Starfield - Bethesda's new space IP: will probably be full of fun and easily trackable bugs

How do you think Starfield will turn out?


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Do notice that the kid is a ginger in this pic. Is there a single red haired white child in this game?
No, there is a single child model.

I spotted three children in the game (sam's brown child with two white parents, that random kid in sarah's companion quest that you rescue, and some random homeless kid in akila), and they all look EXACTLY the same down to the hair.
 
You know, I just watched a video on Fallout 4, and I am surprised just how well it aged. Sure, the game has a lot of issues and it's not really a good RPG, but I can still enjoy playing it or watching somebody else do so almost 10 years later. There is enough content and replayability there that it's fresh each time, and for all the problems with characters and writing, Commonwealth is an interesting and well developed setting, fits the rest of the universe like a glove.
I don't see the same happening to Starfield. The game is a month old and already people are just not talking about it. Sure, it was fun to mock it relentlessly when it launched, but now that most people who were going to play it already finished it? There really isn't much to talk about, NG+ wasn't the game changer Bethesda were hoping it would be and there aren't any serious mods out yet. The world, factions, story and quests aren't written well enough to have any depth or likability to them, and the gameplay mechanics are either half assed or inferior when compared to previous Bethesda titles.
Simply put, the game is boring to both play and watch, and there is only so much you can mock a boring, sterile title like this. This is giving me flashbacks to Fallout 76, a game which, similarly, was mocked at release and then forgotten about until a new controversy or video essay nailing it came up.
If the game was originally planned to be Fallout 5, I think it's telling that when they took the Fallout name out of it and tried doing something different, they completely fell flat immediately, if this is the quality that can be expected from Bethesda from now on, then I don't think even their big names like Fallout and TES can save them any longer. Hell, Fallout 76 already failed, and the next big thing(I am guessing TES6) will fare no better, at this rate.
 
I gave up on the game after about 30-35 hours. I play Bethesda games for the exploration aspect and the exploration in Starfield is just bad and not fun at all. Some of the quests are good but there are a few side quests where the payoff for actually doing the quest was pointless and the choice in the end didn't matter and had no ramifications IE The Tapping the Well quest. I just feel Bethesda has really been going downhill since Oblivion.
 
Also if the Cyberpunk 2 leaks are true and it has third person perspective I can see a lot of the clothing/armor and custom waifu modders moving over there instead.

At the very least CDPR games have attractive female characters and gore.
Yup. You can have your wokeness in video games without it compromising everything. Bethesda was definitely afraid of making attractive females in starfield. It really shows. Well sorry people of all walks of life like to see and play as attractive females not fucking blobs. Video games are about escapism and fun. Something that Bethesda has forgotten and I don't see thing righting their course anytime soon. They have lost the plot.

The game not having gore is just retarded.
 
Lol I took Andreja along for the quest "The Best There Is" and apparently she has stealthboy-like invisibility or some shit while sneaking, and when exiting sneak this somehow caused her to be headless until I reloaded the game. It just works.
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You know, I just watched a video on Fallout 4, and I am surprised just how well it aged. Sure, the game has a lot of issues and it's not really a good RPG, but I can still enjoy playing it or watching somebody else do so almost 10 years later. There is enough content and replayability there that it's fresh each time, and for all the problems with characters and writing, Commonwealth is an interesting and well developed setting, fits the rest of the universe like a glove.
I don't see the same happening to Starfield. The game is a month old and already people are just not talking about it. Sure, it was fun to mock it relentlessly when it launched, but now that most people who were going to play it already finished it? There really isn't much to talk about, NG+ wasn't the game changer Bethesda were hoping it would be and there aren't any serious mods out yet. The world, factions, story and quests aren't written well enough to have any depth or likability to them, and the gameplay mechanics are either half assed or inferior when compared to previous Bethesda titles.
Simply put, the game is boring to both play and watch, and there is only so much you can mock a boring, sterile title like this. This is giving me flashbacks to Fallout 76, a game which, similarly, was mocked at release and then forgotten about until a new controversy or video essay nailing it came up.
If the game was originally planned to be Fallout 5, I think it's telling that when they took the Fallout name out of it and tried doing something different, they completely fell flat immediately, if this is the quality that can be expected from Bethesda from now on, then I don't think even their big names like Fallout and TES can save them any longer. Hell, Fallout 76 already failed, and the next big thing(I am guessing TES6) will fare no better, at this rate.
I honestly think this is just the usual Bethesda cycle of the game feeling weirdly threadbare until DLC.

Remember, this same exact shit happened with both Skyrim and Fallout 4. When Skyrim came out, people were like "This is getting kind of repetitive" after a month, and it wasn't until Dawnguard and Dragonborn were out that people were like, "Oh, yeah, it's good, now."

Same thing with Fallout 4. "This game really sucks! There's nothing here!" Then Far Harbor and Nuka-World came out and people were like, "Well, I guess it's better than I thought."

Starfield is going to need like two or three really big, really extensive DLC packs, mild mechanical overhauls, and a few multi-gigabyte bugfix patches. Those DLCs will have to add new faction questlines, new weapons, new ship manufacturers, new handmade locales, and a bunch of other stuff just for the game to not be boring, empty dog shit. And, of course, Bethesda will need to do all of this in a timely manner before their entire player base says "fuck it" and moves on.
 
I honestly think this is just the usual Bethesda cycle of the game feeling weirdly threadbare until DLC.
Speak for yourself, I found plenty of content in Fallout 3, NV and 4 vanilla. I always saw DLC as "more of the good parts or something completely different", not a patchwork for a boring game. Bethesda(and Obsidian) delivered surprisingly well on the DLC front, but the base games could still be played by themselves easily. On exception I would make would be Fallout 3's Broken Steel, which should have just been a free update due to how retarded the ending was, but other than that you can have a perfectly functional game without any DLC. Same goes for Fallout 4, Starfield just feels exceptionally unfinished and lacking in content from the start, I guess Todd really expected you to just explore the 1000 planets and get NG+ over and over so there was less pressure in making actual good handmade content.
I do see Bethesda cattle already chirping that "DLC and Mods will fix it!", which I doubt because the foundation is very shaky(and boring). Just look how much mods have to be made to remove all the ugly(read: nonwhite) NPCs and fix the character create screen so it doesn't have pronouns(still no gender mod), let alone all the other aspects that need to be fixed or polished for the game to be enjoyable.
Let's say there is an amazing story based DLC like Far Harbor, will that fix the game? No, the game itself is not fun enough to bother, plus you will lose all your DLC gear on NG+ anyways
Will a mod that adds Mechs(Power Armor) fix the game? No, because the game was unbalanced for it and difficulty will either break or the suits will be gimped to compensate, defeating their entire point.
Only way I can see to improve the experience is to add some sort of Survival/Hardcore mode, since that appears to be what the game was intended to have(until QA complained about it likely, same reason why the fuel mechanic is so barebones when it was clear that it would play a bigger part in the game).
TLDR: There is too much to fix to make the game "good" and even then, it will come too late and not be worth slogging thru rest of the game to experience it. Good DLC of Fallout 3 was welcomed because the main game was already servicable and added onto the experience, ditto with Fallout 4. Starfield needs a complete overhaul before it will be anything but Skyrim in space, and at that point you should just play Skyrim. Blame NG+, this gave devs excuse to make all quests more shallow, short and repetitive because "you will replay all of it anyways"
 
people speculate this is supposed to be Sam Coe, who has a race mixed daughter in the final game to make the whole thing funnier.
Fun fact, you can meet his ex-wife at his funeral if he dies.

She's white. :thinking:

Are there any well-developed evil companions? All the Constellation fags scold me and raise my bounty for my pirate shenanigens, and for some reason I can't recruit Mathis even though I didn't rat him out. All I've found so far is the lady in the Nova bar in the Key but her skills suck, she has no associated quests and I can't romance her. Also on that note, is there any point to romancing companions?
Only the 4 Constellation companions have any depth to them and can be romanced. Also Vasco but he can't be romanced. The others are all just mercs basically. They were really lazy with the companions in this game, nothing memorable or interesting about them. I barely cared at all when one died.

Bethesda was definitely afraid of making attractive females in starfield. It really shows.
A few of the NPCs happen to be decent looking, like the girl Captain of the spaceship you find above Paradiso. Also there's a mod that removes the moles from Andreja and slaps a little makeup on her and makes her look 10x better.
 
Only the 4 Constellation companions have any depth to them and can be romanced. Also Vasco but he can't be romanced. The others are all just mercs basically. They were really lazy with the companions in this game, nothing memorable or interesting about them. I barely cared at all when one died
The funniest part is that these companions(robot, mercs, adoring fan) are the best in the entire game, despite having little to no character or interactions. I think Chris' Sonichu characters are less cringy than these Constellation faggots, it's laughable that Emil thinks I am going to care about any of them.
 
Are there any well-developed evil companions? All the Constellation fags scold me and raise my bounty for my pirate shenanigens, and for some reason I can't recruit Mathis even though I didn't rat him out. All I've found so far is the lady in the Nova bar in the Key but her skills suck, she has no associated quests and I can't romance her. Also on that note, is there any point to romancing companions?
You only get to recruit Mathis after you beat the Crimson Fleet questline so either you haven't finished it yet or the game is just bugging out (shocker). As for romancing, sleeping with your spouse upgrades the xp bonus you get from sleeping from +10% to +15%.
 
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This is actually being said in the Starfield thread? Where it's obvious as fuck that people are just parroting things they see on twitter?

It's kinda cute how often I'm called a shill who likes too many games because they're from developers or publishers that the "hardcores" hate, but any time I point out that New Vegas had an awful launch? Point out that New Vegas was built on Bethesdas work and engine? Then suddenly I'm the asshole who "doesn't like anything"

I like New Vegas, but holy shit it is not the holy grail a lot of you people make it out to be.

@Asian tech support

Sorry, I meant that I didn't find it fascinating specifically because it was just the same shit Bethesda always does.

The fact cities are so lame is probably the biggest lie I remember being said about Starfield personally. I was expecting a lot of useless buildings and space to just make New Atlantis seem big for the sake of being big.

I mean, I guess it is "big" and still a lot of useless space, but not like big enough to require a tram system to travel 500 meters, you know what I'm saying? That's why I say it's weird to answer. It's definitely not what it was hyped up to be.
Todd, please stop. We'll never support your mediocre game.
 
No, there is a single child model.

I spotted three children in the game (sam's brown child with two white parents, that random kid in sarah's companion quest that you rescue, and some random homeless kid in akila), and they all look EXACTLY the same down to the hair.
There's a child "boy" model, I found out. I only saw him during an NPC event on New Atlantis by the gun store. It was two dads complaining that their kids begged to go to the park (or whatever the fuck that thing in front of the train is) and all they are doing is sitting on the ground instead of playing. Ones the same girl as all the other models, but there's also a little black boy that has a buzz cut. It's the only time I've seen a boy child in the two *real* playthroughs I've done and the one BS fucking around playthrough I've done.

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I've decided I hate all of the faction starting traits, and I haven't even tried House Varuun. This playthrough I've done Freestar, and the only dialog choices I've been given are either

A. Basically pulling an SJW move and telling UC Citizens that are just trying to help me that they are a bunch of evil war criminal bigots.

B. Going up to a Freestar diplomat being detained by security at the Spaceport and being like "Get a load of these fucking war criminal bigots, am I right?"

C. Being able to go "Wait...you're a Coe!?" to Sam Coe hours (and possibly days if I played it different) after being introduced to him, as well as being like "Oh yeah, I've heard of the Freestar Rangers." before asking WTF the Freestar Rangers are.

D. Telling all of my superiors in the UC Vanguard, which I've become a member of, that the UC is a bunch of Freestar killing war criminals.

Yeah, I get it, "Why even do UC Vanguard if you're playing a Freestar Settler?" I was just doing it to go throug the quests tbqh. It is honestly weird they even added options for this faction, and now I'm wondering if I should do the Freestar rangers with a UC background to see how retarded it gets.
 
There's a child "boy" model, I found out. I only saw him during an NPC event on New Atlantis by the gun store. It was two dads complaining that their kids begged to go to the park (or whatever the fuck that thing in front of the train is) and all they are doing is sitting on the ground instead of playing. Ones the same girl as all the other models, but there's also a little black boy that has a buzz cut. It's the only time I've seen a boy child in the two *real* playthroughs I've done and the one BS fucking around playthrough I've done.
I have a screenshot of this. They may or may not have been implied to be one family via two gay dads, I forgot.
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Also, the House Varuun trait barely does anything, there are NPCs from the faction that don't know who you are and your player character still has to ask who they are when people mention them. I think they are either saving that one for DLC or this trait is literally incomplete/unimplemented
 
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I have a screenshot of this. They may or may not have been implied to be one family via two gay dads, I forgot.
View attachment 5386944
Also, the House Varuun trait barely does anything, there are NPCs from the faction that don't know who you are and your player character still has to ask who they are when people mention them. I think they are either saving that one for DLC or this trait is literally incomplete/unimplemented
I just saw this kid model for a second time an hour ago when I was trying to build a freighter ship in Hopetown. It was just kind of sitting around in front of the gun shop. I also now realize that my game was glitching out and it wasn't a buzz cut haircut and the hair must have juts not loaded properly cause it had that exact same haircut in Hopetown.

I've already read from others that Andreja comments that you're not part of house varuun during your marriage even if you have the House Varuun trait, so yeah, I'm thinking they just couldn't figure out how to make a grav jump trait work in lore and tacked on the house varuun name to it.

I finished the Vanguard quest. I don't understand why they even allowed us to have a choice when they so heavily push you towards the fucking microbe. It'd be great if there was a stealth "you fucked up" choice in the ending slide or something, but I know modern developers are too pussy to put any sort of negative decision in their games after Mass Effect.
 
I finished the Vanguard quest. I don't understand why they even allowed us to have a choice when they so heavily push you towards the fucking microbe. It'd be great if there was a stealth "you fucked up" choice in the ending slide or something, but I know modern developers are too pussy to put any sort of negative decision in their games after Mass Effect.
This is probably the most infuriating example of the designers/producers putting their own beliefs in the game, with even a companion (I can't remember if it was Sarah or Barrett. Probably Sarah) telling me to literally "Trust the science". And your character has the option to counter and bring up the possibility of even worse damage of a microbe evolving and being worse of an issue, and their response is to laugh it off and just say "we can just use science to fix that too!". I really liked the Vanguard side quest out of all of them so it was just maddening when they made it seem like the choice is just an illusion and theres only one correct option.
 
I really liked the Vanguard side quest out of all of them so it was just maddening when they made it seem like the choice is just an illusion and theres only one correct option.
I ended up choosing the microbe just because everyone told me that everyone gives you shit for not "trusting the science" and I wanted to see how happy they are for you choosing the microbe instead, and so far...nobody has said shit. They haven't commented on it at all and I've talked to Tuala and went into my penthouse that was gifted to me.

Can't tell if game is glitching again like it did with Andreja, or if they literally only have dialogue there for them to shit all over you for your choice and nothing for choosing the "correct" choice.

I've heard that the ending slide is positive if you go with the Aceles, so I guess it's not completely shitty but still.

Edit: I do find it kind of funny that there is apparently this huge backlash on reddit about how installing cargo bays doesn't actually let you store more cargo on your ship, and there was this big discussion about how it should show the stuff you collect in the cargo bay...and then someone pointed out if you just drop the shit you collect in the cargo bay it does in fact do that and it doesn't count towards your ships "inventory"

I get what they're saying, but the complaint I then have is that it's a pain in the ass to sell the stuff you collect if it's *not* in your ship inventory.
 
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