Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Well, I finally took the leap and installed this game so we'll see how it goes.

My tolerance for wokeness is low at this point so I may not last long.
You can't fix bad writing(or woke writing) but since you're going to spend so much time in New Atlantis, getting the "remove blackkks" mod might help. It's on Based Mods website, there is a thread on it in the catalog
 
The worldbuilding would have been vastly improved by just setting it in a cluster of like 3 solar systems ala Firefly.
Yeah, it definitely could have done with culling the extraneous systems. I'd say cut it down to the Sol system to show off old earth and the first few outposts, then a UC system and a FC system, then maybe a neutral system that is made up of LIST and eclipse/pirate outposts and was the Varuun system before they disappeared.
 
You can't fix bad writing(or woke writing) but since you're going to spend so much time in New Atlantis, getting the "remove blackkks" mod might help.

Thanks, but I think I'm going to suck it up and play it vanilla out of curiosity to see exactly what Bethesda thinks the universe should look like. If it's intolerable I'll cancel my Live Pass.
 
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Thanks, but I think I'm going to suck it up and play it vanilla out of curiosity to see exactly what Bethesda thinks the universe should look like. If it's intolerable I'll cancel my Live Pass.
The eurofag white companions were fine for the most part, there’s only like two black niggers in constellation but the Adam Jensen cowboy guy makes up for it for the most part. Only “intolerable part” is the generic civvies and one time quest characters you won’t give a damn about.
 
I've been playing the game on and off since release and it still feels so half-baked to me. Like, I can see what they wanted to include and wanted the game to be about, but it feels like someone added a bunch of bullet points to the design document and forgot to flesh them out before they made the game. It's a tasting board of interesting ideas and fun gameplay, but no main courses. Every time I find something I enjoy, it's gone before I can get into it. There's just no depth. I can't even really develop a lot of feelings for this game one way or the other, it's just bland... I don't feel like anyone involved in this game really cared about it. They were told to make a sci-fi game, so they did. That's it. I don't see the vision, or creative spark...
 
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You can't fix bad writing(or woke writing) but since you're going to spend so much time in New Atlantis, getting the "remove blackkks" mod might help. It's on Based Mods website, there is a thread on it in the catalog
It turns every single shade of skin bleached white, which just makes everyone look like a vampire. I had to go in and delete most of the replacements so only the darkest ones were recolored.

Also I just want to complain about the bounty system, it's such fucking bullshit. You would think after a while of me massacring everyone that comes after me, they'd stop trying. Also why can't I set a bounty? Totally retarded system.
 
The eurofag white companions were fine for the most part, there’s only like two black niggers in constellation but the Adam Jensen cowboy guy makes up for it for the most part. Only “intolerable part” is the generic civvies and one time quest characters you won’t give a damn about.

I can't get over the black Russian, tbh. Also, I thought we were supposedly at war with Russia now. Why would you have a Russian character be a main part of the main group you join at the start of the game?
 
It turns every single shade of skin bleached white, which just makes everyone look like a vampire. I had to go in and delete most of the replacements so only the darkest ones were recolored.

Also I just want to complain about the bounty system, it's such fucking bullshit. You would think after a while of me massacring everyone that comes after me, they'd stop trying. Also why can't I set a bounty? Totally retarded system.
It's inevitable that a mod like this will make quite a few characters look wrong. In the Harry Potter game, where there was a similar mod, blacks looked like mutts. Still better, considering the time period, I will take albino abominations and make up some space lore about why they look like this over New Atlantis being New Somalia

I can't get over the black Russian, tbh. Also, I thought we were supposedly at war with Russia now. Why would you have a Russian character be a main part of the main group you join at the start of the game?
I think the black Russian is what finally got me over the line where I am personally going to go full TND on this game and make sure none remain before I even hit the play button. It's so ridiculous that it simply cannot exist, and yet here we are.
For all it's flaws, there was never a point in Fallout 4 or Outer Worlds where I took one look at an NPC and said "No, I will have to do something about it". Even the Grounded Commonwealth mod that is turning NPCs white and male is mostly there just to piss major modding sites off, but I consider whitening mods essential for Starfield. I don't think I've had this problem before, but looking at Baldur's Gate 3, I think I will need these as well. I think whitening mods will just become a standard at this point, stupid solution to an even stupider problem that shouldn't exist.
 
Even the Grounded Commonwealth mod t
The weird thing with grounded commonwealth, is that it makes the Mechanist into a white dude. Which is wild since 90% of the mechanists forces are from an automated factory, and the whole plot is that the Mechanist did not understand enough about how the robots worked, and that let them rules lawyer their way into killing people for giggles.
I suppose the moral of the story there is that even when they fuck up horribly, they must remain white dudes?

Also, the game could have benefited from some form of time skip, and the expansion of settled worlds. In Fallout, and Skyrim it wouldn't really improve the lore, but Starfield is supposed to be set in a world where interstellar starships, and the capacity to dump down outposts and farming material are everywhere. It does not make sense that there aren't random groups of people that decide to go off and settle new worlds at random. To show there being some sort of continued human expansion, would go a long way to making it feel like we're actually looking at people and not Pod People.

A lot of sci-fi fucks that part up though; they assume that in the future we just won't act like humans for some reason. Even now, with all the comforts of 1st world life, there are still people that would jump at the chance to drink recycled pee in a lava tube on the moon, just for the privelige of being able to say "I was the first lunar colonist." Let alone be the founding stock of what they could be convinced, will be a new interstellar power.

EDIT: I think Starfields main issue world building wise, is that Bethesdas writing team don't seem to understand that the genre of Sci Fi is different to fantasy, and different to post-apocalyptic fiction. The existence of a spaceship, with an FTL drive fundamentally means that unless there is only a very small number of ships, the freedom to go anywhere would mean humans would go everywhere.
 
Also, the game could have benefited from some form of time skip, and the expansion of settled worlds. In Fallout, and Skyrim it wouldn't really improve the lore, but Starfield is supposed to be set in a world where interstellar starships, and the capacity to dump down outposts and farming material are everywhere. It does not make sense that there aren't random groups of people that decide to go off and settle new worlds at random. To show there being some sort of continued human expansion, would go a long way to making it feel like we're actually looking at people and not Pod People.
There are settlers who try and colonize new or uninhabited worlds, the LIST quest dives into that entire concept. Issues come from the isolation making supplies harder to find and Bandits being common place outside of the occupied systems, making it an issue for random space farmers to make a living.
This is the same reason why there is barely any isolated small communities in New Vegas: Raiders are all over the place and will burn your place down unless the town has some serious security like Novac's Sniper Tower(and if the Raiders won't, the Legion will. In this universe, I am guessing that would be the snake cultists)
I am guessing this is why most people either stick with UC or Ranger territory, altho I have seen isolated communities that were doing fine on their own.
 
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There are settlers who try and colonize new or uninhabited worlds, the LIST quest dives into that entire concept. Issues come from the isolation making supplies harder to find and Bandits being common place outside of the occupied systems, making it an issue for random space farmers to make a living.
This is the same reason why there is barely any isolated small communities in New Vegas: Raiders are all over the place and will burn your place down unless the town has some serious security like Novac's Sniper Tower(and if the Raiders won't, the Legion will. In this universe, I am guessing that would be the snake cultists)
I am guessing this is why most people either stick with UC or Ranger territory, altho I have seen isolated communities that were doing fine on their own.
It does into it, but its explanation is frankly retarded. Bandits have access to only the same stuff the farmers themselves do, the farmers can just keep going to where its non protifable for the bandits to go, or leave in clusters of dozens of ships. The greatest age of piracy in human history in real life, was also the greatest age of colonial settlement. That's putting aside the issue that the UC and Rangers would have also been aggressively expanding.

But the bandits themselves also make no sense. Skyrim and Fallout I can barely forgive, but Starfield is quite literally space Somalia for no goddammed good reason.
 
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but Starfield is quite literally space Somalia for no goddammed good reason.
With how little whites there are left, I can see how that explains that the entire known galaxy is one giant third world country. I believe Outer Worlds even made that a plot twist later on, how everyone was pants on retarded because they were malnourished and uneducated. This made the corporations much more powerful as they were able to manipulate the population more effectively with marketing than propaganda.
Thing is, even then the game made it clear it is a dystopia and it's "high class" citizens were deluded morons. In Starfield, everything is played straight, as if that was a good thing, eating bugs and all.
In that context, I can understand why Piracy is widespread, as that is at least a life of freedom. If you've seen the abominations of New Atlantis with your own eyes day after day, you would go murder hobo too.
 
I noticed Sarah says "god damn" in her quest, but I think it was mostly because she says it like two or three times in a short amount of time and it seemed out of character with her and the game. (which was probably the point with her frustration and everything but still)

The bigger swear I noticed was a quest in Hopetown where some long hauler is (allegedly?) framed by some shady trucking firm and has a bounty put on her that she needs you to help her with. One of your choices as a player character is something like "Yeah, these small outfits love to shit all over people like us"

Something like that at least. Shit was used and I remember the context was "we get shit on by bosses". It was very out of place with the rest of the game and stunk of being written by some entitled young person because of it to me.
 
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before this released I thought we would get to build colonies on planets, but only shitty outposts can be built and from what was said pages back they don't even work very well, Sure I wasn't expecting to be able to build say Hive City from 40k, but at least something slightly bigger than Fallout 4's settlements.
Maybe a mod will come out that gives more building freedom, or maybe one DLC will the "The colonist" update or some shit like that.
lso I just want to complain about the bounty system, it's such fucking bullshit. You would think after a while of me massacring everyone that comes after me, they'd stop trying. Also why can't I set a bounty? Totally retarded system.
To be fair they've had this problem since Fallout 3 and Skyrim, hired goons will keep coming after you no matter how many of them you kill, apparently the bounty for you is just too irresistible to pass up even if it guarantees death.
I'm just starting out and the closest to a curse word I've heard is some guy literally saying "effin'".
I hate this overly sanitized culture we have now, no I don't need every character swearing like sailors but seriously saying "Effin" because saying fuck might offend some faggot?
 
To be fair they've had this problem since Fallout 3 and Skyrim, hired goons will keep coming after you no matter how many of them you kill, apparently the bounty for you is just too irresistible to pass up even if it guarantees death.
The addition of player debt associated with choosing the home at the beginning created a huge missed opportunity for adding banks/loan sharks and space repo men. Imagine if you skipped out on your payments on your ship but happened to land in a city who has a dockmaster on the bank's payroll and your ship gets repo'd. Hired thugs has been a thing forever and it hasn't improved ever since it was introduced over two decades ago. Turning these encounters into non-combat ones that have game altering consequences (losing a ship, losing access to stored items, quest money getting instantly confiscated, etc.) would have gone a long way. Could have even made it so certain factions have tenuous agreements to apprehend players who have skipped on each other. Unfortunately, there are too few factions and settlements to support such a system and make it feel vibrant.
 
I hate this overly sanitized culture we have now, no I don't need every character swearing like sailors but seriously saying "Effin" because saying fuck might offend some faggot?

Yep. My introduction to Starfield was choosing between body types "1" and "2" (not "male" and "female"), declaring my pronouns, and meeting a bunch of burly white miners who say "effin" and defer to their nasty Chinese lady boss. Bethesda 2023, everybody!

I'm old enough to remember the 90's well and it's insane how overbearing left-wing authoritarianism has become since then. Fallout 2 had ultra-gore, sex, sexual violence, prostitution, slavery, endless profanity, children getting mowed down by stray bullets - in short, all of the nasty things that actually would be in a post-apocalyptic wasteland - and somehow games like that were seen as a thumb in the eye of "conservatives." Our leftists, who control just about everything important, once were "liberals" but have become quite illiberal. I'm afraid we won't see its undoing in my lifetime.
 
The Cutting Room Floor, which documents beta and missing/unobtainable content in games, finally has a page on Starfield
Nothing interesting yet, but it looks like they cut a flamethrower from the game. Considering that all they had to do was copy/paste a Flamer from Fallout 3/4 into the game, I have no clue how this got away from the devs.
Here is some other cut content I found on youtube:
Spacewalk
It should be noted that even Fallout 3 had a "spacewalk" section all the way back in 2009, but apparently Starfield doesn't
Bunch of cut content found by a r*dditor
It's mostly exploring test/debug/unfinished cells. I remember a video like that also popping up right after Fallout 4 came out. Outside of the first few cells you're not missing much, but maybe you can explore the ones he lists yourself if you have the game.
 
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