 years ago is boring as fuck and ultimately pointless.
 
Actually, all CD Projekt had to do was release an ok to good anime and suddenly people flocked back, trying to call Cyberjunk a masterpiece we didn't understand. They didn't have to release a whole DLC and add stuff. Speaking of which, lol on the writers making a worse ending because "reasons", and I would try it, but this:
and Panam kills herself
Unforgivable. Not another cent CDPR, not for doing my girl that dirty, what the fuck.
 
I guess the new ending had to be a downer somehow to justify it not being the golden solution but I don't care for it forcing everyone to suddenly be a douchebag.

At the end of the day you're still rich and alive so I guess this is meant to be the quiet irrelevancy over the blaze of glory ending. But if the glowies have the tech to actually cure you then I now fully believe Arasaka is lying to you in their ending and you actually are cured, they just really want to brainscan V to turn them into another Smasher.
 
I'll bite I guess.
If you go to Jackie's Funeral, some Valentinos will recognize you on later gigs and let you into places you wouldn't otherwise get to, because you were friends with Jackie and that matters to them.

Cyberpunk does this thing where it doesn't tell you when and where outcomes to certain actions might show up, and some outcomes you won't even notice unless you do things differently on subsequent playthroughs.

I had played the game 3 or 4 times before I found the aforementioned gig. I only noticed the dialogue changes based on when side quests were done in my most recent play through. I haven't ever built Body, or Tech in any meaningful way so I don't know what sort of paths they open. I also haven't played Nomad so I don't know what kinda shit they can get access to.

This isn't a bad thing, but it unfortunately makes people who aren't playing the game seem like they have a point when they screech "The game has no choices!" when the game does have choices, you just might not always find their outcomes, because often it only affects a few NPCs somewhere in Night City and you never go as large scale as nuking Arasaka Tower a second time.
 
If you go to Jackie's Funeral, some Valentinos will recognize you on later gigs and let you into places you wouldn't otherwise get to, because you were friends with Jackie and that matters to them.

Cyberpunk does this thing where it doesn't tell you when and where outcomes to certain actions might show up, and some outcomes you won't even notice unless you do things differently on subsequent playthroughs.

I had played the game 3 or 4 times before I found the aforementioned gig. I only noticed the dialogue changes based on when side quests were done in my most recent play through. I haven't ever built Body, or Tech in any meaningful way so I don't know what sort of paths they open. I also haven't played Nomad so I don't know what kinda shit they can get access to.

This isn't a bad thing, but it unfortunately makes people who aren't playing the game seem like they have a point when they screech "The game has no choices!" when the game does have choices, you just might not always find their outcomes, because often it only affects a few NPCs somewhere in Night City and you never go as large scale as nuking Arasaka Tower a second time.
I think the problem is more that people expected to have every choice change the world, like what CDPR was advertising. It's cool having Valentinos recognize you, but people were thinking that most of the choices they made would have drastic differences, not a couple of NPC's that you have to look for after doing a sidequest that would say some things to you or let you through a door.
 
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