Name some of the games that the branching decisions in Cyberpunk are on par with.
I'll bite I guess.
I'd say 2077 is easily on par with large AAA RPGs, particularly at the time, like Mass Effect 1-3, Dragon Age Inquisition, Witcher 3, Fallout 4, etc;
Are those games also a bit too on rails for an RPG? Probably.
the game has "many small decisions" that have "many small reactions" in the story, name some.
Someone mentioned earlier that Johnny and V's mind melding choices will begin to make themselves depending on what order of missions you pursue. Millitech and Maelstrum has many outcomes with different interactions that result in later acts.
Every sit down with Johnny can increase or decrease your synchronization and how amicable or antagonistic your relationship is depends entirely on how you decide to interact with him. This also changes dialogue in the various endings.
Infiltrating the Tyger Claw night club can play out very differently depending on your choices and you can navigate many interactions via dialogue to get a less violent outcome. My body/reflex build wound up gunning everyone down on the way out thanks to bad dialogue choices and my cool build snuck in and waltzed out without killing anybody.
How you interact with the suicidal police officer will change the ending to that quest. Most side quests seem to have alternate endings and paths.
Life paths add additional and different dialogue and flavor text to various interactions throughout the game. Not enough, maybe, but it's nice to have your V's backstory acknowledged and change the way they talk to certain characters.
Your stats and street cred change several interactions in the world. About three times I can recall being able to settle disputes or talk down enemies with my high level/cred character, the mugging in the diner, the street vendor being harassed by the goons, the Aldecaldos and a gang brokering a weapon's deal I settled without violence by passing a street cred or body check I forget exactly. I didn't 100% the game so I'm sure there are more little things like this hidden around and probably others where I opted for violence or simply forget since I haven't played in a year or so.
Name some of the roleplaying you've done.
Roleplaying can be expressed several different ways via gameplay, dialogue choices, character builds, etc;
I played through about 1.5 times so far and my street kid body/reflex build V was very different from my corpo cool/ninja build V both in how they handled combat and dialogue encounters. You can play a pretty broad range of characters depending on your choices. My street kid V would use threats and intimidation/physical assault to get what he wanted and my cool corpo V would sneak and charm their way through as much of the game as possible.
What was your favorite random event, side gig, random crime, gang hideout, side quest, advertisement, news broadcast, hidden loot, and cyber psycho?
Do you want me to suck your dick too, faggot?
Would the game not be better if you could take Panam or Judy on a neo-bowling date?
Not really. Going underwater with Judy was an interesting side quest with unique setting and mechanics. Same with the end of Panam's questline in the tank. Viko let's go bowling! Would be something people would do all of once. The game has a lot of content already.
I've never at any point said the game was perfect. It's flawed, it's just 'fine' now. What I will say is that the endless complaining about shit that happened 3 years ago is boring as fuck and ultimately pointless.