Johan Schmidt
kiwifarms.net
- Joined
- Mar 21, 2020
The worldbuilding would have been vastly improved by just setting it in a cluster of like 3 solar systems ala Firefly.
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You can't fix bad writing(or woke writing) but since you're going to spend so much time in New Atlantis, getting the "remove blackkks" mod might help. It's on Based Mods website, there is a thread on it in the catalogWell, I finally took the leap and installed this game so we'll see how it goes.
My tolerance for wokeness is low at this point so I may not last long.
Yeah, it definitely could have done with culling the extraneous systems. I'd say cut it down to the Sol system to show off old earth and the first few outposts, then a UC system and a FC system, then maybe a neutral system that is made up of LIST and eclipse/pirate outposts and was the Varuun system before they disappeared.The worldbuilding would have been vastly improved by just setting it in a cluster of like 3 solar systems ala Firefly.
You can't fix bad writing(or woke writing) but since you're going to spend so much time in New Atlantis, getting the "remove blackkks" mod might help.
The eurofag white companions were fine for the most part, there’s only like two black niggers in constellation but the Adam Jensen cowboy guy makes up for it for the most part. Only “intolerable part” is the generic civvies and one time quest characters you won’t give a damn about.Thanks, but I think I'm going to suck it up and play it vanilla out of curiosity to see exactly what Bethesda thinks the universe should look like. If it's intolerable I'll cancel my Live Pass.
“Wide as an ocean but deep as a puddle” applies extremely well to this game.Every time I find something I enjoy, it's gone before I can get into it. There's just no depth.
It turns every single shade of skin bleached white, which just makes everyone look like a vampire. I had to go in and delete most of the replacements so only the darkest ones were recolored.You can't fix bad writing(or woke writing) but since you're going to spend so much time in New Atlantis, getting the "remove blackkks" mod might help. It's on Based Mods website, there is a thread on it in the catalog
The eurofag white companions were fine for the most part, there’s only like two black niggers in constellation but the Adam Jensen cowboy guy makes up for it for the most part. Only “intolerable part” is the generic civvies and one time quest characters you won’t give a damn about.
It's inevitable that a mod like this will make quite a few characters look wrong. In the Harry Potter game, where there was a similar mod, blacks looked like mutts. Still better, considering the time period, I will take albino abominations and make up some space lore about why they look like this over New Atlantis being New SomaliaIt turns every single shade of skin bleached white, which just makes everyone look like a vampire. I had to go in and delete most of the replacements so only the darkest ones were recolored.
Also I just want to complain about the bounty system, it's such fucking bullshit. You would think after a while of me massacring everyone that comes after me, they'd stop trying. Also why can't I set a bounty? Totally retarded system.
I think the black Russian is what finally got me over the line where I am personally going to go full TND on this game and make sure none remain before I even hit the play button. It's so ridiculous that it simply cannot exist, and yet here we are.I can't get over the black Russian, tbh. Also, I thought we were supposedly at war with Russia now. Why would you have a Russian character be a main part of the main group you join at the start of the game?
The weird thing with grounded commonwealth, is that it makes the Mechanist into a white dude. Which is wild since 90% of the mechanists forces are from an automated factory, and the whole plot is that the Mechanist did not understand enough about how the robots worked, and that let them rules lawyer their way into killing people for giggles.Even the Grounded Commonwealth mod t
There are settlers who try and colonize new or uninhabited worlds, the LIST quest dives into that entire concept. Issues come from the isolation making supplies harder to find and Bandits being common place outside of the occupied systems, making it an issue for random space farmers to make a living.Also, the game could have benefited from some form of time skip, and the expansion of settled worlds. In Fallout, and Skyrim it wouldn't really improve the lore, but Starfield is supposed to be set in a world where interstellar starships, and the capacity to dump down outposts and farming material are everywhere. It does not make sense that there aren't random groups of people that decide to go off and settle new worlds at random. To show there being some sort of continued human expansion, would go a long way to making it feel like we're actually looking at people and not Pod People.
It does into it, but its explanation is frankly retarded. Bandits have access to only the same stuff the farmers themselves do, the farmers can just keep going to where its non protifable for the bandits to go, or leave in clusters of dozens of ships. The greatest age of piracy in human history in real life, was also the greatest age of colonial settlement. That's putting aside the issue that the UC and Rangers would have also been aggressively expanding.There are settlers who try and colonize new or uninhabited worlds, the LIST quest dives into that entire concept. Issues come from the isolation making supplies harder to find and Bandits being common place outside of the occupied systems, making it an issue for random space farmers to make a living.
This is the same reason why there is barely any isolated small communities in New Vegas: Raiders are all over the place and will burn your place down unless the town has some serious security like Novac's Sniper Tower(and if the Raiders won't, the Legion will. In this universe, I am guessing that would be the snake cultists)
I am guessing this is why most people either stick with UC or Ranger territory, altho I have seen isolated communities that were doing fine on their own.
With how little whites there are left, I can see how that explains that the entire known galaxy is one giant third world country. I believe Outer Worlds even made that a plot twist later on, how everyone was pants on retarded because they were malnourished and uneducated. This made the corporations much more powerful as they were able to manipulate the population more effectively with marketing than propaganda.but Starfield is quite literally space Somalia for no goddammed good reason.
Have you heard a single person say a a cuss word or use some type of slur at all? After 80ish hours I havent.
To be fair they've had this problem since Fallout 3 and Skyrim, hired goons will keep coming after you no matter how many of them you kill, apparently the bounty for you is just too irresistible to pass up even if it guarantees death.lso I just want to complain about the bounty system, it's such fucking bullshit. You would think after a while of me massacring everyone that comes after me, they'd stop trying. Also why can't I set a bounty? Totally retarded system.
I hate this overly sanitized culture we have now, no I don't need every character swearing like sailors but seriously saying "Effin" because saying fuck might offend some faggot?I'm just starting out and the closest to a curse word I've heard is some guy literally saying "effin'".
The addition of player debt associated with choosing the home at the beginning created a huge missed opportunity for adding banks/loan sharks and space repo men. Imagine if you skipped out on your payments on your ship but happened to land in a city who has a dockmaster on the bank's payroll and your ship gets repo'd. Hired thugs has been a thing forever and it hasn't improved ever since it was introduced over two decades ago. Turning these encounters into non-combat ones that have game altering consequences (losing a ship, losing access to stored items, quest money getting instantly confiscated, etc.) would have gone a long way. Could have even made it so certain factions have tenuous agreements to apprehend players who have skipped on each other. Unfortunately, there are too few factions and settlements to support such a system and make it feel vibrant.To be fair they've had this problem since Fallout 3 and Skyrim, hired goons will keep coming after you no matter how many of them you kill, apparently the bounty for you is just too irresistible to pass up even if it guarantees death.
I hate this overly sanitized culture we have now, no I don't need every character swearing like sailors but seriously saying "Effin" because saying fuck might offend some faggot?