My main point is that the
technology isn't any more reliable. Don't believe me? Look it up for yourself. The hall effect analog parts are rated for millions of cycles. Alps makes potentiometer-based analogs rated for millions of cycles.
That coupled with the feel being different, imo worse.
Genuinely I have controllers in my posession for PS1, PS2, Xbox, Gamecube used for 20 years that are fine. Why do we suddenly think the technology is broken just because DualShock 4 and Joycon designers opted for lower end parts rated for fewer cycles?
And for the controllers I have in poor condition I'd rather just have replaceable parts. It doesn't void any warranties to open a controller, it's even advisable to do so to clean them out.
Just because a manufacturer rates their product for x cycles doesn't mean it will start shitting itself before it approaches it. Example: mechanical switches used in Logitech mice. A spec sheet is not a direct representation of the reality of the product. Especially if you can lie on them, like Volkswagen did with their emission tests.
As someone already pointed out: all the flaws that you're associating with Hall effect sticks already exist in potentiometer ones. All except the one that leads to the drift, which is the graphite pads that wear with time, and are the ones to go out first that start the drift. Not the spring that's the only thing that keeps calibration on the Hall effect sensor sticks. So if the Hall effect sticks will start having issues much later than the potentiometer ones then I really do not see a problem.
The feel being different? Again, no potentiometers. You're not being guided by the two axis of potentiometers anymore, now you're only fighting against the spring that returns it to the center. You could probably make a Hall effect stick that feels the same without changing the way it functions, if the oh so important Industry Feel™ is this much of an issue for you, or for most consumers for that matter. Make it so that pushing the stick up, down, left or right has more resistance than just the spring, with the diagonals having twice as much resistance, because it's the Industry Feel™.
And again: the point of Hall effect sticks is that a) they are more precise as they don't have those weird inputs that require dead zones to exist, and b) unlike the potentiometer ones they won't start drifting so early. The first part can be alleviated better with the Hall effect sticks than it can be on the best potentiometer sticks, and the second part alone is a direct upgrade, because you could get rid of dead zones for the most part and gain additional contol precision. Unless, of course, we don't touch that again because "people are used to it", so no innovation because the normies don't like change.
If anything you are basically mad that everyone's pushing GuilKit because you have an issue with the company and not the tech itself. The tech is fine and should be utilized for the input precision alone, but just because you don't like some chinks in Shenzen having a monopoly on those doesn't mean that now this technology that basically existed before fucking video game consoles were even a thing is now bad.
It's used in industries for high precision applications for a reason, so I don't see why it shouldn't be utilized in video game controllers, unless, again, normies don't like change because they're used to the potentiometer axis resistance and deadzones, so we can't try anything new because of that.